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Alpha Protocol

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Nice, but where's the trigger?

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Alpha Protocol (2010)

Alpha Protocol is a single player-only espionage RPG video game. The game revolves around the adventures of field agent Michael Thorton. It was released in 2010 for the PC, Xbox 360 and PS3.


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The following weapons make an appearance in the game "Alpha Protocol":

Pistols

While they are fairly weak when it comes to power, pistols are perfect for a stealth approach. All pistols are semi-automatic, and perfect for achieving critical hits. Pistols can be customized with various upgrades, including: Light Pistol Barrel, Suppressor, Compensator, Laser Sight, Reflex Sight, Extended Magazine, Streamlined Pistol Frame and Custom Grip.

Glock 17

Known as Rittergroupen 5.7mm pistol in the game. (Probably the creators exchanged the Five-seveN's and the G17's name by mistake, because the 5.7mm Five-seveN appears as "Samael 9mm Pistol", while the 9mm G17 appears as "Rittergroupen 5.7mm Pistol".)
The Glock 17 holds only 10 rounds but is a very accurate pistol.

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Glock 17 - 9x19mm

FN Five-seveN

The FN Five-seveN is the second pistol Mike can purchase for himself. The default version is called "Samael 9mm Pistol" and holds only 14 bullets. The "Samael Sidewinder" and "Samael Seraphim" are the more advanced variants with better damage, accuracy and ammunition capacity.

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FN Five-SeveN USG (U.S. Government) - 5.7x28mm
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Model of the Five-seveN without any modification. This version is called "Samael 9mm Pistol".

KBP Instrument Design Bureau GSh-18

Called "UC .50 Pistol" in the game, the GSh-18 can be unlocked after finding Grigori in Moscow. It fires .50 caliber rounds in Alpha Protocol, however it is only available in 9mm in real life. The upgraded version with light brown frame is called "UC Cossak". The more improved variant is the "UC Commissar". The starting ammo capacity is 12 rounds (13 for the "Commissar") and it can be boosted to 18, resp. 19.

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GSh-18 - 9x19mm
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Alpha Protocol's GSh-18.

Smith & Wesson M&P

The Smith & Wesson M&P appears as "Hamilton .45 Pistol" in the game and is the default pistol. The more improved version are called "Contender" and "Duelist".

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S&W M&P - 9x19mm
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Model of the M&P without any modification.
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Mike uses his M&P to threaten Shaheed.
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Mike points his "Duelist" at Surkov.

Beretta 92FS Inox

Conrad Maburg's handgun is a Beretta 92FS Inox.

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Beretta 92FS Inox - 9x19mm

Submachine Guns

Like pistols, they don't pack much punch, but they fire very rapidly. Being a fully automatic type of weapon that has a fast rate of fire, SMG's are perfect for clearing rooms. Submachine guns can be upgraded with the following: Muzzle Assist, Lighter SMG Barrel, Linear Compensator, Muzzle Break, Muzzle Assist, Recoil Nullifier, Reflex Sight, Laser Sight, Extended Magazines, Lighter Grips and many more.

Heckler & Koch MP7A1

The MP7A1 is a gun featured in the game and appears as part of the "Hamilton SMG" series. The default variant is the "SMX". The improved model is called "Vigilance" which holds +2 rounds and has a slightly better accuracy. The ultimate variant is the "Patriot" with a little bit better attributes.
The default ammo capacity is 30 rounds what can be upgraded to 42. This gun can also be dual-wielded.

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H&K MP7A1 - 4.6x30mm
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The default model of the MP7A1 with hi-cap mags and RDS and Holo-sight - called "Hamilton SMX"
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Mike reloads his dual MP7A1's.

IMI Uzi

Known as "Samael PMG" in the game. Can be dual-wielded and appears with rails. The Uzi offers good accuracy and high rate of fire, but the small range can be frustrating sometimes.

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IMI Uzi - 9x19mm
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The Uzi in the game.
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Mike reloads his dual Uzis fitted with high-capacity magazines.

