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Splinter Cell: Double Agent
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Splinter Cell: Double Agent is the fourth game in the Splinter Cell series. This time Sam Fisher must go undercover to stop a domestic terror organization known as John Brown's Army (JBA). Like every Splinter Cell title, Double Agent received an "outstanding" reception and won numerous awards, including "Game of the Year for the XboX 360".
The following weapons appear in the video game Splinter Cell: Double Agent:
Self-loading Pistols
FN Five-seveN
The FN Five-seveN is used by Sam Fisher throughout the game as his preferred sidearm. It is always suppressed and holds 20 rounds. It is fitted with a non-removable OCP (Optically Channeled Potentiator) which can be used to disable/jam small electrical devices (cameras, computers, lights,...). It has no effect on larger items, like an electrical fence. A LED is built into the back of the frame which turns to green if the hit was successful and turns into red if the OCP had no effect on the target.
Luger P08
The Luger P08 is carried by Emile Dufraisne and given to Sam on occasion to be used for executions.
It would seem Emile only carries one round as it never fires more than one round and it is only loaded with one both times it is to be used by Fisher, or perhaps he simply doesn't trust Fisher with a fully loaded gun.
SIG-Sauer P220
Guards in Iceland often carry a pistol as their sidearm. The pistol appears to be the SIG-Sauer P220, although the model lacks certain parts, like the hammer and rear sights.
Beretta 92FS
The Beretta 92FS is used as the sidearm of most enemies in the game.
Beretta 92FS Inox
A Beretta 92FS Inox can be used by Sam in the prison if he kills Barnham. It has the same power as the FN Five-seveN but it isn't suppressed. The 92FS Inox is also used in the PSP version of the game, "Essentials". But that game is slightly different than the console version.
IMI/Magnum Research Desert Eagle
Desert Eagles are used by Carson Moss, Stanley Dayton, Enrica and various guards in the game.
"Compact" Glock
Prisoners at the Ellsworth Penitentiary can be seen using a compact Glock pistol. Since every compact Glock has the same length (174mm) and the models lack the nomenclature, the pistols could be any of the compact versions: G19, G23, G25, G32 or G38.
Yarygin PYa
Used by Hisham, mercenaries in Okhotsk and Congolese technicians in Kinshasa in the Wii version.
Assault and Battle Rifles
SC-20K
The SC-20K is a modular assault rifle based on the FN F2000 Tactical. It has adjustable buttstock, non-removable sound suppressor and is equipped with a reflex scope. It has a two-stage trigger (like the Steyr AUG) - pulling the trigger halfway produces semi-automatic fire, pulling the trigger all the way to the rear produces fully automatic fire.
It is always equipped with a GL-1 grenade launcher which can be used to fire non-lethal rounds, sticky cameras, 12 ga. shotgun shells and certain non lethal (smoke) grenades.
Izhmash AKM
The AKM is used by rebels in Kinshasa, mercenaries in Okhotsk and various JBA members. Easily the most common long-arm in the game.
GIAT FAMAS G1
A FAMAS G1 can be seen in the JBA's armory. It misses the magazine, but the rounded magazine well gives away that it is the older and rarer G1 variant, not the G2 which is almost identical.
Heckler & Koch G36C
A G36C without magazine can be seen in the JBA's armory with a red dot sight. The weapon is also used by guards in Iceland and Government soldiers in Kinshasa in CO-OP mode in the Wii version.
Heckler & Koch XM8
The SWAT team at the end of the game use XM8 assault rifles with flashlights and laser sights attached, and it is used by Moss's men in the second part of New York in the Wii version.
FN FAL
FAL rifles are used by Mexican coast guards aboard the Cozumel, and some of Massoud's men in Kinshasa in the original Xbox version. The models lack the carrying handle and magazine well and are rendered with 30-round magazines.
Izhmash AK-101
The AK-101 is used by guards in Iceland, mercenaries in Okhotsk, and some of Massoud's men in Kinshasa in the Wii version.
Colt M4A1
Sound suppressed M4A1 rifles with customized side-folding stocks can be seen in a crate during the Kinshasa mission.
M14
The M14 rifle is often used by African soldiers and prison guards and SWAT officers in the prison in the Wii version. They have polymer furnitures and 30-round magazines.
XM29 OICW
Used by Mexican police aboard Cozumel in the Wii version.
FN SCAR-L
Two first generation FN SCAR-L's can be seen laying on a seat in the Osprey at the beginning of the game.
Howa Type 89F
Used by Jamie Washington in the first part and Carson Moss in the second part of New York in the Wii version.
Izhmash AKS-74U
The AKS-74U is used by mercenaries in the camp and first half of the ship in Okhotsk in the Wii version, Rebels in Kinshasa, and JBA members on the Coast Guard Boat. Appears with steel magazines.
OTs-14 Groza
Used by mercenaries in the second half of the ship in Okhotsk in the Wii version.
Less-Lethal
FN 303 Less-Lethal Launcher
The FN 303 appears in the game as "Less-lethal shotgun" and can be used during the prison level. It can be grabbed from a locked, but the weapon strangely has only 7 bullets in the magazine, while the real 303's standard capacity is 15 rounds. The in-game model lacks the magazine (!) and has a different handguard.
Submachine Guns
Heckler & Koch UMP9
Used by Syke's men in the first part and Emile's men in the third part of New York in the Wii version.
Heckler & Koch PDW/MP7
The H&K PDW/MP7 prototype is used by the guards in Shanghai. The model is clearly the prototype, however the barrel is from the MP7A1. The guards fire it in semi-automatic mode.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3s are used by kidnappers in the PS2 exclusive level Ship, SWAT officers in the prison, two Rebels in Kinshasa, and JBA members.
Other
Franchi SPAS-12
The Franchi SPAS-12 without stock is used by one of the guards at the Ellsworth prison.
M249 SAW
Used by Emile Dufraisne in the Playstation 2 and Wii versions.
Barrett M82A1
A Barrett M82A1 Is used in the shooting range at the JBA's headquarters, where it sounds as if it is suppressed despite not having a suppressor attached. Is used again later in Kinshasa at a pivotal moment in the game, where it is fitted with a laser microphone and no longer sounds suppressed.
RPG-7
An RPG-7 is used by Government forces on the streets of Kinshasa.
M67 hand grenade
The game's resident frag grenade. Can bizarrely be fired from Sam's FN EGLM.