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F.E.A.R.

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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F.E.A.R.
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General Boxart
Release Date: 2005
Developer: Monolith Productions
Publisher: Vivendi Universal
Platforms: PC
Xbox 360
Playstation 3
Genre: First-Person Shooter


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F.E.A.R.: Extraction Point (2006)
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F.E.A.R.: Perseus Mandate (2007)

F.E.A.R. (First Encounter Assault Recon) is a horror-themed first-person shooter developed by Monolith and published by Vivendi/Sierra in 2005. Two expansions, Extraction Point and Perseus Mandate, were released on 2006 and 2007 respectively. A sequel followed in 2009, titled F.E.A.R. 2: Project Origin. The player assumes the role of the Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story revolves around Paxton Fettel, who has taken control of a battalion of clone super-soldiers called "Replica" soldiers. The members of F.E.A.R., in conjunction with 1st SFOD-D (Delta Force) must try to stop Fettel before it is too late.

The following weapons are featured in the video game F.E.A.R. and its expansions:


Handguns

Heckler & Koch USP

The Heckler & Koch USP appears as the "Rakow AT-14", and can be dual wielded. While it is stated in pre-release media as being chambered in .40 S&W, it is actually modelled after the .45 ACP version. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 13 like the real USP40 or 12 for the .45 version; only the 9mm "Jet-funnel" compatible magazines can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight. Even more strangely, when wielding two, the player appears to release the magazines by pressing down on the slide releases or safeties, suggesting Monolith thought these were magazine releases.

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Heckler & Koch USP - .45 ACP
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The USP as seen in F.E.A.R.
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The Point Man holding the USP. The slide appears to have been turned into a strange thin sheet that covers the top of the frame.
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Reloading the dual pistols in the game; note the placement of the Point Man's thumbs. While faint, the markings on the slide can be made out at full size; they read "HK USP .45 Auto", putting paid to any claim the game makes about this being a Rakow AT-14 chambered in .40 S&W.

Submachine Guns

Heckler & Koch MP5A3

A rather deformed Heckler & Koch MP5A3 is featured in-game as the "Sumak RPL Sub-Machinegun". It features an unusable mounted holographic sight and an also unusable dedicated forend weaponlight. It fires in full-auto with a very fast rate of fire, but if the weapon is tap-fired it will fire a 5-round burst (or a 3-round burst in the expansions). In early stages of the game, the Sumak RPL was fitted with a usable scope rather than the holographic sight.

Heckler & Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm Parabellum
The RPL on the ground. Note the front sight assembly and trigger group indicate it is based on a MP5A3, but the game model is noticeably off compared to the real version (unlike the AT-14 pistol).
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The Point Man holding the MP5 while assisting the Delta Force on a mission.
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The MP5 during a melee attack.

Rifles

Heckler & Koch SL8

The "Rakow G2A2" is a heavily modified Heckler & Koch SL8 and is featured the standard assault rifle. Similarly to the RPL, the Rakow G2A2 fires on full-auto, but can fire a 3-round burst when tap-fired. It is loaded with a (rather tiny) Beta-C magazine, but holds only 45 rounds instead of 100 rounds like the real Beta-C.

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Heckler & Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO
The SL8 in the game. Note the ejection port is on the left side.
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Replica forces preparing for the assault in the opening cutscene, equipped with SL8s.
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The SL8 in the Point Man's hands.

IMI Tavor TAR-21

The IMI Tavor TAR-21 is another assault rifle in-game, and is known as the "Baksha ASP". The weapon fires only in 3-round bursts (although the sound effect is of a 5-round burst), utilizing a 3x scope modeled after the JGBG M7 scope, and is identified in outside material as firing 7.62x51mm NATO, a round for which no TAR-21 variant would exist until 2018. In Perseus Mandate, the ASP is the primary firearm of the FEAR team's Delta Force allies, likely to give them a better chance against more powerful Replica enemies.

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IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm NATO
The Tavor on the ground. The weapon's charging handle has been moved to a point above the pistol grip; coincidentally, the Tavor 7, the real-world variant of the Tavor firing 7.62, has its charging handle in a similar location.
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The Point Man holding the Tavor.

"SM15 Machine Pistol"

The "SM15 Machine Pistol" is a "handgun" (actually a stockless carbine) exclusive to the Xbox 360 version of the game, and is a stockless AR-15 variant; it is the only weapon aside from the USP that can be dual-wielded. The SM15's animations are identical to the USP in the original release, though F.E.A.R. Files gives the single SM15 the same animations as the RPL which, due to odd placement of the model in the player character's hands, means that aiming the weapon causes the actual point of aim to be blocked off by part of the barrel.

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North Eastern Arms NEA-15 PDW - 5.56x45mm NATO. Somewhat similar to the in-game weapon.
Akimbo SM15s in-game.

"Vector Engineering Systems V7 Advanced Rifle"

The Vector Engineering Systems V7 Advanced Rifle is exclusive to the expansion pack Perseus Mandate, taking over for the Rakow G2A2 as the basic fully-automatic rifle, depicted as standard issue rifle for the Nightcrawler mercenary army. The weapon appears to take some influence from the Heckler & Koch G36C (mainly in the top half of the foregrip, the upper receiver, and the carrying rail), utilizing a magnifying night-vision scope, and bears a magazine resembling the 20-round version of the AR-15's STANAG magazine, albeit flattened on the bottom.

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Heckler & Koch G36C - 5.56x45mm NATO
The Vector Engineering Systems V7 Advanced Rifle.
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The F.E.A.R. Sergeant Holding the Vector V7.
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The VES V7 Advanced Rifle in combat.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 is the standard shotgun in the game, and is referred to as the "Vollmer VK-12", used exclusively in pump-action mode. The weapon is loaded with 12 shells instead of 8 shells like the real SPAS-12. Fans of the gibbing system will find this gun to their liking, as close-range shots are almost guaranteed to mangle an enemy.

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Franchi SPAS-12 - 12 gauge
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The SPAS-12 shotgun on the ground.
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Holding the SPAS-12. Note the stock, which has been specially cut so the shotgun can be aimed with it folded, even though the game's mechanics mean the player never actually directly looks down the sights.

"Watson Autoshotgun"

The Watson Autoshotgun, also referred to as the Watson SAS 12, is exclusive to the PS3 version of F.E.A.R. and the Xbox 360 version of F.E.A.R. Files, modeled after a heavily modified Armsel Striker variant, featuring a removable drum substituting the integrated one, a large laser sight, and aesthetic elements similar to the Milkor MGL.

Armsel Protecta - 12 gauge
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Mikor MGL Mk. 1S - 40x46mm grenade
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The Delta Operative reloads the "Watson Autoshotgun" in the PS3 Bonus Delta Force Mission.

Mounted Weapons

Dillon Aero M134 Minigun

Some of the UH-60 Black Hawk helicopters used by the 1st SFOD-D are seen armed with Dillon Aero M134 Miniguns; it also appears to be incorrectly mounted on Replica Mil Mi-24s in place of the proper Yakushev-Borzov Yak-B. It should be noted that the only time the Miniguns were seen in action was during the E3 2004 demo mission, used by Lieutenant Spencer "Spen" Jankowski and a SFOD-D operator. In the expansions it is mostly replaced by the fictional man-portable TG-2A.

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Dillon Aero M134 Minigun with flash suppressor - 7.62x51mm NATO
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A Replica Hind with an incorrect Minigun.