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Control
From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 18:06, 29 March 2020 by Pyr0m4n14c(talk | contribs)(→Chaingun: A chaingun is something else entirely. And, disappointingly enough, it's not a gun that fires chains.)
Control is an action-adventure game developed by Remedy Entertainment of Max Payne and Alan Wake fame. The protagonist, Jesse Faden, infiltrates the mysterious Federal Bureau of Control only to find it in the midst of an attack by a supernatural force called the Hiss and in total lockdown.
Due to the Oldest House (the supernatural setting of the game) only allowing technology that has sufficiently taken root in mankind's collective consciousness to function, weapons used by the FBC and Hiss-controlled FBC are (mostly) an eclectic mix of old throwbacks.
An integral part of the game's story and gameplay, the Service Weapon acts as Jesse's sole firearm throughout the game. In the story of Control, the Service Weapon is an Object of Power- an artifact imbued with powerful paranormal properties that can be bound to a user, allowing them to wield that object's abilities. The Service Weapon is said to "choose" its next wielder, and anyone chosen by the Service Weapon will be the new director of the Federal Bureau of Control. The Service Weapon ostensibly has a resemblance to a revolver in its general shape and presumably fires ballistic rounds.
In gameplay, the Service Weapon can morph into different "Weapon Forms," which allow it to take on the properties of different kinds of firearms. It does not require ammunition to be picked up, but each form has a limited "magazine" that requires recharging once it is depleted. Jesse can obtain various mods for the different Weapon Forms to improve their capabilities.
Error creating thumbnail: File missing< Control the Gun/House > Jesse takes control of the Service Weapon.Error creating thumbnail: File missingThe Service Weapon "reloading."Error creating thumbnail: File missingThe "Grip" Weapon Form. This is the first Weapon Form received and acts similarly to a semi-automatic pistol.Error creating thumbnail: File missingThe "Spin" Weapon Form. Spin acts similar to a fully automatic rifle or submachine gun, dealing less damage in exchange for a large magazine capacity and high rate of fire.Error creating thumbnail: File missingThe "Shatter" Weapon Form. Shatter acts as a shotgun. Indeed, mods for Shatter can increase the pellet count or attach a choke for tighter spread.Error creating thumbnail: File missingThe "Pierce" Weapon Form. While it may lack a scope, Pierce is the closest thing the game has to a sniper rifle. It deals immense damage per shot, but the magazine capacity is limited to just two shots. Shots must also be charged before firing. Mods for Pierce can increase the zoom level, allowing it to function a bit more like a sniper rifle.Error creating thumbnail: File missingThe "Charge" Weapon Form. Charge acts like a rocket launcher, where three shards orbit the Service Weapon that are shot off and explode on impact. Jesse can fire one, two, or all three of these shards at once. Mods for Charge can increase the blast radius and the speed of the projectile fired.
Glock 19
Several Glock 19 pistols can be seen in an armory. They are never used by any NPCs.
Hiss Rangers can carry a shotgun based on the NeoStead 2000 with a front-end somewhat reminiscent of a Model 1212. Unlike the NeoStead, it is semi-automatic, has a PK-AS red-dot sight instead of a carrying handle, and only has one magazine tube.
A fictional rifle with the front half of an early G3 and the rear half of a folding-stocked prototype version of the AG-42 Ljungman appears frequently in-game. Hiss Demolition Experts use them to fire homing rifle-grenades, whilst Hiss Snipers use them in conjunction with Vietnam-era rifle-mounted lamps.
Hiss Guards (and some Rangers) carry a bullpup rifle based on the Kel-Tec M43; in an inversion of the Serbu Super Shorty above, they have polymer furniture instead of the standard wood.
The majority of uninfected FBC agents carry a fictional machine gun with the barrel shroud and pan magazine of a Lewis Gun mated to the receiver of an FN MAG 58.
Hiss Troopers can carry an RG-6 grenade launcher as well as a chaingun. Grenades fired from the RG-6 detonate after a few seconds, so Jesse can pick them up with her telekinesis ability and toss them at her enemies.
M67 fragmentation grenadeError creating thumbnail: File missingA group of M67s alongside the retro-Serbus and not-quite-NeoSteads; rather worryingly, they lack both pins and spoons, meaning that they'd realistically either be inert or a few seconds from exploding.