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Company of Heroes (2006)

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Company of Heroes (2006)
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Company of Heroes: Opposing Fronts (2007)
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Company of Heroes: Tales of Valor (2009)

Note: Even though this is a real-time strategy game, guns can be seen during gameplay and in several cutscenes.

The following guns can be seen in the 2006 real-time strategy game and its standalone expansion packs Company of Heroes:

























United States

M1A1 Carbine

The M1A1 Carbine appears as the standard issue for American Rifle squad leaders (denoted by their radios) and airborne troopers as well as artillery gun crews, though M1A1 Carbines were commonly issued to U.S. paratroopers, gun crews and squad leaders would carry a regular M1 Carbine in real life.

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M1A1 Carbine .30 Carbine with adjustable rear sights, and side-folding stock
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A group of U.S. paratroopers with M1A1 Carbines.
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A close up of the M1A1 Carbine as the paratrooper meets with other paratroopers.

M1A1 Thompson

The M1A1 Thompson is used by a few soldiers in cutscenes only, mainly Captain John MacKay and Sgt. Conti. The Thompson is an upgrade for American Ranger squads, which makes them able to mowe down any enemy infantry unit at very close ranges, but useless at longer ranges. It also appears in the tutorial in the hands of the starting rifle squad (this is the only time a rifleman is seen carrying a Thompson).

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M1A1 Thompson with 30-round magazine .45 ACP
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Captain John MacKay with an M1A1 Thompson.
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Sgt. Conti fires his M1A1 Thompson at German machine gun crews inside a bunker.
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A soldier in the tutorial riflemen squad with an M1A1 Thompson.

M3 "Grease Gun"

The American engineers in the game use M3 "Grease Guns" as their primary weapon. The M3 "Grease Gun" is pretty weak due to the gun's short range unless you get them closer to the target.

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M3 "Grease Gun" .45 ACP.
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A group of engineers with M3 "Grease Guns."

M1 Garand

Many of the riflemen in the riflemen squads in the game use M1 Garands. Note that a Riflemen will fire faster at a shorter range.

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M1 Garand - .30-06
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A U.S. rifleman stays in cover with his M1 Garand ready.
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2 riflemen respond to an ambush with their M1 Garands.
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A riflemen squad guarding their HQ with M1 Garands.

Browning M2HB

The American Sherman tanks and M8 Greyhound armored cars have mounted Browning M2HBs. The P-47s in the game are seen firing a possible aircraft version of the Browning M2, since that most planes were armed with that at that time. If you upgrade your halftracks, you will have an M3 halftrack with 4 Browning M2s in quad mount.

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Browning M2HB on vehicle mount - .50 BMG
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A Sherman with a mounted Browning M2HB.
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A U.S. gunner mans a Browning M2HB mounted on a Sherman tank.
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Browning M2 M51 Quad Mounted System.
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A U.S. gunner mans 4 Browning M2s in quad mount.

Browning M1917

Despite being rarely issued to the U.S. Army during World War 2, the Browning M1917 appears as the main weapon for American gun emplacements and machine gun crews. The M1917 used by gun crews is also able to fire armor piercing rounds, which makes the weapon an excellent counter for early german armored vehicles, such as the Puma or Halftacks.

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Browning M1917 machine gun .30-06 with tripod and ammo box‎
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A gunner fires his Browning M1917 at advancing German Panzer divisions.
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A machine gun emplacement with a Browning M1917.

Browning M1919

The jeeps in the game are armed with Browning M1919s. The Shermans in-game also have one mounted in their hull.

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A Browning M1919 - .30-06.
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A jeep gunner fires his Browning M1919.
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A hull-mounted Browning M1919 in a Sherman tank.

Browning M1918A2

In the game, the Browning M1918A2 appears as an upgrade to the riflemen squad's loadout. The upgrade replaces some of the riflemen's standard-issued M1 Garands and M1A1 Carbines with Browning M1918A2s. The Browning M1918A2 in-game causes more damage than the standard semi-automatic rifles, but its range is cut in half, making it only useful at short range. BAR-equipped riflemen are also able to lay down supressive fire, weakening and eventually completely pinning enemy infantry.

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Browning Automatic Rifle M1918A2 - .30-06
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A U.S. rifleman looks around while armed with his Browning M1918A2.

Mk II Grenade

The riflemen and the airborne troops use Mk 2 hand grenades. Unlike most video games, they take longer to take out and explode since that the squad must go straight to the target and throw the grenade.

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Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade
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An Mk II grenade on the ground before exploding.

M2 Flamethrower

The M2 Flamethrower is available as an upgrade to the engineer's weapony, which gives an engineer an M2 Flamethrower. An interesting fact is that the M2 Flamethrower in-game has no front grip and the trigger is repositioned to the back grip.

M2 Flamethrower
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An engineer with an M2 Flamethrower.

