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Grand Theft Auto IV

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Grand Theft Auto IV for current discussions. Content is subject to change.

Grand Theft Auto IV is the fourth numbered game in the popular Grand Theft Auto franchise, developed by Rockstar North and published by Rockstar Games. The game was released in April of 2008 for PS3 and Xbox 360, with a PC version following in December of that year. Two additional downloadable content packs for the game, The Lost and the Damned and The Ballad of Gay Tony, were released on Xbox 360 in 2009 as timed exclusives, with PS3 and PC versions following in 2010.

The game returns to Grand Theft Auto III's "Liberty City," a fictionalised, compacted version of New York City, with the main game's plot focusing on an Eastern European immigrant, Niko Bellic, as he moves to Liberty City to help his cousin Roman and becomes involved with the city's criminal underworld. The DLC episodes instead cast the player in the role of two minor characters from Niko's story, respectively starring biker Johnny Klebitz and Dominican gangster Luis Fernando Lopez.

The following weapons appear in the video game Grand Theft Auto IV:

NOTE: The following article contains spoilers.

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Grand Theft Auto IV (2008)

Grand Theft Auto IV

Handguns

Glock 22

The standard handgun in Grand Theft Auto IV is visibly a second generation Glock 22. It is the standard issue police sidearm and is used by all law enforcement agents and many other characters throughout the game. Though it's difficult to discern in-game, looking at the weapon's texture close-up reveals the number "22" on the slide, confirming that it is a Glock 22, despite its seventeen-round magazine (incorrect for the caliber) and in-game references to it being a "9mm." In addition, the front sights are simply a mirror image of the rear sights. It is also the primary gun a vigilante will use when attacking the player.

In The Ballad of Gay Tony, Tony Prince attempts to commit suicide with a Glock after an associate of his is kidnapped, but fails because he "didn't know to take the safety off." This is incorrect for a real Glock, though some Airsoft Glocks use the slide lock tabs as a trigger safety; this may have been the source of the error since other guns in the game are based on Airsoft weapons.

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Glock 22 (2nd Generation) - .40 S&W
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"Pistol."
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Niko takes aim with his Glock 22.

Desert Eagle Mark XIX

A variety of characters use a "Combat Pistol," a Desert Eagle Mark XIX chambered in .357 Magnum (with the .50AE's unfluted barrel). It is more powerful than the Pistol.

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IMI Desert Eagle Mark XIX - .50AE
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"Combat Pistol." It is likely this was based on a replica: note the missing magazine release and uneven colouration typical of poor-quality plastic.
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Having just been run over by a car, Niko is in no mood for ornery pedestrians.
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His anger satisfied for now, Niko reloads. Reloads in GTAIV are limited in detail due to the mostly static in-game weapon models; here Niko inserts an invisible magazine into his Desert Eagle, followed by miming pulling back the model's immobile slide. The slide also remains stationary when the weapon is fired.

Shotguns

"Ithaca 37 Stakeout"

A cheap and poorly done airsoft version of the Ithaca 37 "Stakeout" appears as the "Pump Shotgun." Various gang members, biker vigilantes, and some LCPD, NOOSE, and FIB officers make use of it. The in-game version has a side-mounted ejection port instead of the Ithaca's underside loading/ejection port, no loading port at all, and holds eight shells instead of the Ithaca's four.

Packie McReary uses one during "Three Leaf Clover" before switching to his AK47 and Gordon Sargent uses one during the mission "Waste Not Want Knots."

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Airsoft Ithaca 37 "Stakeout" replica, identical to the one used in the game.
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In-game "Pump Shotgun." Note obvious features from the above airsoft gun, including the missing loading port and a receiver which is both too short and upside-down, grip and trigger guard, and strange flared section at the base of the barrel.
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A real Ithaca 37 "Stakeout" for comparison - 12 gauge
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"Ithaca 37 Stakeout" in GTA IV

Remington 1100 TAC 4

The Remington 1100 TAC 4 semi-auto appears as the "Combat Shotgun." It becomes available later in the game, and can be obtained from LCPD patrol cars even though the cops themselves use the Pump Shotgun when provoked. The in-game version can hold ten shells, two more than its real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount. Interesting to note, while the shotgun is semi-automatic in normal combat, when blind-firing the weapon around a corner, Niko will rack a non-existent pump.

