Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Rainbow Six: Vegas 2

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Rainbow Six: Vegas 2 (2008)

Tom Clancy's Rainbow Six: Vegas 2 is a first-person tactical shooter, the 2008 sequel of Rainbow Six: Vegas. All the weapons and features return from the prequel, along with various new ones: The player is now allowed to sprint for a short distance, customize his character more deeper, and can use new weapons and attachments. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches.

The following weapons appear in the video game Rainbow Six: Vegas 2:


Handguns

Handguns act as tertiary weapons in the single-player campaign or terrorist hunts, and as secondaries in multiplayer. Handguns can be used in conjunction with a riot shield, or while rappelling on a rope. Pistols can be modified with high-capacity magazines, laser sights or suppressors. All pistols have unlimited ammunition in all game modes.

Beretta 92FS

The Beretta 92FS appears in the game as the "92FS", and can be fully modified. It can be seen as the sidearm used by the LVPD SWAT officers and terrorists in the game. Interestingly, the in-game 92FS has a skeleton hammer as opposed to the standard ring hammer. Also note that in all of the screencaps below, the safety switch is on.

Error creating thumbnail: File missing
Beretta 92FS - 9x19mm
Error creating thumbnail: File missing
Bishop with a Beretta 92FS.
Error creating thumbnail: File missing
The 92FS's iron sights in the game.
Error creating thumbnail: File missing
Bishop reloads the 92FS in the game.
Error creating thumbnail: File missing
The 92FS equipped with a laser sight and sound suppressor.

Glock 18C

The Glock 18C appears in the game as "G18" and can be modified with a laser sight and high capacity magazines, but no suppressor. It is used as a sidearm by some terrorists, and is Gabriel Nowak's sidearm of choice. It features a full-auto fire mode unique among the pistols of the game. Its standard magazine is a 10-round low-capacity civilian magazine. Using the extended magazine attachment swaps those mags out for standard capacity 17-round mags. The real world model used for the gun in the game is a KWA airsoft G18C, which is attested to by the built in compensator on the top (only seen in the airsoft gun) and the lack of engravings. An interesting note about this gun is that when it is fired the breach is never opened, rather the integrated compensator open up and releases the spent casing/s (this is of course not the case with the real weapon.) The situation gets stranger given the fact that a much more accurately modeled G18C was used in a previous Ubisoft game, Ghost Recon Advanced Warfighter 2, which even had an appropriately-shaped muzzle flash for its compensator port.

Error creating thumbnail: File missing
Glock 18C - 9x19mm
Error creating thumbnail: File missing
Bishop prepares to rope down from the roof while holding his Glock 18C.
Error creating thumbnail: File missing
But changes his mind in the last second and engages some "freshly spawned" terrorists on the adjacent roof.
Error creating thumbnail: File missing
Bishop uses the Glock's iron sights, as a terrorist gets shot to bloody pieces.
Error creating thumbnail: File missing
A couple of minutes and a lots of dead bad guys later Bishop reloads his trusty Glock 18C. Its selector always stays on semi-auto. Unlike Ghost Recon Advanced Warfighter, Vegas and Vegas 2 do not feature animations for switching fire-modes.
Error creating thumbnail: File missing
Bishop blindfires the G18C.

Heckler & Koch Mark 23 Mod 0

The Heckler & Koch Mk 23 Mod 0 appears in the game as "MK.23" and can be modified like all the pistols. It is the most popular pistol on online servers. In game it is the standard sidearm used by the Rainbow team. The Mark 23 is one of the pistols that is used in every Rainbow Six video game.

Error creating thumbnail: File missing
Heckler & Koch Mark 23 Mod 0 - .45 ACP
Error creating thumbnail: File missing
Bishop with a Mark 23 during a terrorist hunt.
Error creating thumbnail: File missing
The Mark 23's iron sights.
Error creating thumbnail: File missing
Bishop reloads his Mark 23. The gun actually is the Phase II Prototype version, which had front cocking serrations on the slide, which were removed from the final version of the pistol.
Error creating thumbnail: File missing
Third-person view of the Mark 23.

Heckler & Koch USP40

The Heckler & Koch USP appears in the game as the .40 caliber variant "USP40", and can be fully modified. It is used by some of the Rainbow operatives.

Error creating thumbnail: File missing
Heckler & Koch USP - .40 S&W
Error creating thumbnail: File missing
The USP40 equipped with a laser sight during the tutorial level of the game.
Error creating thumbnail: File missing
The USP40's iron sights in the game.
Error creating thumbnail: File missing
The Rainbows prepare to breach a door during the first level. Logan and Gabe are armed with suppressed MP5N's, while Bishop holds an USP with laser sight. As in the previous game, the teammates cannot attach or remove suppressors, instead they carry a suppressed and a non-suppressed long gun.
Error creating thumbnail: File missing
Bishop reloads his suppressed USP40 in the game.
Error creating thumbnail: File missing
Bishop aims his suppressed USP40 at the head of a terrorist while hanging from a rope upside down.
Error creating thumbnail: File missing
Bishop holds an USP with the slide locked back. There is no auto-reload in the game, but unlike in Vegas, pressing the "fire" key when a gun runs out of ammo will always initiate a reload.

IMI/Magnum Research Desert Eagle Mark I

The Desert Eagle Mark I appears simply as "Desert Eagle" in the game. It can be modified with a laser sight and high-capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE Mark XIX), despite this particular model being only chambered in .357 Mag and having a 9-round capacity. It is the side arm of some terrorists in game (Miguel Cabrero carries two, as he drops one, and then tries to pull another out - bad idea when at gunpoint), including, apparently, all the guys with bulletproof shields, and since they fire non-stop...

Error creating thumbnail: File missing
A matte stainless Desert Eagle Mark I - .357 Magnum
Error creating thumbnail: File missing
Bishop holds a Desert Eagle Mark I.
Error creating thumbnail: File missing
The Desert Eagle's iron sights in the game.
Error creating thumbnail: File missing
The Desert Eagle being reloaded in the game equipped with a laser sight.
Error creating thumbnail: File missing
A Desert Eagle with hi-cap mag, giving it a 9+1 round capacity. Note the uncocked hammer, which would render the pistol unable to fire in real life. For some reason, ALL handguns are shown as DAO in the third-person view.

Taurus Raging Bull

The Taurus Raging Bull revolver appears in the game, it can only be modified with a laser. Despite being a sidearm, it is used as a main weapon by some of the terrorists in game. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power.

