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Talk:Call of Duty: Modern Warfare 3

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Moved from main page

These are the weapons from the leaked info which are of dubious authenticity and need confirming. Only officially confirmed weapons on the main page from now on.

Information leaked to the website Kotaku.com included screenshots claimed to be of some of the weapon models for Call of Duty: Modern Warfare 3. Most weapons appear to have multiple configurations and attachments, however at present the authenticity of these shots has not been confirmed.

Walther P99

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Walther P99 with silver slide - 9x19mm
File:Walter p99 01.jpg
File:MW3-P99-Light.jpg
P99 with pistol light.

MP-412 REX

As in the games Battlefield and Red Steel, there is an appearance of the Russian .357 Magnum revolver, the MP-412 REX. The MP-412 REX was a double action revolver with a break open frame and automatic ejector. It was developed for commercial Export by Izhevsk Mechanical Plant but never went into full production due to lack of interest. Yet another firearm that was never actually sold anywhere (except for a few prototypes in Europe) that appears in a Video Game.

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MP-412 REX - .357 Magnum
File:Mp412 pistol.jpg

SIG-Sauer P226

An SIG-Sauer P226 pistol is seen holstered to an SAS operative's vest. This is accurate, as it is used by the British SAS in real life.

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SIG-Sauer P226 - 9x19mm
File:Sas lmg.jpg
The pistol is holstered to the center of the vest.

Sa. Vz.61 Skorpion

The Sa. Vz.61 Skorpion is a weapon also seen in Call of Duty 4: Modern Warfare. Because of its black pistol grip, it looks like the Yugoslavian made Skorpion.

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Skorpion Sa. Vz.61 with 20 round magazine - .32 ACP.
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Yugoslavian made Model 61(i) Skorpion distinguishable by it's black pistol grip - .32 ACP.
File:Skorpion screenshot layout 01.jpg
The Skorpion model.

HK MP5A2N

The Standard MP5 returns from Call of Duty 4 with an A2/A4-style stock, instead of the A3/A5 Collapsible stock. The forearm has also been replaced with a Knights Armament Rail Forearm.

File:Mp5 new2.jpg
The MP5A2 model.

Magpul FMG-9

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Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.
File:Fmg.jpg

Colt M4A1

The M4A1 returns with a new look (again). The Full-length RIS has been replaced with the standard Knights Armament RIS.

File:M4 iw5.jpg
The M4A1 model in-game, with various attachments, as mentioned above.
File:MW3-M4A1-NoMod.jpg
M4A1 without any attachments. Note the custom charging handle.

Customized AK-47

The customized AK-47 is a weapon also seen in Modern Warfare 2. The screenshot appears to show the same model featuring Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter, but only has different handgurd and flash hider.

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Custom AK-47 - 7.62x39mm, similar to the one in the screenshots.
File:Akmw3.jpg
The customized AK-47 model.

Heckler & Koch G36C

The G36C is a weapon also seen in Call of Duty 4: Modern Warfare. It is more or less the same model as CoD4:MW's, but with more texture details.

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Heckler & Koch G36C - 5.56x45mm.
File:G36 layout.jpg
The G36C model. Note that it has "PK G36KE1" written on the side.

FN SCAR-L

The FN SCAR-L is a new weapon shown in the screenshots. While it was only shown used by a soldier on the multiplayer background of Modern Warfare 2 and wasn't usable, the version shown is a player model, and would probably take the place of the SCAR-H. The model has black scheme, flip-up iron sights and 5.56x45mm NATO Magpul. Note that the rear sight, although still cropped, is oriented correctly, while Modern Warfare 2's SCAR-H rear sight was placed backwards.

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Third-Generation FN SCAR-L - 5.56x45mm NATO.
File:Scar light 01.jpg
The SCAR-L model

Remington ACR

The Remington ACR is a weapon returned from Modern Warfare 2. The weapon features flip-up iron sights, Magpul PMAG , and foregrip.

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Bushmaster ACR Entry Carbine - 5.56x45mm NATO/7.62x39mm.
File:Remington acr.jpg
The ACR model

FN FAL

The FN FAL is a weapon also seen in Modern Warfare 2. This is the same model, featuring combination of the FN FAL and the DSArms SA58 OSW Carbine.

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FN FAL 50.00 - 7.62x51mm NATO.
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DSArms SA58 OSW Carbine - 7.62x51mm.
File:Novinka169 2.jpg
The FN FAL is in the hands of the character in the top middle frame and in the hands of the characters in the bottom right two frames.

Short Barreled AK Variant

Seen above in the top row, second from the right and the first and second from left frames on the bottom row. Likely a successor to the AKS-74U "SMG" in Call of Duty 4 and Modern Warfare 2, but, nevertheless it's still an assault rifle.

File:Novinka169 2.jpg

Remington Semi-Automatic Sniper System

File:Remington rsass.jpg

Mk. 14 Mod 0 Enhanced Battle Rifle

The Mk. 14 Mod 0 Enhanced Battle Rifle is one of the weapons seen in the screenshots. This version is the Mod 0 version rather than the Mod 1 version in Modern Warfare 2 as evidenced by the SAGE collapsible stock, rather than the previous AR buffer tube type stock with Magpul CTR/MOE stock.

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Mk. 14 Mod 0 EBR - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.
File:M14ebr.jpg
The Mk. 14 Mod 0 EBR model.

Barret M107

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Barrett M107 long range sniper rifle - .50 BMG. Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.
File:Barrett m82.jpg

Winchester Model 1887

The Model 1887 has been returned from Modern Warfare 2, but it now has black furniture, and it also appears to have ghost ring sights.

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Replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in Terminator 2: Judgment Day - 12 Gauge.
File:Model 1887 iw5.jpg

Armsel Striker

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SWD/Cobray Street Sweeper - 12 gauge
File:Striker iw5.jpg

AA-12

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MPS Auto Assault-12 - 12 Gauge
File:Aa12m43.jpg

Kel-Tec KSG

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File:Ksg.jpg

Heckler & Koch M320

The Heckler & Koch M320 grenade launcher is a new weapon (or more correctly, attachment) shown in the screenshots. This could be a replacement for the M203 grenade launcher as used in both previous installments, but nothing is confirmed at this time.

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Heckler & Koch M320 - 40mm, with optional telescoping stock.
File:M320 grenade launcherh.jpg
The M320 model, attached to an M4A1 carbine with XPS Holographic sight and suppressor.

Discussion

Oh God, another Call of Duty. BeardedHoplite 17:05, 13 May 2011 (CDT)

AK74su-type(AKS-74u)weapon in screenshot as well as FN FAL similar to the one in Modern Warfare 2.

Visible in this screenshot

http://cache.gawkerassets.com/assets/images/9/2011/05/prague_resistance_rioter_civ_02.jpg

Also, there's some type of Sig Sauer pistol in this screenshot on the chest

http://betacache.gawkerassets.com/assets/images/9/2011/05/sas_lmg.jpg

Looks like the M18 Smoke Grenade returns. -User:1morey May 14, 2011 12:07 AM (EST)

I see a P90 lying on the floor in the premiere trailer, in what appears to be a subway station. Appears to follow the MW2 Design, with the iron sights instead of a built in red dot. -User:Timaman May 24, 2011 22:09 PM GMT+0

http://timaman.deviantart.com/art/Possible-P90-in-Mw3-210170147

I noticed what appears to be a holstered Colt 1911 on the UMP wielding SAS members right leg, you can see it just above where the picture finishes, at the bottom. Timaman 09:08, 28 May 2011 (CDT)

I saw that too, hopefully the MW1 1911 comes back, it better, but it also looks like it could be a P226 with wierd lighting. Alex T Snow 14:33, 28 May 2011 (CDT)

I hope they put an ejection port on the M4 this time.

