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Uncharted 3: Drake's Deception
Work in progress
Uncharted 3: Drake's Deception is the third installment in the Uncharted video game series, continuing on with the story of fortune hunter, Nathan Drake. The game series is produced and made by Naughty Dog INC.
The following guns appear in the video game Uncharted 3: Drake's Deception:
Pistols
Walther P99 (Military version)
The Military version of the Walther P99 (denoted because of the OD frame) is used by Drake in game play footage. Called the "Para-9" in-game. The in-game P99 is incorrectly modeled with an external hammer. One DLC extra is the "Naughty Dog Pistol," a modified P99 with an extended magazine, coloured black with a red pawprint logo on the side. In cutscenes where Nathan has a P99 holstered, it quite frequently has the slide locked back for no apparent reason.
Colt Defender
Still called ".45 Defender", the Colt Defender has been featured in the last Uncharted game. This was the main weapon used by Nathan Drake in the campaign. It held 8 bullets when it should hold only 6.
Beretta 92FS Inox
The Beretta 92FS Inox from the previous game can be seen on Drake's table during the introduction.
Beretta 93R
The Beretta 93R is called the "Raffica Pistol" in-game. Strangely, it has exactly the same firing sound as the hybrid Galil.
Walther P5
New character Charlie Cutter uses a Walther P5 throughout the game. The weapon can also be seen in the top-left of the background on the PS3 dashboard. In a continuity error, his pistol is taken away by Talbot and he picks up a Walther P99 from one of Talbot's goons, only for it to become his Walther P5 again at the start of the next cutscene.
Smith & Wesson Model 629 Classic
The Smith & Wesson Model 629 Classic, still called the "Wes .44" in-game, returns from the previous games. This is Victor Sullivan's weapon of choice in all of the games and is the most powerful pistol in the game.
Taurus Raging Bull
The "Tau Sniper" is a Taurus Raging Bull with the muzzle ports moved to the sides of the barrel and a low-magnification scope fitted.
Dan Wesson PPC
The Dan Wesson PPC, called the "Mag 5" in the game, has a very high damage output and incorrectly holds 7 rounds.
Submachine Guns
MasterPiece Arms Mini Defender
The MasterPiece Arms Mini Defender (a variation of the MAC-10) is a replacement for the Micro Uzi from the first two games and is used as a sidearm. It's named "Arm Micro" in-game.
Shotguns
Sawed-Off Double Barrelled Shotgun
An old-fashioned rabbit-ear 12 Gauge Double Barrelled Shotgun with the barrels and stock sawed off is referred to as the "Sawed-Off Shotgun". Nathan rather wisely chooses to fire one barrel at a time rather than both at once as is quite common in videogames.
"Pistole"
The fictional "Pistole" shotgun returns from the previous game. As before, it appears to be a sawed-off over-and-under shotgun, but the barrels are mounted on a revolver-like crane; the entire front of the gun swings to the side for reloading.
Franchi SPAS-12
The SPAS-12 returns once again as the "SAS-12" in game. Per tradition, it is pump-action only.
Assault Rifles
AK-47
The AK-47 is used in every game in the series. The reloading animation is mirrored when Nate is in cover depending on which way he is facing; this means he can end up pulling a charging handle that isn't there on the weapon's left side. In multiplayer, if the "blindfire accuracy" perk is used it will be shown with an underfolding stock, which somehow makes it more accurate.
IMI Galil hybrid
Named "G-MAL", it replaces the FAL from Uncharted 2. Like its predecessor, it fires 3 rounds bursts and has a red dot scope. The in-game model appears to a hybrid between a 7.62mm Galil (for its magazine) and a 5.56mm Micro Galil (general model).
Heckler & Koch HK416
Called "M9" ingame. The red and white markings near the selector tend to indicate that it's a HK416 rather than another M4 clone.
AKS-74U
A stockless AKS-74U is called "KAL 7" in-game.
Sniper Rifles
SVD Dragunov
Named "Dragon Sniper", the SVD Dragunov is the only sniper rifle used in every game in the series. It is a one shot kill from the waist up. The model uses the 10-round SVD magazine with green tape wrapped around the middle, though the magazine only actually holds 5 rounds.
Machine Guns
PKM
A PKM is usable in the game, called the "PAK-80." It has an incorrect 500-round capacity.
DShK heavy machine gun
Fixed gun emplacements mounting DShK heavy machine guns are seen during the campaign, first used by Somali pirates during Chapter 12.
Launchers
Milkor M32 MGL Grenade Launcher
The M32 MGL is called the "M32 Hammer" as in previous games. It has a four-round cylinder rather than the correct six, and the reload animation shows it breaking open at the top rather than the front of the launcher hinging to the side. Nathan reloads it as if he is using a speedloader, though the animation actually shows his hand empty.
RPG-7
The RPG-7 is used in every game in the series.
Thrown weapons
M67 Hand Grenade
Both Nathan and his foes use M67 hand grenades as their explosive armament; Nathan now has the ability to throw grenades back. The grenades are shown fitted with flashing lights and make a tone as they count down. As is often the case in modern games, the thrown and in-world models are the same and so live grenades still have the pins and safety levers attached.
M84 Stun Grenade
While Nathan, Sully and Elena are trying to make their way out of an ancient site in Yemen, Marlowe's thugs throw smoke grenades down the entrance shaft; the models for these are actually M84 stun grenades. They are shown with their pins and safety levers still attached.
Others
"Minion" cannon
During the flashback level set 20 years in the past, a young Nathan Drake visits an exhibition on Francis Drake's fleet, which includes a number of Tudor-period "Minion" cannons recovered from the ships. These were relatively small cannons of around 3-inch bore using 3-5 pound shot.