M1903A4 Springfield

U.S. Army snipers in-game use M1903A4 Springfields.

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M1903A4 Springfield sniper variant .30-06.
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A U.S. sniper with an M1903A4 Springfield.

M18 Smoke Grenade

M18 smoke grenades are used by U.S. airborne troopers and several ground troops. The smoke grenades can be also modified to be fired by M2 Mortars, vehicles, and be thrown by ground troops.

M18 smoke grenade
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A bunch of paratroopers with M18 smoke grenades attached to their vests (circled in red).


M18 Recoiless Rifle

Airborne troopers can be upgraded with M18 Recoilless Rifles. The M18 Recoiless Rifle is anachronistic as the M18 was developed near the end of World War 2 and it wouldn't be ready that fast for the Normandy invasion.

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M18 Recoilless Rifle - 57mm
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A U.S. airborne trooper with an M18 Recoiless Rifle.

M1 Bazooka

U.S. Rangers squads are always seen with one or two Ranger with an M1 Bazookas (they can be picked up by other troops after the user is killed) and are inaccurately called "M9 Bazookas" in-game as the model in-game has an extra pistol grip and shoulder rest. The M1 Bazooka was replaced by the M1A1 Bazooka and the M9 and M9A1 Bazookas in 1944, making it inaccurate to be seen during the Normandy missions.

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M1 Bazooka - 2.36 inch
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A ranger with an M1 Bazooka.

M2 Mortar

The M2 Mortars are used by U.S. mortar teams and British mortar teams. The one in-game can also fire smoke rounds, which helps conceal movement and cover the retreat for Allied troops.

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M2 60mm Mortar
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A U.S. mortar team waiting for orders from the player to fire the M2 Mortar.

Sticky Bombs

U.S. infantry troops have throwable sticky bombs, a bomb capable of sticking onto objects. Actually based on the improvised Saving Private Ryan sticky bomb than the British No 74 ST Grenade.

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The Sticky Bomb

United Kingdom

Lee Enfield No.4 Mk. I

Many of the British soldiers begin with Lee Enfield No.4 Mk. I. Once the player gets enough munitions, one riflemen in the section can be upgraded to have a scoped Lee Enfield No.4 Mk. I(T), or the entire section can be given access to rifle grenades.

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Lee-Enfield No.4 Mk.I - .303 British. This was the main battle rifle of British and Commonwealth forces during World War Two, however, it was supplemented heavily with the older Lee Enfield No.1 MK.III. First placed in service with the British military in 1941.
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Lee-Enfield No.4 Mk.I(T) with a scope - .303 British
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A British rifleman with a Lee Enfield.
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A British sniper with a scoped Lee Enfield.

Sten Mk. II

The Sten Mk. II is the main weapon for the British Lieutenant ("Leftenant" in the British-English language), while the airborne commandos (Parachute Regiment troops, denoted by their maroon beret) use the suppressed Sten Mk. IIS.

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Sten Mk II Submachine gun - 9x19mm
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A British Lieutenant with a Sten Mk. II.
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Integrally suppressed Sten Mk IIS - 9x19mm
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A squad of commandos firing their suppressed Sten Mk. IIs. Note the visibility of A.I. glitches here.

Vickers machine gun

The British machine gun emplacements, machine gun crews and Bren Carriers in the game are armed with Vickers machine guns.

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Vickers Mk1 Machine Gun
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A British machine gun emplacement with a Vickers machine gun.

Bren light machine gun

Bren carriers and infantry sections can carry Bren light machine guns. The Bren light machine gun is available as an upgrade to the armament of British Infantry and elite combat troops. Squads with Bren LMGs are able to pin enemy vehicles by laying supressive fire on their scopes, making them unable to move or fight for a few seconds, enough to pull infantry out or get AT in place.

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Bren Mk2 - .303 caliber

Nazi Germany

Luger P08

German artillary crewmen and officers carry Luger P08s as self defense against infantry. Strangely, the Luger does almost accurate one shot kills, no matter if the enemy is equipped with some automatic weapon.

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Luger P08 - 9x19mm.
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A German artillary crew member with a Luger P08.
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A German officer holding the Luger P08.

MP40

German Pioneer squads, Volksgrenadier squads as an upgrade, and by the assistant in MG teams use MP40s. Unlike most World War 2 movies and video games, the MP40 is accurately shown held correctly with the folding stock extended.

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MP40 submachine gun - 9x19mm
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A German soldier with an MP40.
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Another German soldier defends a machine gunner with his MP40.

Kar98k

The Kar98k are used by most German combat infantry. Kar98k users can defeat the M1 Garand riflemen at range, despite its low rate of fire and smaller amount of rounds in its stripper clip. However, at closer range, the M1 is superior.