Error creating thumbnail: File missing
Taurus Raging Bull - .44 Magnum
Error creating thumbnail: File missing
Bishop with a Raging Bull during a terrorist hunt.
Error creating thumbnail: File missing
Iron sights of the Raging Bull, unfortunately missing sight dots, which would make it difficult to discern just when they are properly aligned.
Error creating thumbnail: File missing
Reloading the Raging Bull. There are two different reload animations for this weapon. If this revolver is reloaded while there are still unfired rounds remaining, the player character will properly push the cylinder closed with the offhand after using a speedloader. However, if there are no unfired rounds remaining when the revolver is reloaded, the player character will take a moment to spin the cylinder before flicking it shut with the trigger hand after loading the weapon.
Error creating thumbnail: File missing
Bishop uses a Raging Bull in conjunction with a riot shield. Shields give the player high protection against enemy bullets, but limit the view and remove the ability to sprint for a short time. Reloading a gun while using a shield is always done off-screen.
Error creating thumbnail: File missing
Bishop takes cover while holding a Raging Bull fitted with a laser sight.
Error creating thumbnail: File missing
As his last resort, Bishop switches to his Raging Bull and blindfires it, trying to take out as many goons as possible, before meeting his Maker...

Walther P99

The Walther P99 is the only new usable sidearm in the game. It is chambered in .40 S&W and holds 12+1 rounds. Can be modified like all the pistols. It is (quite rarely) seen in terrorist hands.

Error creating thumbnail: File missing
Walther P99 - 9x19mm
Error creating thumbnail: File missing
Walther P99 being fired.
Error creating thumbnail: File missing
The P99's iron sights in the game.
Error creating thumbnail: File missing
Reloading the P99 in the game.
Error creating thumbnail: File missing
Bishop attaches a sound suppressor onto the P99. Note "P99" and the "Walther" logo on the slide.

Colt M1911A1

A nickel plated M1911A1 can be seen on the weapon customization menu.

Error creating thumbnail: File missing
Colt M1911A1 - .45 ACP
File:R6V2-M1911A1.jpg
The M1911A1 in the game.

Submachine Guns

Submachine guns offer high cycling rate, good range and damage, but terrible accuracy when blindfiring. All SMG's can be modified with suppressors, reflex scopes, ACOG's, rifle scopes, laser sights or high-capacity magazines (unless noted otherwise).

Brügger & Thomet MP-9

The Brügger & Thomet MP-9 is in the game as the "MP9", it can be modified with everything.

Error creating thumbnail: File missing
Brügger & Thomet MP-9 - 9x19mm
Error creating thumbnail: File missing
Bishop armed with an MP9 fitted with a laser sight during a terrorist hunt.
Error creating thumbnail: File missing
Attaching the sound suppressor.
Error creating thumbnail: File missing
Bishop retreats inside a safe train cabin and reloads the suppressed MP9.
Error creating thumbnail: File missing
Blindfiring the B+T MP9 during the last mission in the game.
Error creating thumbnail: File missing
As with most of the weapons, the MP9's sights are also misaligned.
Error creating thumbnail: File missing
Bishop pulls the charging handle and chambers a round. Note that the ejection port is open.
Error creating thumbnail: File missing
Bishop takes cover with an MP9 equipped with a high-cap magazine, which is just as long as the default 30-rounder. Also note "MP9" on the bolt.

CZ Skorpion Vz. 83

The Skorpion Vz. 83 appears in the game as the "Skorpion VZ83" chambered in .380 ACP, and can be modified with everything except for the ACOG. It is occasionally used by terrorists in game. PC version allows for semi-auto fire as well as the default full-auto option, but sights must be reset after EVERY shot as the weapon becomes misaligned after the first shot is fired in semi-auto mode.

Error creating thumbnail: File missing
CZ Skorpion Vz.83 with 30-round magazine - .380 ACP
Error creating thumbnail: File missing
Iron sights of the Skorpion Vz. 83.
Error creating thumbnail: File missing
Bishop attaches the sound suppressor onto the Vz. 83.
Error creating thumbnail: File missing
Reloading a suppressed Skorpion. The gun is modeled with a 20-round magazine, but holds 30+1 rounds.
Error creating thumbnail: File missing
Bishop pulls the cocking handle of the Vz. 83.
Error creating thumbnail: File missing
Blindfiring a Skorpion with some bloody results.
Error creating thumbnail: File missing
Bishop takes cover and reloads his Skorpion Vz. 83.

FN P90 / P90TR

The FN P90 is in the game, it can be modified with everything except the extended magazine. Has an incorrect 3-round burst fire option. Like in Vegas, the P90 turns into a P90TR once a reflex sight, ACOG or rifle scope gets mounted on it. Occasionally, terrorists will be equipped with this weapon.

Error creating thumbnail: File missing
Fabrique Nationale P90 - 5.7x28mm
Error creating thumbnail: File missing
Fabrique Nationale P90TR - 5.7x28mm
Error creating thumbnail: File missing
Bishop takes cover while holding a P90.
Error creating thumbnail: File missing
View through the default sight of the P90.
Error creating thumbnail: File missing
A P90TR equipped with an ACOG.
Error creating thumbnail: File missing
Bishop removes the magazine of the P90TR.
Error creating thumbnail: File missing
Bishop inserts a fresh magazine into the P90.
Error creating thumbnail: File missing
Bishop pulls the charging handle of the P90TR.

Heckler & Koch MP5N

The Heckler & Koch MP5N is in the game as the "MP5N" cosign used by the United States Navy and the SEALs and is modifiable like all weapons in the game. It is used by Rainbow (especially Logan), LVPD SWAT, and by the terrorists. The in-game model is of the MP5N, meaning that the 3-round burst setting is absent from the left side of the gun making it appear as the navy model, but it has a three-round burst setting in the gun's fire mode menu, making it an MP5A5. It is available by default.

Error creating thumbnail: File missing
Heckler & Koch MP5N - 9x19mm
Error creating thumbnail: File missing
Bishop wields an MP5N with a reflex scope, while observing the image from a satellite projected right onto his HUD. The Thermal Scan is one of the new features in the game.
Error creating thumbnail: File missing
The MP5N equipped with a suppressor and ACOG.
Error creating thumbnail: File missing
The MP5N in a third-person view. Note the selector set to "3-round burst".
Error creating thumbnail: File missing
View through the iron sights of the MP5N.
Error creating thumbnail: File missing
Bishop reloads his MP5N.
Error creating thumbnail: File missing
Bishop does an HK-slap on his scoped MP5N.
Error creating thumbnail: File missing
Attaching the sound suppressor.
Error creating thumbnail: File missing
A Rainbow Operative with his MP5N on a loading screen.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is in the game, it can be modified with everything except the extended magazine. The MP7A1 is used with a suppressor by several Rainbow operatives; it is the secondary weapon for Jung Park when he isn't using a G36C and for Michael Walters when he isn't using a Mk.46 machine gun.

