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Vietcong 2

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Nice, but where's the trigger?

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Vietcong 2 is the sequel of the tactical first person shooter Vietcong. As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the "Tet offensive" in the Januar '68, around the city of Hue.

Arsenal mangement:
During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from Vietcong the player cannot choose his starting equipment during the campaign, this possibility is present only in the "Single Mission" mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a "fixed" weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some "weapon groups" for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.
Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.


The following list contains all the weapons that can be used or see in Vietcong 2:


US Army/Australian Army/ARVN weapons

The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance

Handguns

Colt M1911A1

Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rarely seen being used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in Vietcong is the most common siederarm for the U.S. multiplayer classes.

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Smith & Wesson Model 27

Special forces sidearm, it's really accurate and seems to be reloaded using speed loaders. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named .38 Special (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. "Infantryman", "Medic" and "Radioman" classes and Viet Cong "Fighter", "Medic" and "Radioman" classes.

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Smith & Wesson Mark 22 Model 0

Appear as "S&W Mod.39(sil.)" and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in Vietcong. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.

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Smith & Wesson mod. 39, civilian model - 9x19mm


Machine pistols/Submachine-gun

Thompson M1A1

U.S. submachine gun, generally seen in the hands of the ARVN soldiers, the M1A1 is also the signature weapon of the engeenier Dutch. Accurate and powerfull it features a 30 rounds magazine, despite the 3D models which resemble a 20 round magazine. In multiplayer it is quiet commonly seen in the hands of an expert player.

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M1A1 Thompson with 30-round magazine .45 ACP

Carl Gustaf M/45

Swedish submachine gun used by special forces. The player starts equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one having a somewhat slow rate of fire). It is commonly used by the ARVN soldiers during the first two mission of the Viet Cong single player campaign.

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Carl Gustav M/45 - 9x19mm‎

Sterling L2A3

British submachine gun, used only by Cobber in several missions. In the game it is called "Sterling L34A1", but that is wrong, because the L34A1 model features an integral sound suppressor. Uses 34 round magazine and like the M/45, it features a fire rate higher than its real counterpart. Shares ammo with the M/45 and is the replacement for the STEN MKII.

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Sterling L2A3 - 9x19mm

Sten Mark IIS

Another British submachine gun, fitted with silencer. The Sten isn't used by any character, nor is it even a starting equipment in any mission, but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge. Shares the same 9x19mm ammunition of the M/45 and of the Sterling.

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Sten Mark IIS - 9x19mm

Ingram MAC-10

U.S. machine pistol. Theorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find during any missions. It may be used in multiplayer or selected as primary weapon in the "Single Mission" mode. Oddly its ammunition in the game is the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both the M10 and Vz.61 have the same firing sound.

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Military Armament Company M10 - .45 ACP


Battle/Assault rifles

Colt XM177E2

Assault carbine used by U.S. Special forces, equipped in five missions during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight it is notable that the rear sight in the carring handle is missing. Shares the magazine with the M16.

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XM177E2 - 5.56x45mm. This was the last variant of the XM177 rifle used in the Vietnam War.

Colt XM16E1

Main U.S. assault rifle, appears as "M16". Used by the U.S. Marines, ARVN Soldiers, and Australian Soldiers throughout the game. Uses 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jam in Vietcong 2). There is a second version fitted with an experimental Colt XM148 grenade launcher.

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XM16E1 - 5.56x45mm.
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L1A1

Australian battle rifle. Despite the real rifle being capable of semiautomatic fire only, in the game it can switch fire mode between automatic and semiautomatic, just as the M14. Cobber (the medic) uses it in the last mission but the player never uses it, while in multiplayer it is available only for the U.S. "Infanterist" class. Shares ammunition reserve with M14 and the XM21.

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L1A1 with wooden furniture

Springfield Armory M14

U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.

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M14 rifle - 7.62x51mm NATO
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Machine guns

The machine gun are normally unusable during the multiplayer game, because due their high fire-power the server administrators normally lock the "Machinegunner" class of both team.

Browning Automatic Rifle M1918A2

Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a "empowered" M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)

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Browning Automatic Rifle M1918A2 - .30-06
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Saco Defense M60

Main U.S. general purpose machine gun also nicknamed "the Pig" or "the Hog". It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition and Used By Australian soldier Cobbler.

