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Crysis
SCAR
The weapon used by the Marines and the player is actually a Heckler & Koch XM8 chambered for 6.8x43mm; this implies that in Crysis' world, the XM8 won the SOCOM SCAR competition rather than the FN Mk.16 and Mk.17 as in real life. The assault rifle can be customised in-game; the player can attach either a reflex sight, assault scope or a sniper scope to the upper rail. The forearm side rail accepts a two-mode module that functions as either flashlight or laser sight. The underbarrel mount accepts a grenade launcher with a built-in rangefinding function that provides a reference point for aiming at a set target, or a bizarre device called the 'Tactical Attachment' that functions as a self-replenising, completely silent dartgun. Finally, a suppressor can be attached.
FY-71
The FY-71 is the main weapon for the North Korean soldiers in-game. It is actually based on the AK-74M, chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds.
MPX8
The MPX8 is the main weapon for North Korean forest patrols. It closely resembles an Heckler & Koch MP7A1 albeit somewhat longer and uses 4.6x30mm rounds. The MPX8 can also be seen in the hands of some North Korean nanosuit soldiers. The MPX8 has the same modification options as the SCAR, safe that it lacks an underbarrel mount point.
DSG-1
As the name implies, it's based on the DSR-1 with a forward mounted 10 round detachable box magazine and barrel that resembles that of the H&K PSG-1. It can be equipped with all scopes. The weapon is used by North Korean soldiers and North Korean nanosuit commandos. It presumably fires 7.62x51 rounds.
Bauer SOCOM
Judging from the 20 round magazine, it's most likely based on the (prototype) 4.6x30mm H&K UCP. It is wielded by North Koreans and US Marines. It can be dual wielded, set to a two-round burst firing mode, suppressed and / or equipped with a laser/flashlight combination.
Tactical Shotgun
The shotgun in Crysis is based on the Benelli M4 Super 90 but is operated by pump-action (more like the Benelli M3. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the Crysis shotgun has fairly realistic accuracy. It can be equipped with all scopes and laser sights/flashlight.
GE M134 Minigun
A homage to Predator's hand-held M134 Minigun, the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight.
GK8 Gauss Rifle
Used by US Marines and the player. This futuristic electromagnetic rifle fires depleted uranium slugs at 8 times the speed of sound dealing massive damage on impact. Doubling as a sniper rifle and as an anti-vehicle weapon, it has a five round magazine and is very effective against the alien war machines. It can be equipped with all scopes.
AY-69 SMG
Found only in Crysis Warhead, the AY-69 is a compact version of the MPX8 that takes up the handgun slot and can be dual wielded.
FGL40 Grenade Launcher
A six -shot North Korean grenade launcher based on the Milkor MGL. Found only in Crysis Warhead.
Molecular Accelerator
An alien weapon that takes moisture from the air, freezes it into solid form, and fires the resulting ice shards out. It has unlimited ammunition but wil overheat under sustained fire.
Molecular Arrestor
Found only in multiplayer, this is an alien weapon that fires a thermal inversion beam that freezes the target and allows it to be smashed easily.
LAW Missile Launcher
The LAW missile launcher is based on the multi-shot rocket launcher from Far Cry, which in turn was based extremely loosely on the M202A1 FLASH rocket launcher. The Crysis LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life M72 LAW.
C4
C4 demolition pack that can be placed and remotely detonated. Quite effective against tanks if you can sneak up on them.
M15 Anti-Tank Mine
Only useable in multiplayer but also used in Crysis Warhead's singleplayer.
Claymore Mine
Only useable in multiplayer but also used in Crysis Warhead's singleplayer.
TAC Launcher
A handheld nuclear grenade launcher, this weapon is used against the final boss and is a superweapon in multiplayer.
PAX Plasma Accumulator Cannon
Seen only in Crysis Warhead and used in multiplayer, this short-ranged plasma cannon is a superweapon used against the final boss in Crysis Warhead.
Fragmentation Grenade
The frag grenades in Crysis seem to be based on the M26 hand grenade.
M84 Flashbang Grenade
These can be used to blind enemies.
AN-M18 HC Smoke Grenade
These can be used to hinder the enemy's abilities to attack you.
Nano Disrupter Grenade
Found only in multiplayer, these grenades temporarily disable an opponent's nanosuit.
Type 88 "Shi Ten" Machine Gun
The North Korean mounted machine guns are Chinese made Type 88 GPMGs.
M60 machine gun
M60 machine guns are seen mounted on U.S. vehicles. The M60s are pretty cheap and are common on tanks.