Error creating thumbnail: File missing
Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm
Error creating thumbnail: File missing
"Regroup on me."
Bishop gives a fall-in order while holding an MP7A1 fitted with a laser sight.
Error creating thumbnail: File missing
Bishop holds an MP7A1 with an ACOG during a terrorist hunt.
Error creating thumbnail: File missing
Bishop holds an MP7A1 modded with a reflex sight.
Error creating thumbnail: File missing
Bishop reloads the MP7A1. The gun is always fitted with a 40-round magazine.
Error creating thumbnail: File missing
Bishop pulls the charging handle of her MP7A1.
Error creating thumbnail: File missing
Attaching a sound suppressor onto the MP7A1.
Error creating thumbnail: File missing
Bishop hides behind a notice board and waits for the room to be cleared by Jung and Michael. Her MP7A1 is fitted with a rifle scope.

Heckler & Koch UMP45

The H&K UMP45 is in the game, it can be modified with everything. Holds 25+1 rounds and has an additional 2-round burst mode. It is often used by terrorists later in game.

Error creating thumbnail: File missing
Heckler & Koch UMP45 with a C-More Systems red dot sight and Surefire M900 weaponlight foregrip - .45 ACP
Error creating thumbnail: File missing
The UMP45 with reflex sight in Killhouse. This weapon always comes with a vertical foregrip, due to the high recoil of the .45 ACP round.
Error creating thumbnail: File missing
Bishop pulls back the bolt of his UMP45 when it runs dry.
Error creating thumbnail: File missing
Bishop reloads the UMP45. Note how the selector is set to safe and clearly lacks the 2-round burst option.
Error creating thumbnail: File missing
Bishop does a HK-slap on his UMP45.
Error creating thumbnail: File missing
Iron sights of the UMP45.
Error creating thumbnail: File missing
Attaching the sound suppressor onto the UMP.
Error creating thumbnail: File missing
Third-person view of a UMP.

IMI Uzi

The IMI Uzi can be seen in the armory behind Bishop in the character customization, but is not usable in game. It is one of the planned weapons, see the "Cut Weapons" section below.

Error creating thumbnail: File missing
IMI Uzi - 9x19mm
Uzi with stock extended circled in green.

Ingram MAC-11

The Ingram MAC-11, referred to as the "M11" is in the game and like the other weapons, it can be modified. It is often seen in terrorist hands. Uses 32-round magazines by default. One note of interest is that it's modeled after the semi-auto civilian legal M11 that is modified to full auto. Its closed bolt is the telltale sign. This machine pistol has an extremely high rate of fire and is difficult to control given that its stock cannot be extended.

Error creating thumbnail: File missing
Ingram MAC-11 -.380 ACP
Error creating thumbnail: File missing
Bishop overlooks Vegas with an M11 equipped with a hi-cap magazine in his hands.
Error creating thumbnail: File missing
The M11's misaligned iron sights in the game.
Error creating thumbnail: File missing
Attaching a suppressor to the M11. Due to an animation error, the silencer isn't actually screwed onto the barrel's threading, but a small distance forward. In real life this would result in the suppressor being ripped off as soon as you fired, but when removing the silencer it still has to be unscrewed from the threading despite not getting there in the first place.
Error creating thumbnail: File missing
Bishop reloads the MAC-11 fitted with a reflex scope. When an optic is selected as the attachment, it will be mounted on a scope mount so it won't obstruct the bolt handle.
Error creating thumbnail: File missing
Bishop pulls the bolt handle of the M11.
Error creating thumbnail: File missing
Bishop pulls the extended bolt handle of his scoped M11.
Error creating thumbnail: File missing
An unmodified MAC-11 in Bishop's hands.

QCQ-05

The QCQ-05 appears in the game as the "Type 05". It is one of the more powerful submachine guns in game, has a 3-round burst mode and can be modified with everything except for the high capacity magazine (which it certainly does not need). The QCQ-05 can be seen in terrorist hands fairly often.

Error creating thumbnail: File missing
QCQ-05 - 5.8x21mm DCV05
Error creating thumbnail: File missing
Bishop armed with a QCQ-05.
Error creating thumbnail: File missing
Bishop gives a hold position order while holding his QCQ-05 equipped with an ACOG. Note the removed front sight.
Error creating thumbnail: File missing
Third-person view of a stock QCQ-05 SMG.
Error creating thumbnail: File missing
Bishop reloads the QCQ-05 submachine gun.
Error creating thumbnail: File missing
Bishop pulls the charging handle of the QCQ-05.


Steyr AUG Para

The Steyr AUG Para is seen in the game as a submachine gun with a high cyclic rate, and can be modified with everything. It is fed from 25-round Steyr MPi 69/81 magazines. It is used by LVPD SWAT and by terrorists. In-game, it is possible to toggle the rate of fire of the AUG Para, while in real life it has a two-stage trigger: pulling the trigger halfway produces semi-automatic fire, pulling the trigger all the way to the rear produces fully automatic fire.

Error creating thumbnail: File missing
Late version Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm
Error creating thumbnail: File missing
Bishop wields an AUG Para on the helipad of "Calypso Casino". This level was added to the game in a free DLC, and is ported directly from Rainbow Six: Vegas.
Error creating thumbnail: File missing
Bishop with an AUG Para fitted with an ACOG.
Error creating thumbnail: File missing
Bishop reloads his AUG Para.
Error creating thumbnail: File missing
Attaching the sound suppressor onto the AUG Para.
Error creating thumbnail: File missing
Bishop pulls the bolt handle of the AUG.
Error creating thumbnail: File missing
Bishop holds a stock AUG Para. The ugly camouflage she's wearing was custom made by herself, using the game's camouflage editor.
Error creating thumbnail: File missing
An LVPD SWAT officer holds an AUG Para with a reflex scope when the Rainbows meet her during Chapter 4.

Shotguns

Shotguns offer devastating power from short to medium ranges. Unlike in many video games, shotguns have realistic range, and can kill enemies not only from point-blank range. Shotguns can be modified with reflex sights, scopes (ACOG and rifle) or laser sights. For an unknown reason, the +1 shell in the chamber is not counted for the pump-action shotguns.

Benelli M3 Super 90

The Benelli M3 Super 90 appears in the game as "M3". Holds 8 shells, while the real M3's max capacity is 7. It is portrayed as pump-action only, whereas the real version is convertible pump/semi.