Title

This page should be moved to "Call of Duty: Modern Warfare 3" since that is the official title. Don't let the "Modern Warfare 2" page confuse you, that's fucked up also. bozitojugg3rn4ut 13:49, 13 May 2011 (CDT)

I also think that the title should be the official title, so I already changed it. --RaNgeR 05:40, 14 May 2011 (CDT)

Issues

We have no confirmation from anyone that any of these images are legit. Should this page even exist? The Wierd It 16:19, 13 May 2011 (CDT)

I don't see any evidence proving to the contrary either. We'll live, if it's not legit, then it'll be taken off. Seems like an insanely elaborate hoax to basically render half of a game's weapon arsenal and create a ton of concept art, in addition to the images of the NPC skins and such. You could be right, but, in all likelihood... this is a leak of legitimate information.

If it is legit though, how do we know it's final? This could be a deliberate leak of outdated info and models. The Wierd It 18:11, 13 May 2011 (CDT)

Even if it isn't final, it's still worthwhile to put in. The G3 was in a trailer for Modern Warfare 2, and the last time I checked, it was still on the imfdb page.

There is a update to this Modern Warfare 3 leak. Robert Bowling of Infinity Ward tweeted this: "A lot of hype & a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal." So I'm guessing the leak IS legitimate User:SeanWolf

Well, as much as I think Bowling is a self-absorbed hipster, this is good. I assume the "tangible" pics and stuff like that are more concrete than some of the story details and map names "Plaza 2", was probably changed/cut. Either way, good for identifying stuff.

Oh god, the KSG. Here's hoping they use both of that weapon's mag tubes instead of restricting you to only one of them --HashiriyaR32 23:02, 13 May 2011 (CDT)

I am a huge fan of the KSG. Yeah, I really agree with you there. Though, in the previous Modern Warfares, they've limited the M1014 to the capacity of a KAC Masterkey for balancing purposes. Wouldn't get my hopes up.

My biggest fear with the KSG is how IW or whoever is really making it will make the KSG act in-game. My thought process tells me "Somehow, I think their gonna make it fire like a double barrelled shotgun, two shots at the same time". Given IW's creditability and COD's inaccuracy with real world weapons in game, this to me seems like a likely possibility. Draco122 00:38, 15 May 2011 (CDT)

Yes, but, would it really be that noticeable? I mean, what would be the difference over firing one round? It's still a pump-action, so regardless, you'd still have to rack the pump back. They didn't make the Ranger shotgun or the Olympia fire both rounds at the same time, they're double barreled as well.

You actually got two firing triggers when you use a single Ranger --HashiriyaR32 09:12, 15 May 2011 (CDT)

Which is plausible, because it has two triggers on the real-world model. On the KSG, IF, big IF, they made it fire two rounds at the same time for some reason, they'd probably operate under the assumption that you're switching tubes between each shot. I don't know, just giving IW the benefit of the doubt for now. They don't seem to have messed up with any of their modern shotguns except in the realm of magazine capacity.

I might be the only one, but whats up with that weird aimpoint/ holographic sight combo on the M4? is that even possible?

Yes, it is. EoTech makes optics specifically designed to be used in conjunction with their holosights. The Wierd It 11:59, 28 May 2011 (CDT)

cool, I never knew that. Thanks

Winchester Model 1887

What in the name of God, Jesus Christ, and the Holy Spirit did they do to that shotgun. *Pukes all over keyboard*. I mean, I love CoD as much as the next person (I just look past the mistakes (Russians with Tavors, and TDI Vectors)), but THAT just looks ridiculous!!! - User:1morey May 14, 2011 12:09 AM (EST)

I mean, it's the "CoD Universe", IW can make the Russians use whatever weapons they want. It's no different/worse than Special Operations personnel using MP5k airsoft replicas [They did in MW2], or using MG4's for that matter, and ACR's. Call of Duty was never intended to be a military simulator, even less so starting to really become obvious with MW2 [A US Army General firing a revolver on the front lines]. However, on topic, the 1887 never should've been in the game in my opinion. There are plenty of shotguns, and IW seems to just copy and paste things from movies rather than being original. As for the depiction in MW3, at least they made the 1887 unique. Granted, it's silly, but for a game weapon... it's much more fitting to "tacticalize" it.

Also as far as multiplayer is concerned, the removal of the enlarged loop means that you will no longer be able to flip cock it, therefore no longer able to dual wield... unless IW does it anyway which means that technically the player would be breaking their fingers every time they do a flip cock. Swamples 17:10, 18 May 2011 (CDT)
Yeah, gonna' have to side with you on that one. IW showers in the over the top, unoriginal, borderline plagiarism from popular movies. There's no logical advantage for them to include the 1887 unless it's able to be dual wielded. But, like you said, they may have tacticalized it to be a "modern lever-action shotgun", whilst taking out the dual wield capability. We'll see.
I'd rather see them give us a nice lever-action rifle than the 1887 again. Not enough games have them, and it's not like "the army doesn't use them" is a valid excuse in a series where a military firing range has Deagles lying around. Evil Tim 00:54, 19 May 2011 (CDT)

I'd rather them just scrap lever actions altogether. Certainly, the argument of "The army doesn't use them" isn't really relevant, perhaps the argument "No army would even consider using it" is more fitting. But when nobody uses an overall design archetype (Lever Action) in a tactical setting, it seems silly to include it as a shotgun or not. In other words, in my opinion, lever actions have no place in Modern Warfare both the game and the concept. 1887 should've never been in MW2, because it set a precedent that it was okay to put absurdly pointless weapons in CoD games.Halorocka888 10:56, 21 May 2011 (CDT)

Several armies not only considered using them but actually did. That's rather more than the number of armies which have ever considered using the WA2000 or Desert Eagle, which last I checked was zero. Evil Tim 13:12, 20 May 2011 (CDT)

Which armies? Were they in this century? If not then it's irrelevant to the term "Modern". Most, if not all lever-action overall designs were prominent before the turn of the 20th century. No modern military uses lever-actions when they could just be using more modern semi-automatic weapons that operate on various methods (recoil/gas/etc).Halorocka888 10:56, 21 May 2011 (CDT)

