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Resident Evil – Code: Veronica

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Revision as of 02:49, 7 September 2009 by Bad Boy (talk | contribs) (→‎MAC-11)
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Browning Hi-Power

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Claire enters John Woo mode, and drops her Hi-Power
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Claire's Hi-Power has locked empty. Also seen in this shot is a Desert Eagle.
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Browning Hi-Power

Claire is shown using this weapon during the intro movie. She loses it when she is captured and it is never used in game. It's presumably the same weapon she acquired in Resident Evil 2.

Beretta 93R

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Beretta 93R 9mm

This weapon is obtained during your first encounter with Steve. At that start it only holds 15 rounds and only fires in semi-automatic. Later on, it can be upgraded for fire in a 3-round burst, as well as being given a 20-round magazine. It also receives a folding stock.

Calico Model 100P

Obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window. The upside is that if fires faster than the M93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it.

M79 Grenade Launcher

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M79 grenade launcher - 40mm

Single shot launcher that fires various types of grenade rounds.

MAC-11

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Ingram MAC-11, .380 ACP

Claire finds a set of Mac-11's and gives them to Steve who uses them throughout the game. Chris finds a set as well and uses them until the ammo runs out (no spare ammo). Also, in the main game playing as Steve, if the player presses the aim button then releases it then presses it again Steve will hold his weapons with his arms cross linked much like Arnold Schwarzenegger does in True Lies

Glock 17

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Chris Redfield's starting weapon. Can later be enhanced underneath Rockfort Island training facility

SPAS-12

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Franchi SPAS-12 12 guage

Chris finds this weapon in the Rockfort Island Training Facility and is used the majority of the time to operate lever mechanism locks. It carries 8 rounds and uses 12 Gauge Buckshot.

AK-47

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Claire finds this weapon in the Antarctic Research Facility Weapons Storage. It fires rapidly and ammunition is represented in percent. Chris can later use the AK47 should the player deposit it in the Item Chest before completion of Claires 1st scenario. Chris can also find a spare magazine (50%) in the Rockfort Island Training Facility.

Marlin MR7 Sniper Rifle

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Alfred misses with his sniper rifle.
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The famous Remington 700, basis of Marlin MR7.

Weapon used by Alfred Ashford throughout most of Claire's game, a Marlin's manufactured version, a custom combination of both Remington 700 and Winchester 70. Claire can acquire it after Steve shot Alfred. This weapon is required to trigger the next cutscene. After climbing onto a building's roof top, Claire will automatically equip it as the primary weapon to battle Nosferatu (mutated Alexander Ashford). Normally killing Nosferatu requires about 3 or 4 accurately shots at his heart. Besides, a final blow with MR7 triggers an extended scene as well.

This is also the very first Sniper Rifle of the Resident Evil series thanks to the full-3D environment. Through out the game its caliber is never reviewed, however in the game's novelization (by S.D.Perry) its ammo type is claimed to be .22 LR. Players can use cheat device to get it anytime outside Nosferatu battle, even so the real damage to zombies no much better than handguns, despite its capabilities to deal direct headshots.

Colt Python

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Colt Python .357 Magnum 6in

The only way to get this gun was to place the fire extinguisher in the items box at the beginning of the game. Chris can recharge this later in the Antartic Base, put out the fire and then get the pistol.