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Talk:Escape from Tarkov
The official website of the game.
Information.
As far as possible I will add new screenshots from movies and renders the game. --Emto_PL (talk) 06:56, 28 November 2015 (EST)
Some more aspects regarding how they're handling the weapons
https://www.youtube.com/watch?v=TJfcaCmMy7c
Kona (talk) 03:15, 7 February 2016 (EST)
Looks awesomely realistic.--Flavio (talk) 18:53, 25 August 2016 (EDT)
New weapons in the 2016 dev report
https://www.youtube.com/watch?v=ok1lWEq2Q-Q
This video shows some new weapons they're planning on implementing, particularly around the 5:45 mark. I spotted an APS/APB Stechkin, a first generation KRISS Vector, an RGD-2 smoke grenade, an RGN fragmentation grenade, what is presumably an HK MP5A4 (though it could be an MP5-N with a full stock because the muzzle and fire selectors don't look complete and don't have textures), and a SIG MPX variant. There are a few other grenades present I couldn't identify.
We also see the devs live action shooting some unseen weapons like the Vityaz-SN for sound recording. While that's not enough to add it to the page, they've said many AK pattern or lookalike guns of all types will be included, and seem to use the actual guns to record sound, so it's probably safe to say it'll be included at some point.
I do have to question some of their weapon choices, though. Most of the guns make sense, even the western ones like the P226, M4A1, and MP5, but I have to call the Chiappa Rhino, KRISS, and MPX into question. They're all cool guns, and the number of base gun receivers will be "in the triple digits", but those are rather strange weapons to add first. I digress, though, because this game looks cooler and cooler every time I see it.
--Sergeant Simpleton (talk) 16:41, 19 January 2017 (EST)
- I'd bet that the devs are probably going to port most of Contract Wars vast arsenal to this game, which explains some of the newer western weapons.--AgentGumby (talk) 17:42, 19 January 2017 (EST)
- That makes the most sense, although the weapons in the dev video (especially the KRISS) look more detailed and don't quite match up, so perhaps they're making new models just based off of the arsenal they had before, because they already have a base for those guns so why not. --Sergeant Simpleton (talk) 19:56, 19 January 2017 (EST)
Captions
You guys need to know what's the difference between "in-game" and "in-engine".
Those renders you see are all rendered in Unity, not in game, and are not representative of the game itself.
If you want in-game pictures, you'll need someone in the closed alpha to give you those screenshots.