Um, Russia was still using Winchesters right into WW1, and there's several modern designs like the Browning BLR. Most sniper rifles in military service are still manual actions (as opposed to marksman rifles, which are the semi-autos), they just tend to be bolt actions rather than lever or pump. Leverguns are just as common in military use as gas-operated rotating bolt pistols, $80,000 semi-auto rifles or off-axis blowback subguns (ie not), and more to the point, the setting of an invaded US means civilian weapons can be included within the setting. For example, you could have a level where you're a Marine who was on leave and only has his hunting rifle and his wits to make his way through enemy lines and assemble with his unit. Or given that such levels usually have a helper NPC, you're the Marine's kid who insisted on coming along to help fight the good fight. For bonus points, reveal halfway through the level that the kid is the Marine's daughter rather than his son; I'd pay good money to watch the forum fallout from that. "Kotick made me play as a GIRL! Now I have COOTIES!" Evil Tim 05:17, 21 May 2011 (CDT)
You do bring up a valid point, MW3 is based in an invasion US. Theoretically, they could add the civilian weapons for this reason, but CoD has always been a strictly military deal. But then again, MW2 involved an invasion US, and there were no civilian player-characters. Furthermore, "Russia was still using Winchesters right into WW1", this game is not in WW1 and warfare/technology has changed quite a lot since then. There is nothing modern about the BLR's design, save for some features that make it easier to use (Moving trigger/detachable magazine), and still... it's not used by -any- military, current or otherwise. Bolt action sniper rifles are just that, bolt action, not lever action, regardless I'm talking about service rifles/shotguns not high end sniper rifles. Lever-action weapons are not common in militaries of this century (21st) by any means. Lever actions should not be included in a modern military setting, year 2000 and beyond. There are no lever actions being used by any current formal military force as far as I'm aware, certainly not the ones we're talking about (NATO countries, Russians). They've got no place in modern warfare because the design has been outclassed by others, hence why they're not used. Even in Khyber pass bootleg weapons from Pakistan/Afghanistan, or South American countries, it'd be a stretch to see them using lever-actions... the design is -that- outdated.Halorocka888 10:56, 21 May 2011 (CDT)
Again pointing out that no military has ever used or considered using the Desert Eagle either. Or the SPAS-12. Or the TDI Vector. Or the WA2000. CoD's weapon list has been in la-la land since we had German soldiers with StG-44s at Stalingrad in the first game and hasn't really come back since then. Evil Tim 11:00, 21 May 2011 (CDT)
For different reasons. No modern military uses lever-actions because they're outdated. Desert Eagle, should never have been in the game, not saying it should. It's not used because it's not practical. TDI Vector, it's not used because it's new and the benefits are negligeble. WA2000, it's a trophy weapon which has a price-tag of a BMW and less than 200 were built, obviously not a choice. SPAS-12, used by various militaries around the world (Malaysia, Indonesia, Bangladesh), in addition to SWAT/SRT teams around the world. The weapons you listed are not used for various reasons, not for being antiquated technology. You can't deny that IW put the 1887 in because it was "badass" in the Terminator movie, that's the only reason. The STG44 thing doesn't bother me, seeing as it was used in WW2, which is the timeframe in which the game was set, though in limited numbers later on in real life. However, the 1887 has no purpose in game or out. The Desert Eagle, has no purpose in real-life but it does serve a role in game (High Damage sidearm with low mag capacity). Thus, the Desert Eagle is tolerable, the 1887 is just pointless. Also, it's worthwhile to note that the section is titled "Winchester Model 1887", not "Weapons that shouldn't be in the game" thus I would focus on this weapon, rather than the others in the game that shouldn't be there in my opinion. Halorocka888 12:53, 21 May 2011 (CDT)
I'm not entirely sure why you're opposed to this, though; we've already got a laundry list of weapons no military would ever dream of using, so one more or less hardly matters. I'm saying I'd rather see a lever-action rifle than the 1887 again, since that would actually be a nice variation from the usual bolts and semi-autos and could be interesting for variation (levers being faster but harder to use while prone). I equally don't see the point of trolling out the antique shotgun again, this time with a stack of silly accessories on it that makes Black look positively restrained. Evil Tim 06:50, 23 May 2011 (CDT)
A lever-action rifle would have been a great idea in Black Ops, but not in the "Modern" Warfare games where they should stick with using the correct "modern" weapons that each country actually uses, plus some other sensible new age weapons. - Mr. Wolf 07:33, 23 May 2011 (CDT)
My point is that the design incorporating a lever-action, has no place in any modern military setting, at all, shotgun or rifle included. It'd be akin to using a flintlock in a modern warfare video game, it's simply outdated technology on a design level that's no longer used by modern military forces. That is why I'm opposed to it, it's not like the TDI Vector or Desert Eagle not being used (For different reasons, which I explained in depth, none of which includes an outdated design) because they are both modern weapons that incorporate modern designs. Bottom line, if you want lever-actions, play Red Dead Redemption. Granted it's a video game and not a military simulator at that but IW putting in outdated weaponry simply because it was in a movie, when they are supposed to be working with pseudo-real world operators and scenarios, is silly. The tacticalized variant as shown in MW3 is certainly a step in the right direction, if you want a pristine replica of a beautiful antique weapon, again, Call of Duty is not the appropriate place to search for such and nor should it be. I think we're just going to have to agree to disagree on this one. Halorocka888 11:12, 23 May 2011 (CDT)
In what way is it outdated? Modern lever actions fire faster than bolt actions, can use non-tube magazines (even detachable ones) and thus fire pointed bullets, and are of comparable accuracy to bolt actions. Aside from issues with firing while prone (which are hardly impossible to deal with) they're not outdated in any sense of the term, certainly not to the extent a flintlock is. Evil Tim 11:30, 24 May 2011 (CDT)
Well, the issue of firing when prone is -highly- critical when compared to how modern-day bolt actions are used, mostly/all by snipers who fire from the prone position frequently. They are outdated as service rifles, like I said earlier in comparison to semi-automatic gas/recoil driven weapons. The main revolution of lever action was the rapid-fire aspect and magazine capacity (Compared to single-shot/clip-fed weapons of the era), which have all been outclassed by miles in reference to modern semi-automatic rifles. Like I said, agree to disagree, not going anywhere. Halorocka888 14:27, 24 May 2011 (CDT)
No, it's definately an issue of lack of will to do it rather than any technical inferiority. Armies are used to bolt actions in their manual rifles and don't see the need to change to weapons that have different advantages and disadvantages but don't offer a substantial overall improvement. It's hard enough persuading them to adopt things that do offer a substantial improvement, after all. Also, I have no idea why you keep bringing up semi-autos, not everything is a marksman rifle. I was never suggesting using a manual action weapon as a replacement for anything other than a different manual action. Evil Tim 14:33, 24 May 2011 (CDT)
Agreeing to disagree, could refute what you said with evidence/concepts but it's not going to do anything. Halorocka888 14:43, 24 May 2011 (CDT)

Barrett M107/M82 Error

It seems IW thinks that there's some sort of bolt/ejection port, being visible on the left side of the receiver of the M107. As far as I know, the left side is flat and the right hand side has the bolt mechanism. Correct me if I'm wrong, but I believe it's like this in MW2 and not in CoD4.

To clarify, it seems that IW has made the M107 receiver open on both sides, rather than just having the bolt handle on the right. Probably should be corrected, but can be lived with. Halorocka888 10:57, 21 May 2011 (CDT)

Gunz

Is it just me or anyone else agrees that these guns are f#&king ugly? What did they do to that poor MP5A2? Not to mention the Winchester and the "AK-47". BTW the game will take place around 2012, yet the Russians will still use the "AK-47". Well, it is still better than them using U.S. guns, right? bozitojugg3rn4ut 04:26, 14 May 2011 (CDT)

How do you know the game will take place in 2012? If Call of Duty 4: Modern Warfare took place in 2011, and Call of Duty: Modern Warfare 2 is 5 years later (2016), so how MW3, which is a direct sequel to MW2, taking place in 2012? --RaNgeR 05:39, 14 May 2011 (CDT)

Sorry, my bad, I thought COD4 was in 2007 since it was releases in that year. I knew that MW2 was 5 years later, thats why I wrote 2012. Anyways, that won't make the difference. --bozitojugg3rn4ut 06:32, 14 May 2011 (CDT)

Again, Call of Duty was never meant to be a military simulator. If you want realism, look at the Battlefield series and ARMA series. Call of Duty has always been a playable action movie, that happens to be based in a real-world (First 1-3, Black Ops, WaW) or fictional (Modern Warfare) war.

Russians have used AK variants since the late 1940's... that's over sixty years of use. What's so outlandish about them using it for another twenty? IW calls it an "AK-47" because that's what people identify as the general AK weapon pattern. It's a video game. How exactly is it better than them using US weapons? Many foreign nations use the AR platform, amongst other weapon systems designed in the United States. Hell, most of the United States' small arms are provided/designed by Fabrique Nationale, a Belgian company. As I said before, it's a "Call of Duty Universe", not an explicitly real world universe, IW has creative license to put whatever weapons in the hands of whatever faction they see fit.

