Uncharted 4: A Thief's End is the fourth entry in the Uncharted video game series and the first Playstation 4 entry (not counting the remaster). Set several years after his last adventure, the game follows retired fortune hunter Nathan Drake, who is forced back into the world of thieves. with the stakes much more personal. The 2016 video game has Drake embarking on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.
The following weapons appear in the video game Uncharted 4: A Thief's End:
Sam Drake main pistol he uses throughout the game is a Beretta 8000 Cougar with walnut grips. It's referred to as "Aegis 9mm" in-game. A Beretta 8000 Cougar Inox was seen in the second teaser for the game being handled by Nathan Drake.
The first full-size 1911 to appear in an Uncharted game, it goes by the name "Para .45" in-game and is a rather odd hybrid between a Colt Rail Gun with the Colt M1913 Picatinny rail, Novak rear sight, slanting front and rear slide serrations, and the black finish. But it has an M1911A1 spur-hammer, front sight, trigger, lanyard loop, and non-beaver-tailed grip safety. It incorrectly holds 12 rounds in a 7-round magazine.
The Beretta 92FS Brigadier Inox appears once again in Uncharted 4, this makes it one of the few weapons to appear in all main games in the series. It can't be used by the player in-game.
A Beretta 92FS Brigadier Inox standing in for a real Beretta 93R is modified with a Beretta 93R folding foregrip, an extended magazine, a extended frame with a built-in barrel weight, a longer four slot muzzle braked barrel, and the ability to fire in 3-round bursts. It is called the "Raffica" in-game.
The game's second antagonist and leader of South African PMC Shoreline, Nadine Ross, is seen with a fictional two tone hybrid of a Heckler & Koch USP and a Glock 17. For all intents and purposes, it is simply a Gen 3 Glock 17 frame fitted with a USP slide and hammer.
Old flintlock pistols can can be found here and there, presumably belonging to some long-dead pirate. They can still be fired despite being discarded for centuries and even more ridiculously holds two rounds that are as powerful as the revolvers in-game. They can't be reloaded.
The Thompson Center Arms Contender appears as the "Bishai .50 Cal" and is only available in the multiplayer as a sidearm. It's fitted with a non-removable scope.
A Smith & Wesson Model 29 without an ejector shroud appears early on in the game in the hands Vargas. It can never be used by the player. On closer inspection it appears to be an altered version of Sully's Smith & Wesson Model 629 Classic revolver model.
As in the previous titles the Smith & Wesson Model 629 Classic is carried by Victor Sullivan. Simply referred to as the "Revolver" in-game. It can never be used by the player.
A stubbed nosed Smith & Wesson Model 586 makes a brief appearance in a cutscene in the main story. It can only be used in the multiplayer, where it's called the "Jackal".
The Steyr MP34 in the game its called the "MP34A". It appears to have the wooden stock sawed off and the magazine is connected under it instead of at the left side. The magazine itself seems to have been changed to what looks an 5.45x39mm AK quad-stack casket magazine for some reason. This old gun was used during the second World War and replaces the MP40 from the first two Uncharted games.
One of the most common rifles in the game, even more so than the AKM, is the SIG SG 556 , called the "HS39" in-game and is for some reason fitted with a CZ Scorpion Evo 3 A1 stock. It is incorrectly depicted as being a fully-automatic weapon when in reality it is limited to semi-automatic only.
Going by the name "AK-47" in-game, it is actually an AKM with an AK-47 barrel (along with its front sight) instead of the typical AKM barrel with the slant compensator, it can be identified as an AKM due to the fact it has a stamped receiver, ribbed top cover (the receiver cover was smooth in earlier gameplay trailers), and the back of the receiver is squared and not slopped like the older AK-47. An interesting note is that previous Uncharted games used AK-47s that were depicted with AKM-style slant compensators. AKs with mixed and matched parts are not uncommon in the real world.