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Saco Defense M60 - 7.62x51mm NATO

Browning M1919A4

Medium machine gun. In single player may be seen only mounted on a M50 "Ontos" anti-tank armored vehicle. Can be used in multiplayer by "Machine gunner" class of both teams as a diplaceble tripod-mounted support weapon. It feature unlimited ammunition, but is affected by barrel overheating.

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Browning M1919 on M2 tripod - .30-06

Browning M2HB

Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-113 APC, armed REO M35 trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.

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Browning M2HB on vehicle mount - .50 BMG
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Browning M2HB on M3 tripod - .50 BMG.


Shotgun

Remington M870

U.S. pump action shotgun, commonly used by the Australian radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.

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Remington 870 Police Magnum - 12 Gauge
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Bolt-action/Sniper rifles

Winchester Model 70

.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take more than a second to insert a single cartridge. May be found only during the last mission of the U.S. campaign, in multiplayer is not so popular, probably due its long reload time.

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Winchester Model 70 (current production) - .30'06

Remington M40

U.S. Marine Corps bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then "skinned" with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.

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USMC M40A1 - 7.62x51mm NATO

Springfield Armory XM21

First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.

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Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO


Grenades/Explosives

M18 smoke grenade

U.S. smoke grenade. The gamer will never acquire them in single player, but are used by the U.S. engeenier Dutch to cover the team's action during scripted scenes. In multiplyer can be selected bi the most part of the classes (in certain class are the unique grenade type avaible) of both teams. In the version 1.0 of the game, the grenade release (unrealistically) a cloud of white smoke, but the game patched to version 1.1 permict to select the color of the smoke released by grenade between four color: red, yellow, green or purple.

M18 smoke grenade

M26 fragmentation grenade

U.S. explosive hand grenade, the fragmentation effect is not reproduced in game. Despite the real grenade had an oval shape, the grenades seen in game are round shaped like the more modern M67 grenade. Moreover the grenade are completeli painted black and did not show any type of marking over it. At the first pression of the "fire button", the spoon safe ove the grenade will be dropped an the fuse will be activeted. The granade throw will be "charged" only with a second pression of the "fire button".

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M26 HE Frag hand grenade
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Springfield Armory M79

Individual U.S. single shot, top-breach loading grenade launcher. It may be faund on a few levels and is very effective. Is rare to see it in multiplayer becouse is considered to powerful, and the use of this weapon is often punished by server administrator.

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M79 - 40x46mm Slow Velocity

Colt XM148

Experimental U.S. under-barrel grenadelauncher, mounted on a XM16E1. In single player, during the U.S. hedquarter's defence level, the engeenier Dutch give one model of this combined weapon to the player. In multiplayer can be used only by U.S."Special forces" class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it.

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XM148 - 40x46mm Slow Velocity

M72A2 LAW

U.S. disposable anti tank rocket launcher, the game claim erroneously that the M72 LAW use a 85mm rocket. The player can carry a single LAW for time, but differentli form the RPG-7 it is not a primary weapon and can be carried along other rifles. Such as the M79 and the XM148, in multiplayer this weapon is subject to heavy restriction by game administrator.

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M72A2 LAW - 66mm

M18A1 Claymore

U.S. mine. Can be se only one time in single player during the last mission of the Viet Cong campaign, and in this occasion work oddly as a proximity mine and moreover can be tribbered only by the player. In multiplayer the Claymore work as a remote triggered mine, and can be selected by U.S. "Engeenier" and Viet Cong "Sapper" classes as alternative to the booby-traps.

M18A1 Claymore anti-personnel mine



Viet Cong/NVA weapons

As in its predecessor, in Vietcong 2 the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.

Handguns

During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&W mod.27). Can be noted the absence of any variation of Tokarev's pistol, whom where (and currently are) the standard sidearm of the Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!

Makarov PM

The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error.

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PM - 9x18mm 57-N-181S
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Nagant Model 1895 Suppressed

An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation "behind the enemy lines". Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R.

Mauser C96 Model 1912

A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be "9x18 Makarov", despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class "NVA soldier" (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.

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Mauser C96 "Broomhandle" Commercial Version - 7.63x25mm Mauser
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Stechkin APS

Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class "Hero".

