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Talk:Conflict: Vietnam

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Conflict: Vietnam
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Release Date: 2004
Developer: Pivotal Games
Publisher: SCi (EUR) / Global Star Software (US)
Series: Conflict
Platforms: Xbox
Playstation 2
PC
Genre: Tactical Shooter


The following weapons appear in the video game Conflict: Vietnam:

Handguns

M1911A1

A weapon of the M1911 pistol series, that holds 7 rounds and is the secondary weapon of Hoss, Junior, and Cherry/Doc. It can be fitted with a suppressor.

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World War II issue Colt M1911A1 Pistol - .45 ACP

Tokarev TT-33

The Tokarev TT-33 Pistol holds 8 rounds.

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Tokarev TT-33 Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips - 7.62x25mm

Makarov PM

Some enemy soldiers in the game will be using the Makarov PM and it holds 6 rounds.

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Russian Makarov PM - 9x18mm Makarov

Smith & Wesson Model 10-5

The Smith & Wesson Model 10-5 six shot revolver is Maj. Wallace's main weapon during 1st Air Cav, and after they are captured is used in the cutscene for Russian Roulette. It's also found at the start of The Citadel.

File:Smith & Wesson Model 10-5.jpg
Smith & Wesson Model 10-5 Revolver with Lanyard Ring - .38 Special
File:Revolver CV.jpg
The revolver as seen in the cutscene before the mission

Submachine Guns

M3 "Grease Gun"

The M3 / M3A1 "Grease Gun" holds 30 rounds and is Ragman's main weapon.

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M3 "Grease Gun". The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger. - .45 ACP

MAT-49

The MAT-49 holds 32 rounds.

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MAT-49 Submachine Gun - 9x19mm

PPSh-41

The PPSh-41 Submachine gun holds 71 rounds.

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Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev

Sterling-Patchett L34A1 Mark V

The Sterling-Patchett L34A1 Mark V Silenced SMG, used by the Australian SAS and SGT Stone, holds 34 rounds. This weapon is not playable by the player.

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Sterling-Patchett L34A1 Mark V Silenced Submachine Gun - 9x19mm

Shotguns

Remington 870

The Remington 870 12 Gauge Pump Action Shotgun, Ragman's secondary weapon, has an extended magazine tube that holds 7 rounds.

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Remington 870 Police Magnum customized with extended magazine tube - 12 Gauge

Assault Rifles & Battle Rifles

M16A1

The M16A1 of the M16 rifle series which holds 20 rounds and has two fire modes, 3-shot burst(instead of full automatic mode) and semi-automatic, is Cherry/Doc's main weapon. It's also is used by most other U.S. soldiers in the game.

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M16A1 with 20 round magazine. What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver. - 5.56x45mm

CAR-15(XM177)

This rifle of the M16 rifle series holds 30 rounds, has full or semi-automatic modes of fire, and is Ragman's main weapon in the later missions. It can be fitted with suppressor.

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CAR-15/XM177E2 Carbine/Colt Model 629. This was the last variant of the XM177 rifle used in the Vietnam War. - 5.56x45mm

SKS

The SKS rifle is semi-automatic only and holds 10 rounds.

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Russian Simonov Type 45 aka the Russian SKS rifle. The Russian SKS has a milled receiver and a blade bayonet. The rifles were issued with hardwood or laminated stocks. This example has a hardwood stock. - 7.62x39mm

TYPE 56

The Norinco Type 56 holds 30 rounds.

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Norinco Type 56 (fixed stock variant) - 7.62x39mm

AK-47

The AK-47 holds 30 rounds.

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AK-47 folding stock variant (Type III AKS-47) - 7.63x39mm

Mosin Nagant 91/30

The Mosin Nagant Rifle is bolt action and holds 5 rounds.

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Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR

Sniper Rifles

SVD Dragunov

The SVD Dragunov sniper rifle holds 10 Rounds.

