State of Decay 2 is the 2018 third-person sequel to State of Decay, the open world zombie apocalypse video game developed by Undead Labs and published by Microsoft Studios. It blends various genres including action, stealth, role-playing, co-op, strategy and survival horror in its depiction of a community attempting to rebuild during a zombie apocalypse, taking place in five different maps in unknown rural areas of the U.S. Players control characters as they scavenge supplies, sneak and fight to survive and protect their group of fellow survivors. In a sense, the player plays as the entire community, rather than one character, and can switch between individual characters to control.
The game's combat has an equal focus on melee weapons and firearms, and it features an incredible host of guns divided into several categories across eleven calibers. The categories are "pistol", "assault pistol", "revolver", "rifle", "assault" (any select-fire weapon that would otherwise be in the rifle category, this includes submachine guns, assault rifles, and battle rifles), "shotgun", "assault shotgun" (any self-loading shotgun), anti material rifles, and various miscellaneous weapons such as crossbow. Typically least 5 new guns are added monthly in the shape of new "bounty broker rewards". Due to the sheer variety of different guns available, calibers are simplified somewhat for gameplay purposes. Some guns are described as being rechambered in more common calibers, and 'similar' calibers are grouped together for simplicity's sake (e.g. 7.62x39, 7.62x51, and .30-06 guns all use "7.62" ammo).
With exceptions for bolt action rifles and pump action shotguns, all weapons in each category share a single reload animation for that category. This means that to load weapons like an MP5 or an M4, the player goes through the exact same animations that they would for loading an AK-47, which means yanking an imaginary charging handle on the right side of the weapon.
Weapons and ammunition can be found by looting various buildings in the valley, like houses, gun shops, police stations and military camps. While individual items of loot are largely randomized, which means that what guns you find varies widely from one playthrough to the next, different categories still have higher chances of showing up in certain places. I.E. a barn/house with a deer skull/cabin in the woods is far more likely to have a bolt action rifle then a grocery store or gas station, and a prepper shed, police station or gun store would be more likely to have an AR-15.
Weapon accuracy, rate of fire and recoil are affected by the player character's skill level, as is the speed of reloading and clearing jams. The game's guns feature durability, jamming (when at low condition), +1 reloading where appropriate, varying levels of noise depending on design and caliber, and many of them can be fitted with suppressors to muffle their report. Sights and magazines are locked to the guns themselves, and cannot be swapped around like suppressors. When in a safe area like a base, reloading an empty weapon capable of +1 reloading automatically chambers an extra round from your ammo supply as well as giving you a full magazine.
For balance reasons, the suppressors speed up damage the weapons take, rather than getting damaged themselves, with a sliding scale of how much damage they do following the grade of suppressor. An improvised suppressor, made from a fuel filter, will suppress slightly less, and violently speed up the rate the gun loses durability, then an advanced suppressor, modelled after an Osprey 9, which will suppress very well, and barely speed up the rate the weapon takes damage. Any damage to a weapon can be repaired with "spare parts", a crafting material that you can find, or acquire by breaking down weapons, but certain more complex weapons will require far more.
Other than the Juggernaut zombies, any bullet will kill any zombie with a single brain shot. This allows "weaker" weapons to stay viable over short ranges, also allowing the player to spread out their ammo choices, rather then using up all their 5.56, then having to use a useless caliber.
The weapon mechanics, while somewhat arcade-y, do force realism upon the players choices. Such as taking a PPK over an AR-15, you know that the AR is far more accurate, has a larger magazine, and hits harder, but the PPK is a fifth of the weight, the ammo is much lighter, and the .22 LR will still kill a zombie with a single headshot.
Due to the emphasis on stealth, sound is a huge factor in gameplay. Any sound, from a broken window to a gunshot, can attract any zombies within earshot. Accordingly, louder guns are more hazardous to use due to the amount of attention they bring, and suppressors are a big asset, though it's a trade off with the damage they do to weapons. Each weapon has a stat called "quietness" that determines the range at which zombies can hear shots and how effective suppressors are.
Every few months, the game introduces a set of new weapons, unlockable via an NPC known as Cash Beaumont, A.K.A. the Bounty Broker, a post-apocalypse philanthropist who will award you rare items in return for doing generic things. The rarer/better the item, the more extensive the challenge will be. All the challenges are somewhat tied into the item, for example, killing 80 zombies with automatic weapons grants you a specific BAR variant. These items CAN be found in ambient loot, but are far rarer than guns in the base game. Because the majority of in game weapons are real world civilian weapons that would be practical for American citizens in rural areas, the Bounty Broker weapons serve as an excuse for the devs to introduce less practical firearms, such as a fully automatic AKS-74U that has no business appearing in regular loot.
Up until September of 2021, the player could only carry one ranged weapon, regardless of side, but can now carry a pistol or certain shotguns on the thigh as a sidearm, and any other ranged weapon on their back.