The IMI Romat appears as the "FAL". It's fitted with a DSA SA58 railed upper receiver and bolt with an Aimpoint CompM2 red dot sight mounted atop it. It fires in three-round bursts unlike any real FAL and incorrectly holds 30 rounds in a 20-round magazine.
A variant of the Ruger Mini-14 GB fitted with an Archangel Manufacturing Sparta Pistol Grip Rifle Stock and an Aimpoint CompM2 red dot sight appears as the "Copperhead SR7". This Mini-14 is erroneously shown with an extended gas tube and fitted with a Magpul PMAG, as STANAG magazines do not fit or lock into Mini-14s. It fires in full-auto which would be appropriate for an AC556, though it lacks a fire selector.
The Beretta ARX-160 (going by its real name surprisingly) is one of the rarer weapons to can be found in Uncharted 4. It holds 50 rounds in a 30-round STANAG magazine and it has an absurdly high fire rate, being able to empty the entire mag in about 2 seconds. It features a tan finish, a Truglo Tru-Brite holo sight, Magpul MBUS, and what appears to be a Surefire E1D LED Defender flashlight mounted to the bottom of the handguard.
Snipers throughout the game use this yet to be identified sniper rifle in a H-S Precision-style stock and so can the player if they manage to procure one. Goes by the name "Mazur LDR" in-game
Grossly oversized Stoner 63s (going by its real name in-game) are shown as a mounted heavy machine gun. Certain enemies carry them in a similar fashion to the GAU-19's from Uncharted 2.
The "Pistole" makes an appearance yet again in Uncharted 4. This time the function of the weapon is far more conceivable however and is simply an excessively shortened Over & Under shotgun modified with a pistol grip.
A magazine-fed pump-action shotgun with a Kel-Tec KSG frame and Mossberg 500/590 receiver shows its hideous face occasionally.
Error creating thumbnail: File missingKel-Tec KSG with Magpul RVG foregrip - 12 gaugeError creating thumbnail: File missingMossberg 500 Cruiser - 12 gaugeError creating thumbnail: File missingDrake attempts to cover the gun in mud so he don't have to witness the abomination he's holding. Note the Mossberg 500/590-style bolt/side ejection port and screw placement. Also note how the screws holding the rail system to the gun are attached to the fore-end, which begs the question of how exactly does Nathan manage to do the "pump" part of "pump action"?Error creating thumbnail: File missingNote the railed heat shield with Magpul MBUS sights.Error creating thumbnail: File missingPumping the shotgun reveals that the chamber is filled with blur, unlike the less mutated Armscor M30 M5 Matte Nickel in the game.Error creating thumbnail: File missingInserting a new mag. Note the unused duel magazine tubes of a KSG.
Launchers
China Lake/Milkor MGL Mutant
A grenade launcher by the name "China Lake GL" is less of an actual China Lake (which would be rarer than most treasures Nathan finds in the games) and more of a strange mix of an Milkor MGL Mk 1S and a China Lake Launcher.
File:EX-41 CHINA LAKE LAUNCHER.jpgChina Lake Launcher - 40x46mmError creating thumbnail: File missingMilkor MGL Mk 1S in black finish fitted with Armson OEG reflex sight - 40x46mmError creating thumbnail: File missingThe biggest difference between Uncharted 4's idea of a China Lake launcher and an actual one is the MGL style revolving chamber. This weapon actually reuses the same 4-shot cylinder and front cylinder cover model from the Milkor MGL Mk 1L in previous games, though the cylinder length has now been shortened to that of a Mk 1S.Error creating thumbnail: File missingStrangely mutated firearms is something the Drake's run into very often in this particular adventure.Error creating thumbnail: File missingNote the grenade in the chamber as the pump is racked. How this weapon works is beyond explanation.Error creating thumbnail: File missingWhat's also beyond explanation is how Drake reloads the weapon. Note that he is holding one grenade as he is loading another. After loading two grenades, he will grab two more out of thin air and load those as well, assuming the weapon is empty that is. It holds four grenades.
RPG-7
The RPG-7 is a very rare weapon to run into unlike the previous games.