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Talk:Squad

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Removed Weapons

This category is for weapons found in an earlier build of Squad that is not present in the latest version of the game.

Heckler & Koch G3A4

The Heckler & Koch G3A4 is one of two weapons available to the Insurgent squad leader, the other being the PM md. 63. It feeds from 20-round box magazines and comes with wide handguards. Like all other squad leader primary weapons, it is loaded with tracer rounds.

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Heckler & Koch G3A4 with "wide" handguard - 7.62x51mm
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The G3A4 in first person.
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Aiming down the sights, which have been zeroed to 400m - why anyone would find this setting useful is up to anyone's guess.
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Vaulting with the G3A4 gives a clearer view of the retractable stock and wide handguard.

Discussion

Changes to the Page

Hi guys, I find that it's a bit odd for the RPK, RPK-74 and RPK-74M to be dumped under one entry, and for the AK-74 and AK-74M (and as a result, AKS-74 and AKS-74N) to be lumped under one entry, so I will be splitting them up. Additionally, for consistency's sake, I will also split up the M4A1 and M4 entries, and while I'm at it, also update the other articles over the next few days. I'll go around uploading images eventually as well when I have time, cheers! While I'm at it, I'll also try to add a bit more details and trivia to the weapons such as their available kits, configurations and magazine capacities (and probably the number of magazines too. -OngYingGao (talk) 09:29, 27 February 2018 (EST)

I think the M4 and M4A1 could stay under the same entry, though I think the M4 is only used by the militia; the US Army only uses the M4A1 if I'm not mistaken.--AgentGumby (talk) 13:26, 27 February 2018 (EST)
Nope, with the newest update, the M4 has been added to the US Army as well, to add to the already confusing time paradox that the Russians and US Army exist in. -OngYingGao (talk) 03:39, 28 February 2018 (EST)

Idle state images?

What happened to the idle images? Many of the weapons on this page now only have aiming down sight and reload images. They were here a few revisions ago. Not sure why are they being removed. --Wuzh (talk) 07:24, 2 March 2018 (EST)

Hi, which images do you happen to refer to? Previously, when I came to add the pictures there were only ADS and reload images too, apart from a few engine renders that are unrepresentative of the game. However, I do have a pile of pictures lying around for idles if you want them. In fact, I do not recall touching any idle images as well, because if I did i would be replacing existing images in the database, not uploading new ones. I quite like idle shots as well to be honest. --OngYingGao (talk) 07:51, 2 March 2018 (EST)

Example:

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They were on the page on this version, but you removed them in this edit. You also removed an M4A1 idle image in this edit.

To be honest I have exaggerated the "many weapons" part, but I'm kinda curious (and confused) on why are these being removed.--Wuzh (talk) 08:26, 2 March 2018 (EST)

Ah, you were talking about the ones I've added earlier and removed; about those, it was because i'm afraid of making the page way too long since the earlier iteration of the page (before i came in with my image dumps) was a lot shorter and didn't have idles, but if you like them i will gladly add them all back. --OngYingGao (talk) 08:39, 2 March 2018 (EST)
I would say add them in. It feels kinda wrong (eh) to begin with the sight picture.--Wuzh (talk) 08:54, 2 March 2018 (EST)
We seems to still be missing a few idle state images for a few of the pistols, specifically MP-443 Grach, Beretta M9A1, Tokarev TT-33, and Makarov PM. --Wuzh (talk) 09:15, 2 May 2018 (EDT)
All pistols added in. --OngYingGao (talk) 04:08, 14 July 2018 (EDT)

US heavy anti-tank?

So I notice that the US is mentioned as having having heavy and light anti-tank classes, but only the light anti-tank weapon is mentioned. Does the US actually have a heavy anti-tank class? What does it have? Apologies if you simply haven't added it yet.--Mandolin (talk) 20:37, 7 March 2018 (EST)

No, you are right, the US is the only faction without a HAT as of now. However, renders of the FG-148 Javelin and AT-4 have been released from the Sep 16 and Feb 18 recaps respectively. It's my blunder, and thanks a ton for alerting me :P --OngYingGao (talk) 08:29, 8 March 2018 (EST)

Latest Update

I've mostly reverted Agent's changes as I've found the following:

