Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Counter-Strike: Source
The following weapons are used in the online multiplayer game Counter Strike: Source
Pistols
Glock 18
This gun is called '9X19 Sidearm' in the game. This gun is capable of burst fire which fires 3 rounds every time the trigger is pressed. The gun itself has 20 rounds yet is underpowered compared to other handguns in the game. This gun is standard issue for Terrorists. This is more of a 'run and shoot' type of gun as it has very little recoil and reloading takes very little time. Although, this gun has a very large bullet spread when fired rapidly.
SIG P228
The SIG P228, called the .228 Compact in the game, is a mid-range gun with moderate power and accuracy. It holds 13 rounds which are quite effective on Kevlar armour. This gun comes with no extra attachments or firing modes. It is chambered in-game as a .357SIG model, as opposed to the .40S&W or the 9mm Luger.
FN Five-seveN
The gun, called the ES Five-Seven in the game, is fairly accurate but with a very low power. It holds 20 rounds and is capable of rapid fire if you tap the mouse fast enough. This gun is only available to Counter Terrorists.
Beretta 92G Elite II (Dual)
The Beretta 92G Elite II is a dual-wielded weapon and is called the '.40 Dual Elite' in the game. The guns are only available to the Terrorist faction, where they are used as back up sidearms but are sometimes used as primary in the first three rounds. The guns themselves are more aesthetically pleasing weapons than the others and hold 15 rounds each. The guns are medium range, medium power and can take up to 4 rounds to kill. With there being 2 guns, reloading is slow and are the most expensive handguns in the game.
H&K USP .45 ACP Tactical
The USP.45 ACP Tactical comes with a silencer and is standard issue with Counter Terrorist. It can be fired just as fast as the FN Five-seveN and the Glock, although it only has 12 rounds. Aiming at the chest/head will lead to a kill within 2/3 rounds.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 is called the 'XM1014' in Counter Strike. It is a rapid firing 12 gauge shotgun used by both Terrorists and Counter Terrorists. It's a semi-automatic and is best used in close quarter combat, as it has a short range but is very powerful. As you'd expect from a shotgun, full reloading of 7 shells takes a long time. However, the gun can be reloaded quickly after 2-3 rounds.
Benelli M3 Super 90
The pump action version of the shotgun in CS, called the 'Leone 12 Gauge Super'. It is a very underused weapon, which is very deadly up close. Like the M4 Super 90, it is most used to close quarter combat. The range, however, is short. Reloading is the same process with the M4, with the exception that the M3 can hold 8 rounds, compared with the M4's 7. One feature that is not included in the game, however, is the ability to switch from pump action to semi-automatic operation, which can be done to the real life counterpart.
Rifles
AK-47
Called the CV-47 in the game. The gun can shoot through very thin walls and doors and is seen as a safe buy due to its cheap and effective build. It is standard issue (if you have the correct funds) for all terrorists. The gun has a very large bullet spread when firing full auto.
IMI Galil
The IMI Galil, called the 'IDF Defender', is another gun which is seen as a safe buy when money is an issue. It's magazine size of 35 rounds gives the player an extra edge when in an intense battle. The weapon has a medium range and less power than other rifles, like the AK-47. Unlike the AK, the recoil can be more controllable and spraying a little more accurate. This gun is available to Terrorists only. It is modeled after the 7.62 model, but in-game is calibered for 5.56
FAMAS
The FAMAS is a low cost rifle for the Counter Terrorist. It is fairly cheap to buy, with an accurate three shot burst fire. The gun has medium-low range, with medium power. When used in full auto mode, the gun is very inaccurate, with the gun better used in close quarter combat.
Swiss Arms SG 552 Commando
The 552 Commando (called the 'Krieg 552') features an early-model ACOG scope, fast rate of fire and long, single shot range. As a result, it is used widely by those which are new to the game. The fast rate of fire allows the gun to drain the 30 round magazine in seconds with average accuracy. When in firing full auto, the range and accuracy is medium, even in scoped mode. However, when in single shot scoped mode, it is very accurate with a very long range. The gun is only available to Terrorists.
Steyr AUG
A very powerful long range weapon similar to the Terrorist's 552 Commando. Called the Meyer Bullpup in the game, it's scope allows the player to zoom in close to a far way opponent and get a hit 70% of the time. Doesn't have as higher rate of fire as the Commando, but is just as powerful, if not more. This gun is only available to Counter Terrorists.
M4A1 Carbine
The M4A1 (called the Colt Commando) is the most used weapon in the game and is only available to Counter Terrorists. The gun has an optional sound suppressor which decreases the power a little. Overall, some regard it as the best weapon in the game due to its high power and accuracy. Burst firing allows the gun to reach a long distance. The gun is very effective when running and shooting, offering well balanced characteristics with controllable recoil.
M249 SAW
The M249 SAW (sometimes called the 'Para' in the game) is a 100 round defensive weapon, with a very powerful short range configuration. It's large spread over a large area leaves this gun better suited to close quarter combat. The gun is the most expensive weapon in the game, costing over $5000.
Sub-Machine Guns
Steyr TMP
The TMP is a rapid firing, short ranged weapon available only to the Counter Terrorists. In Counter Strike, the TMP is named the 'Schmidt Machine Pistol'. It is a weak gun, but is very fast and can kill within 4 rounds at close range. The Counter Strike version features a non removable silencer which takes the power from the rounds but makes it almost silent.
Another highly used weapon in the game, due to it's fast rate of fire, quick reloading and good accuracy. Not as powerful as the more expensive rifles, but for the beginning rounds it is a safe buy.
Ingram MAC-10
The MAC-10 is a powerful but inaccurate terrorist weapon. It's short range, high power and fast rate of fire makes it a very underestimated weapon.
FN P90
The 50 round magazine size gives an advantage to the other sub machine guns featured. The gun's medium-short range and medium power makes this a great close quarter action gun.
Heckler & Koch Universal Maschinenpistole (UMP)
It's medium to high accuracy and range makes this a more powerful parallel with the MP5 Navy, but holding only 25 rounds and a very slow rate of fire makes this a gun that's only used by players who are experienced with it or who are new to the game and do not know about its drawbacks.
Sniper Rifles
Steyr Scout
The cheapest bolt action sniper rifle in the game which occasionally misses but, being a sniper rifle, has a very high range and very good accuracy. It has medium-high power and 10 round magazine. Pretty much useless in close quarter combat unless the player is extremely skilled in no-scoping. (Called "Schmidt Scout" in game.)
Accuracy International Arctic Warfare Magnum (AWM)
Known in game as the AWM, this is undoubtedly the most powerful in the game with very high range and accuracy. One shot anywhere on the opponents body will almost always lead to a kill. However, like the Scout, this gun is useless in close quarter combat.
Contrary to popular belief the real Arctic Warfare Magnum (AWM) is offered chambered in .338 Lapua. The common reference to this rifle as an AWP (Arctic Warfare Police), is misguided. The biggest reason for this is due to the fact that it so closely resembles the AWP. [1]
Heckler & Koch G3SG/1
The Terrorist's semi-auto sniper rifle. Holding 20 rounds, the medium-high power and long range is not as effective as the bolt action rifles on a large, open map. Instead, this gun should be used in small or medium sized maps, with it's point-and-shoot characteristics more suited to close quarter combat.
SIG SG550 Sniper
Apart from a bigger magazine and less power, this is pretty much the same as the Terrorist's G3SG/1. Features a scope and only available to Counter Terrorists.