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Dead Island

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Dead island (2011)

Dead Island is a survival horror first-person shooter, developed by Techland for PC, Xbox 360 and PlayStation 3. The main weapons in the game appear to be improvised melee weapons à la Condemned, but there are a few firearms scattered about.

The following weapons were used in the videogame Dead Island:


Handguns

Smith & Wesson Model 15

A Smith & Wesson Model 15 appears in the game with a 4 inch barrel. Most of the characters operate the weapon purely in Single Action, only rapid firing causes it fire in double action. The character Purna, who carries her own personal revolver fires it almost exclusively in Double Action mode while her "Fury" is activated. It shares ammunition with the other pistol type weapons but cannot be modified.

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Smith & Wesson Model 15 .38 Special.
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The player holding a Smith & Wesson Model 15.
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The player holding a Smith & Wesson Model 15.
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The player aiming a Smith & Wesson Model 15.
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The player reloading a Smith & Wesson Model 15.
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The player reloading a Smith & Wesson Model 15.
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Smith & Wesson Model 15 ingame.

Beretta 92FS

The Beretta 92FS appears ingame as the "Pistol". The weapon in the game has a 15 round magazine and somehow shares ammunition with other "Handgun" type weapons such as the Desert Eagle and the two revolvers. Modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power.

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Beretta 92FS - 9x19mm.
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The player holding a Beretta 92FS.
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The player holding a Beretta 92FS.
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The player aiming a Beretta 92FS.
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The player reloading a Beretta 92FS.
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The player reloading a Beretta 92FS.
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World Model a Beretta 92FS.

Desert Eagle Mark I

The Desert Eagle Mark I appears ingame as the "Heavy Pistol". The weapon in the game has a 9 round magazine and uses the same ammo from other Handguns. Most likely the .357 Magnum variant, modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power and statistics.

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Desert Eagle MK I - .357 Magnum.
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The player holding a Desert Eagle Mark I.
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The player holding a Desert Eagle Mark I.
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The player aiming a Desert Eagle Mark I.
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The player reloading a Desert Eagle Mark I.
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The player reloading a Desert Eagle Mark I.
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World Model a Desert Eagle Mark I.

Taurus Raging Bull

The Taurus Raging Bull is called the "Magnum" in-game. In-game it does not have the red safety grips and instead features a wooden grip. Like the revolver it fires in Single Action and also shares the same ammo pool as other pistols.

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Taurus Raging Bull - .44 Magnum
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The player holding a Taurus Raging Bull.
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The player holding a Taurus Raging Bull.
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The player aiming a Taurus Raging Bull.
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The player reloading a Taurus Raging Bull.
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The player reloading a Taurus Raging Bull.
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World Model a Taurus Raging Bull.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 appears in-game as the "Medium Speed Shotgun"

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Franchi SPAS-12 with butt hook attached to stock - 12 Gauge
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Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge
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The player holding a Franchi SPAS-12 Version 1.
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The player aiming a Franchi SPAS-12 Version 1.
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The player reloading a Franchi SPAS-12 Version 1.
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World Model a Franchi SPAS-12 Version 1.
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The player holding a Franchi SPAS-12 Version 2.
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The player aiming a RFranchi SPAS-12 Version 2.
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The player reloading a Franchi SPAS-12 Version 2.
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World Model a Franchi SPAS-12 Version 1.

Mossberg 590 Cruiser

The Mossberg 590 Cruiser appears in-game as the "Short Shotgun". Another shotgun variant, it still holds 8 shots like the other Shotguns but is much more powerful at the cost of speed and range.

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Mossberg 590 "Cruiser" with extended magazine tube - 12 Gauge
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The player holding a Mossberg 590 Cruiser.
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The player aiming a Mossberg 590 Cruiser.
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The player reloading a Mossberg 590 Cruiser.
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World Model a Mossberg 590 Cruiser.

Remington 870/TOZ-194

The Remington 870 /TOZ-194. An unknown make of shotgun, likely a combo weapon is a mash of multiple different shotgun types with a bizarre sight arrangement. It carries 8 rounds in-game and is one of the weakest levels of Shotgun.

