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Max Payne (video game)

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Max Payne (2001)
For the movie, see Max Payne (2008)

The first entry in the best-selling Max Payne series of video games, this game revolves around the story of the eponymous cop in the NYPD whose wife and daughter are murdered by junkies high on a then-unknown drug called Valkyr or V, a hallucinogenic substance that also makes its users prone to extreme violence. Vowing revenge on the one who sent the junkies, Max Payne joins the DEA and goes undercover in the New York criminal underground. Three years later Valkyr is more prevalent than ever, but Max finally gets a break in the case, only to be framed for the murder of his partner Alex Balder. Now a fugitive wanted dead by all sides, Max must carve a shell-casing-strewn and blood-soaked path through the unrelentingly violent night in order to clear his name, uncover the purveyor of the drug, and find some measure of absolution for his tormented soul.

The following weapons appear in the video game Max Payne:


Overview

The game unashamedly borrows many cinematic and action elements from the films of John Woo, notably Hard Boiled, in the way it uses slow-motion "bullet time" gameplay, the widespread use of dual-wielding guns, and the slow-motion "shoot-dodge" moves Max can use to simultaneously dodge and return fire. These elements would later turn up in the sequels and other unrelated video games, such as the F.E.A.R. series, the Red Dead Revolver series, etc. Incidentally, it does NOT borrow from The Matrix, a film that would reignite interest in slow-motion action sequences, despite being released after the first movie in that series, as the first game was in development since 1996 and was supposed to be released in 1999, before being pulled back for a revamp and release in 2001.

In order to give the bullet-time mechanic more use, many of the fully-automatic weapons in this game have unrealistically low rates of fire. Furthermore, all bullets in this game have unrealistically slow muzzle velocities, slow enough that Max can dodge most of them just by moving slightly to the left or right in bullet-time mode despite not gaining any movement speed in that mode.

Handguns

Beretta 92FS

The Beretta 92FS is Max Payne's signature weapon (they are used in any cutscenes he shoots in), and is used by all NPC factions in the game. It is one of the two weapons in this game that can be dual wielded. The textures used in the game reveal that the actual model of Beretta 92FS was a West German "Miami" model from Reck International (it is a blanks-only type, which is indicated by the PtB [Physikalisch technische Bundesanstalt] sign that is required in Germany to buy blank firing guns without a gun licence.). The ingame Beretta has an 18-round magazine capacity instead of the usual 15. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD, or of the DEA.

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Beretta 92FS - 9x19mm
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Max fires his Beretta 92FS.
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"Give a guy a gun and he's Superman. Give him two and he's God!"
Max fires at a fleeing Vinnie Gognitti with his Beretta 92FSes. Incidentally John Woo's and Chow Yun Fat's names are mentioned in this game.
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"Do you have any idea why this is called Operation Dead Eyes?"
Two Killer Suits executing an unco-operative Mercenary.

Desert Eagle

Another major weapon in the game is a stainless/chrome Desert Eagle. The gun first shows up in the hands of the very first gangsters that Max faces at the Roscoe Street Station, and is the weapon that B.B. uses to murder Alex Balder, Max's only contact while undercover. In addition to many bad guys, several named characters also use the gun, among them Vinnie Gognitti and Mona Sax, who plays a more prominent role in the next game. Unlike the next game, this weapon cannot be dual-wielded, though several game mods exist that allow Max to do so. Nicole Horne uses one to try to shoot you when you come halfway up the stairs in the last level. The Desert Eagle in the game is noted as .44 Magnum caliber and uses unrealistically large 12-round magazines.

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Desert Eagle with brushed chrome finish - .50 AE
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Max's Desert Eagle cycles.
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Max Payne: "I don't know about angels, but it's fear that gives men wings."
Vinnie Gognitti aims his Desert Eagle at a pursuing Max Payne.
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Mona Sax and Max Payne aim at each other with their weapons. Mona Sax is a character who only appears in the graphic novel sequences in this instalment of the series, so she is never seen using her weapon ingame.

Cobray M11/9

Incorrectly referred to as an 'Ingram' ingame, this machine pistol is not a Gordon-Ingram-designed MAC-10 but its well known stand-in, the Cobray M11/9. This can be seen by the elongated back receiver and disk-shaped cocking handle. Max first obtains the Cobray M11/9 in the shootout with Rico Muerte the assassin in Jack Lupino's hotel early on in the game. It's the only weapon other than the Beretta that can be dual-wielded, and often shows up being wielded this way by enemies, including Frankie "the Bat" Niagara during the second major bar shootout at Lupino's hotel. The Cobray M11/9 ingame has a 50-round magazine capacity and is restricted to fully-automatic fire--even the lightest presses of the "fire" button will spray no less than 4 rounds per press if the ammunition is available.