Error creating thumbnail: File missing
Benelli M3 Super 90 - 12 Gauge
Error creating thumbnail: File missing
A third-person view of the M3 Super 90.
Error creating thumbnail: File missing
Bishop blows away a bad guy with his M3 Super 90 during a terrorist hunt. The map is called "Presidio", and is one of the maps that appeared in Rainbow Six: Rogue Spear and were re-made for Vegas 2.
Error creating thumbnail: File missing
Bishop pumps his modded M3 after blasting away a terrorist with the shotgun.
Error creating thumbnail: File missing
Bishop reloads the M3 Super 90.

C-More Systems M26 Modular Accessory Shotgun System

The stand-alone version of the M26 Modular Accessory Shotgun System appears in the game as "XM-26 LSS" (Lightweight Shotgun System). Has a 5+1 shell capacity. Puzzlingly, the M26 in the game is select-fire, while the real one is a straight-pull bolt action.

Error creating thumbnail: File missing
Standalone version of M26 MASS with iron sights, M4-style telescoping stock and pistol grip - 12 gauge
Error creating thumbnail: File missing
Bishop sprints with the M26 MASS in his hands. Sprinting for a short time is one of the new additions in the game.
Error creating thumbnail: File missing
Bishop opens a door with the M26, unlucky for the guy behind it.
Error creating thumbnail: File missing
Bishop reloads the M26 MASS. Note the low-quality texture of the magazine.
Error creating thumbnail: File missing
Pulling of the bolt should be done after each shot, but instead it is pulled only after reloads from empty.
Error creating thumbnail: File missing
Iron sights of the M26.
Error creating thumbnail: File missing
Bishop takes cover with an M26 MASS fitted with a rifle scope.

Daewoo USAS-12

Another cut weapon is the USAS-12. It can be seen in the armory behind Bishop in the character customization, but is not usable in game.

Error creating thumbnail: File missing
USAS-12 - 12 Gauge
An USAS-12 with magazine removed circled in green.

Franchi SPAS-12

The Franchi SPAS-12 appears in the game as "SPAS 12". Like in most video games, it operates in pump-action mode only while the actual SPAS is a select-fire semi-auto/pump-action shotgun. Appears with an 8-round military tube. On the weapon selection quick-menu, the stock is folded.

Error creating thumbnail: File missing
Franchi SPAS-12 - 12 Gauge
Error creating thumbnail: File missing
Bishop holds a SPAS-12 modded with a reflex sight during a terrorist hunt at the "Killhouse".
Error creating thumbnail: File missing
Bishop armed with a SPAS-12 fitted with a rifle scope during the segment "Chase".
Error creating thumbnail: File missing
The SPAS-12's bare iron sights.
Error creating thumbnail: File missing
Bishop reloads the SPAS-12 fitted with a laser sight.
Error creating thumbnail: File missing
Third-person view of the SPAS-12. Notice the unfolded stock.
Error creating thumbnail: File missing
A SPAS-12 on the ground.
Error creating thumbnail: File missing
Bishop blindfires his scoped SPAS. Note Single Action Army in the cowboy's holster on the sign.

Mossberg 500 Tactical

The Mossberg 500 appears in the game as the "500 Tactical". (In the "New Weapons" trailer it was called "Tactical 500", but got renamed to "500 Tactical" before release.) It is fitted with a heat-shield, a short picatinny rail on top and a pistol grip combined with a fixed stock. Can be fully modified. It is used often by the terrorists in the game. The M500 is the last weapon to be unlocked with CQB Points.

Error creating thumbnail: File missing
Mossberg 500 with heat shield - 12 Gauge
Error creating thumbnail: File missing
Mossberg 500 Tactical - 12 Gauge
The length of the tubular magazine is similar to this model, but the in-game version has a fixed stock, not the retractable one pictured here.
Error creating thumbnail: File missing
Bishop with an unmodified Mossberg 500.
Error creating thumbnail: File missing
A Mossberg 500 with reflex scope in the Nevada desert.
Error creating thumbnail: File missing
Reloading the Mossberg with laser sight turned off. The magazine tube is clearly too short to hold 8 shells.
Error creating thumbnail: File missing
Third-person view of a Mossberg 500 modded with an ACOG.
Error creating thumbnail: File missing
A 3D render of the M500 (without the fore-end for some reason), showing the pistol grip perfectly. This image is not from the game. It can be found among the game files of the PC version. That's why there is no in-game hint or "Loading..." text in the bottom of the screen.

Remington 870 MCS

The MCS variant of the Remington 870 shotgun appears in the game with an 8-shell capacity. Terrorists use this weapon fairly often.

Error creating thumbnail: File missing
Remington 870 MCS - 12 Gauge
Error creating thumbnail: File missing
Bishop wields a Remington 870 MCS fitted with a laser sight during a terrorist hunt.
Error creating thumbnail: File missing
Bishop stops for a second and realizes the equipping the 870 MCS with the ACOG was not his brightest idea.
Error creating thumbnail: File missing
A 870 MCS modded with a reflex scope.
Error creating thumbnail: File missing
Bishop reloads the 870 MCS.
Error creating thumbnail: File missing
Bishop with a 870 MCS.

Assault Rifles / Battle Rifles

Assault and battle rifles can be modified with reflex sights, suppressors, ACOG's, 6X scopes, lasers and high-capacity magazines.

AK-47

The AK-47 is the last assault rifle that can be unlocked in the game. It may be a little bit outdated for a special operations team, but still, it is one of the most powerful weapons with superb penetrating power and moderate accuracy. It is incorrectly modeled with 5.45x39mm AK-74-type magazines.

Error creating thumbnail: File missing
(Type I) AK-47 - 7.62x39mm
Error creating thumbnail: File missing
The AK-47 in the game. Equipped with an extended magazine.
Error creating thumbnail: File missing
Bishop with a suppressed AK-47.
Error creating thumbnail: File missing
Third-person view of the Kalashnikov. Note the AK-74-type magazine.
Error creating thumbnail: File missing
Bishop reloads his scoped AK after gunning down some terrorist spec ops guys. Note the empty magazine being inserted.
Error creating thumbnail: File missing
Bishop pushes forward the bolt after a reload from empty.
Error creating thumbnail: File missing
Bishop takes cover with a stock AK-47.
Error creating thumbnail: File missing
Bishop blindfires the AK-47.

AKS-74U

The AKS-74U is a new assault rifle available for use. It can be seen in terrorist hands in the game. Appears with steel magazines. It is the most popular gun online. In the trailers, it says the AKS-74U is chambered in 7.62x39mm, but in game, it doesn't share ammo with the AK-47, so it might have been fixed when the game was actually released. Also, the handguard is wrong for the AKS-74U, because it has two vent holes, like the handguard of an AK-47.

