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Marauders (video game)

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Marauders (video game) for current discussions. Content is subject to change.

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.


Marauders
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Steam page Boxart
Release Date: Oct 3, 2022 (Early Access)
Developer: Small Impact Games
Publisher: Team17
Platforms: PC
Genre: First Person Survival Shooter


Marauders is an hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the Central Empire, the Kingdom Alliance and the United Allies.

Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the Royal Armouries Museum of London.

The following weapons appear in the video game Marauders:

Pistols

Luger P08

The Luger P08 appears in the game as a basic sidearm using "9mm" ammo in a 8-round magazine. The default "Rustbucket" dropship usually spawns a Luger P08 for free, alongside 30-rounds of 9mm and a Basic Rig on every raid.

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Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.
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A Luger P08 in the Workbench Menu.

M1911A1

The M1911A1 appears as the "1911 Government" chambered in ".45 ACP" in 8-round magazine. It is a pretty rare weapon only found at sidearm spawns with several required to handover for a quest.

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Pre-War Colt M1911A1 - Commercial Model known as the "Colt Government Model" - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.
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A 1911 Government in the Workbench Menu.

"1911 Stamped"

A rare, experimental variant of the M1911 made of cheap stamped-sheet manufacturing methods (in the vein of the FP-45 Liberator pistol) appears as the "M1911 Stamped", apparently mass-produced in this alternate history as the standard sidearm of the United Allies Navy.

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1911 stamped metal prototype - .45 ACP
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A 1911 Stamped in the Workbench Menu.

Mauser M712 Schnellfeuer

The Mauser M712 Schnellfeuer can be found in the game as the "Mauser M712" and has select-fire capability between semi and full-auto. It is chambered in "10mm" in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster and 20-round extended magazine.

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Mauser M712 Schnellfeuer - 7.63x25mm Mauser
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Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser
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A default M712 in the Workbench Menu.
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A fully-modded M712 with stock and extended mag attached.

Sa vz. 61 Skorpion

The Sa vz. 61 Skorpion appears in the the game as the "VZ Klobb"; a reference to GoldenEye 007's naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in "9mm" in 24-round magazines and an erroneous 3-round burst fire mode. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.

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Sa vz. 61 Škorpion - .32 ACP
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A default vz. 61 in the Workbench Menu.

Webley .455 Mk I

The Webley is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in ".32 ACP" in a 6-round cylinder.

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Webley Mk I - .455 Webley
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The default model of the Webley in the Workbench.

Welrod Mk2

The Welrod suppressed pistol is available in the game chambered in ".32 ACP" in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.

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Welrod Mark II - .32 ACP.
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A default in the Workbench Menu.


Submachine Guns

Carl Gustaf m/45

The Carl Gustaf m/45 appears as the "M45 "K"" and chambered in "9mm" in 36-round magazines. It currently has no other attachments to its name.

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Carl Gustaf m/45BE - 9x19mm‎ Parabellum
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A default M45 "K" in the Workbench Menu.

IMI Uzi

The IMI Uzi appears in the game simply as the "Uzi" and is chambered in "9mm" in 20-round magazines. By default it comes without any stock, but can be upgraded with both a traditional wooden stock, 32-round extended mags as well as a suppressor.

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IMI Uzi with stock removed - 9x19mm
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IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm
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A default Uzi in the Workbench Menu.
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A fully modded Uzi with classic wooden stock and a suppressor.

Reising M50

The Reising Submachine Gun appears in the game as the "M50 Reising" and is chambered in ".45 ACP" in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has select-fire capability from semi to full-auto. It can upgraded with a 20-round extended mag and suppressor.

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Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.
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The default model of the M50 Reising in the Workbench.
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The right side of the M50 Reising with extended mag and suppressor.

M1928A1 Thompson

The M1928A1 Thompson submachine gun appears in the game as the "Thompson" chambered in ".45 ACP". By default it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.

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M1928 Thompson with 50-round drum magazine - .45 ACP
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A default Thompson in the Workbench Menu.
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A fully modded Thompson with stock and drum mag.
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Close-up on the drum mag and its fairly accurate markings.

