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F.E.A.R.

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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F.E.A.R.: First Encounter Assault Recon (2006).

F.E.A.R. (First Encounter Assault Recon) is a horror-themed first person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story evolves around Paxton Fettel, who has taken control of a team of clone supersoldiers, called "Replica soldiers". The members of F.E.A.R. in conjunction with SFOD-D (Delta Force) must try to stop Fettel before it is too late.

The following guns were used in F.E.A.R. and its expansions:


F.E.A.R.

Heckler & Koch USP45

The primary handgun of the game is a H&K USP chambered for .45 ACP. In-game it is called the Rakow AT-14 and can be dual wielded. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 12 like the real USP45, only the 9mm version using magazines with H&K's extended floor-plates can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight.

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Heckler & Koch USP - .45 ACP
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AT-14 as seen in F.E.A.R.
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The player holding the AT-14 (USP45).
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Reloading the dual pistols in the game.

Special Weapons MP-10 9mm Carbine

While most people believe this weapon to be an MP5A3, the weapon is actually based more off of an MP5 knock-off called the MP-10. Ingame it features a mounted holographic sight and a retractable buttstock. However in real-life, no such buttstock exists. Ingame it is called the Sumak RPL.

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The Special Weapons MP-10 is basically the RPL minus the holosight and retractable buttstock
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The RPL on the ground.
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The player holding the RPL while assisting the Delta Force on a mission.

Heckler & Koch SL8

A heavily modified SL8 Sporting rifle makes it into the game. It is the Primary assault rifle of the game, it is fully-automatic, given a Beta-C Drum Magazine, and an M14-style rear aperture sight. It is seen on the cover. Ingame it is called the Rakow G2A2.

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SL8 Rifle 5.56x45mm NATO, this one has a grey finish, while the one in-game appears to have a forest green finish
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The G2A2 in the game. The receiver is definitely not the SL-8, but G3
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Replica forces preparing for the assault.
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The G2A2 in the player's hands.

Tavor TAR-21

An IMI firearm makes an appearance in the game. It utilizes a 3X scope, and is restricted to three-shot burst-fire. Called the Baksha ASP Rifle in the game.

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Tavor TAR-21 similar to the one in-game, this one fitted with a Red dot sight, while the one in-game has a 3x scope
The ASP Rifle on the ground.
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The player holding the ASP Rifle in F.E.A.R.

SPAS-12

The SPAS 12 has a 12-shell magazine capacity rather than it's real counterpart's 8. Fans of the Gibbing system will find this gun to their likes. In F.E.A.R. it is called the Vollmer VK-12.

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SPAS 12, almost exactly the same weapon, with the exception of the one ingame has a 12-round magazine
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The shotgun on the ground.
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The VK-12 in F.E.A.R.

Armacham 10mm HV Penetrator

Basically a nailgun, this weapon does a number on armor. The kill shot from this gun can pin foes to walls and what not in the oddest position if you aim right.

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The player holding the Penetrator.
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Reloading animation of the same weapon.

Armacham Type 7 Particle Beam weapon

A rather odd firearm, it fires a single beam of plasma, instantly evaporating most enemies, heavily damaging others.

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The Type 7 PB in the game.

Obregon MP-50 Repeating Cannon

An extremely powerful Automatic Cannon is used in the game, it dukes out heavy damage and has a large magazine capacity of fifty 20mm rounds. Simply firing it causes enough noise to temporarily deafen the user.

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The player holding the MP-50 RepCan.

Andra MOD-3 Multi-Rocket Launcher

A 3-shot burst Rocket launcher makes it into the game, resembling more of an assault rifle design than traditional over the shoulder rocket launchers.

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The MOD-3 Rocket Launcher in the game.
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Reloading the rocket launcher in the game.

N6A3 Frag Grenade

Fragmentation grenades used by Replica forces and ATC guards. These grenades explode on contact, and it is also possible to shoot them in the air (using slow-mo).

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The frag grenade on a table.

AT-S Proximity Mine

High-damage proximity mine used by Replica forces. The player can carry up to five AT-S mines.

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The proximity mine on the ground.

M77 Remote Bomb

When throw, they will attach to any surface, including an enemiy's body. They can be detonated freely by the thrower by pressing the button of the remote.

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The remote bomb and the controller in F.E.A.R.

F.E.A.R.: Extraction Point

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F.E.A.R.: Extraction Point (2006).

F.E.A.R.: Extraction Point is the first expansion of the original game. The story starts off where the original game left off; after the explosion at "Origin Facility". The player's main goal is to reach the extraction point and escape from the Replica-controlled city.



Every weapon from F.E.A.R. also re-appears in the expansion with three new guns:



Type-12 Laser Carbine

The Type-12 Laser Carbine fires a strong concentrated laser, allowing the player to cut their enemies to pieces. It appears in F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate, as well as being the counterpart to F.E.A.R. 2: Project Origin's Shark FL-3 Laser.

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The player holding the Type-12 LC in the game.
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This devastating weapon in action.

TG-2A Minigun

The minigun's bullets are weak, but this is easily compensated by the 1000 rounds per minute rate of fire. The rate of fire alone makes this a good weapon against heavy enemies, and an excellent weapon for tearing through a close range firefight. Also, the maximum ammunition is all held within the gun, so it never has to be reloaded.

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The TG-A2 in F.E.A.R.: Extraction Point.

AP-5 Deployable Turret

The AP-5 Deployable Turret can stick to the floor or even to the walls. The device contains a single small automatic turret gun that will lock onto and fire upon any enemies that pass near it. Turrets have decent durability, and can take several hits from enemy fire before being destroyed.

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The AP-5 Turret in F.E.A.R.: Extraction Point.

F.E.A.R.: Perseus Mandate

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F.E.A.R.: Perseus Mandate (2007).

F.E.A.R.: Perseus Mandate is the second and last expansion of F.E.A.R. The player controls a different character, and the events of this game take place during F.E.A.R. and Extraction Point.



Every weapon from F.E.A.R. & F.E.A.R.: Extraction Point also re-appears in the expansion with three new guns:



K3-BT Grenade Launcher

The K3-BT Grenade Launcher is one of the most powerful weapons in the game as most shots do instant death to most enemies.

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The K3-BT in the game.

LP4 LAW

The LP4 LAW (Lightning Arc Weapon) is one of the most powerful weapons in the game as most shots instantly kill most enemies. The shots also seek the enemy which means the player doesn't need to aim the weapon accurately. The only real drawbacks of the gun is the low rate of fire and the small 8 charge magazine.

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The LP4 LAW in Perseus Mandate.
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Shooting at the clone soldiers with the LP4 LAW.

VES Advanced Rifle

The VES Advanced Rifle is the standard issue weapon for the Nightcrawlers. It is manufactured by Vector Engineering Systems, an arch-rival of Armacham Technology Corporation (ATC). It has a 35-round magazine. Can be fired in full-auto and double-tap (2-round burst) modes. It also has a special night vision scope.

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The VES Advanced Rifle in the game.
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Reloading the VES Advanced Rifle.
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The scope of the VES AR.