Operation Flashpoint: Dragon RisingOperation Flashpoint: Dragon Rising - Internet Movie Firearms Database - Guns in Movies, TV and Video GamesOperation Flashpoint: Dragon Rising
Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China over the oil-rich island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.
The following weapons can be seen in the game Operation Flashpoint 2: Dragon Rising:
The standard issue sidearm of the Marine Forces in the game is the M-45 MEU (SOC). Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
Error creating thumbnail: File missingM-45 MEUSOC - .45 ACPFile:OFDR M-45.jpgAn M-45 MEUSOC in the hands of the player.File:OFDR M-45 3.jpgThe player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.
Two versions of the FN SCAR-L Mod 0, referred to as the Mk. 16, are known to be in the game: a "Stealth" variant with a suppressor and an "Assault" variant fitted with an FN40GL/Mk 13 Mod 0). Both variants are fitted with M68 Aimpoint Optics, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic.
Two variants of the FN SCAR-H Mod 0, referred to as the Mk. 17 in-game, are used in the game: a "Marksman" variant with an Trijicon TA31F ACOG and a "Night Ops" variant with an AN/PAS-13 Thermal Optic. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.
File:2fff2537c0.jpgThird Generation Fabrique National SCAR-H CQC - 7.62x51mm NATOError creating thumbnail: File missingThe two variants of the FN SCAR-H available in-game.File:OFDR Mk17Assault.jpgA "Marksman" variant FN SCAR-H, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.File:OFDR Mk17Nightops 3.jpgReloading the "Night Ops" SCAR-H with AN/PAS-13 Thermal Optic and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.
M16A4
Six different variants of the M16A4 can be used in the game: one with standard ironsights, an "Assault" variant with an M203 Grenade Launcher, a "CQB" variant with an EOTech holographic sight, a "Night Ops" variant with an AN/PAS-13 Thermal Optic and suppressor, a "Marksman" variant with a Trijicon TA31F ACOG and a "Stealth" variant with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. All variants are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators. It fires in both semi-automatic and three-round bursts. The "Stealth" variant is fitted with a Surefire Flashlight.
Error creating thumbnail: File missingM16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.Error creating thumbnail: File missingThe six different variants of the M16A4 available in the game.File:OFDR M16A4.jpgThe standard M16A4 in-game.File:OFDR M16A4A.jpgReloading the M16A4 "Assault". Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.File:OFDR M16A4CQB.jpgThe "CQB" in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.File:OFDR M16A4NO.jpgThe "Night Ops" variant, fitted with an AN/PAS-13 Thermal Optic, AN/PEQ-2 IR Designator and Suppressor.
File:OFDR M16A4M.jpg
File:OFDR M16A4M.jpgThe M16A4 "Marksman", fitted with a Trijicon TA31F ACOG and AN-PEQ/2 IR Designator.File:OFDR M16A4S.jpgThe "Stealth" variant, fitted with M68 Aimpoint Optic, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.
M4A1 Carbine
Six different variants of the M4A1 Carbine can be used in the game: one with standard ironsights, an "Assault" variant with an M203 Grenade Launcher, a "CQB" variant with an EOTech holographic sight, a "Night Ops" variant with an AN/PAS-13 Thermal Optic and suppressor, a "Marksman" variant with a Trijicon TA31F ACOG and a "Stealth" variant with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. All but the standard variants are fitted with AN/PEQ-2 IR designators. It can be fired in semi-automatic or full-automatic. The "Stealth" variant is fitted with a Surefire Flashlight.
Error creating thumbnail: File missingColt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mmFile:Operation Flashpoint Dragon RisingM4s.JPGThe six different varians of the M4A1 Carbine available in the game.File:OFDR M4A1Carbine.jpgThe standard version of the M4A1 Carbine with iron sights.File:OFDR M4A1A.jpgPulling the charging handle on the M4A1 "Assault". Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.File:OFDR M4A1CQB.jpgAn M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the "CQB" version.File:OFDR M4A1NO.jpgA "Night Ops" variant fitted with an AN/PAS-13 Thermal Optic and AN/PEQ-2 IR Designator.File:OFDR M4A1M.jpgThe "Marksman" variant of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.File:OFDR M4A1S.jpgThe "'Stealth" model, fitted with M68 Aimpoint Optic, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.
Sniper Rifles
M21 Sniper Rifle
The M21 Sniper Rifle is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.
Two variants of the Barrett M107 are available in the game, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "night ops" variant with an AN/PAS-13 Optic.
Error creating thumbnail: File missingBarrett M107 long range sniper rifle - .50 BMG. Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.Error creating thumbnail: File missingTwo versions of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.File:OFDR M82A1.jpgThe standard Barrett M107 fitted with a Leupold Mark 4 scope.File:OFDR M82Reload.jpgThe player chambers a new .50 BMG round into the M107.File:OFDR M82N.jpgThe "night ops" Barrett, fitted with an AN/PAS-13 Thermal Optic.
Machine Guns
M249-E2 SAW
The M249-E2 SAW is the standard light machine gun of the USMC in the game.
Several models of the M240 Machine Gun appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).
The Browning M2HB is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.
The Dillon Aero M134 Minigun is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J "Little Bird" ground attack helicopter.
Error creating thumbnail: File missingDillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.File:OFDR Seahawk M134.jpgA Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.File:OFDR M134.jpgManning the M134.File:OFDR LittleBird M134.jpgAn M134 mounted on an AH-6J "Little Bird".
The Mk 19 Grenade Launcher is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with an Infrared scope.
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.
Is the standard portable anti armour weapon used for the PLA forces in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.
The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).