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Talk:Black
(Moved from page)
Black is gun porn. The developers took an extremely methodical approach to this; the guns have been "Hollywoodized" during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.
- Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.
- Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.
- All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.
- Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.
- The game's weapon reloading system is similar to Battlefield: Bad Company, where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for
foreplayadditional actions. - Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.
- Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of S.T.A.L.K.E.R.: Shadow of Chernobyl commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more "dynamic."
Discussion
the glock is glock 19 because while reloading and pause the game when the pistol is close to the screen you can see it's model number 19 - gunnut1988
i can see why criterion basically doubled the ammo capacity on most of the guns because with some enemies you have to stick 20 rounds into them and thats the standard guys
Why does the Vietnam Era 20-rounder in the M16 hold 95 rounds? That's 5 away form the Beta-C magazine!... Why didn't they just use that? Here's to a game that made for player's that know nothing about weapon performance. But I must say, the constant explosions are satisfying, it let's me know I'm doing a good job. --Camden Hennis 22:06, 13 May 2010 (UTC)
Glock isnt the only gun with a silencer
I own a copy of this game and i counted a couple other guns with silencers: MAC10, MP5A5, AK-47, and M-16. You can correct me if Im wrong User: SeanWolf
The G36C and the weird pistol has suppressors on them sometimes, too. --Camden Hennis 20:48, 26 October 2010 (UTC)
Oh yeah I forgot about those two. Even with the suppressors on, stealth doesn't really seem to work in the game User:SeanWolf
People....
It is just a game ment to be enjoyed, not nit-picked.
Welcome to the internet, anything and everything is nitpicked.--FIVETWOSEVEN 00:29, 13 October 2010 (UTC)
Especially on a site and the purpose of it is to nitpick which guns are in what media and what characteristics we see. That is what we do here. Excalibur01 02:22, 13 October 2010 (UTC)
MAC-10 Sights
The sights on the MAC-10 are MP5 sights, the front sight stands out the most to me, I often see them mounted on other things. The P90TR has them on Call of Duty 4: Modern Warfare.
did anybody else notice that the m16 looks like it has a collapseable or retractable stock, and if it is, it would n't exactly be an m16. just wondering if anybody else saw this.
Now a work in progress.
Hard hats on, everyone. Vangelis 07:47, 1 March 2011 (UTC)
- Ok, test uploads look ok. Formatting and such I'll do when I get the rest of the pics, page needs a total rewrite anyway. Vangelis 08:28, 1 March 2011 (UTC)
Unknowns
My guesses are my unknown pistol is a Desert Eagle and my unknown MG is an M240, but I wouldn't mind a second opinion. Evil Tim 06:34, 13 April 2011 (CDT)
- ID'd my support weapon as an M60 (it's pretty obvious when the scene is moving that it's got a high front sight), but still waiting for a second opinion on the pistol. Evil Tim 23:21, 13 April 2011 (CDT)
- The unknown pistol is a Beretta 92FS not a Desert Eagle. :/ - Mr. Wolf 06:40, 14 April 2011 (CDT)
I'm not great with planes; anyone know what this is for a trivia note? Evil Tim 10:12, 14 April 2011 (CDT) Probably some kind of MiG
Awesome Job, Guys
I was gonna try to do this by emulating the game on my desktop (I just recently got it again on the PS2), but I can't really run it that well, and I don't know how to take caps. Glad Vangelis got this one. The commentary is pretty funny, not "Far Cry 2" caliber (I mean, nothing can beat that page), but I really love some of the running gags, like the suppressors and rails. -protoAuthor 15:38, 16 April 2011 (CDT)
- I think Irfanview will let you set up a key command for taking screencaps; it also does fun things like batch image processing if you're willing to learn how it all works. What I did here was record it from the PS2 on my Pinnacle Dazzle (capture device), then take caps using Windows Movie Maker and cropped out the black borders in Photoshop. Downside was I had to record about four hours of game, upside was I could then get any frame I liked rather than having to hammer the screencap key like a madman and hope I got something good. Which, since Movie Maker has next / previous frame buttons, made getting those shots of the briefing / intro weapons way easier. Evil Tim 07:06, 18 April 2011 (CDT)