"Heavy Thompson"

A modified "Heavy" variant of the M1928 can be found in United Allies Supply crates as the "Heavy Thompson" chambered in ".45 ACP". Bizarrely, it has a scaled-down Maxim M1910 machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function, as well as the gun-shield which is in-fact, functional and gives the shooter a degree of protection. It can be similarly modified with the same 50-round drum mag and wooden stock from the regular Thompson.

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Russian Maxim M1910/30 - for reference.
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A fully modded Heavy Thompson with stock and drum mag.

MAC-10

The Ingram MAC-10 appears in the game simply as the "MAC-10" chambered for ".45 ACP" in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments.

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Ingram MAC-10 - 9x19mm

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MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP
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A default MAC-10 in the Workbench Menu.
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A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.

MAT-49

The MAT-49 appears in the game under its real name and incorrectly chambered in ".32 ACP" in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders.

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MAT-49 Submachine Gun - 9x19mm
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A default MAT-49 in the Workbench Menu.

MP40

The MP40 appears in the game incorrectly chambered for "10mm" instead of the already-existing "9mm", presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor.

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MP40 with brown bakelite lower receiver - 9x19mm
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A default in the Workbench Menu.
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A fully modded MP40 with wire stock re-attached and suppressor.

MP Jelen

The Croatian MP Jelen, a crude modification of the Soviet PPSh-41 appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for "10mm" in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56-rounds as opposed to the real-life 71-rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact.

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MP Jelen - 7.62x25mm Tokarev
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A default PPSh-41 in the Workbench Menu.
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The right side of a PPSh-41 with drum mag.

Sten Mk I

The prototype version of the Sten Mk I, known as the T40, appears in the game under its name chambered in "9mm" in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the MP 3008, as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a Sten Mk II which converts into a Sten Mk II(S) with the suppressor attachment.

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Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.
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Sten Mk II(S) - 9x19mm
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A default Sten Mk I in the Workbench Menu.
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The Sten with a suppressor and wooden stock attached.
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The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's Trommelmagazin 08 snail drum magazine except it's greatly enlarged.

Viper Mk I

The prototype Viper Machine Carbine appears in the game as a "ViperMK1" chambered in "9mm" in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with.

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Viper Mk I - 9x19mm
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A default Viper in the Workbench Menu.

Shotguns

Cobray Terminator

The Cobray Terminator shotgun appears in the game as the "Terminator" chambered in "12 Gauge". It is a single shot, open bolt shotgun only used by Raiders and Prisoners.

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Cobray Terminator - 12 gauge
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A default Terminator in the Workbench Menu.

Ithaca Model 37 Trench Gun

The Ithaca 37 in a trench gun configuration appears as the "Trench Gun". It accurately hold 5-rounds in a magazine tube and chambered for "12 gauge".

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Ithaca 37 Trench Gun - 12 gauge
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A default Ithaca Model 37 in the Workbench Menu.

Pancor Jackhammer

The Pancor Jackhammer appears in the game and chambered for "12-Gauge" in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.

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Pancor Jackhammer Mk3-A2 mockup
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A default Pancor Jackhammer in the Workbench Menu.

Sawed-Off Double Barrel Shotgun

The Sawed-Off Double Barrel Shotgun appears in the game simply as the "Sawed Off" and chambered in "12 Gauge". It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.

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Remington Spartan Sawed Off shotgun - 12 gauge
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A default Sawed-Off shotgun in the Workbench Menu.

Winchester Liberator Mark II

The prototype Winchester Liberator derringer shotgun appears in the game as the "Liberator" chambered in "12 Gauge". It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.

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Winchester Liberator Mark II - 16 gauge
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A default Liberator in the Workbench Menu.

Rifles

De Lisle Carbine

The De Lisle Carbine appears under its exact name and chambered in ".45 ACP" in 11-round magazines. It is commonly found in use by S.A.S Operatives.

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De Lisle Carbine - .45 ACP
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A default De Lisle in the Workbench Menu.

Enfield EM-2

The Enfield EM-2 prototype bullpup rifle appears in the game as the "EM-2" and is chambered in "5.56mm" rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.

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Enfield EM-2 - .280 British
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The default model of the EM-2 in the Workbench.

Daewoo K1A

The Daewoo K1A appears in the game as the "K1 Assault" and is chambered for "5.56mm" ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.

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Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm
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A default K1 rifle in the Workbench Menu.