As for the weapons, they look fine to me. Some have been tacticalized, yes, but it makes them unique to the game and in specific cases like the 1887, it makes it more plausible for an almost 130 year old weapon to be included in a Modern setting used by people who have access to better designed shotguns. Halorocka888 10:58, 21 May 2011 (CDT)

I am wondering why we don't see an 870 or a Mossberg in these games? It's weird as well that they would include a really old gun like the 1887 but none of the pump actions. And the SPAS-12 doesn't count because it's been overused in this series to death. I bet for the ACR's reload animation, they are not going to have the model press a button to release the bolt. Most likely they'll just reuse the AK reload animation and have the shooting hand reach over and rack the charging handle Excalibur01 11:17, 14 May 2011 (CDT)

For the sake of it, I do wish we could have a 870 or a Mossberg in-game, even if it was one of these "Starter" guns. I wouldn't care if it was "Tacticalized" or not, as long as it's there. I could somehow imagine in a perfect world following MW2 as an example, a Remington 870 MCS as a primary shotgun loaded with slugs and a Aimpoint Sight with the Bling Perk while using a Mossberg 590 Compact Cruiser that was "Tacticalized" as a secondary shotgun loaded with Buckshot. Draco122 00:43, 15 May 2011 (CDT)

Thank God they are bringing back a full size MP5. I am so sick of the MP5K. And what is up with the magazine on the M4? Is it supposed to be a 20 rounder or they messed up the design again? Excalibur01 11:19, 14 May 2011 (CDT)

Amen to that! Though somewhere in the back of mind, I sometimes think they're gonna add the MP5K back in as some "other" weapon, maybe if they were to stick to MW2 styling, I could imagine it as a Machine Pistol alongside maybe the PP-2000 and TMP. Also, I can't escape the feeling that IW is gonna try and copy Treyarch in some way by trying to copy Black Op's example with the AK(S)-74U and attach a grenade launcher to it. It would be awesome all the same though. Draco122 00:55, 15 May 2011 (CDT)

Yeah, well at this point, I've just given up on reload animations in Call of Duty. I agree, I am stoked for the full sized MP5. As for the M4, no clue, could be to balance it somehow? But, these are probably early development screens, wouldn't put it on being concrete just yet. If a MW3 forum goes up, I'll see about getting a 30 round magazine back for the M4 as I did see the MW2 M4 in a few of the screens on the Kotaku locations video. Shotguns, yeah, 870 would be lovely but... I could care less, why use a shotgun when you've got 7.62x51

Seems like they're pretty covered on the shotgun front, except for a traditional 870 style. But, I am a bit worried regarding the LMG's. None shown. Banking on the M27 IAR. CoD4, M4 with Bandolier, Stopping Power, and Deep Impact on Hardcore was my impromptu IAR class, always loved the concept. Either way, would like to see the return of a M249 variant (Mk 46/Mk 48). Halorocka888 10:58, 21 May 2011 (CDT)

I had heard rumours that the M249 was reappearing as a "Possible" returning LMG. But I had also heard that somewhere, IW was going to make three variants of MG's featured in Multiplayer. Ranging from Light Support type weapons similar to "Black Ops", with 30 round magazines like the HK21 or RPK or just modified assault rifles with a bigger magazine, as well as other LMG's and SAW's like the M249, with GPMG's being the M240 or the M60 and finally mounted HMG's like the Browning M2 fixed into certain tactical positions.

Source? Wouldn't get my hopes up for ADDING any weapon classes, at least until I saw proof. IW tends to want to simplify things, not divide things up and add diversity. However, even if they put all of those types into the overall LMG category, would be wonderful. M27 IAR, Mk 46/48, RPD, PKM, MG3, M240L are my top choices.

However, sniper rifles are a subject of concern for me as well. MW2 including ONE bolt-action? This was a fatal flaw for me, the M40A3 was so much fun to use and the Cheytac kind of sucks. They've got a good lineup of sniper rifles here, RSASS, M107, EBR, but no bolt-action. RSASS is a good move because I've always wanted an SR-25 type weapon in CoD. They need a Russian sniper rifle of course and a few bolt actions (M40A5 or XM2010, Desert Tactical SRS (Bullpup bolt-action), and L115A3 would be all good choices). In addition, I've always wanted to see a Mk 12 SPR sniper rifle in CoD, something that did low damage but had a high magazine capacity. Would be great for Hardcore. Halorocka888 10:58, 21 May 2011 (CDT)


very exciting looking at those leaked pics....and i gotta say its a nice line-up of guns so far...some old standard ones (M4, AK-47; M107) and some new ones i've never seen before like that KSG or the Magpul FMG (OMG the box gun from Robocop2!!!). Also i'm very glad to see the old 203 gone in favor for the newer M320! The AA-12 is cool but i didnt like it in MW2...it was just not that usefull because the boxmag so was spent within a second. the 20round drum mag would make so much more sence. I really hope they bring back the M249, preferebly as the Mk46 or even Mk48 and introduce some new Russian MG like the PKM with the Blackwater-Rail System. One question though: is the KSG something very special or simply a bullpup pump-action shotgun? WARthog 07:20, 16 May 2011 (CDT)

Ugh, again with the sporterized AK's, dont suppose they actually look at what the Russians use.

The Russians have been looking at AK's with various rail systems. Take a look at the AK-200. http://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/. Regardless, it's Call of Duty, not a simulator by any means. The AK in MW3 looks to be a step in the right direction over the airsoft-inspired replica in MW2. The KSG is a pump action shotgun which features the use of two tubes, doubling the capacity of a normal shotgun in this configuration and gives the operator the ability to switch tube magazines once one is expended (Due to magazine capacity laws). But in practice, it features a 14+1 magazine capacity, which is astounding when compared to normally configured shotguns like Remington 870's. Also, it features a twelve and I believe six o'clock rail for mounting of accessories. Halorocka888 10:58, 21 May 2011 (CDT)
If it's got a six o'clock rail, does that mean we'll be able to stick a Masterkey on it and have a shotgun with a back-up shotgun? Evil Tim 00:59, 19 May 2011 (CDT)

The KSG is a pump-action shotgun. If you did put an underbarrel-type shotgun on it, then you wouldn't have enough room to pull the pump back enough to eject a shell. Besides, that would be unnecessary and impractical. The KSG had two magazine tubes, so if you needed a breaching round, beanbag round, or etc. instead of buckshot, then you could just switch the feed over to swap from lethal to nonlethal. A question about the MP5, what differences are there between the Navy and A2 model? Other than the lower receiver being metal with a new trigger group instead of synthetic with a German fire selector layout. The MP5 in MW3 looks like a Navy model but I'm guessing there's a reason someone changed it to A2. Just wondering if I was wrong. And how do I automatically leave a sig at the end of my messages? xD new to the site. -

You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series has done in the past). Leaving a sig is four tildes (~) in a row. Evil Tim 01:27, 19 May 2011 (CDT)
But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. Scutshakes 01:34, 19 May 2011 (CDT)
Plus, any under-barrel attachments have been confined to the Assault Rifle class, and more recently, the AK74su "SMG" in Black Ops, which in real life... is still an Assault Rifle. Shotguns have no precedent in CoD for having under-barrel attachments of any sort. Halorocka888 10:58, 21 May 2011 (CDT)

Can someone help me identify the weapon the guy on the front-right is holding? Looks like an RPD or RPK to me http://imageshack.us/photo/my-images/692/wtfisthisk.jpg/ --Chrausis 20:44, 23 May 2011 (CDT)

Pretty sure that's the RPD, yep. Halorocka888 21:21, 23 May 2011 (CDT)

Only not-yet-seen weapons I saw during the trailer were the P90 at 0:32, FAMAS at 0:35, UMP at 1:04, RPD at 0:52, and an unknown weapon with a flashlight at 0:55, looks to be a bullpup of some sort. Halorocka888 21:38, 23 May 2011 (CDT)

The weapon at 0:55 looks like an AUG to me. --Chrausis 08:11, 24 May 2011 (CDT)

My thoughts exactly, or a Tavor. The barrel looks too thick to be either though, might be a flashlight/suppressor? Halorocka888 20:10, 24 May 2011 (CDT)

HELL YEAH

the guns are supposed to look rusty and mangled and outdated because its a fully urban war environment like homefont

i think the new model looks badass in a stealthy black camo


does anyone know if these pictures have been confirmed to be real

Robert Bowling said that the leaks were mostly accurate, likely alluding to the fact that they're from an early build of the game. So some stuff might've changed, but this is what we know so far. What model are you talking about specifically? I don't really see rusty and mangled anywhere, the weapons all look pretty pristine to me. Halorocka888 16:35, 22 May 2011 (CDT)

The tossed magazine doesnt look right

In the newest trailer I noticed that a soldier tosses a magazine to the player but it's easy to see that you cant see any bullets in the top of it. I don't know that much about M4A1 magazines. Is there a door that opens when it's inserted into the rifle, did the devs over-look this or what?

