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Talk:Call of Duty: Modern Warfare: Mobilized
Talk Page for Modern Warfare: Mobilized, a DS only CoD game.
Any Pics Would Help
Hey just thought I'd say that this page is gonna need some pics to work. I know DS screenshots aren't that detailed, but if you can find any of not-poor quality, please post them. Thanks!! PhantomTrain.
- DS emulation isn't that difficult, it shouldn't be too hard to get shots for this. It's more a question of whether someone can be bothered than anything technical, really. Note: I can't tell you where to get emus or ROMs so don't ask. Evil Tim (talk) 12:13, 27 November 2013 (EST)
- Seeing how finishing this page would REQUIRE a user do something illegal, is it worth keeping around? --Funkychinaman (talk) 12:15, 27 November 2013 (EST)
- Well in *theory* if you own a legal copy of the game you're not doing anything illegal by owning a second copy of the ROM, though I'm not sure a court would necessarily see it that way (not that anyone would take you to court for owning one ROM anyway). I'd say if someone turned up with a set of caps for this page we could argue just not asking how they got them, but both the DS games are crap pages and we should probably just delete them until someone turns up who wants to do them. Evil Tim (talk) 12:22, 27 November 2013 (EST)
- This is pretty much a drive-by anyway. --Funkychinaman (talk) 12:24, 27 November 2013 (EST)
- Well in *theory* if you own a legal copy of the game you're not doing anything illegal by owning a second copy of the ROM, though I'm not sure a court would necessarily see it that way (not that anyone would take you to court for owning one ROM anyway). I'd say if someone turned up with a set of caps for this page we could argue just not asking how they got them, but both the DS games are crap pages and we should probably just delete them until someone turns up who wants to do them. Evil Tim (talk) 12:22, 27 November 2013 (EST)
- Seeing how finishing this page would REQUIRE a user do something illegal, is it worth keeping around? --Funkychinaman (talk) 12:15, 27 November 2013 (EST)
Page
The following weapons appear in the Nintendo DS game Modern Warfare: Mobilized:
Handguns
Beretta 92FS Inox
A Beretta 92FS Inox appears in the game, simply called the "M9". It has a 15 round magazine.
H&K USP 9 Tactical
Called the "USP" in-game, the USP 9 Tactical is identical to the M9 in every way except its external appearance. You can tell that it is a USP 9 because of its 15 round magazine capacity, and if you look at the inventory icon, you can see that the barrel is longer than the slide, meaning it is a USP Tactical.
Assault Rifles
Colt M4A1 with Red Dot Sight and Grip
The Colt M4A1 is a common weapon used by the U.S. Marines in the game. It is referred to as the "M4A1 Red Dot", as it is equipped with a Red Dot Sight. It fires full auto.
Colt Model 933
The gun incorrectly called the "M4A1" in-game (version without red dot sight and grip) is actually a Colt Model 933. One can tell because it has an M16-style sight and the jagged buttstock of an M16A2, but is much shorter. It fires in 3-round bursts, which would be correct for the original M4, but not the M4A1 nor the Model 933, which are fully-automatic.
Kalashnikov AKS-74
The most commonly-used Terrorist gun is the AKS-74, called the AK74 in-game. It matches the AK-74 well, but is missing the buttstock, making it an AKS-74.
AN-94
Used by some terrorists later in the game, it performs much like the AK74 but has a magazine capacity of 45 rounds, unlike the AK's 30.
Beretta ARX-160
Also used by terrorist forces, the ARX-160 is a rare sight in the game. Other than that, it is not much different from other automatic assault rifles in-game.
Steyr AUG A3
The AUG A3 is an extremely common weapon later in the game, pretty much replacing the AK74 in the last few levels. It always has a Red Dot Sight attached, making it very accurate. Used by the Insurgence terrorists.
Submachine Guns
H&K MP5SD6
The starting weapon for much of the game's beginning, this weapon is shown a lot in-game. In addition to being the character's starting weapon several times, the other SAS soldiers ALWAYS use it. It is shown as very accurate, which is surprising, given that it is a submachine gun.
H&K MP7A1
Used in the last few levels of the game, has a high rate of fire and a 40 round magazine. Note that when it is reloaded, the character doesn't actually remove the last magazine, just slaps a new one through it. Just like the Beretta ARX-160.
FN P90
A P90 is used towards the end of the game as well, in the last 2 levels. It has a 50 round magazine and a Red Dot Sight. Strangely, you always begin with it when your other weapon is an MP7. Referencing the contest, perhaps?
Skorpion
The Skorpion is given a 20 round magazine and a high rate of fire, and is rare in the game. Like the MP7, the empty magazine isn't removed when the gun is reloaded.
Shotguns
Franchi SPAS-12
A SPAS-12 shotgun is used by the terrorists throughout the game, and you can pick one up for yourself if you want to. Unlike in most games, the SPAS-12 in Mobilized fires semi-automatic. Also, the stock is removed.
AA-12 CQB
In some of the later levels, the character starts out with an AA-12 shotgun. Despite being fully automatic, the rate of fire is extremely slow.
Light Machine Guns
M249 SAW
In some of the earlier Marine levels, the player spawns with an M249 SAW light machine gun. It has a 100-round belt of ammo and has a high rate of fire.
Heckler and Koch MG4
Much like the USP to the M9, the MG4 performs identically to the M249 SAW, acting as a terrorist counterpart. It is somewhat hard to find.
Other
M40A3
The game's only sniper rifle, the M40A3 is only found in one level, and is crucial to surviving that level. Has a 5 round magazine and a decent scope.
Unknown Scoped Crossbow
Fires explosive bolts. It is called "The Explosive Tip Crossbow."
FGM-148 Javelin
Used to take down some enemy tanks. Will not fire unless locked on to a vehicle.
RPG-7
Used to destroy enemy APCs at some points. Occasionally used by enemies to attack you but not often.