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Area-51

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Area-51 (2005)

The following weapons can be seen in the video game Area-51:


Pistols

M-11 "Scorpion" Pistol

The standard issue sidearm of US military Area 51 security personnel. It is also the primary weapon of Captain Ramirez and Lieutenant Chew. The weapon's overall size and shape best resembles a Desert Eagle. The gun has a built in flashlight along with a red-dot scope mounted on the slide. Each shot dealt by the weapon is fairly powerful and its 8 round magazine suggests that it is chambered in .44 Magnum. The pistol's in game name suggests that the developers wanted to pass it off as a replacement for the Beretta M9; unfortunately, there already is a handgun with the designation M11, the SIG-Sauer P228.

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Desert Eagle .44 Magnum
The M-11 "Scorpion" Pistol's model.
The M-11 in the player character's hands.
Looking through the weapon's integrated reflex sight.

Assault Rifles

XM-32 "Viper" Assault Rifle

The standard issue assault rifle for US military troops, Area 51 security personnel, and Illuminati soldiers. Mutant security guards also occasionally use it. The weapon best resembles the Heckler & Koch HK53 compact assault rifle and, like the pistol, has a built-in flashlight and scope. The gun can fire either in semi or fully automatic, and has the ability to be dual-wielded. Accuracy is fairly decent while firing in semi-automatic, but it quickly decreases on fully automatic, and is even worse when dual-wielded.

Frustratingly, the player is forced to dual wield whether they want to or not (similar to Crysis), although reloading will cause the player character to drop their off-handed rifle. The scope is not actually useable; aiming down the sights will just cause the picture to narrow, similar to older shooters like Battlefield: 1942.

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Heckler & Koch HK53 - 5.56x45mm
The XM-32 "Viper" assault rifle.
The XM-32 in first person.
The "Viper" being dual wielded
The reloading animation. Note the interesting way the weapon has to be held due to swapping magazines with the right hand.

Shotguns

M-170 "Hammer" Combat Shotgun

The standard issue shotgun for Area 51 personnel and some alien mutants. The weapon best resembles a SPAS-12 and, like the "Viper", can also be dual wielded. The biggest change from the real SPAS-12 is that it has two barrels, two magazine tubes, and two ejection ports (one on each side of the receiver). The weapon holds 10 rounds (presumably 5 in each tube), and standard fire consists of one round at a time, while secondary fires two. Therefore, when using secondary fire while dual-wielding, the weapon will fire four shots at a time, dealing immense damage to targets. The gun also has a built-in flashlight, but no scope.

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SPAS-12 - 12 Gauge
M-170 "Hammer" Combat Shotgun.
The M-170 in first person. Its secondary fire ability makes more sense than the SPAS-12 from Half-Life and its sequel.
The shotgun being dual-wielded.

Sniper Rifles

SR-125 "Wraith" Special Purpose Rifle

The main sniper rifle of the game, the weapon best resembles the PSG-1 sniper rifle. The weapon holds 6 rounds, and each round is extremely powerful. The scope magnifications of the weapon are 2x zoom and 10x zoom.

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PSG-1 7.62x51mm NATO
The SR-125 "Wraith" Special Purpose Rifle.
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The player character realizes that 6 rounds might not be enough.