Samopal 81 Krása

The Czech-designed "Krása" carbine/submachine gun crudely based-off the "Krinkov" models of 7.62x39mm Kalashnikovs appears in the game as the "Krása Rifle" and is chambered for "7.62mm" in 20-round magazines. It has no modifications and is commonly used by Central Empire Commandos.

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A default Krása carbine in the Workbench Menu.

M16A1

The M16A1 with wooden furniture appears in the game as the "M16", and is chambered for "5.56mm" ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines.

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Custom M16A1 with wooden furniture, similar to the one in Fallout: New Vegas - 5.56x45mm NATO
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A default M16A1 in the Workbench Menu.
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The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defecltor indicates that this is based-off an earlier model of the M16A1.
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The details on the reciver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector.

M1941 Johnson rifle

The M1941 Johnson rifle appears as the "M1941 Johnson" and is chambered for ".300 Magnum" (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly found in U.A Supply Drops and weapon crates.

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M1941 Johnson Rifle - .30-06
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A default M1941 Johnson rifle in the Workbench Menu.

M1A1 Carbine

The M1A1 Carbine paratrooper carbine in the Universal folding-stock configuration appears as the "M1A1 Para" and chambered in ".32 ACP" (presumably standing-in to .30 Carbine ammo) in 15-round magazines. There are no attachment options currently and is seen commonly used by U.A Security personnel and Raiders.

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M1 Carbine in Universal folding stock - .30 Carbine
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A default M11A1 carbine in the Workbench Menu.

Mosin Nagant "Obrez"

The sawed-down Mosin Nagant "Obrez" rifle appears as the "Mosin Obrez" and is chambered in "54 R" rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.

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Mosin Nagant "Obrez" with pistol grip - 7.62x54mm R
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A default Mosin "Obrez" in the Workbench Menu.

Sturmgewehr 44

The Sturmgewehr 44 appears as the "STG-44" and is chambered for "7.62mm" ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.

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Sturmgewehr 44 - 7.92x33mm Kurz
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A default StG-44 in the Workbench Menu.

Tokarev SVT-40

The Tokarev SVT-40 rifle appears in the game as the "SVT-40" and is chambered in "54 R" in 10-round magazines. It currently has no attachments and uncommonly used by Raiders and Central Empire Commandos.

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Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.
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A default SVT-40 in the Workbench Menu.

Machine Guns

Bren Gun Mk2

The Bren gun appears in the game as the "Bren Mk2" and is chambered in "7.62mm" (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36-rounds. It currently has no attachments.

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Bren Mk2 - .303 British. Even more simplified wartime production variant.
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A default Bren gun in the Workbench Menu.

DP-28

The DP-28 appears a the "DP28" and chambered for "54 R" rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.

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Degtyaryov DP-27/28 - 7.62x54mm R
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A default DP-28 in the Workbench Menu.

M1918A2 Browning Automatic Rifle

The M1918A2 Browning Automatic Rifle without a carry handle and bipod removed appears in the game as the "BAR" and chambered in ".300 Magnum" (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.

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M1918A2 Browning Automatic Rifle without carry handle - .30-06
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A default BAR in the Workbench Menu.
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A fully upgraded BAR with Cutts compensator and a 40-round extended mag.

MG42

The MG42 appears in the game under two variants; a vanilla "MG42" and a "Heavy MG42" variant that is fitted with a gun shield for extra protection. It is chambered in "7.62mm" rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.

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MG42 with drum magazine - 7.92x57mm Mauser
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A default MG42 in the Workbench Menu.
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The "Heavy" variant of the MG42, complete with gun shield.

Others

Leuchtpistole 42

The Leuchtpistole 42 appears in the game as the "Flare Pistol" using "Flare Rounds" as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.

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Leuchtpistole 42 - 26.65mm
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The default model of the Leuchtpistole 42 in the Workbench.

LPO-50 flamethrower

The LPO-50 flamethrower appears in the game as the "LPO flamethrower" modified with a self-contained custom fuel system having "Fuel Canister" for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.

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LPO-50 flamethrower

TM-46 anti-tank mine

The TM-46 anti-tank mine with a different fuse system appears in the game as the "AP Mine", which implies that it was modified for anti-personnel use in the game's setting.

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TM-46 anti-tank mine
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The default model of the AP Mine in the Workbench.