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Karabiner 98k - 7.92x57mm Mauser
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German Volksgrenadiers attack an American-occupied building with Kar98ks.

MG42

The MG42 are used in many of the bunkers in the D-Day campaign and mounted inaccurately on many of the German tanks, motorbikes (the ones on the motorbikes and tanks have drum magazines), machine gun emplacements, halftracks and buildings. It is also the primary weapon for German machine gun crews and can added to grenadier squads as an upgrade. In the beginning cutscene of the D-Day mission, we see MG42s firing and mowing down troops in the same angle as the German gunners in Saving Private Ryan.

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MG42 Light Machine Gun 7.92x57mm Mauser
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A German gunner fires his MG42 at American troops.
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A bunker on Omaha Beach with 2 German gunners manning MG42s.
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A machine gunner carrying his MG42 with a tripod.
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MG42 with drum magazine - 7.92x57mm Mauser
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A gunner mans an MG42 mounted on a motorbike.
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A German gunner mans an MG42 with a drum magazine mounted on a Tiger Ace (later replaced by a King Tiger in later patches).

MG34

The MG34 can be seen mounted in the hull and coaxial positions of Wehrmacht tanks. Although an MG42 is seen on the pintle mount, in reality it should also be an MG34.

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MG34 7.92x57mm Mauser with front and rear sights folded down.
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A Panzer IV with a hull-mounted MG34.

Gewehr 43 (scoped)

The German snipers in the game use scoped Gewehr 43s. In the Opposing Fronts expansion, the Gewehr 43 is available as an upgrade to the arsenal of the German elite combat units and is only useful at long range.

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Gewehr 43 7.92x57mm Mauser with ZF 4 scope
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A German sniper with his scoped Gewehr 43.

Flakvierling 38

Used as the Panzer Lehr base defenses and in cut scenes. They are also the main weapon for the Flakpanzer IV Wirbelwind.

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Flak 38 in anti-air configuration - 20x138mmB.
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A Flak 38 near some German guards.
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A Flak 38 in-game being fired at British gliders.

Panzerschreck

Sturmtrooper squads and grenadier squads can be upgraded with Panzerschrecks to combat enemy vehicles if need to be. Allied troops can scavenge them from dead Germans and supply depots.

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Panzerschreck rocket launcher 88mm
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A German Sturmtrooper with a Panzerschreck.

Panzerfaust

The Panzerfaust is a weapon that Sturmtrooper and Volksgrenadier squads (Knight's Cross Holders can obtain this ability through patches) can obtain through abilities. It allows the Sturmtrooper squad to fire a quick rocket at a vehicle when Panzerschrecks are unavailable.

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Panzerfaust 44mm with 149mm warhead

Model 24 Stielhandgranate

The standard stick grenade of the German army, the Model 24 Stielhandgranate, is unlocked once you upgrade your HQ or you select the Blitzkrieg Doctrine.

Model 24 Stielhandgranate.

Sturmgewehr 44

German sturmtroopers and elite combat units are seen with Sturmgewehr 44s. Some units can also be upgraded with the StG44 and a few are seen on D-Day missions, which is anachronistic. The Sturmgewehr 44s weren't issued to the Wehrmacht until around June 13.

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Sturmgewehr 44 - 7.92x33mm
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Two Sturmgewehr 44s on the ground.
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A large group of Knight's Cross Holders with Sturmgewehr 44s.

Flammenwerfer 42

The German pioneers can be upgraded with a Flammenwerfer 42, similar to their American counterpart.

The Flammenwerfer 35 flamethrower, similar to the Flammenwerfer 42.
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A German pioneer fires his Flammenwerfer 42 at U.S. soldiers.

FK 36 Field Gun

Makes an appearance in the single player campaigns used by German artillery crews. Can be built in multi player by the Wehrmacht defensive doctrine, where it is the most powerful anti tank weapon on the field. Strangely dealing even more damage than the longer barreled version of the gun, found in the Pzkpfw VI Tiger II aka King Tiger.

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The FK 36 Field Gun - 88mm.
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A Flak 36 field gun in the background in a cutscene.

Misc

Goliath mobile bomb

One of the features of Company of Heroes is the Goliath, a remote-controlled mobile bomb that can be signaled to detonate itself and is quite a useful tool in taking out enemy fortifications and units before they realize what it is. During World War 2, Germany built around 7,564 Goliaths, but few of them were used due to their lack of protection against anti-tank weapons as the armor only protects it from small arms fire, vulnerable command cables, high cost, slow speed, and quite weak ground clearance, but it did inspire future post-WWII remote-controlled technologies. The fact that it explodes when destroyed, also makes it a good tool against large infantry formations as if the soldiers aren't able to score a lucky hit with bazookas or recoiless rifles, they are most likely not be able to destroy it before it is in range.

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A Goliath bomb on a mission to destroy an enemy fortification.