Error creating thumbnail: File missing
AKS-74U - 5.45x39mm
Error creating thumbnail: File missing
Bishop holds an AKS-74U. Vegas 2 is one of the few games where the AKS-74U appears as an assault rifle and has the correct name.
Error creating thumbnail: File missing
Iron sights of the AKS-74U, pretty much same as the AK-47's.
Error creating thumbnail: File missing
Bishop lowers his AKS-74U when Jung wanders in front of him.
Error creating thumbnail: File missing
Bishop reloads his AKS-74U.
Error creating thumbnail: File missing
Bishop pushed forward the bolt after a reload from empty.
Error creating thumbnail: File missing
Bishop takes cover with an AKS-74U at the ready.

Barrett M468

The Barrett M468 is one of the new additions to the Rainbow arsenal. It can be seen used by terrorists in the Nevada Desert in game. Appears as "M468". Note that the selector only has "SAFE" and "FIRE" positions. The lower receiver also lacks a hole for the autosear above the selector, despite the weapon's full auto capability in-game.

Error creating thumbnail: File missing
Barrett M468 - 6.8x43mm Rem SPC
Error creating thumbnail: File missing
Bishop holds an M468 fitted with an ACOG, admiring a poster of Far Cry 2. The game uses a so called in-game advertising system. Various films and video games were advertised in Vegas 2, including: The Dark Knight, Tropic Thunder, I Am Legend, Quantum of Solace, Iron Man, various other Ubisoft games, and even some games from the rival franchise, like Battlefield: Bad Company.
Error creating thumbnail: File missing
The M468 has two reloading animations: Here pictured the "Tactical Reload", which is done if there are some unfired bullets in the magazine.
Error creating thumbnail: File missing
And the second reloading animation: Bishop quickly pulls out the empty magazine.
Error creating thumbnail: File missing
Bishop always pulls the charging handle instead of using the bolt-catch release button when reloading from empty.
Error creating thumbnail: File missing
Bishop takes cover with the M468 at the ready.
Error creating thumbnail: File missing
Bishop covers a corridor with his M468.

Enfield L85A2

The L85A2 can be seen in game and can be equipped with everything. A Rainbow operative can be seen using this rifle in one of the game's levels. The L85A2 has the sound of the AK-47 from the original Rainbow Six: Vegas, despite having two different calibers.

Error creating thumbnail: File missing
L85A2 / SA80A2 - 5.56x45mm NATO
Error creating thumbnail: File missing
"Hustle!"
Bishop sends the squad forward while holding a stock L85A2.
Error creating thumbnail: File missing
Iron sights of an L85A2 fitted with a hi-cap magazine, giving it a 35+1 round capacity. For some reason, the L85A2 holds only 25+1 rounds by default, even if in the "New Weapons" trailer it was shown with a 30-round capacity.
Error creating thumbnail: File missing
Suppressed L85A2 with a reflex sight. Note the removed front sight.
Error creating thumbnail: File missing
View through the reflex scope mounted on the L85A2.
Error creating thumbnail: File missing
An L85A2 fitted with an ACOG.
Error creating thumbnail: File missing
Bishop reloads the L85A2 fitted with a rifle scope.
Error creating thumbnail: File missing
Bishop utilizes an interesting method to release the locked-back bolt handle of his rifle.
Error creating thumbnail: File missing
Bishop blindfires the Enfield, and miraculously, hits the goon across the room.

FN FNC

In Vegas 2, the developers went back to the roots and brought back various things that did not make it to the first Vegas; including several guns, maps, and even weapon attachments. The FN FNC is one of those weapons, which were available in Rogue Spear and Raven Shield, but were left out of Vegas. The FNC can be equipped with all assault rifle attachments. It is sometimes used by Rainbow operatives and is very often used by the terrorists.

Error creating thumbnail: File missing
FN FNC - 5.56x45mm NATO
Error creating thumbnail: File missing
Good view of an FNC with ACOG as Bishop takes cover from enemy fire.
Error creating thumbnail: File missing
Bishop attaches a sound suppressor onto the FNC in the map "Import/Export", which was also re-made for Vegas 2. It was originally featured in Rainbow Six 3: Raven Shield.
Error creating thumbnail: File missing
View through the iron sights of the FNC.
Error creating thumbnail: File missing
Bishop blindfires his FNC.
Error creating thumbnail: File missing
Bishop reloads the FNC at the Vegas Convention Center Monorail Station.
Error creating thumbnail: File missing
Bishop pushes the bolt handle forward to chamber a round after performing a reload from empty.
Error creating thumbnail: File missing
One of the player's characters is tasked to cover a door during a CO-OP Terrorist Hunt.

FN SCAR-H CQC

The First Generation FN SCAR-H CQC is in the game, it can be modified with everything. It still holds an incorrect 30 rounds. It is extensively used by Rainbow and is often seen in terrorist use. It is Gabriel Nowak's weapon of choice along with his MP5N in the earlier missions prior to the events in Rainbow Six: Vegas 2.

Error creating thumbnail: File missing
First Generation Fabrique Nationale SCAR-H CQC with M68 Aimpoint scope and RIS foregrip - 7.62x51mm NATO
File:RSV2scarh.jpg
The player and Gabriel Nowak wielding SCAR-H's.
File:RSV2scarhironsights.jpg
The SCAR-H's iron sights in the game.
File:RSV2scarhreload.jpg
Reloading the SCAR-H in the game.

GIAT FAMAS F1

The FAMAS F1 is in the game as the "FAMAS", it can be modified with everything. It can sometimes be seen in terrorist hands.

Error creating thumbnail: File missing
GIAT FAMAS F1 - 5.56x45mm
Error creating thumbnail: File missing
Bishop examines an equipment crate while holding a stock FAMAS F1.
Error creating thumbnail: File missing
A FAMAS fitted with an ACOG.
Error creating thumbnail: File missing
Bishop with a FAMAS F1 equipped with a 6X scope.
Error creating thumbnail: File missing
A shot of the FAMAS in a third-person view.
Error creating thumbnail: File missing
A terrorist getting shot to pieces with a FAMAS.
Error creating thumbnail: File missing
Bishop reloads his FAMAS.
Error creating thumbnail: File missing
Bishop pulls the charging handle of the FAMAS F1. Note how still "0" appears on the HUD. It will change only when the reload is done completely.
Error creating thumbnail: File missing
Bishop blindfires the FAMAS F1 inside the parking lot.

Heckler & Koch G3KA4

The Heckler & Koch G3KA4 is in the game, it can be modified with everything. It is occasionally used by terrorists. There are some inaccuracies in that it has a 30 round magazine capacity despite being modeled with the 20-round magazine.