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APS - 9x18mm 57-N-181S


Machine pistols/Submachine-gun

SA vz. 61 Skorpion

Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the "VC Officer" who lead Minh in the Viet Cong campaign.

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Samopal vzor 61 - 7.65x17mm Browning

MAT-49

French submachine gun. The MAT-49 is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper "shoot sound" in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.

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MAT modele 49 - 9x19mm

PPSh-41

Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.

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PPSh-41 - 7.62x25mm Tokarev


Carbines/Assault rifles

All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).

SKS-45

Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the SKS is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.

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SKS-45 - 7.62x39mm M43

SA vz. 58V

Czech assault rifle with folding stock, it can be considered the most incorrectly represented weapon of the game. Despite the diffrences between the real weapons, in game the Vz. 58V is exactly equal to the AK-47. Use the same AK-47 fire sounds, despite into the game's achives are preset its own sounds. A further error: after patching the game to version 1.1, the Vz.58 is renamed Type 56/1, whithout any change of the 3D models.

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SA vz.58V (Výsadkový: Airborne) - 7.62x39mm

AK-47

Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.

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AK-47 Type III - 7.62x39mm

Sturmgewehr 44

German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The StG-44 is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41

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Sturmgewehr 44 - 7.92x33mm Kurz


Machine guns

As the U.S. machine guns, these weapon are normally unuseble in multiplayer.

DP-28

Old Soviet drum-feeded sqwad automatic weapon. As individual weapon can be found only in the early stages of the U.S. campaign, during the Hue city hall assault and the U.S. head-quarter defence. However it is widely used a support-mouted weapon, seen mounted over fixed positions or armed van, used by 'congs.

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Degtyarev DP-28 machine gun 7.62x54mm R

UK Vz.59

Chzech geneneral purpose machine gun, use 50 round boxes as feeding.

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UK vz. 59, 7.62x54mm R

RPD-44

Soviet light machine gun. Commonly seen in the hand on the NVA soldier. For some unknows reason uses the same 7,62x54R ammunition of the UK Vz.59, instead of the 7.62x39 M43 used by its real counterpart.

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RPD-44 - 7.62x39mm

Vzor 37/ZB-53

Chezk medium machine gun. Never seen during the single player campaign, but can be choosed by Viet Cong machinegunner in multiplayer. It had the same fire-power and rate of fire of the M1919A4

Shotguns

Flintlock blunderbuss

A old hand-made American Revolution flintlock blunderbuss appear two time during the U.S. campaign, and can be used in multiplayer by several Viet Cong classes.In single player these guns are never used against the player, because the first time the fighter who is supposed to use it is moving some small creates and then put the rifle aside, while the second time a blunterbuss is found nearby a group of drunken vietcongs, in the basament of a cathedral. This weapon well represet the situation of som vietcongs cell, who some times oppose the well armed U.S. soldiers with obsolete weapons. This weapon release 15 pellet with each shot is reloaded (really oddly) using the same buckshot of the regular shotguns. Despite it is a muzzle-loading weapon is enough fast to relad.

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Flintlock blunderbuss

Baikal IZH-43

Soviet/Russin side by side hammerless hunting shotgun, used by vietcong in some close combat situation. Quiet common in multiplayer, ca be used by several Viet Cong classes. Fire 7 pettets for each shot.

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Baikal Izh43 - 12 Gauge.


Sniper/bolt-action rifles

Mosin-Nagant model 1938

Soviet infantry bolt action carbine, reloaded with the use of stripes. Powerful and accurate, may be found only in the cathedral's cemetery, while a group of vietcongs is trying to hide several small firearms in the tombs. In multiplayer can be used only by Viet Cong snipers.

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Mosin-Nagant mod.38 - 7.62x54R

Dragunov SVD-63

Soviet semiautomatic marksman rifle, issued whit a PSO-1 scope. The SVD-63 is the most effective sniper rifle in the game, due its high stopping power and rapid fire capability, but is the only weapon that do not have any crossair. However still one of the most appreciate weapon of the game.

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Dragunov SVD-63 - 7.62x54mm R


Explosives

Chicom type 67 stick grenade

RPG-7V

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RPG-7 40mm

Explosive booby-traps