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User talk:Mr. Wolf
Black MAC 10
It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's Black. Sense is not it's strong point. Vangelis 07:50, 27 February 2011 (UTC)
- Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD
- Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (Haze and Blacksite: Area 51 both feature holographic reflex sights that aren't actually switched on, for example). Vangelis 08:30, 27 February 2011 (UTC)
- For some reason it makes think of the stupid extra front sight mounted on USP's RIS in F.E.A.R. 2. :) - Mr. Wolf
- Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (Haze and Blacksite: Area 51 both feature holographic reflex sights that aren't actually switched on, for example). Vangelis 08:30, 27 February 2011 (UTC)
Crysis
Look at it this way: imagine if someone took a copy of Photoshop and built the shape of the PSG-1 out of a photograph of a DSR-1: extended the handguard, put the magazine and grip where they'd be on a PSG-1, made the barrel project way further forward, and so on. That's basically what the DSG-1 seems to have been. The main clue is in the name; the gun is a PSG-1 / DSR-1, so they went halves on what they called it. Vangelis 10:08, 27 February 2011 (UTC)
- All right. :) - Mr. Wolf
G3KA4
Granted, I'm eyeballing, but it looks more like it's got the carbine-length handguard but with the barrel tip from the full-size rifle, it seems just a little too short to be full-size. Vangelis 08:50, 3 March 2011 (UTC)
- No its handguard is not carbine-length and on the wall it's longer than the AK. The K is somewhat near the size of an MP5, the in-game looks like a full-size rifle. - Mr. Wolf
- I've reverted it back to how you had it. I'm not sure, you are, so we'll go with you. Vangelis 09:20, 3 March 2011 (UTC)
- Why thank you :), But Your are right about it being kinda smallish, look at it compared to the FAL. It looks like a slightly shrunk-down G3A4 pretending to be a G3KA4. lol, Thanks Ubisoft. - Mr. Wolf
- I've reverted it back to how you had it. I'm not sure, you are, so we'll go with you. Vangelis 09:20, 3 March 2011 (UTC)
As for the SVD, it's still an odd hold since you'd have to stick the stock inside your shoulder to get it to look like that. That's largely due to the usual weirdly narrow FPS field of view, mind you; FPS characters only have central vision (and also can't see their own noses). Vangelis 10:12, 3 March 2011 (UTC)
- Hmmm. :) - Mr. Wolf
You'll forgive me for being a tiny bit overprotective, it did take me 26 hours to screencap that page. :) Vangelis 10:21, 3 March 2011 (UTC)
- It's completely understandable. :) lol, it seems you have quite a few pages here that are your babes. :D I just wanted mainly to "fix" the AR-15 and G3 that have been bugging me for over a year (I joined about a mouth ago). - Mr. Wolf
- Well, the idea is it's a quote-unquote AR-16; since it isn't really anything in particular, it would just end up with a mess of weapon pics below it (AR-15s, AR-18s, etc). I think it's best off how it is now, with just the one it's called and isn't. Vangelis 10:41, 3 March 2011 (UTC)
Also, I'm noticing playing through Black now that Far Cry 2's devs seem to have got some of their ideas about weapons from it; specifically, it also has the RPG-7 with a side-mounted iron sight and an M249 with a metal ammo drum. Also doing a Let's Play of Turning Point: Fall of Liberty and marvelling at how the devs managed to get literally everything about everything in it wrong, including three weapons with the safeties on. Vangelis 11:23, 3 March 2011 (UTC)
- Interesting. :D I think you meant side-ways mounted iron sights, Oh and you forgot Call of Duty: Modern Warfare's RPG-7. - Mr. Wolf
- Far as I'm aware the RPG-7's iron sight is usually mounted on the top, the Far Cry 2 one just rotates the whole mounting 90 degrees to the left, while the Black one puts it there and turns it vertical, so you might even say Black's is the one that's sideways. I guess they prefer the side mount because bringing the RPG-7 to the middle of the screen to aim down the iron sight doesn't really look like it's over your shoulder so much as stuck through your body. Vangelis 11:45, 3 March 2011 (UTC)
M249
Just noticed your edit there; as far as I'm aware, the belt box is correctly called a drum (see this field manual, for example). I'm not sure if it's just in-the-field slang terms (IIRC the smaller cloth drum is also called a "nutsack," but we probably won't be calling it that), but I've certainly never heard bandoleer used to refer to anything but a belt that you wear on your body, usually for storing single rounds for weapons like M203s and shotguns. Vangelis 09:38, 5 March 2011 (MSK)
- All right. :) - Mr. Wolf
Click on my name.