  1. Inconsistency in use of terms, some use "player", some use "player character", some use "soldier"/"militiaman"/"militia fighter" and so on so forth with varying capitalisation, so I reverted it for consistency's sake.
  2. Spelling error of "safety" in one instance
  3. Italics are inconsistent since some are removed
  4. "In first person" was removed in one instance
  5. I've also removed the full stops because it feels iffy for simple clauses to have full stops like complete sentences, and I also try to minimise full stop usage in captions
  6. The ACOG on the M110 was but an alpha build placeholder so it'll not be an important trivia by full release
  7. Tense is also pretty inconsistent, some with present continuous and some with past tense, so i'll try to standardise that too. --OngYingGao (talk)
  1. I kept "player" in some instances such as "the player prepares to exert dominance over a group of targets" when it could ostensibly refer to the guy behind the keyboard; however, the in-game "player character" is the guy doing stuff like reloading weapons, the "player" is not actually doing this.
  2. Yeah that was a minor error, not sure how that happened.
  3. I kind of feel like there are a lot of italics on this page, which isn't really the norm but I guess there's no rule that says they can't be used this way either.
  4. I think it makes the page seem a little boring or redundant when "in first person" is used on just about every idle image. It makes sense to use that phrase whenever a third-person or loadout image is also present, though.
  5. Again, full stops are kinda the norm for image captions but if you say so.
  6. Also again, a lot of pages usually mention trivia from earlier game builds, I don't see the harm in writing this down anyway. Especially in this day in age when every game has tons of early access footage on YouTube, it helps clarify things.
  7. I don't really pay a whole lot of attention to that, for better or worse, but correct as you see fit.--AgentGumby (talk) 13:28, 8 April 2018 (EDT)

"ILAW AT4-CS HEAT"

Does anyone know what the hell ILAW is supposed to be? Infantry Light Anti-tank Weapon? Does the BAF actually use that designation? And do they use the HEAT rocket? I heard they used the High Penetration rocket instead. --OngYingGao (talk) 10:27, 9 July 2018 (EDT)

According to Military Today, ILAW stands for Interim Light Anti-tank Weapon, though the full designation is L2A1 ILAW instead of the mixed name seen here. --Wuzh (talk) 10:32, 9 July 2018 (EDT)
Is there a way to discern between the AT4-CS and the standard AT4 visually? And do you know if the -CS variant is the one the Brits use? --OngYingGao (talk) 10:37, 9 July 2018 (EDT)

Caption Dumps

Hey guys, as some things seemed to have been removed, I'll leave them here like some sort of archive so I can hopefully add it back in when the time comes.

M203A1 segment

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Loading a set of suitably patriotic smoke grenades - there's red...
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...and blue.

M67 segment

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Throwing the M67 - note the spoon flying off; this detail is also present on the F-1.
Slightly unrelated note, can you get a screencap of the GP25 in indirect fire use? That's a neat feature I didn't know about until seeing it in this game.--AgentGumby (talk) 23:37, 13 July 2018 (EDT)
As you wish! The indirect fire ability is a feature that died and did not carry onwards to the GP-30, although the GP-25 is still by far most common in the military. --OngYingGao (talk) 23:12, 14 July 2018 (EDT)

GP-25 Kostyor segment

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Aiming the GP-25, zeroed to 300m on indirect fire mode.

IED segment

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Pissing off the regimental quartermaster sergeant with a prank on two weapons crates on the top of the watch tower.
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I guess there isn't much we can do about this, Sir.

Recent Changes

Hey Wuzh, do you think it's better to use the actual name of the firearm than use its British designation? Sure it can stay for the L129A1 since it's a modified LMT rifle, but I was actually thinking of renaming the L85A2 title to "Enfield SA80A2". It feels a bit off to name some weapons after their designations, especially since they have proper names too, like how we don't call the Glock 17 the "L131A1". Same for the AG-SA80, that's the actual name of the launcher, it's just that it was designated L123 after.

Finally, if you are going to add remarks about the zeroing options and tracer frequency, may I assume you'll be applying them to all the other weapons in the page? Only the handguns, grenades and mounted weapons cannot be zeroed, and all machine guns, and the M4 Carbine, M4A1, AK-74, PM md 63 and G3A4 have tracers. --OngYingGao (talk) 22:09, 3 August 2018 (EDT)

I just think that using full British designations makes things more consistent. As for the zeroing and tracers, I'll try my best to do as much as possible, since my computer can barely run Squad and the game crashed on me a dozen times during my edit spree. --Wuzh (talk) 23:40, 3 August 2018 (EDT)
I feel that using the actual name is better because some weapons get different designations across different militaries, especially the AT4-CS being both the M136 AT4 and L2A1 ILAW. But if you prefer that I guess I'll rename the Glock 17 entry to L131A1. Also, changing zero and quirks about them (how they reset when you leave ADS) is common to all weapons. You could leave them at the PPSh-41 page (the first weapon in the page that can zero) or the main game description. Finally, with the British smoke grenade, I think the lengthier part of the caption should go into the weapon description, not the caption. --OngYingGao (talk) 02:10, 4 August 2018 (EDT)
We'll discuss some more if some other problems popped up. Right now the weapon names are fine. --Wuzh (talk) 02:26, 4 August 2018 (EDT)
On second thoughts after renaming the Glock 17, it feels even more off to me. I think it's more consistent if we used the actual weapon names in the title, but put their designations in the description like what we already have. After all, while the L129 SSW, L7A2 GPMG and L110A2 LMG are all highly unique variants of other guns known by no other names, the AG-SA80, Glock 17, L2A1 ILAW and even the L85A2 have their own names that they are known by outside the British arsenal. If you give me the green light, I intend to change L131A1 back to Glock 17, L123A2 back to AG-SA80 and then rename the L85A2 to Enfield SA80 A2 (its actual name). After all, the better-known designation is already in the description, and this could help let visitors know about the actual name if they don't already. --OngYingGao (talk) 02:32, 4 August 2018 (EDT)
Go ahead.--Wuzh (talk) 02:53, 4 August 2018 (EDT)

SA80A2

I'm not sure how controversial naming the L85A2 the "Enfield SA80A2" might be, but I find that it's better to name weapons outside of their British designations, so I figured I may as well add my personal explanation. Most of the weapons used by the BAF all have L-series naming designations, but they have other names outside that too, whether it's the L105 (P226), L131 (Glock 17), L2A1 (AT4-CS and MATADOR under the ILAW and ASM designations), L123 (AG-SA80), etc, and of course SA80.

The name SA80A2 is also known to European Defence Agency, ARES, Army Technology and some think tanks too, so I decided to name it as such, but of course refer to it as L85 in the description and captions that follow.--OngYingGao (talk) 03:39, 4 August 2018 (EDT)

FN FAL (StG 58?), 9M133 Kornet ATGM and RPG-29 in V12 update

Recap with screenshots and upcoming content list for V12. This handguard and flash suppressor are from Austrian StG58... or not? Terramax (talk) 22:25, 2 October 2018 (EDT)

Yes it is, the StG 58 will also have its bolt catch (but the character doesn't use the bolt release and instead yanks the charging handle like a tard. --OngYingGao (talk) 08:54, 11 October 2018 (EDT)

Just to update on the update contents, some new videos are showing that v12 will also add an SKS with PU scope, make the SKS bayonet usable (replacing the knife), and a militia M4 with carrying handle and M68 on top of the carry handle. The Russian RPG-7 will also apparently get the PGO-7 2.8x Optic, according to the website. --Wuzh (talk) 17:00, 21 October 2018 (EDT)

GP-25 smoke grenade

I'm not sure which model of smoke grenade is the GP-25 firing in-game, since I can't play the game right now and it's super-hard to find videos of colored smoke being fired from the GP-25 in Squad online. Can somebody check which model of smoke grenades is being fired? Here's a source for the grenades, and a Russian source with images. Here's a clearer image for the grenades. --Wuzh (talk) 00:44, 28 October 2018 (EDT)

Those are really just recoloured VOG-25s, nothing new. OWI isn't awfully big on accuracy as you can tell from the rest of the page. On that note, it was a shame about the different grenade textures and models, they all got hit by optimisation and now no longer have any markings whatsoever. Hell even the M203 ground markers are the same colour now, they used to be this. Also, that's a pretty neat Russian site you've got there, it's pretty informative. --OngYingGao (talk) 06:38, 11 November 2018 (EST)

M4A1 with carry handle

Do we have an image of the idle state image of the US Army M4A1 with the carry handle? --Wuzh (talk) 00:13, 9 December 2018 (EST)

I didn't take one, I had thought it'd be cooler to show all the variants through the reload stages instead. Nice work on the AR-15 passages though, I wasn't very confident in how I wrote it. --OngYingGao (talk) 06:47, 3 January 2019 (EST)

V13 update

V13 update seems to add the 9M133 Kornet and the BGM-71 TOW, as well as a bunch of reworked emplaced weapon reload animations (which, by the way, we don't have any yet). --Wuzh (talk) 00:10, 6 February 2019 (EST)

