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Talk:Escape from Tarkov
In-Dev Weapons
The following weapons are confirmed to be in development, but are not in the current version of the game.
Chiappa Rhino (20DS, 40DS, 50DS, 60DS)
Every variant of the Chiappa Rhino has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.
PSS Silent Pistol
The PSS Silent Pistol was confirmed in the devblog on June 7th, 2018. It fires a special 7.62x42mm SP4 round.
SR-2M
The SR-2M was confirmed June 7th in the devblog. It fires the 9x21mm Gyurza ammunition.
SR-3M
The SR-3M is a shorter, non suppressed variant of the AS Val. It was confirmed in the June 7th DevBlog, 2018. It would be chambered in 9x39mm.
9A-91
The 9A-91 was previously confirmed with screenshots & in DevBlogs. It is chambered in 9x39mm.
Baikal MP-43
The Baikal MP-43 was shown in early trailers, but is not featured in the current build of the game.
GP-34
The GP-34 was featured in the early Alpha stages of the game, but was removed shortly after a few early patches due to problems with damage issues (the weapon didn't do any damage when equipped). Despite its removal, 40mm VOG grenades can still be found in-game, albeit rarely. Currently they mostly serve as a collectible "trophy" for players.
Discussion
The official website of the game.
Information.
As far as possible I will add new screenshots from movies and renders the game. --Emto_PL (talk) 06:56, 28 November 2015 (EST)
Some more aspects regarding how they're handling the weapons
https://www.youtube.com/watch?v=TJfcaCmMy7c
Kona (talk) 03:15, 7 February 2016 (EST)
Looks awesomely realistic.--Flavio (talk) 18:53, 25 August 2016 (EDT)
New weapons in the 2016 dev report
https://www.youtube.com/watch?v=ok1lWEq2Q-Q
This video shows some new weapons they're planning on implementing, particularly around the 5:45 mark. I spotted an APS/APB Stechkin, a first generation KRISS Vector, an RGD-2 smoke grenade, an RGN fragmentation grenade, what is presumably an HK MP5A4 (though it could be an MP5-N with a full stock because the muzzle and fire selectors don't look complete and don't have textures), and a SIG MPX variant. There are a few other grenades present I couldn't identify.
We also see the devs live action shooting some unseen weapons like the Vityaz-SN for sound recording. While that's not enough to add it to the page, they've said many AK pattern or lookalike guns of all types will be included, and seem to use the actual guns to record sound, so it's probably safe to say it'll be included at some point.
I do have to question some of their weapon choices, though. Most of the guns make sense, even the western ones like the P226, M4A1, and MP5, but I have to call the Chiappa Rhino, KRISS, and MPX into question. They're all cool guns, and the number of base gun receivers will be "in the triple digits", but those are rather strange weapons to add first. I digress, though, because this game looks cooler and cooler every time I see it.
--Sergeant Simpleton (talk) 16:41, 19 January 2017 (EST)
- I'd bet that the devs are probably going to port most of Contract Wars vast arsenal to this game, which explains some of the newer western weapons.--AgentGumby (talk) 17:42, 19 January 2017 (EST)
- That makes the most sense, although the weapons in the dev video (especially the KRISS) look more detailed and don't quite match up, so perhaps they're making new models just based off of the arsenal they had before, because they already have a base for those guns so why not. --Sergeant Simpleton (talk) 19:56, 19 January 2017 (EST)
Captions and other boo-boos
You guys need to know what's the difference between "in-game" and "in-engine".
Those renders you see are all rendered in Unity, not in game, and are not representative of the game itself.
If you want in-game pictures, you'll need someone in the closed alpha to give you those screenshots.
Furthermore, the "AK-74M" entry is incorrect; the AK in question has a ribbed receiver and no folding stock. It is but a plastic AK-74N. -OngYingGao (talk) 00:49, 29 July 2017 (EDT)
Updating the page
Escape from Tarkov just updated with a new patch, adding a few noteworthy rifles and gear such as the AKM, two new Civi AK's which are the VPO-209 (smoothbore AK firing .366 TKM) and the VPO-136 (Semi-Auto 7,62x39mm), a new version of the DVL-10 as well as bunch of additional equipment, attachments and gear. Overall about 70 new items in this patch alone. Over the next few weeks I'm going to try and update the page with some new information. As this IS a survival game, these items will come and go but I will attempt to get screen caps for them ASAP Draco122 (talk) 04:50, 28 October 2017 (EDT)
- The MP5/MP5SD has been in the game for while now too.--AgentGumby (talk) 12:38, 28 October 2017 (EDT)
- One of the things they added in this patch as well, is the ability to both blind fire and being able to fold the stock of your weapon, although the folding stock mechanic is only really useful for extreme CQC areas since they haven't added the functionality of decreased storage space with the firearms when the stock is folded. Draco122 (talk) 23:09, 28 October 2017 (EDT)
All the "Factory" images I added...