The result will amuse you, hopefully. Vangelis 12:13, 6 March 2011 (MSK)
- lol, that's awesome! XD - Mr. Wolf 12:20, 6 March 2011 (MSK)
- (p.s what game is the last one from?)
- The last one is from Bulletstorm, which is an extremely silly game. Fun game, but the Peacemaker Carbine is one of the most unergonomic and genuinely hideous designs I've ever seen. Vangelis 12:39, 6 March 2011 (MSK)
- I agree. At least most HALO weapons seem fairly practical, not including the 12.7x40mm M6 pistols that weigh over 6 lbs. - Mr. Wolf 12:47, 6 March 2011 (MSK)
- The last one is from Bulletstorm, which is an extremely silly game. Fun game, but the Peacemaker Carbine is one of the most unergonomic and genuinely hideous designs I've ever seen. Vangelis 12:39, 6 March 2011 (MSK)
For why it's a UCP
Click the image and look under where it says "Laser pointer (pistol)." It's got a third control just behind the accessory rail which none of the other three guns have, which suggests most of the HK45-ish features are actually from the UCP; only the milling cut is certainly not from it. As for the P99, I really can't see how it's anything but the grip texture and trigger; the differences could well be because it's also based on the other UCP (see here). Vangelis2 05:40, 6 April 2011 (CDT)
- Thing is, with things like that it comes down to I see / you see. Sure, I can see the P99 dismantling button now, but before that it's really just the grip and trigger; I wouldn't say the frame shape is a huge point of calling between P99 and a hybrid of the two UCP designs. I'd say yes, P99 is probably better then. Also, I'm fairly sure Black calls the revolver an Anaconda, I'll have to check to be certain. Certainly it's not like any normal Anaconda created by human hands, but, as ever, this is Black we're talking about.
I never meant to insult you, I'm sorry if I come across as rude at all. I just try to explain as much as possible in case I'm misunderstood. Vangelis2 17:12, 6 April 2011 (CDT)
- It's okay. :) But you keep forgetting the trigger guard, which is just like the P99's too, I'm sorry, but a grip, trigger, and trigger guard is more significant than the UCP's "third control lever". On the "Anaconda", don't we on this site identify weapons based on their appearance, not what the developers call it, that's like in a game if they call a M16 a "AK47", we identify it as a "AK47" because they say so. Oh, I was looking at pics of the P99 and UCP and I noticed that their frames look somewhat similar. - Mr. Wolf 14:06, 7 April 2011 (CDT)
- Yeah, the trigger guard of the UCP is also fairly similar to the P99, at least to my eye; and the gap between the base of the trigger and the bottom of the guard is much smaller on the SOCOM than on the P99. Probably half-and-half there. As for the Anaconda, I think only the bulked-up barrel is really like that Smith & Wesson; I'll wait until I've got some decent shots of it in-game and see what the rest looks like, since that "in-game" shot looks more like a promo render. This unfortunately means I have to do that damn asylum again to get to Nazran Foundry, since my other game has silver weapons and I don't want to screencap those. Vangelis2 20:42, 8 April 2011 (CDT)
- The trigger guard is not like a Anaconda's. Oh, are you gonna change the SOCOM back again. :( I also noticed the mag release on the SOCOM is also from the P99 and the trigger guard is angler like the P99s, the UCPs trigger guard is smoother and a bit more rounded. - Mr. Wolf 21:50, 8 April 2011 (CDT)
- No no no, I'm talking about the UCP / P99 trigger guard; they're practically the same shape, and the SOCOM's trigger goes right down to almost touch the guard like the UCP, rather than having a gap like the P99. I'm not changing it back, just re-adding the note that the UCP pictured is a 2004 model since the other one looks totally different. The Anaconda / SW I wouldn't say the trigger guard looked like either of them; I'd be more concerned with what the hammer and cylinder latch looked like, it seems to have a Colt-style latch since if it's like the SW you should be able to see it from that angle. Vangelis2 22:10, 8 April 2011 (CDT)
- But the trigger guard on the SOCOM is angler like the P99s, as I said, the UCPs trigger guard is smoother and a bit more rounded. Yes, I do see what you mean about the gap between the trigger and the trigger guard. - Mr. Wolf 22:14, 8 April 2011 (CDT)
- No no no, I'm talking about the UCP / P99 trigger guard; they're practically the same shape, and the SOCOM's trigger goes right down to almost touch the guard like the UCP, rather than having a gap like the P99. I'm not changing it back, just re-adding the note that the UCP pictured is a 2004 model since the other one looks totally different. The Anaconda / SW I wouldn't say the trigger guard looked like either of them; I'd be more concerned with what the hammer and cylinder latch looked like, it seems to have a Colt-style latch since if it's like the SW you should be able to see it from that angle. Vangelis2 22:10, 8 April 2011 (CDT)
- The trigger guard is not like a Anaconda's. Oh, are you gonna change the SOCOM back again. :( I also noticed the mag release on the SOCOM is also from the P99 and the trigger guard is angler like the P99s, the UCPs trigger guard is smoother and a bit more rounded. - Mr. Wolf 21:50, 8 April 2011 (CDT)
- Yeah, the trigger guard of the UCP is also fairly similar to the P99, at least to my eye; and the gap between the base of the trigger and the bottom of the guard is much smaller on the SOCOM than on the P99. Probably half-and-half there. As for the Anaconda, I think only the bulked-up barrel is really like that Smith & Wesson; I'll wait until I've got some decent shots of it in-game and see what the rest looks like, since that "in-game" shot looks more like a promo render. This unfortunately means I have to do that damn asylum again to get to Nazran Foundry, since my other game has silver weapons and I don't want to screencap those. Vangelis2 20:42, 8 April 2011 (CDT)
Thanks!
It's basically finished barring proofreading now, at least until I feel like going through the game on Hard to get the M16 with M203; even so, we've got pictures of both those weapons now. Glad you like it, and your checks to my edits have been appreciated, especially correctly pointing out what the Magnum actually was; I'd never have thought to make the Magnum = Dirty Harry connection without that. Evil Tim 22:48, 14 April 2011 (CDT)
- Your welcome. ^^ Hey, I just noticed something while looking over the page is that the "M16" is actually modeled after a Colt AR-15A2 Government Carbine, the hand-guard and 16" barrel are too short (both in 1st and 3rd person) and is it has a (poorly done) telescoping carbine stock. - Mr. Wolf 23:01, 14 April 2011 (CDT)
- Thanks for spotting that. As for naming, I think to be consistent with my calling the HK94 an HK94 rather than an "MP5," we'll go with saying AR-15A2 in the captions. Evil Tim 23:35, 14 April 2011 (CDT)
To be honest, I wouldn't mind re-doing those caps completely
I've never been a fan of those cropped-right-down-to-the-weapon images the CoD pages use, they look dull and they bugger up the perspective by cutting out the rest of the field of view. Evil Tim 23:20, 20 April 2011 (CDT)