Probably due to either being lazy or being an early build of the game. IW's track record is so-so for magazines, on a normal AR-15 magazine, there are two lips at the top of the magazine and the rounds feed through them. The magazine will spend most of the time in game, being lodged in the weapon, so it's not really that big of a deal to me personally. But you are correct, the magazine model doesn't look 100% accurate. Halorocka888 14:06, 27 May 2011 (CDT)

Thanks. The real world acuracy and high detail in the MW games is what sets them apart from all the other games based on modern combat. I hope that was just an eary build.

Sorry Anon, but no, if you want real world accuracy play something like ARMA, or even Battlefield, but not COD. The weapons either aren't handled properly, or have thing on them that would never be, or are mounted wrong, or are used by people who never would, or have stats that don't work for the real weapon at all, or are out of scale, and they STILL havn't added +1 in the chamber. For better or for worse COD is a playable action movie, and the graphics literally havn't been changed since COD4. I can't really comment on 1, 2, or 3, but MW fits your description well, it's not a military simulator, but it was quite good. WAW was okay, but it was pretty much just the COD4 Marine missions for the whole game, shoot, shoot, shoot, shoot etc. MW2's singleplayer was good but not amazing, there was too much that was just a little too far fetched, and a few glaring plotholes. MW was like a war movie (Saving Private Ryan/Black Hawk Down/etc.), but MW2 is an action movie, that's why it wasn't up to par with MW in my opinion. BO had potential for a good singleplayer, but the had a serious, conspiracy filled plot, and tried to make it a bad ass action movie at the same time, and those don't go together very well. COD games have good potential, but it always seems to get wasted. Alex T Snow 15:07, 29 May 2011 (CDT)

Plot Holes

So the campaign takes place in (from what appeared in the leak) New York, France and Germany. Besides the massive stupidity of Russia invading the U.S. East-to-West. How would Russia manage to fight it's way through Poland, Belarus, the Ukraine, the Baltic states and the Czech Republic into Germany AND then through Belgium and Holland to get into France. At this point, I think even China would be over-extended watching over eight modern, democratic nations and be fighting a a war with two of the strongest of these plus the U.S. But at this point Activision could release a fifteen minute demo and it'll still sell millions of copies. BeardedHoplite 22:16, 23 May 2011 (CDT)

A possible explanation is that in their new found "ultra-nationalist" rage, they take over or make a new alliance with all the former warsaw pact countries. That would explain a few things on the man power problem, a possible explanation is that similar defense system breaches occur in the attacked areas (like in MW2 DC got waylayed pretty early). Maybe NATO got complacent with the Russian threat and signed a non-aggression pact(WWII). Still I agree with you there is no way in hell they could attack NYC, Germaney, England, and France all at the same time having already attacked the eastren seaboard in Mw2. Seeing as CoD is the 10 ton ape in the consumers eyes, it really wont matter.--N-10 Aden 01:44, 24 May 2011 (CDT)

The plot for London getting attacked is (or atleast was) that terrorists funded by the Russians attack London. The SAS raid part of the Docklands (I think that is East London) where the Russian terrorists are, but basically end up chasing them all over London, ending with a gun fight infront of Parliament (surely we'd also see one of the Guard regiments as well, since they're both in London?). Whilst I'll let the "London's Burning" bit of the plot slide as it is plausible (if very unlikely), I agree, the rest doesn't seem to make sense. But hey-ho, this is CodMod, where reality takes a back seat so that we can enjoy bombing around in Berlin, Paris, NYC and London... Spanner

Guns

I like the way few of currently known guns are going. AK-47 looks a lot more like rifle that Russian Army may use some time. It has cheapest Crane Stock and not one of most espensive ones (Yeah, Vltor one is expensive as fuck) and handguard is basically one ris rail on each side with rail covers. Not full plastic handguard. G36 is plain and easy which is both suprising and awesome. M4 seems like its pretty cheap too. I like that Czech Vzor 61 is back, hope it will be in hands of Czech partisans. Anyway, few guns are ugly like fuck. For example that winchester or MP5.

Well, game will suck like all of those "new" CoDs from World At War to Black Ops. But it will be atleast a bit interesting. --Werc 15:04, 24 May 2011 (CDT)

I don't understand what you mean by "cheap". There's nothing wrong with Crane stocks... The AK in MW3 doesn't even have a Crane stock, it's a standard LE stock, which is a good stock. You don't need a Vltor stock to shoot a weapon accurately. AK rails don't have to be crazy railed hanguards like in MW2, which was largely inspired by an airsoft weapon. See Travis Haley's one-off MAG-K from Magpul, using the Ultimak rail system. The cost of a component doesn't effect how it behaves in game, or in real life for that matter, it's reliability and effectiveness that count. What's wrong with the handguard with a rail on each side with rail covers? That's generally what rail systems are. Halorocka888 15:13, 24 May 2011 (CDT)
Yes, i know. Thats what i meant. Any army on world (especially Russian) would hardly put shitload of ris rifles on their weapon and overpriced stocks. By cheap, i meant cheaper than MW2.
I still don't understand what you mean by cheaper. How? Like, in real world money costs? In aesthetic looks? The Russians are putting different rail systems in their modern AK's, see my AK-200 link from Firearmblog. Russia has arguably one of the most powerful and modern militaries in the world, what would discourage them from placing RIS rails on their service rifles like everyone else? Tapco, the company that makes the rail system and stock adapter for the AK in MW2 is one of the cheaper companies in terms of quality and price, Tapco still makes good stuff regardless. Just confused as to what you mean by cheap. Halorocka888 14:09, 25 May 2011 (CDT)

Pistols

Am I the only one completely pumped for the P99 and P226? Hopefully both are usable and rendered well. I tend to get more excited over the pistols rather than assault rifles in video games.----JazzBlackBelt-- 23:15, 24 May 2011 (CDT)

Nope, you're not the only one. I'm slightly disappointed that they seem to be going with the 1st-gen model, but otherwise, I'm hoping for the execution, so to speak, to be superb and the rest of the game to be worth 60 bucks. --Clutch 23:25, 24 May 2011 (CDT)

I'm looking forward to seeing the SIG pistol too. Always had a soft spot for German guns. I hope it's usable and not just part of a character model ... Scutshakes 23:33, 24 May 2011 (CDT)

Looking forward to both, and more. Preferably the USP and M1911. M1911 was epic in MW1 and in MW2 they took it away from multiplayer, and in Black Ops they made it black in singleplayer and chrome in multiplayer for some silly reason. Hopefully they got the silver/chrome out of their systems with the P99 already. Halorocka888 13:36, 25 May 2011 (CDT)

Part of me says "Yes! A game that you can fire a P99 and it's NOT James Bond." Another part of me says that Hand Guns, unless automatic, serve no perpise in todays FPS world. Oh I miss the Golden days.PP7Silenced 14:55, 29 May 2011 (CDT)

That's funny, since I PWN most people in FPS' who have Assault rifles or Submachine guns with my semi-automatic handguns, especially in MW1 with my USP45 :) - Mr. Wolf 21:53, 29 May 2011 (CDT)
I agree, COD4's USP was amazing. In COD4 handguns were how game handguns should be. Most people suck with them, but if you get good with pistols, they kick ass. Alex T Snow 22:16, 29 May 2011 (CDT)
Yeah, most people in WM1 waste a whole pistol mag by rapid firing at me (even with a Desert Eagle!) and I just double-tap them in the chest, end of story. One time I ran into three guys at the same time in a small room and I just wiped them all out in seconds and then two more showed up (one had a SAW!) and I rapidly took them out before they could fire a single shot. All in all, I wiped out five guys with a my USP45 in about 10 seconds! That's why my friends nick-named me Vincent, you know, from the movie Collateral, because I can take down multiple people very quickly with a USP45. - Mr. Wolf 01:44, 30 May 2011 (CDT)
I start to get annoyed in most FPS when the pistols are severely underpowered. Like in Black Ops- in reality a few shots from the 1911 would put somebody down, but I've had instances where it takes one and a half magazines. I still agree that MW1 got the pistols right, and IMO it is the best CoD to date.----JazzBlackBelt-- 12:25, 30 May 2011 (CDT)