H&K MP5K

Seen in-game as part of the Rittergroupen series. Comes in a carbon fiber variant.

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Shotguns

Shotguns are the most powerful weapons in the game. They can kill most enemies with one or two shots. However, they have several disadvantages: short range, long reload times and a strong recoil. Shotguns can sometimes knock enemies off of their feet. Shotguns can be upgraded with Skeet Choke, Light Barrel, Muzzle Break, Muzzle Assist, Compensator, Recoil Dampener, Basic Sight, Extended Magazines, Composite Stock and Reinforced Components.

Franchi SPAS-12

The Franchi SPAS-12 holds 10 shells in the game and appears with a shortened barrel and tubular magazine. The stock version, with black finish is called "Samael .66 Gauge". The improved versions are the "Samael Vengeance" and "Samael Redeemer".

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SPAS-12 - 12 ga.
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The "Vengeance" modified with Holographic Sight and Modified Magazine (which adds only 1 shell to the capacity).

Benelli M3 Super 90

This shotgun has the stock from the newer M4 model.

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"Ural Combinat" Shotgun

The Ural Combinat series of shotgun is a bizarre combination of an AK style weapon without the magazine and a shotgun barrel and pump action mechanism.

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"Hamilton" Shotgun

the "Hamilton" series is as of yet unidentified. It seems like it is based on the Ukrainian Fort 500 shotgun.

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Assault Rifles

Assault Rifles are deadly long range weapons but are ineffective when firing from the hip. Assault Rifles can be upgraded with the following: Accelerator, Light Barrel, Compensator, Scope, Improved Scope, Laser Sight, Rifle Sight, Reflex Sight, Extended Magazine, Lighter Stock and many more.

Heckler & Koch G36C

The G36C can be purchased in Moscow. The default version is called "Rittergruppen CE20" and holds 24 rounds. The "Rittergruppen Fauchard" is a more improved variant with better accuracy. The "Rittergruppen Halberd" is an even more advanced version with the capacity of 27 rounds. The "Grizzly" is an exclusive Assault Pack item.
This weapon fires only in 3-round burst mode. No G36 rifle can fire in 3-round burst mode in real life, however the 2-round burst mode can be present on some special models.

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Heckler & Koch G36C - 5.56x45mm
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The "Rittergruppen Fauchard"

FN SCAR-L

The SCAR-L is the first assault rifle the player can purchase in the game. Offers good accuracy and moderate damage. It can only fire in 3-round bursts, something no real SCAR rifle can do.

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Third-Generation FN SCAR-L - 5.56x45mm
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SCAR-L
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Mike reloads his SCAR-L fitted with Red Dot Scope, Holographic sight and Accelerator.

Bushmaster/Remington ACR

The Bushmaster ACR is featured and is heavily customisable with scopes,extended magazines and stocks.

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Advanced AK variant

An AK variant can be chosen, however it is unknown which AK it is. It is possible that is a AK-74 variant.

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AKSU

It was partially unknown that it was featured as it had so many modifications. This also seems to have been inspired by Russian compact assault rifles like the OTs-12 and 9A-91.

Norinco QBZ-95

Norinco QBZ-95 rifles can be seen in Nasri's hideout but are unusable by the player.

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Norinco QBZ-95 - 5.8x42mm
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A QBZ-95 on the table.

Other

Remington/USMC M40A3

The Remington/USMC M40A3 sniper rifle used throughout the game. It can be picked up, but cannot be carried. Has unlimited ammo.

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M40A3 sniper rifle with Harris bipod - 7.62x51mm
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U.S. Ordnance M60

An M60 machine gun is used by a mercenary named SIE in a cutscene. She kills some Russian mobsters with it.

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M60 machine gun with bipod folded - 7.62x51mm NATO
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SIE holds her M60 while talking to Michael.
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The M60 on SIE's shoulder.


PKM

Seen at Weapons Caches in Rome.

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