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Resident Evil 5
Heckler & Koch USP
Chris uses a Heckler & Koch USP in the teaser trailer. It's been confirmed this weapon is in the final game but is labeled the H&K P8(The P8 is used by the the German Army which is actually a USP with small differences such as the safety). It appears to be fitted with a custom compensator in the trailer but is not equipped with one in-game.
The weapon is very much similar to the "Punisher" in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.
Beretta 92FS
The Beretta 92FS's are Chris's and Sheva's handguns. It's also used by Irving in a few cut scenes and Wesker wields a custom version called the "Samurai Edge". Jill also wields one in a cut scene during the raid on the Spencer mansion estate.
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! The weapon in-game has the ability to perform critical hit headshots which deal alot more damage than usual.
Beretta M93R
This weapon is only seen on user generated content on youtube but has been confirmed by the Resident Evil Wiki and Wikicheats. [1][2]
It's similar to Resident Evil 4's "Matilda" which is a burst firing pistol but can be bought like any other weapon. A stock is featured on it, however, unlike the Red 9 where it had to be purchased separately it comes with the gun. According to cheatcc.com it is unlocked when the Beretta 92FS is fully upgraded.
Beretta PX4
This weapon is given to Jill when she wears her B.S.A.A. Outfit in the Mercenaries game. This weapon is available only in the Mercenaries game. The weapon's special ability is a combination between that of the H&K P8 and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.
SIG-Sauer P226
The SIG P226 is labelled as the most powerful handgun with the exception of the magnum's. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.
Samurai Edge
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of Resident Evil (2002). It is used primarily in the cut scenes during the main game but can be used in the "Mercenaries" mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish.
S&W M29
The Smith & Wesson M29 Revolver is a .44 Magnum calibre weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.
Desert Eagle
The Desert Eagle appears in the game marked under the name Lightning Hawk. Calibre is unknown but speculated to be .44 Magnum as the maximum Magazine capacity when upgraded is only 8 rounds. It can be found in a stone tomb during the battle with Wesker.
S&W M500
Another confirmed magnum. The most powerful magnum type weapon, equally as powerful the rocket launcher. A single shot is usually enough to take down most foes.
Similar to the "Handcannon" of Resident Evil 4. Only this one is available for purchase after the S&W M29 is fully upgraded.
Ithaca 37 shotgun
Chris has been shown with this weapon. It has an Ithaca magazine tube cap but features a Mossberg 500 tang safety, making it a video game combo gun.
The second picture seems to indicate that this is an Ithaca 37- the "tang safety" looks like a sling attachment point from that angle.
Yes, it most certainly is. I downloaded the demo for this game on my PS3 and since you fire from an over the shoulder view, it is clearly visible as a sling swivel. If you check your inventory ingame, it even calls it an Ithaca M37 shotgun.
I've found that some of the Armed Majini in Chapter 5 also wield the Ithaca 37 Shotgun, but in limited numbers as I've only seen a few of them at a time armed with this.
Sako M75
The Sako M75 is featured in-game as the resident Bolt Action Sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.
Benelli M3 Super 90
You can purchase this shotgun later in the game. It is the strongest shotgun out of the shotgun classes but is offset with a smaller capacity of only 10 rounds maximum when upgraded.
Striker
Found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game
Sawed off shotgun "Mad Max" Style
A Secret Weapon. Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.
Vz 61 Skorpion SA
Found very early in the game with a 30 round magazine capacity for starters and like all the other guns, it can be "upgraded" to hold a larger capacity and firepower.
Heckler & Koch MP5A3
Found early in the game and can be bought after that. It like all the other "machine gun" type weapons fire their own set of ammo for the sake of balanced gameplay. In the game, the "ammo" of the MP5 is the same for the AK and the SIG 556. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even in dark places and of course a laser pointer.
AK-74
The AK-74 is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000.
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.
SIG SG 556
B.S.A.A. agents are seen with this as their primary weapon. You can find one later on and also buy one. It is equiped with an EOtech style sight that has no function in-game.
SVD Dragunov
The first semi-auto sniper rifle found in the game. Like all the weapons in the game, the ammo capacity can be upgraded beyond the real one.
Heckler & Koch PSG-1
Found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it can be upgraded beyond the capacity of the real rifle.
Milkor MGL
A grenade launcher has been confirmed as the MGL, can fire conventional explosive rounds, incendiary and flash bangs. Can also fire an assortment of Resident Evil staple rounds like acid, liquid nitrogen freezing rounds and electric rounds. These rounds are created for Resident Evil and are of course, not real.
Grenades
Flash, Explosive, Flame grenades have been confirmed.
PKM Machine gun
Used in Hummer driving chapter, is operated by Chris and is used to take out the giant, Ndesu.
GAU-17
In the same trailer as above Chris is seen using a GAU-17 mingun against enemies in what looks like an oil drilling platform. Sheva is shown firing this weapon mounted on a tripod on the trunk section of a military Hummer. It is unlocked when the skorpion is fully upgraded. The weapon is also carried by Gatling gun Majini as the game's mini-bosses.
General Dynamics GAU-19/A
The General Dynamics GAU-19/A is seen in a naval mounting in the third chapter.
RPG-7V
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the RPG-7 in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a Nightvision scope and is used exclusively against the battle with Wesker, unlike the previous disposable version this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separatly from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon. The Third and final RPG is an Unlimited version that can be purchased for points in the bonus section.
Longbow
Unlocked exclusively for the character Sheva, awarded when the Sako S75 Rifle is fully upgraded.
Proximity Mine
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered.
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.