Thats what I did when I sniped in CoD4. Since I suck at sniping, i usually got more 1911 kills than R700 kills. BeardedHoplite 12:36, 30 May 2011 (CDT)

I agree, COD4 had pistols right, amongst other things. I am a bit worried about the Machine Pistols continuing from MW2, it's not fun going against snipers who are so well armed. A sniper should have a pistol and his rifle, that's it... not an Uzi... especially not a Raffica that's essentially an M16. Snipers in video games should be confined to long range, with their pistols being used for defense. In MW2, snipers use their MP's to assault positions and run around as if they had an SMG. This isn't cool. Regardless, I think they need to make sniper rifles less of a close range deal. People pride themselves on using the Intervention at close range, and using the M40 ACOG to no-scope. This is so against what those two weapons are designed for I can't even think straight. But, this's off topic. Halorocka888 18:48, 30 May 2011 (CDT)

Arg, yes, I HATE quickscoping soooo much, but yeah, the balance to snipers is they only get a pistol, so they (are supposed to be) stuck to long range fighting. Oh, and I hope shotguns are better, not like MW2 1887 better, like MW1 W1200 better. Alex T Snow 20:43, 30 May 2011 (CDT)

The funny thing is that real US snipers use a M16 or a M4/M4A1 as they're backup weapon for they're sniper rifle along side a possible M9 pistol which would be a backup, backup weapon. :/ - Mr. Wolf 15:07, 1 June 2011 (CDT)
Don't quite see how relevant this is. As I've said before, CoD isn't a simulator. Also, I distinctly said "Snipers in video games should be confined to long range, with their pistols being used for defense", in a paragraph and in a section regarding MW3, a video game, in order to defuse any realism comments. It's simply not fun/balanced, in my opinion. In real warfare, yeah, there's really no room for fairness... but it's a game that can be adjusted to be the most fun for everyone. Halorocka888 16:19, 1 June 2011 (CDT)
I know, just say'n. - Mr. Wolf 17:07, 1 June 2011 (CDT)
I understand that quickscoping takes skill, but it still makes me sooo mad. I think that they should find a way to limit sniper rifles to long range only. Anyway, back on topic, I realized that Quantum of Solace actually got the pistols right too. Two or three shots from a 9mm puts someone down and one to two from a .45. This might be because the game really focuses around the P99 and other pistols more than rifles/submachine guns.----JazzBlackBelt-- 21:09, 30 May 2011 (CDT)
Doing something that's silly can still take skill. Putting my hand in the mouth of a Shark and yanking it out again without a scratch takes skill, but it's still silly. Skill can't be the sole factor in weighing an action's legitimacy. There should be no ACOG option for any sniper rifle, especially bolt actions. Period. I'd be in favor of making a 6x or Variable Magnification scope available for sniper rifles (and assault rifles in the case of the former). My point is not that quickscoping is done, it's that IW has created a game in which it's possible. It needs to be made impossible. Halorocka888 19:36, 1 June 2011 (CDT)
Very well said, it is not legitimate because it takes skill, you might as well put Rock Band gameplay in and FPS if you think like that. COD may ot be a simulator, in the sense of what people use, unlikely events, etc, but every FPS needs to have the weapons used properly, in a technical sense, and so you can't snipe with a compact pistol, or quickscope, etc. Alex T Snow 20:12, 1 June 2011 (CDT)

It would be so nice to see a stealth mission where you sneak into a complex (probably as price and soap) to kill a leader and you have to sneak through hallways and vents with suppressed P99's with a fellow soldier like in Prypiat in COD4. WHY cant this happen. It would be a nice change of pace and not feel like a straight rip off of All Gilled Up like Contingency did in MW2.PP7Silenced 14:37, 06 June 2011 (CDT)

M4A1

Is it possible that the soldier catching the magazine could be holding a AR-10 7.62x51mm rifle? Since the developers finally learned about magnifiers maybe they think they could make a hybrid sniper/assault rifle by using a bigger bullet? I just don't see a reason why soldiers would be using 20 round 5.56 magazines unless they figured out it bigger magazines don't work well in prone. Plus we do see that fire selector switch on semi? I personally think it's a AR-10 with a shortened barrel.

Sorry dude, but the mag is too small to be a 7.62x51mm, it's defiantly a 556'er. So it's a goof on IW's part, at least for now. - Mr. Wolf 08:31, 25 May 2011 (CDT)
Here's a thought, in Black Op's they modelled some guns with Extended Magazines when the "Extended Magazines Attachment" was added, perhaps IW has done the same? Maybe the 30 rounders are extended mags, while they revert to 20 rounders for default? Draco122 12:05, 25 May 2011 (CDT)
Well that's just dumb. :/ - Mr. Wolf 14:02, 25 May 2011 (CDT)
And yet they made it so that an M4A1 could carry 45 round magazines without changing the magazine on the model in MW2. Draco122 12:15, 27 May 2011 (CDT)
Yeah, there's no way it's an AR-10. They've already got something similar to an AR-10 in the RSASS, which is akin to the SR-25/M110. Draco, my thoughts as well. It still doesn't make sense, but if extended magazines show up on the gun as a 30 rounder, would work. That in my opinion, is Black Ops' greatest contributing to CoD, taking abilities away from perks and adding them to attachments. Example, the taped/dual magazines in Black Ops, gave a slightly faster reload time and added more ammunition in total. This took an emphasis off of having Scavenger to last any long period of time and allowed people to balance Bling and Sleight of Hand.
Furthermore, everyone seems to think that IW is making a system whereby one folds down the 3x magnifier and uses the EOTech singularly and vice versa. I really think IW will be using an EOTech as a separate attachment, and a magnified EOTech as its version of an ACOG. I have yet to see a picture with a regular ACOG, correct me if I'm wrong. By all means, it would be preferable to have it behave like in real life where you could use both or the EOTech in different instances, but sadly I think IW may just be saving on development time by combining the two. However, what I think is more likely/logical is for them to include a traditional RDS/Reflex, and an ACOG, while including the EOTech with magnifier as one attachment to make it different from the RDS.
IW could also be making the M4 with a 20 round magazine because they want it to -act- like a 7.62x51 NATO, i.e. be more powerful, so therefore they'd have to balance the ammunition capacity. IW is notorious for making weapons with silly statistics, like the SCAR-H being 7.62x51 NATO and having a very small amount of recoil on full-auto.
I doubt that. :/ - Mr. Wolf 14:05, 25 May 2011 (CDT)
If anything, it seems the most logical explanation for them making a 20 round magazine standard on the M4. The M4 was one of the weakest assault rifles in MW2, so it's logical that they'd try and up the damage on it and offset this increased damage with a smaller magazine/semi-automatic fire rate. It's still silly, but IW isn't dumb. They may not be well known for making a realistic game, but balance is kind of their forte, even if it's manifested by making weapons have odd properties. Halorocka888 14:13, 25 May 2011 (CDT)
You know what, It would be really funny if IW made the 20-round magazine hold 30 rounds anyway, lol. - Mr. Wolf 14:48, 25 May 2011 (CDT)
PS - There is a picture of the MP5 with an ACOG from CoD4 in the leaked pictures from Kotaku, assuming this won't be in game. Halorocka888 13:45, 25 May 2011 (CDT)
Yeah, that's because they're comparing the MW3 MP5 with the MW1 and 2 MP5s. Scutshakes 05:14, 26 May 2011 (CDT)
That's also why I put that PS there, it's a toss up between a comparison and including them as variants. Halorocka888 14:21, 26 May 2011 (CDT)