...are from this video. Not really optimal but it's a lot better than nothing.--AgentGumby (talk) 23:42, 26 March 2018 (EDT)
Other confirmed weapons
Recently I watched a video where they talked about some new content being revealed that will soon be released, like a Stechkin pistol, a Model 870, and an M1A. I also found out that the EFT wiki has a page on other unconfirmed weapons that the devs had teased or said will release. --Wuzh (talk) 05:25, 4 April 2018 (EDT)
It's nice to see actual in-game screenshots on this page
Sadly, the problem with getting screenshots from this game is that you need to either find them in the wild (with missing parts) or grind to hell with the traders to unlock them and pay expensive bills for them.
I'd love to take screens, but all my weapons are missing rear sights, dust covers and compensators and such. Maybe one day we'll be able to completely remove all the renders posted here and replace them with actual screenshots! :D
After all, as nice as the renders are, this is still a page for a video game, not a page for an out-of-game engine, and the pics should come from the game, not pre-release images or out-of-game engines. - OngYingGao (talk) 10:47, 1 May 2018 (EDT)
- I would say that the renders have some use. Some parts or details invisible in normal gameplay can be seen when the models are exploded in rendering. Maybe they should be moved here after they are replaced on the main page. --Wuzh (talk) 11:28, 1 May 2018 (EDT)
Lone Star Armory
The official site news has confirmed that Lone Star Armory, LLC weapons will appear in EFT. I wonder will they be new customizations or new weapons period? --Wuzh (talk) 21:24, 7 June 2018 (EDT)
Things and Guns
So apparently some of the guns that BSG has completed/will soon complete include the MP7A1, HK416 A5, RPK (RPK-16?), and Remington 700. They also apparently have new RGO and RGN grenades done. --Wuzh (talk) 10:35, 24 December 2018 (EST)
Patch 0.11 update
So, patch 11.7 expected in next few weeks, but RPK and HK416 are still not described and not provided with screencaps, and Rem 700 not even mentioned. Going to add images today for those and some other (DSA 58, APB, Mosin). Also, at this moment I get almost every gun presented in game, minus modifications, so it's time to make screenshots for every available weapon before servers wipe.
Also, should we add images for every single model of AK, like 100-series? If yes, then could we use modified version to represent some weapon mods and attachments? --Iskorka416 (talk) 18:52, 2 April 2019 (EDT)
- I think we should get them all for the sake of completeness, though the modding would be a nice way to break up monotony. A general suggestion would be to not get every screenshot of every variant (especially since they use the same animations); focus on what makes each weapon unique, not what they have in common, otherwise the section'll become really tedious and repetitive - look at what I did for the MP5 variants on the H3VR page if you want an idea of what I'm talking about. Pyr0m4n14c (talk) 19:54, 2 April 2019 (EDT) P.S.: Thank you for the screencaps!
- Okay, i'm uploading first pack of screenshots on my Google Drive. If im violating any site rules, pleae tell me. Taked images of RPK-16 (modded and "stock" as at reference image), HK416A5 (stock, modded, modded short-barreled), ADAR (as at ref image), APB, APS, Glock 18C (stock and modded), FAL (DSA OSW and "BEL" with para stock), M1A ("stock" SOCOM and Troy MCS chasis), M870 ("stock" Police Magnum, Express Tactical and short barreled with pistol grip. TODO "sawn off") and some M4A1's (as this entry hasn't updated since like first gameplay trailer).
- Well, that's a lot of work. Even trough EFT has just ~50 guns, including every AK74 varient, there IS SO MUCH STUFF. Even animations - besides of reloading and ADS you can check mag, check chamber, eject round from it, load round straight in it, fold and unfold stock, blind fire and simply inspect it from different sides. That page needs love, a lot of it, I'll try my best, but i don't have any experience on IMFDB and any other wiki, and even my English is also pretty bad.
- https://drive.google.com/folderview?id=1pYviIp-p9yxj6DU1zUUsAeNKTIQAq9FK Link to screenshots on Google Drive. Will be updated
- --Iskorka416 (talk) 05:34, 3 April 2019 (EDT)
Regarding article's structure
Sorry for not showing for two months, now im planning to make up the page in next two weeks by adding screencaps for every weapon prior 11.7 patch. So, I want to ask you, should we completely delete any information regarding weapon's pricing, since in-game economy is subject to change and most of regarding notes will be non actual very fast? Instead we could add information about some guns with pre-seted modifications, carried by in-game characters, such as weapons used by Scav-bosses or Raiders. Also i'll be very thankful if any native English speaker will correct my grammar gibberish. --Iskorka416 (talk) 05:41, 2 July 2019 (EDT)
- I mean, if the economy changes like an actual one does, then I don't think it'd be worth trying to keep up, unless there are general trends worth noting (e.g. this gun tends to be the most expensive of its type). And as for the pre-set configurations/character usages, absolutely. Pyr0m4n14c (talk) 08:06, 2 July 2019 (EDT) P.S.: Hopefully, I'll be able to help with the grammar.
- I agree. The cost of a weapon isn't all that relevant to listing the weapon itself - better to just omit it entirely, especially if it's a number that fluctuates. A note on a established trend might be ok, though. And yes any fixed/pre-set configurations and the like. StanTheMan (talk) 13:53, 3 July 2019 (EDT)