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Cobray M11/9 - 9x19mm
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Many of the thugs who use only one Cobray M11/9 fire it while holding it sideways, and Rico Muerte is no different while trying to gun down a dodging Max. Rico's pants are around his ankles courtesy of the hooker Candy Dawn, seen in an earlier graphic novel sequence.
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Max blazes away with two M11/9s while shoot-dodging. This angle gives a clear view of the M11/9's cocking handle and sights.

Submachine Guns

Uzi

Jack Lupino, Nicole Horne, and Horne's bodyguards carry full-size Uzis in the graphic novel cutscenes. Neither they or Max Payne actually use them in the game.

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IMI Uzi with buttstock collapsed - 9x19mm
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Jack Lupino with an Uzi SMG in a graphic novel sequence. As seen below, he uses a Sawed-Off double shotgun as soon as the shooting actually starts.
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Nicole Horne with an Uzi SMG as Max confronts her on the top floor of the Aesir Corporation tower.

Shotguns

Pancor Jackhammer

The last shotgun available in the game is the Pancor Jackhammer. Max doesn't get the Jackhammer until the "Backstabbing Bastard" chapter where he faces off with B.B., his corrupt former partner in law enforcement, who also wields one of these. It primarily shows up in the hands of Nicole Horne's Killer Suits in the final stages of the game, and is extremely deadly at close range. Unlike the other two shotguns in the game it is capable of fully-automatic fire, and has a detachable drum magazine that incorrectly holds 12 rounds instead of 10 like the real Pancor Jackhammer. For some reason, ammunition for this weapon is not interchangeable with the other shotguns in the game.

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Pancor Jackhammer - 12 Gauge
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"Take him down. Shoot to kill. Let's finish this!"
A Killer Suit with a Pancor Jackhammer, looking to cut Max off at the exit to the Asgard Building with his cronies.
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Max Paynes fires his Pancor Jackhammer in the lobby of the Aesir Corporation tower.

Sawed-Off Double-Barrel Shotgun

The Sawed-Off Side-by-Side Double Barrel Shotgun first makes its appearance during the "Live at the Crime Scene" stage, in the hands of a punk who guns down his buddy during an argument over who was supposed to bring a detonator to clear their escape route. Unlike most sawed-offs in movies and games, this weapon can only be fired one barrel at a time, but like its movie depictions is always used in a one-handed grip in this game. Jack Lupino uses one during the showdown with him in his inner sanctum at the Ragna Rock nightclub. It fires more quickly than the pump-action shotgun, but is obviously limited to two shots.

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Sawn-off Double Barreled Shotgun - 12 Gauge
Max aims his Sawed-off Double Barreled Shotgun.
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"The transparent cylinders glowed green, full of Valkyr."
Max muses to himself while he looks at some cylinders of Valkyr, a suitcase full of dirty money, and a sawed-off shotgun on the table. For some reason, break-action guns like the sawed-off shotgun are always depicted as open when not held by an ingame character in this video game.
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Max Payne guns down a gangster rounding a corner inside the Ragna Rock nightclub. Thanks to the two-shot capacity and long reload time of the weapon, shooting from cover so you can quickly reload in safety is the ideal use of this weapon.
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Max reloads his Sawed-Off Shotgun while staring at a poster for Freaking Zombie Demons from Outer Space!, a title that would be combined with Captain Baseball-Bat-Boy for the next game in the series. Unlike the sequel, there is no way to speed up the reloading process, so a bit of tactical discretion is necessary for this weapon's use.
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"DIIIEEE! You'll die! You'll die, now, all die! AWWWOOOOO! THE WOLF!"
A high-on-Valkyr Jack Lupino spouts nonsense in the inner sanctum of the Ragna Rock nightclub, sawed-off shotgun in hand, ready to make another blood sacrifice to the imaginary demons in his mind.

Winchester 1300 Defender

Max's primary shotgun is the Winchester 1300 Defender. A safety-minded NYPD officer in his earlier days, he kept one in a closet of his New Jersey home with his wife and daughter, but she never got to use it against the V-head junkies who invaded. It is a powerful but slow-firing weapon used by all NPC factions, but loses effectiveness in the third act where Max faces many enemies wearing body armor and packing assault rifles. Boris Dime, the captain of the gunrunning cargo ship Charon, also uses one when you fight him. It has a 8-round tube magazine capacity, but no front sight due to the limitations of the game engine.

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Winchester 1300 with extended tube & rubber butt pad - 12 ga.
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Payne with his Winchester 1300 Defender at the ready.
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Rico Muerte rigged his motel room's door with a shotgun booby trap, essentially a weight attached to the trigger via a rope that would drop when someone opened the door.
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"Tell the Devil that Dime sent you."
Boris Dime with his Winchester 1300, taunting Max before his boss battle.