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SVD Dragunov sniper rifle - 7.62x54mmR

XM21 SWS

Junior's main weapon, the XM21 SWS(Sniper Weapon System), is an M14 Rifle attached with a scope that fires semi-auto only, and holds 20 rounds. The weapon, incorrectly called the M14 Sniper Rifle in the game, is also incorrect for use as a sniper rifle as it was being developed and fielded in 1969 and the game is set in 1968.

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XM21 SWS - 7.62x51mm NATO

M40A1 Sniper Rifle

The bolt action M40A1 Sniper Rifle, based on the Remington Model 700, holds 5 rounds. It's also incorrectly shown in the game as a semi-automatic with a wood stock and a detachable magazine.

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M40 sniper rifle - 7.62x51mm NATO

Machine Guns

M60

The M60 machine gun is Hoss's main weapon and can be found mounted on the PBR MK II during Charlie's Point and the UH-1D during Air Mobile. It holds 100 rounds(handheld), 500 rounds(UH-1D) or 1000 rounds(PBR MK II).

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M60 machine gun with bipod extended - 7.62x51mm NATO

RPD

The RPD light machine gun holds 100 rounds.

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RPD Light Machine Gun - 7.62x39mm

Launchers

M79 "Blooper"

The M79 grenade launcher is a single-shot 40mm grenade launcher.

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M79 grenade launcher - 40mm

M72 LAW

The M72 LAW(Light Anti-tank Weapon) is a single-use anti-tank rocket launcher.

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M72 LAW - 66mm

RPG-2

The RPG-2 is a single-shot 40mm rocket-propelled grenade launcher that can be found during Into The Fire.

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RPG-2 with PG-2 rocket - 40mm

RPG-7

The RPG-7 is the main anti-armor weapon used by the enemy in the game.

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RPG-7 - 40mm

Explosives

M26

The M26 hand grenade(called the Mk 26 in the game) is the fragmentation grenade used by U.S. soldiers.

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M26 High-Explosive Fragmentation grenade

M34 "Willy Pete"

The M34 White Phosphorous grenade(incorrectly called the Mk 94 "Willy Pete" in the game).

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M34 White Phosphorous grenade

M18

The M18 smoke grenade(called the Mk 18 in the game) comes in the colors green, red, and yellow smoke.

M18 Smoke grenade

Russian Smoke Grenade

The Russian Smoke Grenade discharges a grey smoke and can be found in some of the enemy's weapons caches throughout the game. It's also the only weapon playable by the player found in the game that might not be simulating a specific real world weapon.

File:Russian Smoke Grenade 2.jpg
The Russian Smoke Grenade, shown being held by Cherry/Doc

Type 67

The Type 67 stick grenade is the fragmentation grenade used by the enemy.

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Type 67 stick grenade High-Explosive Fragmentation stick grenade

M67

The M67 hand grenade is used in a cutscene where the a VC throws the grenade and captures Ragman, Hoss, Junior, Cherry and Maj. Wallace. This grenade is never used in the game.

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M67 fragmentation grenade

M18A1 Claymore

In the game the M18A1 Claymore can be used as proximity mine or can be detonated with the trigger.

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M18A1 Claymore anti-personnel mine

TM-62M

The TM-62 anti-tank mine can be found as a "booby trap" during Russian Roulette. It's playable by the player when disarmed.

TM-62M anti-tank mine

Mounted Weapons

M2A1(M101A1)

The artillery piece being fired by two U.S. soldiers in the Firebase inner compound during Ghost Town is an M2A1(M101A1) 105mm Howitzer. This weapon is not playable by the player.

File:105mm M101A1 Howitzer.jpg
M2A1(M101A1) Howitzer - 105mm

M1919A4

The Browning M1919 .30 cal machine gun mounted on top of the M50 Ontos holds 250 rounds.

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Browning M1919 on M2 tripod - .30-06 Springfield

PM M1910/30

The PM M1910/30 is a Russian Maxim 1910/30 machine gun that can be found being used by the enemy during many of the missions holds 250 rounds.

