The Mark is an FPS game created by T7 games, following US Marine Steve Fletcher and Mercenary Austin Hawke as they try to foil a terrorist plot that is suspiciously similar to the plot of the book Scarecrow by Matthew Reilly.
The player can choose between playing as either character in solo or co-operative multiplayer, the player can change their character after every set of levels and both characters have their own starting weaponry and special ability (Slow-Motion for Steve and marking enemies for Austin) as well as unique sections when both characters split up.
The following weapons appear in the video game The Mark:
The Heckler & Koch P2000 appears as Austin Hawke's sidearm with a usuable Lasersight, it is only available to Hawke, for some reason, despite their slides locking back when firing normally/reloading, neither the P2000 or Desert Eagle's slides move when aiming down the sights.
Desert Eagle Mark XIX
A Desert Eagle appears as Steve Fletcher's handgun, it has a usable laser sight, it is only available in Multiplayer and when playing as Fletcher.
Shotguns
Maruzen CA870 CQB
A Maruzen CA870 CQB airsoft shotgun appears in-game as Austin's default primary weapon with a laser sight and is exclusive to him, similar to the pistols, the shotgun is only pumped when hipfiring, it is semi-automatic when using the sights.
Submachine Guns
Sa vz. 61 Skorpion
The Sa vz. 61 Skorpion machine pistol appears in-game with a usable lasersight.
Heckler & Koch MP7
The MP7 is usable, it has what is seemingly an unusuable flashlight. (The game's controls list the lasersight key as "Laser/Light" but no weapons appear to use an usable light, so they were seemingly unfinished leaving only the lasersights usable.)
Assault Rifles
Colt Model 933
The Colt Model 933 appears as Steve's starting primary weapon, while most NPC 933s have only ironsights, Steve's 933 will always have an ACOG scope in third person, however when Austin picks up an enemy 933, it will automatically gain an ACOG scope, it is the only "personal" weapon (In their starting loadout) that is shared between characters and can be found in the environment/from enemies.
AK-47
The AK-47 appears, it has duct-taped magazines in first person but not in third person, it also has an unusable light.
FAMAS G1/G2
The FAMAS appears as one of the Assault Rifles with a red Lasersight.
Explosives
M26 Hand Grenade
The M26 hand grenade appears in-game, the world model lacks a pin.
Explosive Charge
Explosive charges are used by both characters in scripted sequences.
M18A1 Claymore
The M18A1 Claymore mines appears as laser mines the player must avoid, one is also used in a scene at the start of the game as Fletcher where a US Marine Squad he is with uses one as a breaching charge on a door. (Facing away from the door.)
Heckler & Koch HK69A1
The HK69A1 appears in-game as the token Grenade Launcher, it fires explosive grenades, as one of the game's many odd sounds for it's weapons, it makes a stock magnum gunshot noise as opposed to sounding like a launcher.
M72A2 LAW
The M72A2 LAW appears as the game's rocket launcher, it is inncorrectly depicted as reloadable when used by the AI (As enemy soldiers using one will do a reloading animation as if it's an RPG.) and is only usable by the player in Multiplayer.
"Z300"
A fictional single-shot explosive bullet firing rifle appears with an FN F2000-style scope as the "Z300", enemy Z300's have a faint green laser sight that is unusable by the player when they pick up a Z300.