Heckler & Koch G3KA4 - 7.62x51mm NATO
Error creating thumbnail: File missing
Bishop holds a G3KA4 without any attachments during a terrorist hunt.
Error creating thumbnail: File missing
The G3KA4 being reloaded.
Error creating thumbnail: File missing
HK-slap...
Error creating thumbnail: File missing
Bishop removes the sound suppressor from the G3KA4.
Error creating thumbnail: File missing
A G3KA4 on the ground.
Error creating thumbnail: File missing
Bishop hides behind a car and reloads his G3KA4 fitted with a reflex scope.

Heckler & Koch G36C

The Heckler & Koch G36C is in the game, it can be modified with everything. It is teammate Jung Park's primary weapon.

Error creating thumbnail: File missing
Heckler & Koch G36C - 5.56x45mm
Error creating thumbnail: File missing
Bishop holds a G36C equipped with a high-cap magazine.
Error creating thumbnail: File missing
A third-person view of the G36C.
Error creating thumbnail: File missing
Bishop reloads his G36C fitted with a scope. Note selector set to safe.
Error creating thumbnail: File missing
Bishop pulls the charging handle of his modified G36C. This is one of the few weapons, where the iron sights disappear when an optic gets mounted on the carrying handle.
Error creating thumbnail: File missing
Bishop blindfires his G36C inside the library.
Error creating thumbnail: File missing
Jung Park's G36C equipped with an ACOG onboard a helicopter en-route to the mission level. For an unknown reason, he uses a low-quality model G36C.

Heckler & Koch XM8

The Heckler & Koch XM8 appears in the game as the "M8", it can be modified with everything. It is obtained late in the game, and Bishop him/herself is the only user of this weapon. The in-game version is based on the Malaysian variant of the XM8, that has an accessory rail that extends to the end of the carrying handle.

Error creating thumbnail: File missing
Heckler & Koch XM8 - 5.56x45mm
Error creating thumbnail: File missing
Heckler & Koch XM8 (Malaysian version) - 5.56x45mm
Error creating thumbnail: File missing
Bishop armed with an XM8 rifle.
Error creating thumbnail: File missing
An XM8 with ACOG. Instead of being folded down, the flip-up iron sights are usually removed once an optic gets attached to a gun.
Error creating thumbnail: File missing
Bishop attaches the suppressor onto the XM8.
Error creating thumbnail: File missing
Bishop reloads the XM8 assault rifle during a terrorist hunt.
Error creating thumbnail: File missing
Bishop opens fire on some terrorists conveniently hiding behind a bench during the prologue mission of the game.
Error creating thumbnail: File missing
A good view of the w_model of the "M8" as bearded Bishop prepares to safely open a door.

IMI Tavor TAR-21

The Tavor TAR-21 is in the game and can be modified with everything. Now it correctly appears as "TAR21", not as "MTAR21" as in the prequel. It is very popular on online servers due to their high rate of fire. Strangely, you cannot use it without the MARS sight. It has no iron sights in the first game either. An upside to this is that you can use either of the non-optical attachments while having the MARS sight as well. It is sometimes used by Rainbow operatives and is quite common in terrorist use.

Error creating thumbnail: File missing
IMI Tavor TAR-21 - 5.56x45mm
Error creating thumbnail: File missing
The default MARS sight of the TAR-21. Iron sights are not available in Vegas 2, like they were in Modern Warfare 2.
Error creating thumbnail: File missing
Bishop about to insert a new magazine into the TAR-21.
Error creating thumbnail: File missing
Bishop pulls the charging handle and chambers a bullet. Note the low-quality model of the MARS sight.
Error creating thumbnail: File missing
A dead LVPD SWAT offices holds onto his scoped TAR-21.
Error creating thumbnail: File missing
Bishop screws on a sound suppressor.
Error creating thumbnail: File missing
Bishop takes cover behind a thin concrete wall, what the enemy bullets can easily penetrate.
Error creating thumbnail: File missing
Even if there are no iron sights available, the TAR-21 is shown without any kind of optic when on the ground. Also note the absence of the flash hider.

IMI Tavor MTAR-21 Prototype

The TAR-21 (still) shows up as the MTAR-21 Prototype on the weapon selection quick-menu.

Error creating thumbnail: File missing
IMI Tavor MTAR-21 Protoype with ITL MARS red dot sight and 20-round magazine - 5.56x45mm
Error creating thumbnail: File missing
Close-up of the weapon selection quick-menu, showing the MTAR-21 Prototype as the icon of the TAR-21. Some other weapons also have wrong icons, like the SPAS-12 is shown with stock folded, or the M249 SPW a with correct Para stock despite having an E2 stock in-game, This is the only time when a completely different weapon's image is used on a gun icon.

SIG SG 552

The SIG SG 552 appears in the game as the "552 Commando" and can be modified with everything. It is one of the assault rifles used by the Rainbow team (it is the preferred rifle of both Logan and Chavez) and is also sometimes used by terrorists. Like in most games, it has a 30 round magazine capacity despite being modeled with the 20-round mag. Apparently not a single development team has seen what the 30-round mag looks like (it extends past the pistol grip in terms of height).

Error creating thumbnail: File missing
SIG SG 552 with an empty 20-round magazine - 5.56x45mm NATO
Error creating thumbnail: File missing
SIG 551-A1 with the 30-round magazine as reference. Note the length of it.
Error creating thumbnail: File missing
Bishop takes cover from enemy fire while holding an SG 552 fitted with a 4x ACOG. The length of the magazine can be seen on this image. Also note how the third-person model of the rifle has no flash hider.
Error creating thumbnail: File missing
Bishop with an SG 552 during a terrorist hunt gameplay. The rifle features a full-length rail on top.
Error creating thumbnail: File missing
Iron sights of the SG 552.
Error creating thumbnail: File missing
Bishop reloads his suppressed SIG.
Error creating thumbnail: File missing
Bishop chambers a round on his 552 Commando.
Error creating thumbnail: File missing
Bishop blindfires the SG 552 when he gets cornered by hostile forces.

Steyr AUG A3

The Steyr AUG A3 is in the game as the "AUG A3" and can be modified with everything. It is occasionally used by the terrorists. Like the AUG Para, it lacks the two-stage trigger, and is possible to toggle the ROF instead.

Error creating thumbnail: File missing
Steyr AUG A3 with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm NATO
File:RSV2auga3.jpg
An AUG A3 in the game.
File:RSV2auga3ironsights.jpg
The AUG A3's iron sights in the game.
File:RSV2auga3thirdperson.jpg
The AUG A3 in a third-person view.