Cover Art

What is that the dude is holding on the cover art? It first glance I thought it was a TAR21 or something similar, but now I'm thinking its an M4 of some sort, but with an AFG Magpul grip attached instead. Could someone clear this up for me? --Timaman 14:09 25 May 2011 (GMT+0)

Yeah, it's just an AR variant with an AFG on it. It seems that IW has received a lot of sponsorship from Remington and Magpul, so it's possible that the AFG may be included as an attachment, though that's very doubtful. Halorocka888 13:37, 25 May 2011 (CDT)
Ahh, its nice to choose having a grip, but choosing the actual grip model is a luxury we will probably never have in CoD. Ironicy, it is one of the thigns I want MW3 to deliver, weapon customization like in Army of Two 40th Day. That was/is a BEASTLY game for weapon customization. Like PMG on console. Timaman 12:26, 26 May 2011 (GMT+0)
I think COD's decent enough in terms of weapon customization, one step they could take is allowing Bling Pro to give you three attachments (Not including M203/Masterkey in my opinion) and add a few more attachments that were in Black Ops and ones that aid in recoil/accuracy that aren't sights. Or, the more preferable solution in my eyes, is to separate attachments from perks altogether. In other words, get rid of Bling and just give people the ability to customize their weapons. There's no invisible wall preventing one from putting attachments on a weapon in real life. Halorocka888 20:08, 27 May 2011 (CDT)
Yeah, it worked for Brink afterall. just make it so having a grenade launcher stops you using throw lethal grenades, or stops you from having a first perk, simple as. Timaman 09:12, 28 May 2011 (CDT)

MP5SD2

I think there was NO MP5SD in the reveal trailer. The COD wikia has it wrong. [1] It is a normal A2 with a suppressor, unless the SD2 has rails around the built-in suppressor. Well, this game is pure sci-fi so, I don't know.... bozitojugg3rn4ut 14:29, 25 May 2011 (CDT)

Err... Guys?

Just remember that there's still no guarantee this is even getting released, depending on which way the pending lawsuit goes. The Wierd It 03:20, 26 May 2011 (CDT)

  • I imagine it'd come out regardless, just without the Modern Warfare brand if Activision loses. You know, like it was going to be with FEAR 2 being just "Project Origin" before Monolith bought the franchise from Activision. Evil Tim 03:27, 26 May 2011 (CDT)
But if Activision loses, and can't use the MW brand, doesn't that also include, and mean they can't use the characters either? Like Price and MacTavish? Alex T Snow 05:48, 26 May 2011 (CDT)
I don't think so, even when it was "Project Origin" FEAR 2 was going to have Alma in it. Evil Tim 05:52, 26 May 2011 (CDT)
If it is being pushed through to November, it's going to be released. Activision wouldn't risk losing their baby of a franchise to go out like that, they aren't dumb. COD games come out every Holiday season like the sun rises and sets. Halorocka888 14:27, 26 May 2011 (CDT)

Flip-Up Sights

The german magazine GameStar did a preview on the game, apparently IW and Sledgehammer showed two levels of the game in London. And they write something about "flipping up sights" as a new feature. It isnt explained what this means exactly, nor is there any picture/video material of it, but it could be a hint about it. Killerpixel 09:20, 26 May 2011 (CDT)

They're probably talking about that magnifier; I guess that means you really can control if it's used or not (D-pad function, perhaps). Games magazines can usually be relied on to get every piece of firearm terminology they try to use wrong since they learned gun terminology from video games. Evil Tim 09:24, 26 May 2011 (CDT)
They actually use the german term for Flip-Up sights, so i dont know. I posted the question in the comment sections, maybe i'll get an answer. But even if it's the magnifier, still an improvement. Killerpixel 09:42, 26 May 2011 (CDT)
The minute I posted this, I got a response. You are right, she means the magnifier. Killerpixel 09:44, 26 May 2011 (CDT)
Either way, seems to be an improvement. Thanks for the info! Halorocka888 14:23, 26 May 2011 (CDT)


Samopal Vzor 58

In Prague level (Czech Republic), Russian soldier can be seen holding an AK type gun that seems like Samopal Vzor 58. Off course its most probably just wrongly lighted AK-47, but it may sense that he captured it from Czech Army as it takes place in Czech Republic.

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Well, it would have been really awesome if IW included this rare weapon.
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Czech Sa. vz. 58P (Pěchotní aka "Infantry") with fixed stock - 7.62x39mm

Just look on it - It seems to lack AK ejecting port, it may lack top-mount RIS rifle and gas block looks shorter. Also, body looks almost tiny compared to 7.62 magazine.

There's already an AK variant/format weapon that's not of Czech design, IW wouldn't put another in just for kicks. What you're likely seeing is a lack of modeling, or lighting as you indicated, for example the M4 in MW2 didn't have an ejection port simply because it's a mirror image in terms of a weapon model, laziness on IW's part. As for the magazine, the mags have always been a bit oversized on MW AK's, but they're not ridiculous. Halorocka888 15:31, 26 May 2011 (CDT)

New Weapons Confirmed

From reading several previews posted 5/26/2011, multiple games press have confirmed a few weapons. Modern Warfare 24/7 has a list of these previews here (http://www.modernwarfare247.com/news/first-mw3-previews-screens) while the one that details the weapons by name are found here (http://aggregame.com/news/2011/05/26/call-of-duty-modern-warfare-3-preview/). Weapons confirmed in closed doors preview include: AK-47, P90, M4A1, Spas-12, AT-4, and XM-25. The XM-25 has been called the "sniper rifle that shoots grenades" or "a nod to the crossbow" in other previews. Also confirms the usage of a "hybrid" sight mixing acog and red dot and its use. Lastly, theres a "9-bang" which is a "cluster bomb" of flashbangs and/pr stun grenades that you throw (I don't know if that one is a real life thing but someone who's more versed in gun/warfare knowledge confirm please). Please update main imfdb page accordingly.--DaiTaNam 15:51, 26 May 2011 (CDT)DaiTaNam

Modernwarfare 247 is notorious for labeling firearms inaccurately, they did so with MW2 on several weapons before correcting it after the game came out. There's nothing in the Modernwarfare 247 article that says XM-25, but either way, it's not a sniper rifle by any means. Would be a cool inclusion if it's in. Dunno what the 9 bang thing is, stun grenades and flashbangs are increasingly irritating, I don't think they need to be made better by any means. Halorocka888 15:34, 26 May 2011 (CDT)

You are correct that the Modernwarfare 247 article doesn't name the xm-25, I merely mentioned that it had a list a previews and that some of the previews do. The one paticulalrly from aggregame.com, which I linked, mentions weapons by name. Many articles of the gaming press, who clearly don't know guns like the people on here, claim a "sniper rifle that shoots grenades" on the New York level. Aggregame.com's article says this in the 3rd paragraph quote, "We see a new type of weapon used in this level called the XM25. This weapon uses a laser rangefinder to determine the distance to the target and once fired, detonated at the proper distance to produce an airburst effect. Anyone hiding will be properly taken out." Now, judging from the grammar used (though this is only a hypothetical analysis) he mentioned it being "called" an XM-25. Meaning that the game files at this stage of development identify it as such, not that he used it and was like "oh I know what this is". Judging from the description of many gaming press articles (again linked by modernwarfare24/7) it 'seems' to be the real thing. --DaiTaNam 15:51, 26 May 2011 (CDT)DaiTaNam

