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Vampire Slayer
Vampire Slayer is a total conversion modification for the PC game Half-Life. The Final Version "Chapter VI" was released in 2004 and is available at the official homepage, [1].
The game itself is designed as a multiplayer game and themed on team-based battles of Vampires vs. Vampire Slayers. The Vampire Slayers are better armed, but the vampires are able to move faster and to resurrect, if they are not ultimately killed by the slayers with the classic stake. A round ends when either all of the members of one team are killed or time runs out, the latter leading to a draw.
The players on each side can select from three characters each. While the Vampires are all armed with their claws and some special abilities, like e.g. temporary invisibility, the Vampire Slayers carry a load of firearms. Vampires who lost their health resurrect after a short time and then can regain health from the bodies of Vampire Slayers.
Interestingly, Vampire Slayer players are not equipped with the maximum amount of ammunition at the beginning of each round, but can acquire additional ammunition from the remains of dead teammates. Bodies and the remaining backpacks stay on the map over several rounds. The game itself retains the slot system of Half-Life.
The following weapons are used in the game Vampire Slayer.
Handguns
Colt Government
Carried by Vampire Slayer Molly and is selected along with a stake in slot 1. Interestingly, the primary fire mode is a stab with the stake, while the Colt Government is fired through the secondary fire mode. Correctly holds 7-shot magazines and is quite accurate.
Thunder 5
Carried by Vampire Slayer Eightball and called ThunderFive in the game. It's an odd 5-shot revolver which fires shotgun ammo, as the manual states. Selected in slot 2.
Shotguns
Mossberg Shotgun
Carried in slot 2 of Vampire Slayer Father D. A classic pumpgun holding 8 shots and relatively powerful. Secondary fire mode shoots two shells at once, possibly an idea borrowed from Half-Life's SPAS-12 shotgun.
Double-barreled Shotgun
The second firearm of Father D., selected through slot 3. Has two barrels which have to be reloaded after each shot. Handling is quite interesting: While the primary fire mode fires one barrel, the secondary mode fires the other one. And it should be noted that Father D. holds this gun in one hand.
Submachine Guns
Micro Uzi
Occupies slot 2 of Molly's arsenal and is the only fully automatic weapon of the game. Has a 32-round magazine and is quite accurate for its rate of fire, but however inflicts not overly much damage. It usually takes almost one third of the magazine to "kill" a Vampire. Note that the Micro Uzi lacks a folding stock, hence it can be rather identified with a full-auto Uzi Pistol.
Rifles
Winchester Rifle
The main firearm of Eightball, to be found in slot 3. Holds 12 rounds and offers a zoom mode over the secondary fire button. A precise and deadly weapon.
Other
Broken Cue
A broken pool billard cue is the way of Eightball to resolve knocked-out Vampires. Found in his slot 1.
Stake and Crucifix
Cleric Father D. resolves Vampires by his stake, which he wields along with a crucifix. The latter can be used along with a prayer to keep off attacking Vampires, but has to "regenerate" for a few seconds. Also found in slot 1.
Crossbow
A mighty weapon to ultimately kill Vampires from a distance, if the bolt is shot right through the head. Comes with a zoom scope, but takes very long to reload. Found in slot 3 of Molly.