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Left 4 Dead

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Left 4 Dead (2008)


The following weapons appear in the game



Springfield Armory M1911-A1

An M1911-A1, possibly based off the Springfield Armory M1911-A1 is the backup handgun for all human players. A second one can be found randomly in-game and dual-wielded, though the second will lack an attached flashlight.

These 1911s have 15-round magazines (even though the magazines being loaded into them are standard single-stack magazines that, at most, have 9 rounds in them) and never run out of ammo (see screenshot below).


Springfield Armory M1911-A1 - .45 ACP
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The Springfield Armory M1911-A1 model as seen in-game.
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Zoey fires her dual "Pineville Armory" 1911s
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Louis fires his single "Pineville Armory" 1911 at a Hunter in a last-ditch attempt to kill it.
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The player reloads their M1911-A1

Composite Shotgun

The First Tier Pump action Shotgun used in Left 4 Dead is a fictional model that seems to be based off of the Remington 870, Ithaca 37 and the Winchester 1300. Francis uses this weapon in the intro cut-scene and during the game. The receiver has the fictional make of the shotgun named as "Renegade Rangemaster".

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The composite shotgun model as seen in-game.
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When reloading you can see Renegade Rangemaster on the receiver.
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Francis holds his "Renegade Rangemaster" as he looks at Bill.
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Francis fires his "Renegade Rangemaster" one-handed. This is a tactic that is highly discouraged, especially given the flame coming out of that barrel.

Uzi

A full-sized Uzi using a 50 round magazine (modeled after one using a 32 round magazine), with a flashlight taped to its handguard; is a First Tier automatic weapon. It's also Louis' main weapon in the cinematics.

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IMI Uzi (With the buttstock collapsed) - 9x19mm Parabellum
The Uzi model as seen in-game
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Louis braces against the door with his Uzi.
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Louis fires his Uzi to keep the attacking Witch at bay in the game's opening credits.
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Zoey as seen in-game armed with an Uzi.

M16A2

The M16A2 is a second tier weapon with a 50-round magazine (Modeled after an M16 with a standard 30 round magazine) and a flashlight clipped to its foregrip.

The real M16A2 fires only in semi auto and 3-round bursts rather than full auto -- It's the A1 or A3 that's Full auto capable (It says "M16 A2" on the lower receiver). It's Bill's main weapon in the intro cinematic, and both Bill and Louis will pick them up if they find them during the game.

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M16A2 Rifle - 5.56x45mm select-fire version (Safe, semi, 3-round burst)
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The M16A2 used in the game. Note the rifle has M16A2 stamped on the lower receiver.
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Bill examines a zombie corpse with his M16A2 at his side.
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Bill with his M16A2 at his side when both him and Zoey discover the crying sounds coming from a Witch and not a fellow survivor in the game's opening cutscene.
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Bill fires his M16A2 at the oncoming horde. Note the magazine sticking through the front of the magwell.
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Zoey as seen in-game using the M16A2 rifle.

Benelli M4 Super 90

Another Second Tier weapon, The Benelli M4 Super 90 has a 10-round magazine (even thought the real one only has a max capacity of 7) and a flashlight clipped in front of the handguard. Francis will use it whenever he finds one.

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Benelli M4 Super 90 with 4-shot tube - 12 gauge
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The Benelli M4 Super 90 model as seen in-game.
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Zoey armed with a Benelli M4 Super 90 in-game.

Ruger Mini-14 Ranch Rifle

The Ruger Mini-14 Ranch Rifle is a second tier gun with a magazine capacity of 15 rounds. The stock design suggests that its a pre-2005 model. Strangely enough, the Rifle combines the old, single-bladed front sight with a John Masen flashhider and the post-2005 aperture rear sight. It's Zoey's preferred gun in the game. It should also be noted that there is a large overlook for the Mini-14. Ingame, it is called a "Hunting Rifle", but in Pennsylvania, it is illegal to use semi-automatic rifles for hunting.

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Ruger Mini-14 Standard Model Semiautomatic (Pre-2005) with a 30-round magazine attached - 5.56x45mm
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The Mini 14 used in the game.
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Zoey wielding a Ruger Mini-14 in-game.

GE M134 Minigun

A GE M134 Minigun, mounted on a monopod and set up behind sandbags, is usually found at the end of a campaign. It shreds almost all infected to pieces in seconds.

Despite its multi-barrel operation design to prevent this, it overheats presumably for game balance reasons. It appears to be rendered with a 200-round ammo can which would last it all of four seconds in real life.

The spade grips are mounted higher than normal in relation to the gun because they are attached to the same custom frame used for the Terminator 2 and Predator handheld Miniguns (minus the chainsaw grip/M60 handguard), rather than an actual Minigun mount.

The GE M134 Minigun used in the game. Note the y-shaped frame on the top of the weapon that is modelled after the custom frame from the hand held Stembridge Minigun.

Molotov Cocktail

Molotov Cocktails can be used in the game. The result is a small portion of the floor is set on fire for a few seconds, lighting anything that wanders too close to the blast radius on fire.

Molotov Cocktail used in the game.

Pipe Bombs

A Pipe Bomb is the game's equivalent of a grenade. It is incredibly effective against basic zombies; they are attracted by its beeping noises and swarm to it, only to be wiped out en masse when it goes off. However, the Tank runs away from it.

Pipe bomb used in the game.