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Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR

DShK

The DShK heavy machine gun can be seen mounted on the NVA Jeep, T-34-85 tanks(not playable by the player), and on a tripod in many enemy fortifications throughout the game, holds 100 rounds(tripod) or 250 rounds(Jeep).

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A Russian DShKM on tripod - 12.7x108mm

M2HB

The Browning M2HB can be seen mounted on a tripod in the perimeter bunkers of the Firebase and LZ Mike, and vehicle-mounted on the M113 APC(not used in the game), the M48A3 Patton tank, and twin-mounted at the front and single-mounted at the rear of the PBR MK II. It holds 100 rounds(tripod), 800 rounds(M48A3), or 2000 rounds(PBR MK II)

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Browning M2HB on vehicle mount - .50 BMG

ZPU-4

There are two KPV heavy machine guns in ZPU-4 quad anti-aircraft mountings found in the mission Hill 933 in which it shot down a UH-1 medevac. It holds 500 rounds.

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KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm

M29A1

The M2 Mortar can be used a few times in the game and requires two squad members to aim and fire. It has 30 rounds.

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M2 Mortar - 60mm

M192

During Air Mobile one of your mission objectives is to destroy a number of captured M192 towed triple-missile launcher batteries, carrying Raytheon MIM-23A Hawk medium range SAM(Surface-to-Air Missile), being used by the enemy. This weapon is not playable by the player.

File:Raytheon MIM-23A HAWK.jpg
Raytheon MIM-23A Hawk medium range SAM battery on M192 towed triple-missile launcher - 120 lb HE blast/fragmentation warhead

BLU-1/B

During Into The Fire two F-4 Phantom II jet fighter/bombers, each armed with two BLU-1/B 750 lb fire bombs, can be seen making napalm strikes on enemy fortifications and vehicles. This aircraft and its armaments are not playable by the player.

File:BLU-1B.jpg
The BLU-1/B was a 340 kg (750 lb) class fire bomb, filled with about 340-380 liters (90-100 US gal) of napalm - 750 lb incendiary device

M260

A Bell AH-1G Cobra attack helicopter armed with two M260 70mm rocket launchers can be seen using them to strafe the enemy and their vehicles on many occasions throughout the game. This aircraft and its armaments are not playable by the player.

File:M260.jpg
The M260 holds seven Hydra 70 rockets - 70mm

M40A1 Recoilless Rifle

Six M40A1 106mm recoilless rifles are mounted on the M50 Ontos at the start of The Citadel which holds 50 rounds.

File:M50 Ontos.jpg
M50 Ontos with M40A1 Recoilless Rifle x 6 - 106mm

T54

The M48A3 Patton Tank found during Bloody Hue is armed with a T54 90mm tank gun which holds 50 rounds.

File:M48A3-Patton-1-2.jpg
M48A3 Patton with T54 tank gun - 90mm

M1940 F-34

The T-34-85 tank used by the enemy throughout the game is armed with an M1940 F-34 76.2mm tank gun. This vehicle and its armaments are not playable by the player.

File:800px-Char T-34.jpg
T-34-85 with M1940 F-34 tank gun - 76.2mm

Other

Located at various places in enemy occupied territory throughout the game are many different types of booby traps. The types of booby traps that can be found include an improvised explosive device triggered by a trip wire and naval mines. Another IED can be seen at the beginning of Tet Offensive, when several VC suicide bombers(called "sappers" in the game) rush the bunker you are defending. Each of them armed only with what appears to be a high-explosive shell attached to the tip of a bamboo spear, which they will attempt to use as a "lunge mine". All of these weapons and explosive devices appear to be generic in design(not simulating any specific real world weapons or explosive devices), and can only be disarmed or destroyed by the player.

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"Pinless frag grenade tied to a trip wire then stuffed inside an empty tin can held by a stick" booby trap/IED
File:Naval Mine.jpg
Naval mine
VC suicide bomber/"sapper" with "lunge mine" IED