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Remington 870 Police Folder - stock extended - 12 Gauge.
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TOZ-194 - 12 Gauge.
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The player holding a Remington 870/TOZ-194 Version 1.
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The player aiming a Remington 870/TOZ-194 Version 1.
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The player reloading a Remington 870/TOZ-194 Version 1.
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The player holding a Remington 870/TOZ-194 Version 2.
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The player aiming a Remington 870/TOZ-194 Version 2.
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The player reloading a Remington 870/TOZ-194 Version 2.
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World Model a Remington 870/TOZ-194 Version 1 & Version 2.

Assault Rifles

AK-104

The AK-104 appears in-game as the "Auto-Rifle".

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AK-104 carbine - 7.62x39mm..
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The player holding a AK-104.
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The player aiming a AK-104.
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The player reloading a AK-104.
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The player reloading a AK-104.
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World Model a AK-104.

AK-74/AKS-74

The AK-74 / AKS-74 appears in-game as the "Auto-Rifle".

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AK-74 - 5.45x39mm.
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AKS-74 - 5.45x39mm.
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The player holding a AK-74 & AKS-74.
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The player aiming a AK-74 & AKS-74.
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The player reloading a AK-74 & AKS-74.
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The player reloading a AK-74 & AKS-74.
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World Model a AK-74 & AKS-74.

AK-74M

The AK-74M appears in-game as the "Auto-Rifle".

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AK-74M - 5.45x39mm.
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The player holding a AK-74M.
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The player aiming a AK-74M.
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The player reloading a AK-74M.
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The player reloading a AK-74M.
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World Model a AK-74M.

AKS-74U

The AKS-74U appears in-game as the "Auto-Rifle", carries 30 rounds a magazine and has a high rate of fire. Different coloured magazines represent elemental bullets and are apart of various elemental weapon mods.

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AKS-74U - 5.45x39mm
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The player holding a AKS-74U.
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The player aiming a AKS-74U.
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The player reloading a AKS-74U.
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The player reloading a AKS-74U.
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World Model a AKS-74U.

AR-15 Carbine (Modified)

The AR-15 Carbine. Known as the "Single-shot Rifle" in-game, it appears as an AR-15, like a Colt AR-15 Sporter SP-1. Holds 30 rounds in a 20-round magazine and sometimes has a wire stock or reflex sight. It has a flat top receiver but uses flip-up iron-sights.

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Colt AR-15 Carbine with 20 round magazine - 5.56x45mm.
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The player holding a AR-15 Carbine Version 1.
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The player aiming a AR-15 Carbine Version 2.
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The player reloading a AR-15 Carbine Version 1.
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The player reloading a AR-15 Carbine Version 1.
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World Model a AR-15 Carbine Version 1.
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The player holding a AR-15 Carbine Version 2.
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The player aiming a AR-15 Carbine Version 2.
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The player reloading a AR-15 Carbine Version 2.
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The player reloading a AR-15 Carbine Version 2.
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World Model a AR-15 Carbine Version 2.

M16 (Modified)

The M16. Called the "burst rifle" in-game, it fires 4 round bursts or single shots with taps to the trigger. It's modeled with a 20 round magazine yet holds 30 rounds. Sometimes it features a reflex sight.

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Colt M16SP1 - 5.56x45mm.
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The player holding a M16 Version 1.
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The player aiming a M16 Version 1.
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The player reloading a M16 Version 1.
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The player reloading a M16 Version 1.
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The player holding a M16 Version 2.
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The player aiming a M16 Version 2.
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The player reloading a M16 Version 2.
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The player reloading a M16 Version 2.
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World Model a M16 Version 1 i Version 2.

Mounted Weapons

Browning M1919

A Browning M1919 machine gun can be seen emplaced on the balcony of City Hall.

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Browning M1919 -.30-06.
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The player holding a Browning M1919.
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The player aiming a Browning M1919.
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World Model a Browning M1919.
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World Model a Browning M1919.

Explosives

M18 Smoke Grenade

The M18 smoke grenade incorrectly functions as an incendiary grenade .

M18 smoke grenade.
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The player holding a M18 Smoke Grenade.
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An M18 Smoke Grenade on the ground.

Mk 2 Hand Grenade

The Mk 2 hand grenade can be wielded, dealing massive damage to large groups of zombies.

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Mk. 2 hand grenade.
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The player holding a Mk 2 Hand Grenade.
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Mk 2 Hand Grenades on the ground.

Molotov Cocktail

One of the weapons that can be created in-game. Highly effective against Zombies but does not differentiate between friend or foe.

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The player holding a Molotov Cocktail.