Rifles

AK variant

Boris Dime was seen holding one in a graphic novel cutscene. It's not usable in the game.

Colt Commando Model 733

Max first gets ahold of the Colt Commando Model 733 when he raids the arsenal of Boris Dime in the aftermath of a shootout with him onboard the gunrunning cargo ship Charon. It's a powerful weapon that is used by many NPCs in the third act "A Bit Closer to Heaven," and often shows up in the hands of Nicole Horne's mercenaries and Killer Suits. The muzzle flash is rather inaccurate -- it looks as if it came from an old-style three prong flash hider, rather than the more modern 6-slotted "birdcage" flash hider. This ultracompact carbine has a magazine capacity of 30 rounds and is restricted to fully-automatic fire.

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Colt Model 733 - 5.56x45mm NATO
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Max with his Colt Commando Model 733.
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Max runs from the self-destructing Cold Steel foundry, a front building for the Deep Six army bunker, with a Colt Commando in his hands.
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Two mercenaries with Colt Commando carbines in the Cold Steel plant discussing the ridiculousness of sleeping with and naming one's rifle, when one of them reveals that he dubbed his "Dick Justice." This would later be reused for an ingame television series in the next game.
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Max Payne rains lead and shell casings with his Colt Commando in the lobby of the Asgard building, demonstrating the unrealistic muzzle flash even though the 6-slotted bird cage flash hider is modeled. Due to the fact that even shell casings don't move at realistic velocities in this game, it is possible for Max to outrun his own shell casings as seen here, by moving to his right while shooting in bullet-time mode. This also happens in many other video games, even without "bullet-time".

Steyr SSG 69

Max and various bad guys use the police version of the Steyr SSG 69 rifle. This version of the rifle uses a ten-shot detachable magazine. For some reason, no ingame characters actually work the bolt action despite it being heard after every shot, and indeed the weapon is treated as semiautomatic ingame (the most likely reason behind this unrealistic aspect is because working a bolt-action would take too long in bullet-time mode, since the player can only slow time with that ability, not speed up Max's actions when that mode is active). This sniper rifle is first seen in the second act, "A Cold Day in Hell."

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Steyr SSG 69 Police with Harris bipod - 7.62x51mm NATO
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Max Payne holds his Steyr SSG 69.
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"I doubted the letter was a receipt."
Max looking at a Steyr SSG 69, a briefcase of money, some 7.62x51mm ammunition, and a letter addressed to the late assassin Rico Muerte with just the word "Mayor" on it.
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Apparently a gang-affiliated dock worker seen through Max's sniper scope thinks that firing a machine pistol sideways on fully automatic is a good way to hit a distant sniper. These are notions that Max will soon lethally disabuse him of.
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Max Payne 1 is probably the very first video game to feature this "follow the bullet" camera view that triggers every time you fire a sniper shot that is likely to hit. In this screenshot one is about to hit an enemy guard in a watchtower. As with weapon projectiles and shell casings, the sniper bullet seen in this camera view doesn't spin anywhere near fast enough to be realistic.

Launchers

M79 Grenade Launcher

Max first encounters the M79 Grenade Launcher while storming mafia boss Angelo Punchinello's manor, in the hands of a bad guy who blows open a door trying to take him down. This single-shot weapon will kill any non-boss enemy in its blast radius, and will also kill you if you're too close to what you're shooting at, which is made more difficult since the weapon has a steep trajectory for its projectiles. NPCs using this weapon show up a lot in the third act, making Max's life extremely rough.

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M79 grenade launcher - 40mm
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The M79 grenade launcher in Max Payne's hands.
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An M79 Grenade Launcher in an arms stash located in a parking garage of all place. To the left are some Colt Commando Model 733 carbines.
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An Aesir Corporation guard drops an M79 Grenade Launcher after getting sniped by Max. Just to make the player's life more difficult, there are three of them all guarding the same passage from the entrance to the Aesir Corporation tower.
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Max Payne reloads his M79 Grenade Launcher after blowing away two mercenaries in the Asgard building.

Thrown Weapons

M26/M61 Hand Grenade

Max can also find and use M26/M61 Hand Grenades throughout the game. They are used by all factions in the game. The ingame model reflects the "pineapple" shape of the Mk 2 Hand Grenade, however.

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M26 Fragmentation Grenade - The M61 is an improved variant of the M26.
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A Mk 2 Hand Grenade and some ammunition on a shelf in the Cold Steel foundry.

Molotov Cocktail

An incendiary weapon used by all sides. For some reason no one using them is ever shown to ignite the rag, but it explodes in a flaming pool on impact anyway.

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A Molotov Cocktail on a shelf in Jack Lupino's hotel.
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Some mobsters in Jack Lupino's hotel pay a hot price for being caught unaware.

See Also

Video Games:

Movie: