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Operation Flashpoint: Dragon Rising

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Nice, but where's the trigger?

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The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:

Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.

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Operation Flashpoint 2: Dragon Rising (2009)

U.S. Marines

Pistols

M-45 MEUSOC

The standard issue sidearm of the Marine Forces in the game is the M-45 MEUSOC. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.

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M-45 MEUSOC - .45 ACP
File:OFDR M-45.jpg
An M-45 MEUSOC in the hands of the player.
File:OFDR M-45 2.jpg
Looking down the M-45 iron sights.
File:OFDR M-45 3.jpg
The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.

Submachine Guns

Heckler & Koch MP5A4

The Heckler & Koch MP5A4 is used by Special Operation Snipers and Helicopter Crewman.

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Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.
File:Operation Flashpoint Dragon RisingMP5.JPG
In-game model of the MP5A4.
File:OFDR MP5A4.jpg
A Heckler & Koch MP5A4 carried by the player.
File:OFDR MP5A4 2.jpg
The MP5A4 iron sights.
File:OFDR MP5A4 3.jpg
Reloading the MP5A4. Note that the bolt is pulled back.

Assault Rifles

FN SCAR-L Mod 0

Two versions of the FN SCAR-L Mod 0, referred to as the Mk. 16, are known to be in the game: a "stealth" version with a suppressor and a red dot scope, and an "assault" version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.

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Third-Generation FN SCAR-L CQC - 5.56x45mm NATO
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Two versions of the Mk. 16 available in-game.
File:OFDR MK16Stealth.jpg
The "stealth" version of the FN SCAR-L with a silencer and red dot scope.
File:OFDR MK16Stealth 2.jpg
Looking through the red dot scope.
File:OFDR MK16Stealth 3.jpg
The Player reloads. Note the silencer on the barrel.
File:Operation FlashpointMk16.jpg
The "assault" Variant of the FN SCAR-L with the FN40GL underslung grenade launcher.
File:OFDR Mk16Assault 2.jpg
Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.

FN SCAR-H Mod 0

Two versions of the FN SCAR-H Mod 0, referred to as the Mk. 17 in-game, are known to be in the game: a "Marksman" version with an ACOG scope, and a "Night Ops" version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.

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Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO
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Two versions of the FN SCAR-H available in-game.
File:OFDR Mk17Assault.jpg
A "Marksman" variant FN SCAR-H with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.
File:OFDR Mk17Nightops.jpg
The "Night Ops" version of the SCAR-H with a Infrared scope.
File:OFDR Mk17Nightops 2.jpg
The Infrared Scope.
File:OFDR Mk17Nightops 3.jpg
Reloading the SCAR-H. Note the 7.62x51mm Full Metal Jacket round in the magazine.
File:Operation FlashpointMarines.jpg
The soldier firing in the center is equipped with a "Night Ops" variant.

M4A1 Carbine

Six different versions of the M4A1 Carbine can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an Infrared scope and a suppressor, a "marksman" version with an M68 Aimpoint ACOG scope, and a "stealth" version with a suppressor and red dot scope.

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Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
File:Operation Flashpoint Dragon RisingM4s.JPG
A list of the six different versions of the M4A1 available in the game.
File:OFDR M4A1Carbine.jpg
The standard version of the M4A1 Carbine with iron sights.
File:OFDR M4A1CarbineReloaded.jpg
The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.
File:OFDR M4A1CQB.jpg
An M4A1 Carbine fitted with an EOTech holographic sight - the "CQB" version.
File:OFDR M4A1NO.jpg
A "night ops" variant fitted with an infrared scope.
File:OFDR M4A1M.jpg
The "marksman" variant of the M4A1 Carbine, fitted with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.
File:OFDR M4A1ACOG.jpg
Looking down the ACOG scope.
File:Operation FlashpointMarines.jpg
The soldier closest to the screen has a suppressed M4A1 Carbine, the "stealth" variant.

M16A4

Six different versions of the M16A4 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an Infrared scope and suppressor, a "marksman" version with an ACOG scope, and a "stealth version" with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC. All versions except the basic and stealth come fitted with an AN/PEQ-2 IR designator.

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M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.
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A list of the six different versions of the M16 available in the game.
File:Operation FlashpointM16A4.jpg
An American soldier firing an M16A4.
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An M16A4 with an M203 grenade launcher.
File:Operation FlashpointM16IronS.jpg
Aiming down the iron sights of the M16A4.
File:Operation FlashpointM4A1.jpg
The player reloading an M16A4
File:Operation Flashpoint Dragon RisingStealth.jpg
A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.

Sniper Rifles

Barrett M107

Two different versions of the Barrett M107 are available in the game: a standard rifle with a regular scope, and a "night ops" version with an Infrared scope.

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Barrett M107 long range sniper rifle - .50 BMG. Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.
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Two versions of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.
File:OFDR M82A1.jpg
The standard Barrett M107 fitted with telescopic scope.
File:OFDR M82Scope.jpg
Looking down the scope of the M107.
File:OFDR M82N.jpg
The "night ops" fitted with infrared scope.
File:OFDR M82Reload.jpg
The player chambers a new .50 BMG round into the M107.

M21 Sniper Rifle

The M21 Sniper Rifle is the standard model for the USMC in-game.

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M21 Designated Marksman Rifle 7.62x51mm NATO
File:Operation Flashpoint Dragon RisingM21.JPG
In-game model of the M21.
File:Operation FlashpointM21.jpg
The M21 Sniper Rifle in the hands of the player character.
File:OFDR M21Scope.jpg
Looking down the scope of the M21.
File:OFDR M21Reload.jpg
The player reloads the M21.

Machine Guns

M249-E2 SAW

The M249-E2 SAW is the standard light machine gun of the USMC in the game.

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M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.
File:Operation Flashpoint Dragon RisingSAW.JPG
In-game model of the M249 SAW
File:Operation Flashpoint Dragon RisingM249.jpg
A Marine firing an M249 SAW
File:OFDR M249Reload.jpg
The player loads a new belt of 5.56mm rounds into the SAW

Mk. 48 Mod 0

The Mk. 48 Mod 0 is used as a medium machine gun by the USMC in the game.

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Mk 48 Mod 0 light machine gun with vertical fore-grip - 7.62x51mm NATO
File:Operation Flashpoint Dragon RisingMk48.JPG
In-game model of the Mk. 48 Mod 0.
File:OFDR Mk48.jpg
The Mk. 48 Mod 0 seen in the hands of the player.
File:OFDR Mk48Reload.jpg
The player closes the lid onto the feeding tray of the Mk. 48.

M240 Machine Gun

The M240 Machine Gun is mounted on the M1A2 Abrams and the LAV-25; the Abrams uses the M240C as the coaxial machine gun while the LAV-25 mounts a coaxial M240C and an M240G at the Commander's hatch.

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M240G machine gun 7.62x51mm NATO
File:OFDR M240B LAV25.jpg
An M240G Machine Gun mounted on the roof of an LAV-25.
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M240C machine gun 7.62x51mm NATO
File:OFDR M240B Abrams.jpg
Manning the M240C coaxial on the M1A2 Abrams.

Browning M2HB

The Browning M2HB is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams.

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Browning M2HB on vehicle mount - .50 BMG
File:OFDR M2HB Abrams.jpg
A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.
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A Browning M2HB mounted on a Humvee.
File:OFDR M2HB Mounted.jpg
A Browning M2HB mounted on a ground stand.
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The player manning a Browning M2HB.

Special Weapons

M32 MGL

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M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.

Mk 153 Mod 0 SMAW

The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor

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Mk 153 Mod 0 SMAW - 83mm

FGM-148 Javelin

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FGM-148 Javelin - 127mm
File:Operation FlashpointJavelin.jpg
An FGM-148 Javelin in the hands of a United States Marine.

FIM-92A Stinger

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FIM-92A Stinger 70mm

M203

The M203 can be mounted on the M4A1 and the M16A4.

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M203 grenade launcher - 40mm
File:Operation Flashpoint Dragon RisingM203.jpg
An M203 mounted M16A4 using leaf sight.

FN40GL (Mk. 13 Mod 0)

The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).

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Late Model MK 13 mounted on a Gen3 SCAR-L CQC rifle - 40mm
File:Operation Flashpoint Dragon RisingMk13.jpg
A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.

M134 Minigun

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General Electric M134 Minigun - 7.62x51mm
File:Operation Flashpoint Dragon RisingM134.jpg
A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.

People's Liberation Army

Pistols

QSZ-92

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Norinco QSZ-92 - 9x19mm

Submachine Guns

QCW-05

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QCW-05, 5.8x21mm

Assault Rifles

QBZ-95

Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with an Infrared scope.

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QBZ-95 Assault Rifle - 5.8x42mm
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A list showing the different versions of the QBZ-95 that are available in the game.
File:Operation Flashpoint Dragon RisingChinese.jpg
A Chinese soldier with a QBZ-95.
File:Operation Flashpoint Dragon RisingQBZ95.jpg
A soldier (presumably an American Marine) holding a QBZ-95.

Type 81

Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.

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Type-81 Assault Rifle - 7.62x39mm
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A list of the different versions of the Type 81-I available in the game.

Machine Guns

QBB-95

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QBB-95 support weapon - 5.8x42mm
File:Operation Flashpoint Dragon RisingQBB95.JPG
In-game model of the QBB-95.

Type 67-II

The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.

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The Type 67-II General Purpose Machine Gun - 7.62x54R
File:Operation Flashpoint Dragon RisingType67.JPG
In-game model of the Type-67, with 100-round drum magazine.
File:Operation Flashpoint Dragon RisingType69.jpg
The Chinese soldier lying prone is using a Type-67 machine gun.

QJC-88

File:Operation Flashpoint Dragon RisingQJC88.JPG
In-game model of the QJC-88.

Sniper Rifles

QBU-88

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QBU-88 bull-pup sniper rifle - 5.8x42mm

M99

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M99, 12.7x99mm

Special Weapons

QLB-06

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QLB-06 grenade launcher - 35x32mm SR

PF-89

Is the standard portable anti armour weapon used for the PLA forces in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.

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PF-89 - 80mm
File:Operation-flashpoint-dragon-rising--20091005074729744.jpg
The PF89 on the Chineese soldier's back.

QW-2

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The QW-2 "Vanguard 2" shoulder-launched, surface-to-air missile - 72mm
File:Operation Flashpoint Dragon RisingQW2.JPG
In-game model of the QW-2.

Type 91 Grenade Launcher

The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).

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Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm

Removed weapons

M1014 JSCS

M1014 combat shotgun was removed from the game before release. Its model can be found in game files.

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M1014 JSCS - 12 gauge

Stoeger Model 2000

M2000 combat shotgun was removed from the game before release. Its model can be found in game files.

MP5SD

MP5SD was removed from the game before release. Its model can be found in game files.

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HK MP5SD 9x19mm


Type 69 RPG

It is only seen in a promotional picture of the game. It is never used by the PLA or can be equipped and used by the player in any part of the game. The weapon was most likely scrapped in the early stages of the game's development, probably because the PF-89 is succeeding it as the PLA's front-line, man-portable anti-tank weapon in the real world.

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Chinese Type 69 RPG - 40mm
File:Operation Flashpoint Dragon RisingType69.jpg
In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.