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Medal of Honor: Airborne
The following weapons appear in the video game Medal of Honor: Airborne:
Handguns
M1911A1
The M1911A1 is the main sidearm available to the player throughout the game. Upgrades give it a quick draw holster to switch weapons with the pistol faster, a match trigger to improve rate of fire which allows you to fire the pistol as fast as you can tap the fire button, and lastly, "Magnum" rounds for increased fire power.
Mauser C96
The Mauser C96 is available only as a choice in the final "Der Flakturm" level. Upgrades include a shoulder stock to reduce recoil and 20 round magazines. The 3rd and final weapon upgrade eventually turns the C96 into the 712 model with full automatic capability. It should be noted that it is underpowered in the game, takng 5 rounds to the torso to take out an enemy. This is in contrast to its rounds (7.63x25mm Mauser) real world ballistics, only slightly less powerful than a Tokarev TT-33 Pistol (7.62x25mm Tokarev), a pistol known to be a good stopper, and even more so for its incredible penetration, which the C96 also exhibited.
Submachine Guns
Thompson Submachine Gun
One of the first weapons available in the game is the M1928A1 Thompson Submachine Gun. Upgrades include a vertical foregrip, Cutts compensator, and 50 round drum magazines. It's accuracy is so high while having a higher damage than the MP-40. Often ends up running out of ammo quickly, when it was sometimes disfavored. Note: The fully upgraded Thompson is a 1921 model because it empties a 50 round drum in 2 1\2 seconds.
MP40
The MP40 is the ubiquitous German weapon of WWII. The upgrades give a dual magazines taped "jungle-style", a 64 round magazine (for a 128 round stack, which makes the magazine almost bottomless, since the charecter never switches the stack for a fresh one), and an SS dagger for more effective melee attacks (though the dagger isn't even attached to the weapon itself.)
Rifles
M1 Garand
The M1 Garand is one of the selectable weapons throughout the game. Upgrades give it a match barrel, adjustable sights, and lastly the M7 grenade launcher.
M1903A1 Springfield
The M1903A1 Springfield is the main sniper rifle for "Travers". Upgrades give it an improved bolt for ejecting spent cartridges faster, stripper clips, and finally a grenade launcher.
Karabiner 98k
The Karabiner 98k is the Nazis main infantry weapon in the earlier stages of the game. Upgrades give it a match bolt for ejecting spent cartridges faster, stripper clips for faster reloading, and a "cup" grenade launcher.
Gewehr 43
Available midway through the game. The Gewehr 43 box magazine fed semi-automatic rifle the Germans produced from 1943 on receives upgrades which give it a larger magazine capacity, a variable powered telescopic sight, and a cup style grenade launcher.
Browning Automatic Rifle
Given the date this BAR becomes available in the game (post Market-Garden) this is the M1918A2 model. The upgrades include a muzzle brake to reduce recoil, adjustable sights, and dual magazines taped together "jungle-style".
Sturmgewehr 44
The Sturmgewehr 44 finds its' way into the later stages of the game. The first "storm gun" (which became assault rifle) eventually replaces the MP40, Karabiner 98k and Gewehr 43 in the hands of German troops. Upgrades give it a muzzle brake, a tactical scope and dual magazines.
Shotguns
Winchester Model 1912
A powerful close range weapon, the Winchester Model 1912's upgrades give it increased accuracy and fire rate when using the iron sights, more stopping power, and a bayonet mounted under the muzzle.
Machine Guns
MG42
The MG42 is available only as an emplaced weapon in the game. This weapon is also seen in the hands of the fictional "Storm Elite" soldiers with a drum magazine and carrying handle. Unlike most WWII shooters, the MG42 actually runs out of ammo and has to be reloaded, but you still have an unlimited supply of spare ammo.
Explosives
M18 Recoilless Rifle
One of the anachronistic weapons in this game. Although the M18 recoilless rifle was developed towards the end of WWII it would not have been ready in time for the Normandy invasion (the only time it is openly available in the game). The upgrades give it a variable powered scope and increased ammo capacity. It's also a "hidden" weapon during the "Der Flakturm" level of the game at the top of the front right building. You must parachute into the top to get it.
Panzerschreck
The Panzerschreck is the main armament of Panzergrenadiers. It's available from the "Market-Garden" stages onward. This was an evolution of the American M9 bazooka often coming with shaped charge warheads. Available only as a pick up weapon in the game, not an optional load out weapon. Most famous for being used by the deadly Panzergrenaders, though they were fictionally portrayed in the game equipped with the Panzerschreck and ONLY the Panzerschreck, along with gas masks. In real life, Panzergrenadiers wielded MP40 submachineguns, Sturmgewehr 44 assault rifles, and Karabiner 98k rifles in their arsenals. The Panzergrenadiers also use the rocket launcher to actively fire at infantry, which is highly unprofessional and unrealistic in military and historical regards.
M7 Rifle Grenade
The M7 Rifle Grenade are fitted to the M1 Garand and the M1903A4 Springfield when they are fully upgraded.
Mk 2 Hand Grenade
The Mk 2 hand grenade is the standard hand grenade of the American forces in the game. Eventually, with the proper weapon upgrades, you are able to launch them from the M1 Garand and the M1903 Springfield. Upgrades gives it bigger bags or satchels so the player can carry more grenades.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the standard hand grenade of the Axis forces. Upgrades gives it bigger bags or satchels so the player can carry more grenades. The grenade also becomes a war club when meleeing enemy troops.
Gammon Grenade
The Gammon Grenade appears about halfway through the game in the Market Garden level, upgrades give it larger amount that you can carry.