The Kornet and TOW were in a looooong time ago actually (since V12 or 11). However, like most other emplaced weapons and vehicle mounted turrets, they are hard to get screenshots of. because
  1. You need to set a bunch of commands in singleplayer.
  2. For emplaced weapons, you need to be of the Squad Leader class, drive off away from HQ on a logistic truck, place a FOB, run back to the truck to drop the construction points, set an ammo crate, then drive back to HQ and rearm as another class (because you can't build as an SL), then drive back and build your ammo crate before changing to SL again to build those emplacements (after finding a nice spot with good lighting that doesn't cast shadows), then change back to another class to build it before you take screenshots. If you mess up, you'll need to spend a minute shoveling the emplacement so you can shovel somewhere else for a minute later.
  3. For vehicles, you need to be of the crewman class half the time and drive around till you find a spot with good lighting.
And then you get the problem of disembodied heads (the V13 animations are all the current old animations just with added camera animations), which is especially apparent on the Kopye. This is why I have yet to update the images and articles for the emplaced weapons and vehicle-mounted weapons since V11 (you can tell because the NSV doesn't have the SPP and the maps are using outdated shaders). Nonetheless, please feel free to take screenshots of the weapons if you have the time, it will really cut down the work I will need to do. And by the way, V13 is NOT released yet, that is a playtest. --OngYingGao (talk) 00:47, 7 February 2019 (EST)
Understandable. Sorry if I sounded bothersome. I have Squad but my PC is too weak to play it (and I currently do not have access to my PC). --Wuzh (talk) 01:14, 7 February 2019 (EST)
No problem man, I was just taking the opportunity to recruit some guys other than myself to contribute screenshots too, and was hoping you'd chip in since you seemed to have the game too :P --OngYingGao (talk) 10:55, 7 February 2019 (EST)

Looking for Someone to Take Over Updating of This Page

I was supposed to be taking new screenshots of the new weapons, new vehicle guns and new animations for static weapons and editing the loadouts and texts, but I'm giving up on this project. The new gimmicks they threw at the game and silly balance changes with the dumb loadout changes basically took whatever I still barely loved about the game and flung them out of the window. So if possible it'd be great for someone to help update the page. Also: the UI has been changed, you may wish to pretty much retake almost damn near everything at this point.

Some tips:

  • Have the game open on borderless so you can alt tab between editing the page and the game
  • Press ` to open the console and use AdminSlomo to dilate time for better screenshots. Personally I find 0.3 to be the sweet spot that lets me take enough screenshots to choose from without having to wait for an eternity for the rest of the animation to finish
  • Use Alt for freelook to capture some details that the default view would omit. You may wish to set it to toggle instead of hold in the settings so you can take screenshots (F12) mid freelook without having to let go of the Alt button.
  • AdminChangeMap to change maps to whatever you please to change up the colour palette of the screenshots so it's not always sandy (if you're about that stuff like I am). I use this site to easily find the maps I'm looking for, as variations of the same map may be used for different factions
  • AdminAllKitsAvailable 1 for getting access to other classes when on maps other than training range
  • AdminDisableVehicleClaiming 1 for using vehicles on maps other than training range without being subject to the "minimum members in squad" requirement
  • AdminCreateVehicle for getting vehicles you need. Refer to this page for the list of values for getting the vehicle of your choice in
  • Note that you will still need the crewman class to get into heavier vehicles such as IFVs, APCs and MBTs.
  • Now for static emplacements, you will need a FOB if you are planning to take screenshots outside the range. You will need to pick SL, set AdminAlwaysValidPlacement 1 so you can place FOBs wherever you want without needing teammates beside you (you won't have any in single player, you sad and pathetic loner!). Preferably spawn a logistics truck and drive somewhere that is preferably on flat ground with good lighting. Set up a FOB and then transfer supplies to it so you can start playing minecraft. First build an ammo crate so you can switch between SL and another class (SLs cannot build because they do not have shovels). Then re-arm as a rifleman or some other class from the vehicle and build the crate. After which, you will need to alternate between being SL and being a digger to get those guns up before you can take screenshots. It's troublesome yes, so if you want to go this route please choose your FOB location carefully else you will have to dig everything up again.

Now with that out of the way, some of the pictures in the discussion page can be used or re-added and amended for V13. The M203 now use different coloured smoke grenades with their coloured ogives, and the spoons now fly off the grenades. Cool, right?

Thanks a bunch! --OngYingGao (talk) 00:17, 2 May 2019 (EDT)

  • Note - some of these are now AdminForceAll.... in the console on the current OWI Core.--AgentGumby (talk) 12:56, 25 February 2021 (EST)

Post Scriptum & Beyond the Wire

Figured I'd try to put these on the radar if someone out there wants to work on a page for Post Scriptum, and Beyond the Wire when it releases. I'd like to help but I don't good enough hardware for these games.--AgentGumby (talk) 14:44, 26 March 2020 (EDT)

Battle Rifles and SKS

Since there aren't many battle rifles and the SKS is the only entry in the Semi-Automatic Carbines category, how about merging them into the Assault Rifles category and renaming it Rifles and Carbines? Spartan198 (talk) 04:14, 20 April 2020 (EDT)