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Remington Model 1100 TAC 4 Shotgun - 12 gauge. This is a factory configuration for a tactical setup.
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"Combat Shotgun."
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Niko holds his Remington Model 1100 TAC 4 shotgun.

Submachine Guns

IMI Micro Uzi

Many criminals in Liberty City use the Micro Uzi. The weapon packs fifty rounds into the modeled thirty-two round magazine. It compensates for short range and low accuracy with a high rate of fire. Jacob uses one several times during the story.

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Micro Uzi with bent trigger guard - 9x19mm
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"Micro-SMG."
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Niko shows us his Micro Uzi.
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Niko fires a Micro Uzi.

SW MP-10

The MP-10 is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (thirty rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range.

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Special Weapons MP-10 - 9x19mm
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"SMG"
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The MP-10 used in game.
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Niko fires the MP-10.

Assault Rifles

AK-47

Liberty City's criminals make extensive use of AK-47s.

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Type III AK-47 - 7.62x39mm
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The "Assault Rifle" lacks the muzzle brake and stock angle of the AKM.
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AK-47 in GTA IV. The "rifle in cover" hand positions seem designed for a gun with a magazine for Niko to rest the base of his left hand against; as can be seen here, this doesn't exactly work with the AK.

M4A1 Carbine

The M4A1 Carbine is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 during the mission "Three Leaf Clover."

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Colt M4A1 with carry handle removed - 5.56x45mm
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"Carbine Rifle." This is a contradiction in the strictest sense, since "carbine" usually refers to a shortened version of a full-sized rifle or musket; "carbine rifle" would mean the weapon is both shortened and full-length.
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Niko lurks around near the el, armed with an M4A1.
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Niko uses the iron sights of the M4A1 as he evades the police very slowly.
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Niko reloads his M4A1.

Sniper Rifles

Remington 700

The basic bolt action sniper rifle featured in the game is the Remington 700, used by the majority of marksmen. The weapon is fitted with a ten-round box magazine like an M24A2, but only holds five rounds for gameplay purposes. Niko uses one to cover Packie during a drug deal and when he later hits a construction site with Playboy X.

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Remington 700 Sniper Rifle - 7.62x51mm
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"Sniper Rifle"
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Niko with a Remington 700. Note the "rifle in cover" hand positions again, here meaning Niko is gripping a non-existent pistol grip.
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Niko sneaks along, armed with his Remington 700. Note the right-handed bolt on the model. From this angle, it's even clearer than the hand positions were never designed with this weapon in mind.
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The Remington uses a mil-dot scope with an illuminated centre.
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Niko reloads the Remington. As well as the usual invisible magazine, he operates the bolt as if it is left handed.

Heckler & Koch PSG-1

The "Combat Sniper" rifle is a PSG-1. It has pinpoint accuracy and holds ten rounds, but is (appropriately) very expensive. The weapon's scope is modelled after the SVD Dragunov's PSO-1 reticle and features a stadiametric rangefinder, which (as is standard in most games) is for decoration only; the bullets always hit the dead centre of the crosshair regardless of range.

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Heckler & Koch PSG-1 - 7.62x51mm NATO
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"Combat Sniper."
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Out and about at dawn, Niko brandishes his H&K PSG-1.
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Niko sights up a gang member with the scope of his PSG-1. He later died mysteriously.

Launchers

RPG-7

The RPG-7 is the only rocket launcher in the game and can be found occasionally in the game world; it is also given to the player during some missions. It can destroy most vehicles in the game in a single hit.

