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Max Payne 3
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Max Payne 3 for current discussions. Content is subject to change. |
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Max Payne 3 is the third game in the Max Payne third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of Max Payne 2, with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.
The following weapons can be seen in the video game Max Payne 3:
Overview
Max Payne 3 dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. When dual-wielding weapons, Max must fire both weapons simultaneously (and not independently like other videogames) Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL. This means when a player dual-wields the same weapon, each weapon is actually a copy of the other, sharing the exact ammunition "pool". After intense firefights, various types of magazines and shell casings from each weapon used can be found throughout the battleground.
As with previous installments the game's gunplay is heavily influenced by Hong Kong movies, with the same slow motion "bullet time" and "shootdodge" abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the "in the zone" mechanic of Max Payne 2 which allowed for showy slow-motion reloads, it retains the "bullet cam" showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. The player is also has the ability to slow down the "killcam", allowing for the spinning effect of the bullet as well as its caliber noticed mid flight. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.
Throughout the game, secret "gold" weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear. However the player is able to disable the modifications by use of the "Select" button on either the PS3 or the XBOX 360 controller
Handguns
IMI/Magnum Research Desert Eagle
The Desert Eagle makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.
Taurus PT92 AF
Standing in for Max's signature Beretta 92FS sidearm is its Brazilian cousin, the Taurus PT92 AF, where it appears under the correct moniker of "PT92." The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to Battlefield 3 - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the Glock 18 for highest handgun magazine capacity. It can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle in a cinematic. While the suppressor lasts longer than it would in real life, it does lose effectiveness very quickly. After Max discards the suppressor, the tape remains wrapped around the gun.
Glock 18C
Glock 18Cs are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. Unlike many games, Max Payne 3 correctly shows the compensator ports on the top of the slide. The Glock 18 has the same damage of that as the PT92 but offers instead faster RPM and magazine size (which when fully upgraded can have up to 33 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found.
Colt M1911A1
The Colt M1911A1 (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action, which is incorrect. The M1911 offers higher damage then the previous pistols, but only holds 8 rounds inside the magazine. First time the handgun is used is during the New York flashback levels
Taurus Model 608
The Taurus 608 is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the Desert Eagle referred to as the 608 Bull. The "Bull" designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader, Max loads each individual shell at once, most likely for balancing reasons. When the "killcam" focuses on the .608, the cylinder can be seen rotating.
Smith & Wesson Model 20
The Smith & Wesson Model 20 Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor. The .38 offers higher stopping power than the PT92 but only holds 6 shells at a time. Interestingly, the cylinder does not rotate during "killcam" moments.
Submachine Guns
Ingram MAC-10
Ingram MAC-10s are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.
IMI Mini UZI
An IMI Mini Uzi is available throughout the game starting from the second chapter as the Micro 9mm.
Taurus M972
The Taurus M972 is featured under its Brazilian designation of "M972". For some reason the folding stock and foregrip have been removed from the in-game weapon, which allows for Max to store it in his shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels
Heckler & Koch MP5/40
The Heckler & Koch MP5/40 Called the "MPK" in-game. The weapon has the shape of a MP5 but the paddle magazine release is on the front of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.
Taurus MT-40
The Taurus MT-40, a .40 caliber version of the Chilean FAMAE SAF built under license in Brazil, appears in Max Payne 3 as the "SAF .40" fitted with a PDW-style folding stock. Mainly used by UFE police in their station toward the end of the game.
Shotguns
Mossberg 500 Cruiser
The Mossberg 500 Cruiser appears in the game as the "M500". It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube. Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest turn rate of all the shotguns, while sacrificing its accuracy at even mid range distances.
Benelli M4 Super 90
A Benelli M4 Super 90 is available throughout the game as the "M4 Super 90". It is shown with a 4-shot tube magazine, even for the "gold" version which has a capacity of 7 rounds.
Remington 11-87
A Remington 11-87 with a pistol grip stock appears in game relatively uncommonly as the "Super Sport".
Sawed-Off Remington SBS
A Sawed-Off Remington SBS appears a few times, referred to as simply the "Sawn-Off" and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up.
Franchi SPAS-15
The Franchi SPAS-15 appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 offers slightly more spread than the Benelli M4 Super 90 does and fewer rounds in the tube, but it is magazine fed so allows for faster reloading .
Rifles
AK-47
The AK-47 is available all throughout Brazil, commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The AK-47 is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. The AK-47 is also a starting weapon in the multiplayer mode.
IMBEL MD-97 LC
The IMBEL MD-97 LC is a fairly uncommon assault rifle, mostly used by paramilitaries. It's incorrectly designated as the "MD-97L". That designation is for the full-length rifle, which the MD-97 featured in-game is not.
FN FAL
The FN FAL is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.
Ruger Mini-30
The Ruger Mini-30 is called by the proper "Mini-30" in-game (sans the "Ruger" brand), and is seen with a Butler Creek folding stock. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30. Several snipers use them with laser sights as late as the final chapter.
Heckler & Koch G36V
The police special units use the Heckler & Koch G36V. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called "G6 Commando" in-game. The golden upgrade has a Beta C-Mag that only holds 40 rounds; Brazilian paramilitary police can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armoury of the derelict hotel.
Sniper Rifles
Barrett M107
Max uses a Barrett M107 anti-materiel rifle in the soccer stadium to cover Passos in the third chapter and it is seen used by snipers several times, including Passos himself.
G3A3
A scoped G3A3 appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.
Machine Guns
With both machine guns, the reload animations show Max mounting a new drum / belt box and pulling the charging handle, but do not have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum / belt box model itself as it is inserted.
HK21E
The HK21E with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the HK21E, holding it by the stock and somehow firing it.
RPD
The RPD with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the "gold" version has the correct capacity.
Launchers
RPG-7
The RPG-7 appears as the RPG.
M72A2 LAW
The M72 LAW appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).
DefTech 37mm Launcher
The DefTech 37mm Launcher appears as the Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.
Grenades
Mk 2
The Mk 2 hand grenade is used by enemies like the Cracha Preto mercenaries, with a blinking red light to make them more visible when thrown.
Other
ARSENAL
See Also
Video Games:
- Max Payne - The first game in the series.
- Max Payne 2: The Fall of Max Payne - The first sequel.
Film:
- Max Payne - The film, based loosely on the videogame series.