There are several variants of the same weapon in the game. They differ in the size of the magazine, sight or caliber. Example "1911".:
-"1911" - The basic model of the weapon. 7-round magazine.
-"Dillinger Pattern 1911" - Same model. It has a magazine for 20 rounds and an automatic shot mode.
Example "Ruger Mk III".:
-"Target Mk3". The basic model of the weapon. 10-round magazine.
-"Competition Mk3". The gun has a quick-change magazine.
-"Sighted Mk3". Pistol with RDS sight.
-"Target Mk3". 20-round magazine.
The article shows the basic models of weapons.
The following weapons appear in the video game State of Decay 2:
The Colt M1911A1 comes in two variants: "Surplus M1911" and "WWII Commander`s 1911".
CZ 75 P-07 Duty
The CZ 75 P-07 Duty appears in the game as the "P-07", "P-07 Pro" and "Sighted P-07".
Desert Eagle Mark XIX
The Desert Eagle Mark XIX comes in two versions. With and without a compensator. The versions without the compensator are "Vulture .44", "Vulture .44-Ex" and "King Vulture .44". The compensator versions are "Brock's Golden Vulture .44", "Police Auction Golden Vulture" and "RTX Rampart".
The Glock 17 appears in the game as the "G17", "Precision G17", "G18 Auto" and "G18 Auto Custom". It is identifiable as a 5th generation model by it's combination of a rail for weapon lights, and it's lack of finger grooves. It's one of the better pistols in the game, with high capacity and fire rate, as well as common and low-weight ammunition. It breaks after ~154 shots.
Glock 19X
The Glock 19X appears in the game, incorrectly referred to as the "G45" and "G45 Burst".
Glock 26
The Glock 26 appears in the game as the "G26" and "G26 FDE". The frame is depicted with an accessory rail, which unmodified Glock 26s do not have in reality.
Glock 34
The Glock 34 Gen 5 appears in the game as the "G34" and "G34 FDE". Of note is that the 5th generation version of the Glock 34 is only manufactured with a MOS (Modular Optic System) configuration in reality, whereas the in-game weapon doesn't appears to be MOS-configured. It serves a slightly heavier but slighter more accurate version of the Glock 17. Other than that, it is identical in every way.
Wilson Compact Protector
A two-tone Wilson Combat "Protector" appears under the name "1911", taking .45 ACP as it should. It's a usable weapon, but it's loud report, high weight, heavy and rarer ammo, low capacity, high recoil, and slow fire rate ensures it plays second fiddle to the majority of the game's 9mm handguns in every factor other than durability, breaking after ~154 shots. An alternate version named the Hobbyist's 1911 comes with a 10 round extended magazine and a reflex sight appears. 1911's hammers are incorrectly modeled to be down, except when the slide is back.
Ruger Mk III
The Ruger Mk III appears in the game as the "Target Mk3", "Competition Mk3", "Extended Mk3" and "Sighted Mk3".
SIG-Sauer P226 Legion
The SIG-Sauer P226 Legion appears in the game as the "P220-9", "P220-9 Elite", "P220-45", "P220-45 Elite", "P226", "P226 Elite" and "M17".
SilencerCo Maxim 9
The SilencerCo Maxim 9 appears in the game as the "Echo-S6 Pistol" and "Restored Echo-S6 Pistol".
Walther PPK
The Walther PPK appears in the game as the "PPK", "Micro Dot PPK" and "Sleeper Cell PPK". It is chambered in .22LR, a characteristic of some PP and PPK/S commercial models, but not done with actual PPK pistols.
Walther PPQ M2
The Walther PPQ M2 appears in the game as the "PPQ 45" and "PPQ 9".
"CLEO Pistol"
The pistol appears in the game as the "CLEO Pistol" and "CLEO Machine Pistol".
Revolvers
Chiappa Rhino 50DS
The Chiappa Rhino 50DS appears in the game as the "Safari Razorback .44".
The CMMG MkGs Banshee 300 appears in the game as the "Samurai SMG". It incorrectly models the magazine as being perpendicular to the receiver, when in reality, it is slanted towards the trigger. This angle would make feeding from Glock pattern magazines impossible.
The IMI Mini Uzi appears in the game as the "Civilian Uzi 22 Pistol" and "Raider's Uzi 22".
IMI Uzi
The IMI Uzi appears in the game as the "Uzi 9mm". It was added in the "Fearsome Footage" pack which included a number of movie based weapons, such as Negan's barbed wire-wrapped baseball bat from The Walking Dead. The pack also included Terminator's "Longslide with the laser sight" and "Italian Autoloader". The name is a reference to what the T-800 calls it.
KRISS Vector
The KRISS Vector appears in the game as the "Civilian Vector Ultracompact" , "RTX Piranha" , "Spec Ops Vector SMG" , "Vector SMG" and "Civilian Vector Carbine".