Sniper Rifles

Sniper rifles are the most powerful weapons in the game, although the low rate of fire and the shortage of maneuverability in close-quarters can be a problem. Sniper rifles can be modified with 6X, 12X or variable zoom (6X and 12X) scopes. To make aiming harder and more realistic, sniper rifles have no hip-fire crosshairs.

Accuracy International Arctic Warfare

The Accuracy International Arctic Warfare is the one of the new usable sniper rifles in the game. It appears in the game as "L96 Arctic Warfare". This is the last weapon to be unlocked with Marksman Points.

Error creating thumbnail: File missing
Accuracy International Arctic Warfare - 7.62x51mm NATO
Error creating thumbnail: File missing
Bishop holds the Arctic Warfare in Vegas 2.
Error creating thumbnail: File missing
Bishop operates the bolt of the rifle after a shot.
Error creating thumbnail: File missing
Bishop reloads the Arctic Warfare after clearing a courtyard full of goons.
Error creating thumbnail: File missing
Bishop takes cover with the Arctic Warfare.
Error creating thumbnail: File missing
The in-world model of the AW always has the scope removed.

Accuracy International AS50

The Accuracy International AS50 can be seen in the armory behind Bishop in the character customization, but is not usable in the game.

Error creating thumbnail: File missing
Accuracy International AS50 - .50 BMG
Low quality model of the AI AS50 without magazine and telescope circled in green.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 is in the game, but is limited to hold 5 rounds. The PSG-1 is the standard Rainbow sniper rifle.

Error creating thumbnail: File missing
Heckler & Koch PSG-1 - 7.62x51mm NATO
Error creating thumbnail: File missing
The PSG-1 in the hands of Bishop.
Error creating thumbnail: File missing
Bishop pulls back the bolt when the PSG runs empty.
Error creating thumbnail: File missing
Bishop inserts a new magazine into the rifle.
Error creating thumbnail: File missing
Bishop reloads the PSG-1 while taking cover in the library.

Izhmash SV-98

The Izhmash SV-98 appears in the game as the "SV-98". It is often used by terrorist snipers in the game.

Error creating thumbnail: File missing
Izhmash SV-98 - 7.62x54mm R
Error creating thumbnail: File missing
Bishop wield an SV-98 during the level "Gymnasium".
Error creating thumbnail: File missing
An empty casing flies away as Bishop operates the bolt of the SV-98.
Error creating thumbnail: File missing
Bishop reloads the SV-98.
Error creating thumbnail: File missing
Third-person view of the SV-98.

Knight's Armament Company SR-25

The Knight's Armament SR-25 appears in the game as "SR-25 SD", and is fitted with a non-removable suppressor. For balancing purposes, it holds only 5+1 rounds. Can be seen used by Rainbow operatives in game. Unlike any other weapon in the game, it does not eject empty casings when fired, probably due to a coding glitch.

Error creating thumbnail: File missing
Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO
Error creating thumbnail: File missing
The suppressed SR-25 in R6V2.
Error creating thumbnail: File missing
Bishop reloads the sniper rifle.
Error creating thumbnail: File missing
Bishop pulls the charging handle of the SR-25. The developers modeled the gun with a shorter magazine instead of limiting the standard 20-round mag to hold 5 bullets.
Error creating thumbnail: File missing
Bishop takes cover with a suppressed SR-25.
Error creating thumbnail: File missing
A dropped SR-25 on the ground.

Remington/USMC M40A1

The M40A1 appears in the game with a wooden camouflage finish, and like the other sniper rifles, it can be modified with various scopes. The rifle is incorrectly portrayed with a 5-round detachable box magazine instead of the internal magazine. (The M40A5 is the variant that is fed from a 5-shot box magazine. A note of interest is that the A5 version wasn't even introduced when the game was made.) It is used by a terrorist sniper in the Refinery.

Error creating thumbnail: File missing
Remington/USMC M40A1 - 7.62x51mm NATO
Error creating thumbnail: File missing
Bishop wields an M40A1 with a wooden camouflage finish as he receives new orders from "Six".
Error creating thumbnail: File missing
Bishop operates the bolt of the M40A1.
Error creating thumbnail: File missing
Reload animation of the M40A1. On the image, Bishop is inserting a new magazine into the rifle. Surprisingly, Vegas and Vegas 2 are not the only video games to portray the M40A1 with a detachable magazine: Half-Life: Opposing Force also had an M40A1 with the same incorrect feature.
Error creating thumbnail: File missing
Bishop takes cover with the M40A1 in hands.

Steyr Scout Tactical

The Scout Tactical appears in the game as "Scout Tactical". A few of the terrorist snipers use this rifle. Like every other sniper rifle, it has a 5+1 round capacity.

Steyr Scout Tactical - 7.62x51mm NATO
Error creating thumbnail: File missing
Bishop with a Scout Tactical during the gymnasium level.
Error creating thumbnail: File missing
Bishop operates the bolt of the same Scout after a well-placed headshot.
Error creating thumbnail: File missing
Bishop takes cover with a Scout Tactical.
Error creating thumbnail: File missing
Bishop reloads the Scout Tactical.
Error creating thumbnail: File missing
World-model of the rifle.
Error creating thumbnail: File missing
Bishop with the Scout Tactical in the Outfitting menu.

Machine Guns

Machine guns offer moderate damage, high ammunition capacity, but slow reload. MG's can be modified with reflex scopes, laser sights, rifle scopes and recoil control stocks. All machine guns are limited to full-auto fire and have a capacity of 100 rounds (100+1 for the MG36).

Heckler & Koch HK21E

The Heckler & Koch HK21E is in the game as "21E". It is used by the terrorists often. Despite the appearance of a fire-selector switch and the appropriate markings, the HK21E is restricted to full-auto fire.

Error creating thumbnail: File missing
Heckler & Koch HK21E machine gun - 7.62x51mm NATO
Error creating thumbnail: File missing
Bishop wields an HK21E. Note the short picatinny rail on top.
Error creating thumbnail: File missing
Bishop holds a scoped HK21E.
Error creating thumbnail: File missing
Third-person view of the HK21E.
Error creating thumbnail: File missing
Bishop pulls back the bolt of the HK21E.
Error creating thumbnail: File missing
Reloading animation of the HK21E. Note the selector set to safe.

Heckler & Koch MG36

The Heckler & Koch MG36 is frequently used by enemies in the game. Despite being based on a regular G36 rifle, the MG36 is restricted to full-auto only, even though the real weapon can fire in semi-auto, full-auto and optional 2-round burst modes. The gun is correctly portrayed with usable selector switch in the Ghost Recon series, another title endorsed by Tom Clancy.