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RPG-7 rocket launcher - 40mm
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"Rocket Launcher"
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Niko holds an RPG-7 in Grand Theft Auto IV. Note that he only uses one grip while the weapon is not in use.
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On the other hand, he holds it properly when aiming down the sights.
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The conventional methods of hailing a cab having failed him, Niko resorts to more extreme measures. Note the swirling smoke trail from the rocket. Here Niko is reloading; a few frames after this the rocket simply reappears in the launcher after Niko brings his empty left hand up to the muzzle.
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An RPG-7 can be seen on the "Battle Babe" poster left of the gun dealer's head.

Miscellaneous

M26A1 Grenade

The M26 hand grenade has a five-second fuse from pin release. An audible alarm beep sounds after three seconds.

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M26 HE Frag hand grenade
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"Grenade."
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Niko finds a case of M26 Hand Grenades in an underground gun store.

Molotov Cocktails

Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.

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Molotov

Non-Playable Weapons

Franchi SPAS-12

One of the loading screens as the game is starting up depicts two police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler & Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a Franchi SPAS-12 shotgun. Also, early artwork of Niko depict him holding a Franchi SPAS-12 with its stock removed.

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Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge.
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The loading screen in question. Trigger discipline is apparently not taught to Liberty City's finest.

Remington 870

In a piece of game artwork, a criminal can be seen aiming a sawed-off Remington 870 out of a car window, while the driver next to him holds a IMI Desert Eagle. In another, Niko can also be seen holding a sawed-off Remington 870 as he exits a car.

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Remington 870 with sawed off barrel and stock - 12 gauge
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A criminal aims a sawed-off Remington 870 out of a car window.

Heckler & Koch MP5A3

One early press screenshot from the beta version of the game depicted Niko holding a Heckler & Koch MP5A3 with its stock extended. However, this weapon was removed from the final version of the game, and replaced with the MP-10. This was presumably due to H&K's trademarking of the distinctive shape of the MP5.

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Heckler & Koch MP5A3 with "tropical" (wide) forearm - 9x19mm with stock extended
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Niko holds a Heckler & Koch MP5A3 in the beta version of the game.

The Lost and Damned

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In addition to the previous weapons.

CZ 75 Automatic

The game's version of this weapon is a CZ 75 Automatic, the machine pistol version of the CZ 75 pistol. It holds seventeen rounds and is referred to as the "Automatic 9mm." It is introduced in the mission "Bad Cop Drop." It is very accurate and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol.

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CZ 75 Automatic - 9x19mm
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"Automatic 9mm"
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Johnny holds a CZ 75 Automatic
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Johnny fires his CZ 75 Automatic
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Johnny aims his CZ 75 Automatic at an unknown target as Billy Grey watches.

Remington 1100 TAC 4

"The Lost and Damned" has two versions of this particular weapon: The first is the thumbhole-stocked version from the original game (seen above), which is available for purchase from Terry's gun van and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and Picatinny rail. This version seems to be an Easter egg found in certain locations, such as the apartment building in the mission "Buyers Market." This version also appears in one of the trailers.

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Remington Model 1100 TAC 4 - 12 gauge. This is a factory configuration for a tactical setup.
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Combat Shotgun seen in "The Lost and Damned"

Sawn-off double barreled shotgun

This sawed-off 12 Gauge Double Barreled Shotgun is called the "Sawed off Shotgun" in the game. It is the first weapon that you are equipped with at the start. It is the only shotgun in the series so far that can be fired from a motorcycle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity of only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range but a very slow rate of fire due to its small capacity. It's a good weapon to have, but can't compare to the Street Sweeper.

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Rossi Overland Sawn-Off Shotgun - 12 gauge
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"Sawn-off Shotgun"
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Johnny shooting with his sawn-off shotgun while riding.
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Johnny holding his sawn-off shotgun while sliding.
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Johnny takes cover in an Angels of Death clubhouse with a sawn-off shotgun.
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Johnny with a sawn-off shotgun.