Arg, I was just in the middle of adding that :P Alex T Snow 15:55, 26 May 2011 (CDT)
Ahhh fair enough, gotcha'. Hm, well I hope they actually make it semi-automatic and with a small overall ammunition capacity. IW seems to shower in explosions and knifing, when they're making a -shooter-. I dunno' why they don't focus on making their conventional firearms better. Either way, nice snag on the info. Though, I will still caution you on MW247, I encountered them in my MW2 forum days and they weren't reliable at all. The 9 bang thing is troubling, what the hell was wrong with the Stun/Flash grenandes? Stun Grenades are -way- overpowered in my opinion, granted being stunned is an effect of a common flashbang, but being paralyzed -and- blinded, isn't. Regular flashbangs are enough, nothing else. Halorocka888 15:59, 26 May 2011 (CDT)
Yeah, I wouldn't mid COD so much if they toned down the knifing, seriously, it's not sothing you should use because you couldn't think to do anything else, it should be a very last ditch defence, this goes for all shooters. What's strange is when I play COD4 (cause I still play 4 :) ), there's very little knifing if you watch the killfeed. Alex T Snow 16:27, 26 May 2011 (CDT)
My thoughts exactly, Commando is silly. They had it right in CoD4. One thing that really bothers me, is that even on Hardcore, when I'm face to face and lighting the person up... it's still possible for them to knife me and walk away. Getting shot should interrupt the knife ability, and it shouldn't work faster than bullets. Halorocka888 16:30, 26 May 2011 (CDT)

Exactly, it's not that it's one hit kill, it's that it's so damn fast! Bad Company 2 got the knife right, you press the button, and it kills them about a whole second (that's a long time) later, it's mostly an assassination weapon. Alex T Snow 16:34, 26 May 2011 (CDT)

Just wanna throw out, the XM-25 is now also confirmed by IGN. Link here: http://xbox360.ign.com/articles/117/1171345p1.html. Someone can edit the main page appropriately as I'm not the most professional gun expert. --DaiTaNam 22:23, 30 May 2011 (CDT)DaiTaNam

Controversy

Well, it was inevitable, but the controversy's already gotten rolling.

Escapist: Daily Mail Voices Concern Over "Ultra-Violent" Modern Warfare 3

The Wierd It 17:45, 26 May 2011 (CDT)

Fortunately, most gamers care about good games regardless of content. personally, I could care less what the media says. Not a big issue, always going to be this somewhere. Halorocka888 18:12, 26 May 2011 (CDT)
The controversy is exactly what they want, it's good promotion. Just like that whole "airport-level" in MW2 was. Killerpixel 07:12, 27 May 2011 (CDT)
Yup, it's good marketing for them, people become more interested when all the soccer mums etc. cry out about something. Until we see games like GTA actually getting banned, we FPS players have nothing to worry about. Alex T Snow 12:54, 27 May 2011 (CDT)
Killer, Alex, those are the most truthful words ever. They dont care about decency or people, they care about MONEY. Timaman 17:58, 27 May 2011 (CDT)

Unknown Ak Variant

I was think the gun listed as the Unknown Ak Variant might be a AK74. I thought this because it appears to have a longer flash hider, which the AK74 encorporates, although I wouldnt hold my breath. Thoughts?

If you check out the flash-hider on the leaked Kotaku screens, you can see that it's emphatically not the AK-74 typical flash-hider. It's something I've never seen before, it's like just the last few centimeters of the AK-74 flashhider, married to the barrel. Magazine looks too curved to be the AK-74, so it's probably a 7.62x39 AK. AK Variant is good enough for me, CoD's AK's are always pretty non-specific. :) Halorocka888 18:52, 27 May 2011 (CDT)
On first screen, that unknown AK variant looks like Vzor 58 rifle as it doesnt have AK´s ejection port/ bolt. On second screen, its just normal AK that is on one of those leaked shots. They arent same, as first gun is longer, thiner and lacks top mounted RIS rail.
It looks different because it's in the dark and is low-res, whereas the leaked one is in the bright daylight and is a high-res closeup. It's the same weapon, there is no reason why IW would include both being so similar.It doesn't have the bolt/ejection port because IW is lazy and uses mirror images of weapons to render their models. Where the end of the receiver meets the stock adapter and the angled area of the receiver around the magwell are dead giveaways that it's not the Czor in addition to the spacing of the ribs on the receiver, which on the Czor are very close together. The magazines are always a little bigger, just CoD's style, and even then the magazine looks just fine to me. It's an AK variant, not the Czech make.
As for the length, it's the same. What you might be confusing is where the gas tube meets the barrel as the end of the weapon, in the reveal trailer capture, the barrel ends near the man's thigh it's just hard to make out. Halorocka888 15:01, 28 May 2011 (CDT)

Shouldn't the AK-74 in the main page be called "Unknown AK variant" or something like that? It's a bit hard currently to determine what is the correct variant, but by the leaked footage, this could be the same customized AK-47 like in Modern Warfare 2 only with different flash hider, handguard (which is also in black instead of tan) and black stock instead of tan. --RaNgeR 09:50, 31 May 2011 (CDT)

The railed foreguard is distinctly smaller. The stock isn't a VLTOR-type stock, but an LE one. Also, in the CoD Elite snippet trailer, one can see that the leaked Kotaku picture is legitimate. It matches the AK in that perfectly, this is a new AK weapon model for sure not just a painted one from MW2. Halorocka888 16:25, 1 June 2011 (CDT)

Call Of Duty: Elite

Kinda off topic, but this site's COD talk pages always end up becomeing half about discussing the game anyway, I was that trailer for Elite, and man, they expect us to pay for that? I mean, it's cool, but Bungie's been doing that with Halo forever, and it's free... Alex T Snow 13:02, 31 May 2011 (CDT)

The only color that matters to Activision, is green. I don't get it, your company produces the top-selling franchise of recent history, and you still want -more- money... get over yourselves. Halorocka888 17:13, 31 May 2011 (CDT)
Meh. Don't like it, then don't pay for it. Vote with your dollars. DeltaOne 06:41, 2 June 2011 (CDT)
I agree, and I don't plan on paying for it. Bungie did heatmaps/statistics/awards/etc for free... Activision is marketing Elite as some sort of CoD Facebook with the occasional prize won. As long as those are the only perks, then I will not be paying for it. However, if they decide to transform it into some VIP membership giving members say, discounts on map packs, early access, or different weapon/abilities that are available no other way... then it's supremely disappointing and insulting to the people who spend an already outrageous $60 USD on the very game they produced. I understand that Activision is a business, and the goal is to make money... but this just seems like overt greed and a way to cash in. It's also detrimental, because for some odd reason, CoD seems to set the paradigm for all FPS's of late. So, other companies now feel pressured to emulate CoD in order to make money themselves. Halorocka888 15:45, 2 June 2011 (CDT)

I'ts been pretty much summed up already. DEFINITELY not buying this, and I'm still not even sure I want MW3. I saw somewhere that there are no dedicated servers, which was the final nail in the coffin. The only thing that could save it is...well...a miracle. I am probably just going to go with Battlefield 3.----JazzBlackBelt-- 17:36, 2 June 2011 (CDT)

I'm not expecting much from MW3, but I will get it for the singleplayer, just to see what happens with Price and Soap. Alex T Snow 17:42, 2 June 2011 (CDT)

They buy it used. Kick Activision where it hurts.

Battlefield 3 looks great, really high hopes for that one. MW3 doesn't look bad necessarily, just the same stuff in a different package. Will get it and play it a ton, but, as far as a good game being made, Battlefield 3 is going to take the cake. Halorocka888 18:03, 2 June 2011 (CDT)

Yeah, well said, I don't think MW3 is gonna be BAD, just the same thing again. BF3 looks awesome though. :) Alex T Snow 21:49, 2 June 2011 (CDT)

TDI Vector in Call of Duty Elite, MW-3 Snippet?

In the snippet of mw3 at the end of the Call of Duty Elite trailer, when the player is killed the stock of the TSI Vector from Mw2 appears on his back. File:TDI Vector.jpg --Mattatack92 22:04, 31 May 2011 (CDT)

Yep! I noticed that too. It's prolly indeed, the TDI Vector. However, I did notice that stock somewhere else on a weapon it shouldn't be in MW3, I can't say where, I just feel like I saw it somewhere. Good spot! Halorocka888 13:24, 1 June 2011 (CDT)