Heckler & Koch MG36 with Beta-C drum magazine - 5.56x45mm NATO
Error creating thumbnail: File missing
Bishop wields a factory-stock MG36. The rail on the top appears to be fictional, as H&K never offered carrying handles with full-length accessory rails.
Error creating thumbnail: File missing
An MG36 in the game equipped with a telescoping sight.
Error creating thumbnail: File missing
Reloading an MG36 in the game.
Error creating thumbnail: File missing
Bishop pulls the charging handle of the MG36.
Error creating thumbnail: File missing
Bishop (this time a female) holds the MG36.
Error creating thumbnail: File missing
Bishop uses the Snake Cam to spy on an unsuspecting terrorist armed with an MG36.

FN M249 SPW

The M249 SPW is in the game as "M249 SPW". It is fitted with an E2-type butt-stock, while the real SPW has a Para-type collapsible stock. (Strangely though, it appears with collapsible stock on the weapon selection quick-menu.)

Error creating thumbnail: File missing
FN Minimi SPW - 5.56x45mm
Error creating thumbnail: File missing
The player wielding an M249 SPW.
Error creating thumbnail: File missing
The M249's iron sights in the game. In reality, shot placement would be above your point of aim.
Error creating thumbnail: File missing
Note fixed stock.

The M249 SPW sometimes appears as an emplaced turret.

Error creating thumbnail: File missing
A turret in the game.
Error creating thumbnail: File missing
Blindfiring a mounted M249 SPW. The turrets in the game have unlimited ammo, but must be reloaded when the 100-round ammo can runs out.

FN MK 46 Mod 0

The Mk 46 Mod 0 appears in the game as "MK46". It is the squad support weapon of choice for Rainbow and is used by Michael Walters in Bishop's team.

File:Mk46.jpg
FN Mk 46 Mod 0 machine gun - 5.56x45mm
Error creating thumbnail: File missing
Michael Walters armed with a stock MK 46 Mod 0 machine gun. It is "stock", because the grip is always equipped to the gun and cannot be removed.
Error creating thumbnail: File missing
Bishop wields an MK 46 Mod 0 fitted with a reflex sight.
Error creating thumbnail: File missing
Bishop guns down a goon with a scoped MK 46 Mod 0 machine gun.
Error creating thumbnail: File missing
Bishop takes cover with the scoped MK 46 Mod 0.
Error creating thumbnail: File missing
First part of the long reloading sequence: Here pictured Bishop removing the drum.
Error creating thumbnail: File missing
Misaligned sights of the MK 46 Mod 0.
Error creating thumbnail: File missing
Bishop with an almost empty MK 46 Mod 0. Note how the bullets actually disappeared from the belt. This is an extremely rare sight in video games.
Error creating thumbnail: File missing
Bishop pulls the charging handle of the MK 46 Mod 0.

Explosives

AN/M14 Incendiary Grenade

The AN/M14 incendiary grenade sets its victims on fire. Also disrupts thermal vision for a short time.

Error creating thumbnail: File missing
AN/M14 incendiary grenade
Error creating thumbnail: File missing
The "Incendiary" during gadget selection.
Error creating thumbnail: File missing
Close-up of an AN/M14 grenade on the ground.
Error creating thumbnail: File missing
Bishop throws an AN/M14, with the spoon and pin still attached.
Error creating thumbnail: File missing
High-quality render of a few AN/M14 incendiary grenades.

Breaching Charge

Used to breach locked doors. Teammates can also be ordered to use them.

Error creating thumbnail: File missing
A deployed breaching charge on a door.

C4 Charge

Remotely detonated explosive charge used in both SP and MP modes. Can be used to "open" doors.

Error creating thumbnail: File missing
Close-up of a C4 charge.

M18 Smoke Grenade

The M18 smoke grenade can be used to lay down smoke screen. Often used by terrorists. Unlike in the first game in the series, now the teammates can be ordered to throw smoke grenades to the designated location.

Error creating thumbnail: File missing
M18 smoke grenade
Error creating thumbnail: File missing
The "Smoke" during gadget selection.
Error creating thumbnail: File missing
Close-up of a thrown M18 smoke grenade. It is a mystery how can the smoke get out of the grenade...
Error creating thumbnail: File missing
High-quality render of a few M18 smoke grenades.

M47 CS Grenade

The M47 CS grenade appears as "Tear Gas" in the game, and can only be used in MP. An XM50 Gas Mask can be used to protect against the M47 CS grenade. This item is often restricted during multiplayer matches.

Error creating thumbnail: File missing
XM47E3 (standardized as the M47) CS grenade
Error creating thumbnail: File missing
The "Tear Gas" during gadget selection. This CS grenade is one of the few equipment that cannot be used in the SP or CO-OP part of the game.
Error creating thumbnail: File missing
Close-up of a thrown M47 grenade.
Error creating thumbnail: File missing
...and the effects of walking into the green cloud of the M47.

M67 Hand Grenade

The M67 is the resident fragmentation grenade in the game. The amount of grenades that can be carried depends on the selected difficulty level.

Error creating thumbnail: File missing
M67 High-Explosive Fragmentation hand grenade
Error creating thumbnail: File missing
The "Frag Grenade" during gadget selection.
Error creating thumbnail: File missing
An M67 grenade on the ground.
Error creating thumbnail: File missing
Bishop "blind-throws" a frag grenade. Note how the safety pin and spoon are still attached to the body of the grenade.
Error creating thumbnail: File missing
High-quality render of two M67 fragmentation grenades.

M84 Stun Grenade

The M84 stun grenade appears as "Flashbang" in the game.

Error creating thumbnail: File missing
M84 stun grenade
Error creating thumbnail: File missing
The "Flashbang" during gadget selection.
A thrown M84 grenade in the game.
Error creating thumbnail: File missing
High-quality render of a few M84 stun grenades.

Other Weapons

LPO-50 Flamethrower

The LPO-50 flamethrower is seen on various posters and images promoting Far Cry 2.

Error creating thumbnail: File missing
LPO-50 flamethrower with backpack and tube
Error creating thumbnail: File missing
A Far Cry 2 poster inside the Las Vegas Convention Center.

Cut Weapons

The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version. Some of these guns can be seen behind Bishop during weapon selection.

Error creating thumbnail: File missing
From left to right: SIG-Sauer P226, Heckler & Koch UCP, IMI Uzi, TsNIITochMash SR-2M Veresk, Daewoo USAS-12, Izhmash Saiga 12K, Mossberg 500 Cruiser, PKM, ST Kinetics Ultimax 100 Mark 2, U.S. Ordnance M60E3,
SIG SG 550 Sniper and Accuracy International AS50 without scope.