SWD / Cobray Street Sweeper

The SWD / Cobray Street Sweeper is called an "Assault Shotgun" in the game, but characters also refer to it as a "Street Sweeper." It holds an incorrect eight shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Cobray Street Sweeper holds ten or twelve rounds and is semi-automatic). It can dispatch enemies and vehicles in no time, including helicopters. It is introduced in the mission "Heavy Toll," but is notably used during the mission "Shifting Weight."

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SWD / Cobray Street Sweeper with barrel extension removed - 12 gauge. The location of the in-game version's foregrip suggests it is the full-size version with the barrel extension cut off.
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"Assault Shotgun"
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The "Assault Shotgun" in-game.
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Johnny destroys a police cruiser with his Assault Shotgun.

Heckler & Koch HK69A1 40mm Launcher

The Heckler & Koch HK69A1 40mm Launcher is called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls and corners in a similar fashion to the RPG. It is introduced in the mission "Action/Reaction." It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to twenty can be held in reserve. It returns in The Ballad of Gay Tony, this time with grenades which explode on impact with enemies or on a timer otherwise.

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Heckler & Koch HK69A1 - 40mm.
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"Grenade Launcher"
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Johnny with an HK69A1.

Pipe Bombs

Has basically the same attributes as grenades. Introduced in the mission "Hit the Pipe."

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Pipe Bomb
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Johnny tosses a bomb.

The Ballad of Gay Tony

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AMP Auto Mag Model 180

Called the "Pistol .44", it still oddly shares ammo with the two other pistols. It's first obtained in the "Boulevard Baby" mission.

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AMP Auto Mag Model 180 - .44 AMP
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"Pistol .44"

AA-12

An AA-12 with a twenty-round drum magazine. Called "Automatic Shotgun," it is also available as the "Explosive Shotgun," which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects.

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AA-12 (Auto Assault-12) with eight-round magazine - 12 gauge
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"Automatic Shotgun"
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AA-12 fired by Luis. Notice the green-colored FRAG-12 shell casing
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Luis stands in front of a Buzzard helicopter with an AA-12.

FN P90

The FN P90, called "Assault SMG" is found early in the game. It is outfitted with a suppressor and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable for drive-bys.

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Fabrique Nationale P90 - 5.7x28mm
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"Assault SMG"
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Luis fires an FN P90.
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Luis with a suppressed FNP90.

IMI Uzi

The "Gold SMG," obtained from Yusuf Amir's car after finishing all of his missions, is an IMI Uzi submachine gun with a golden finish and the stock removed.

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IMI Uzi - 9x19mm
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"Gold SMG"
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Luis fires a golden Uzi from a motorcycle.

M249 SAW

The M249 SAW, called "Advanced MG" is found mid-late in the game. Accurately holds two-hundred rounds.

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M249-E2 SAW5 - 5.56x45mm
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"Advanced MG"
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A "terrorist expert" fires an M249 SAW
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Luis with an M249.

DSR-1

The DSR-1 sniper rifle is first used in the mission "Caught with your Pants Down" to free an APC from a helicopter. It holds ten rounds.

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DSR-Precision GmbH DSR-1 - 7.62x51mm NATO
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"Advanced Sniper"
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A DSR-1 is wielded by a "terrorist expert".
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Luis aims a DSR-1 from a Swift helicopter.

Heckler & Koch HK69A1 40mm Launcher

Heckler & Koch HK69A1 40mm Launcher, see above, is the only weapon returning from "The Lost and Damned" expansion pack.

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Heckler & Koch HK69A1 - 40mm
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"Grenade Launcher"

Satchel Charges

Sachel charges called "Sticky Bombs" are first used in the "Bang Bang" mission.

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Satchel Charge

GE M134 Minigun

Two GE M134 Miniguns are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard.

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General Electric M134 - 7.62x51mm
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A GE M134 Minigun is seen attached to a Buzzard