M3A1 Grease Gun
The M3A1 Grease Gun appears in the game as the "M3 Grease Gun" and "Graveyard Shift".
MAC-10
The MAC-10 appears in the game as the "MAC-10" and "MAC-V".
MP40
The MP40 appears in the game as the "MP40 Submachine Gun".
PPSh-41
The PPSh-41 appears in the game as the "Soviet PPSh-41".
PPSh-41 Visually Modified
The PPSh-41 appears in the game as the "Danger Dog PPSh-41".
SIG-Sauer MPX
The SIG-Sauer MPX appears in the game as the "MPX Submachine Gun".
Thompson M1A1
The M1A1 Thompson appears in the game as the "M1A1 Thompson" , "Gangland Strad" and "Ceremonial M1A1 Thompson".
Assault Rifles / Battle Rifles
AK-47
The AK-47 appears in the game as the "Classic AK-47".
AK Hybrid
A hybrid of the AK-47 and the AKM. It has the stamped receiver of an AKM, combined with the gas tube, gas block and front sight of an AK-47. Appears in the game as the "AK-47" , "Custom AK-47" , "Prepper's AK-47" , "Raider's AK-47" , "Sighted AK-47" , "Durability Test Gun" and "Eternal Guard's Infinite Rage".
AK Micro Draco Pistol
The AK Micro Draco Pistol appears in the game as the "RTX Cyclone" and "RTX Cyclone Tactical". It has an incorrectly mounted saiga magazine. And it is considered a shootgun.
AKS-74U
The AKS-74U appears in the game as the "AKS-74U Valentine".
Colt M4A1 Carbine
The Colt M4A1 Carbine appears in the game as the "M4A1" , "M4X1 DMR Heavy" , "M4X2 Lite SSW" , "Operator's M4A1" , "Sighted M4A1" , "Raider's AR-15" and "AR-15".
AR-15 Visually Modified
The Colt M4A1 Carbine appears in the game as the "Masterwork Assault Rifle" and "Network DIY Assault Rifle".
AR-15 Custom
The custom variant of the Colt M4A1 Carbine appears in the game as the "GSG-W".
FN SCAR-H CQC
The FN SCAR-H CQC appears in the game as the "SCAR-H" , "Sighted SCAR-H" and "RTX Stormbringer".
The Q Honey Badger SD appears in the game as the "HB SD Blackout" and "HB Snow Fox".
Robinson Armament XCR Visually Modified
The fictional "CLEO Battle Rifle" and "CLEO Sharpshooter Rifle" appears to be based on a Robinson Armament XCR rifle, with an added cutlass grip between the bottom of the pistol grip and the upper receiver extended out to cover almost the entire length of the barrel.
The Accuracy International Arctic Warfare appears in the game as the "Arctic Warrior" and "Spec Ops AW". A customized version appears as the "Spyglass Rifle."
Barrett M99
An absolutely bizarre-looking Barrett M99 is seen in the game as the "Model 99-50" and "M99X1 Timberwolf." The model features a three-round magazine and magwell located ahead of the trigger group (akin to its non-bullpup counterparts) but the bolt action is still located in the rear of the stock, bullpup style.
The M40A5 Sniper Rifle appears in the game as the "CLEO Blaste Rifle" and "CLEO Heavy Sniper".
Q The Fix
The Fix and Mini Fix, a bolt action rifle made by Q, can be found in the game as the "D-BAR" and "D-Bartini".
Q Mini Fix
The Mini Fix appears in the game as the "D-Bartini".
Ruger M77 Gunsite scout
The Ruger M77 Gunsite appears in the game as the "Bolt Scout" and "Hunter`s Bolt Scout". Despite being chambered in 7.62x51mm NATO, and visible being modeled with a properly sized magazine, it uses 5.56 ammo in game.
Serbu BFG-50A
The Serbu BFG-50A appears in the game as the "B50FG".
The Winchester Model 70 appears in the game as the "Model 70 Classic" , "Hunter's Model 70" , "Heirloom Model 70" and "Trumbull Gatekeeper".
Machine Guns
Colt R80 Monitor
The Colt R80 Monitor appears as a further variant, under the "FBI Fighting Rifle," a reference to its use by the Bureau against organized criminals in the Prohibition era.
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle can be used with two variants, the "M1918 BAR" and "Barrow Style BAR" - the latter resembles the cut-down BAR used by Clyde Barrow.
Grenade Launchers
M203 grenade launcher
The M203 grenade launcher appears in the game as the "M203 Standalone" , "Echo-S5 Gas Launcher" and "Heartland Launcher".
Milkor MGL Mk 1L
The Milkor MGL Mk 1L appears in the game as the "M32 MGL" and "MGL-N Firewhirl".
Sage BML-37
The Sage BML-37 appears in the game as the "BML-40".