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Talk:Call of Duty: Modern Warfare 3

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Revision as of 17:37, 16 November 2011 by Commando552 (talk | contribs) (→‎Minigun)
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See Talk:Call of Duty: Modern Warfare 3/Archive 1 for older discussions.

KSG

Kinda surprised it never appears in singleplayer since it's supposed to be one of the "gimmick" guns for this game, has anyone seen one anywhere? Evil Tim 12:07, 10 November 2011 (CST)

Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --Ranger12 18:14, 10 November 2011 (CST)
This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --Ranger12 11:02, 16 November 2011 (CST)

Mk 14

on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --bozitojugg3rn4ut 13:20, 10 November 2011 (CST)

Soap's M1911

In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. Alex T Snow 20:03, 10 November 2011 (CST)


reload animations

A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. Excalibur01 21:42, 10 November 2011 (CST)


Beefed up gun sounds

I am really liking the beefed up gun shots in this game Excalibur01 21:42, 10 November 2011 (CST)

Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D --Ranger12 07:36, 11 November 2011 (CST)
Actually, this was one of the things I really didn't like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 Alex T Snow 14:31, 11 November 2011 (CST)
That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --Ranger12 14:50, 11 November 2011 (CST)

Overall thoughts on the game

To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the "realism" factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --ThatoneguyJosh 05:42, 11 November 2011 (CST)

After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. Alex T Snow 14:31, 11 November 2011 (CST)
Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot), and like everyone said, realistic gun sounds. Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - Kenny99 20:33, 11 November 2011 (CST)
Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's wrong, but for me MW1 and BF3 both take the that title. I agree with your summary though. Alex T Snow 21:21, 11 November 2011 (CST)

MP5K?

Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago? --commando552 11:32, 12 November 2011 (CST)

No, that is actually an MP5K (you can see the name on the right is "MP5K holographic," and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a "give" cheat. Evil Tim 11:45, 12 November 2011 (CST)
As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. Alex T Snow 14:26, 12 November 2011 (CST)
This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt. --commando552 14:40, 12 November 2011 (CST)
You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. Alex T Snow 16:53, 12 November 2011 (CST)
I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. Evil Tim 22:35, 12 November 2011 (CST)

RSASS Secondary Sight on the Wrong Side

Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --Ranger12 08:09, 13 November 2011 (CST)

You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your "wing" right out for it. Evil Tim 08:16, 13 November 2011 (CST)

Barrett

Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - bozitojugg3rn4ut 07:30, 15 November 2011 (CST)

Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. Evil Tim 07:43, 15 November 2011 (CST)
CoughBlackOpsCough..... --Ranger12 07:53, 15 November 2011 (CST)
OMFG, is that a suppressed RSASS between the two RPG's? In '96? - bozitojugg3rn4ut 08:34, 15 November 2011 (CST)
See? SEE?! Evil Tim 08:42, 15 November 2011 (CST)
CoD... CoD... -_- --RaNgeR 09:02, 15 November 2011 (CST)

Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006. --commando552 10:10, 15 November 2011 (CST)

Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --RaNgeR 10:24, 15 November 2011 (CST)
The range involved, you'd be pushing things with just a 7.62. Evil Tim
Ah, okay. --RaNgeR 10:42, 15 November 2011 (CST)
Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident. --commando552 11:10, 15 November 2011 (CST)
Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P Alex T Snow 14:58, 15 November 2011 (CST)

There's nothing ridiculous about it, it actually is that big. [1] Spartan198 04:59, 16 November 2011 (CST)

Actually, there's still something ridiculous about that. :P Evil Tim 05:12, 16 November 2011 (CST)
How come? It's the same one. --RaNgeR 05:33, 16 November 2011 (CST)
Because it's ridiculous in real life too. Evil Tim 05:57, 16 November 2011 (CST)

Minigun

Are we sure it's Dillon Aero rather than Garwood Industries' M-134G? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. Evil Tim 06:44, 16 November 2011 (CST)

If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --Ranger12 07:45, 16 November 2011 (CST)
Yeah, I meant I couldn't find a base model on their site with rails. Evil Tim 08:06, 16 November 2011 (CST)
Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --Ranger12 08:23, 16 November 2011 (CST)
I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail. --commando552 09:47, 16 November 2011 (CST)
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GAU-17/A mounted on an HH-60H Seahawk - 7.62x51mm NATO
Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff. --commando552 10:16, 16 November 2011 (CST)
Yes. He rests his thumbs together in the middle when not firing, that's "firing" even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions or as triggers, so it might not be wrong, just weird. Evil Tim 10:37, 16 November 2011 (CST)
The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it.
The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--Ranger12 10:58, 16 November 2011 (CST)
Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). Evil Tim 11:02, 16 November 2011 (CST)
LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--Ranger12 11:08, 16 November 2011 (CST)
And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. Evil Tim 11:18, 16 November 2011 (CST)
Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--Ranger12 11:30, 16 November 2011 (CST)

I don't think those top thumb switches can be configured to fire the gun, as don't think there is an "input" into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong. --commando552 11:37, 16 November 2011 (CST)