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Close Combat: First to Fight

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Close Combat: First to Fight is a 2005 video game developed and released by Destineer Studios. The game is set in Beirut in a fictional crisis sparked by the emergency evacuation of the Lebanese Prime Minister and resulting in the Iranian and Syrian-backed local militia taking control of the city streets. As the conflict escalates, United States Marines are inserted into the capital for the third time. In the game, you play as a Lance Corporal in charge of a fire team of four men (ready-team-fire-assist) during the war.

The game is noticeable for two things - the realistic tactics used by the fire team and the psychological model for friendly and enemy AI which can cause rise and drop in moral, as well as the ability to persuade enemy forces to surrender. Retired and Active-Duty US Marines who saw combat in Fallujah were consulted during development.

The following weapons are featured in the video game Close Combat:First to Fight:


Rifles

M16A4

An M16A4, the main weapon of the United States Marine Corps, is the default load-out for the fire team leader (Team), the rifleman (Ready) and the Assistant Automatic Rifleman (Assist). The fire team leader's M16A4 is fitted with a 4X ACOG scope and an M203 grenade launcher, whilst the Rifleman and the Assistant Automatic Rifleman use standard ironsights. The M16A4 can be set to fire semiautomatic and in three-round bursts.

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M16A4 with 40mm M203 grenade launcher - 5.56x45mm
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M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm

AK-74

The main weapon of the Insurgents and the Syrian Army is the AK-74, which bears a close resemblance to its predecessor. It can be fired in semiautomatic, three-round bursts and full automatic.

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AK-74 - 5.45x39mm

M40A1 Sniper Rifle

The M40A1 Sniper Rifle is used by the USMC snipers which the player can call for covering fire. It is non-playable.

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Remington M40A1 sniper rifle - 7.62x51mm NATO

SVD Dragunov

The SVD Dragunov is scarcely used by enemy snipers. It can be picked up on occasion.

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SVD Dragunov sniper rifle - 7.62x54mm R

Machine Guns

M249-E2 SAW

The M249-E2 SAW, the standard-issue light machine gun of the United States Military, is carried by the fire team automatic rifleman (fire).

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M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.

RPK Light Machine Gun

The standard light support weapon for the OpFor in-game is the RPK Light Machine Gun. It is fitted with a 75-round drum magazine and can be used by the player.

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RPK light machine gun 7.62x39mm with 75-round drum magazine

Browning M2HB

The Browning M2HB is mounted on enemy Technicals and friendly Humvees. It is also used by the OpFor in a stationary mount. It can be manned by the player.

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Browning M2HB on M3 tripod - .50 BMG
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Browning M2HB on vehicle mount - .50 BMG

M61 Vulcan

The fast-firing and incredibly powerful M61 Vulcan is mounted on the AH-1 Cobra that can be called in by the player for fire support.

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GE M61Vulcan 20mm Cannon

Sidearms

Colt M1911A1

The Colt M1911A1 is occasionally used by enemy OpFor. It can be picked up and used by the player.

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World War II issued Colt M1911A1 Pistol - .45 ACP

Launchers

M203 Grenade Launcher

The M203 Grenade Launcher is mounted on the player's M16A4, firing 40mm High-Explosive Rounds.

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M203 grenade launcher - 40mm
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M16A4 with 40mm M203 grenade launcher - 5.56x45mm

RPG-7

The infamous RPG-7 is used by OpFor forces in-game. It is a nuisance weapon which can cause heavy damage to the Marines if used properly.

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RPG-7 - 40mm

Grenades

M67 Hand Grenade

The player carries several M67 Hand Grenades. They can be either thrown or rolled towards enemy positions. Your fire team will also use them during stack-up operations to clear rooms before breaching.

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M67 fragmentation grenade

M18 Smoke Grenade

The M18 Smoke Grenade can be used by the player to provide cover.

M18 Smoke Grenade