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Operation Flashpoint: Red River

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Operation Flashpoint: Red River for current discussions. Content is subject to change.



Operation Flashpoint: Red River
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PC Boxart
Release Date: 2011
Developer: Codemasters
Publisher: Codemasters
Series: Operation Flashpoint
Platforms: PC
Playstation 3
Xbox 360
Genre: Tactical Shooter


Operation Flashpoint: Red River is a tactical shooter video game developed and published by Codemasters for the PC, PS3, and Xbox 360. It is the sequel to the 2009 Operation Flashpoint 2: Dragon Rising, and was built on the EGO Engine. The was released in Europe on April 21, 2011 and later in North America on June 7 in the same year.

The storyline takes place in Tajikistan in 2013, during a fictional conflict between the United States Marine Corps, Tajikistan insurgents, and later the People's Liberation Army of China.

The following weapons are featured in the video game Operation Flashpoint: Red River:


Handguns

MEU(SOC)

The MEU(SOC) is the main sidearm used by the Rifleman and Sniper classes.

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MEU(SOC) Pistol - .45 ACP
File:MEU.jpg
In-game render of the MEU(SOC).

Norinco QSZ-92

The QSZ-92 is the main sidearm of PLA soldiers.

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Norinco QSZ-92 - 9x19mm

Submachine Guns

Heckler & Koch MP5A4

The H&K MP5A4 is the secondary weapon used by the Grenadier class. The weapon if fitted with a Picatinny rail on the top of the receiver, a SureFire 628 Forend WeaponLight (but for some reason having the flashlight hanging rather than fitted as part of the forend), and a different flash hider.

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Heckler & Koch MP5A4 with SureFire 628 Forend WeaponLight - 9x19mm
File:MP5A4.jpg
In-game render of the MP5A4.
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The MP5A4 in-game, fitted with Aimpoint M68 CCO.

Norinco QCQ-05

The official website has confirmed the Chinese QCQ-05 5.8mm submachine gun as the standard submachine gun for the PLA forces in-game.

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QCQ-05 - 5.8x21mm DCV05
File:RedRiver QCQ05 render.jpg
Render of the weapon from the official website.

Assault Rifles

Colt M4A1 Carbine

The M4A1 Carbine is one of the main weapons the Marines use, attached with iron sights, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, EOTech 556 Holographic sight, AN/PEQ-2 laser designator, SureFire Universal WeaponLight and M203A1 grenade launcher.

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Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.
File:M4A1.jpg
In-game render of the M4A1. Note the inaccurate A1 pistol grip.
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M4A1 in the hands of a Marine while guarding, fitted with Trijicon TA31RCO-A4CP ACOG scope, AN/PEQ-2 TPIAL laser designator, and SureFire Universal WeaponLight.
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M4A1 is been fired by a Marine.
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M4A1 in the hands of SSgt. Knox. Throughout the gameplay footage, Sergeant Knox is one of the few marines who uses a M4A1 with iron sights rather with optical sight. It is still unknown if it will be actually like this in game, or is it because of the developing stages.
File:Ofp dr 4.jpg
SSgt. Knox again, only from the right side of the weapon. The Marine in the background has M4A1 too, only with ACOG and PEQ Laser Target Designator.

Colt M16A4

The M16A4 rifle is the standard issue weapon of the Marines, can be seen attached with iron sights, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, SureFire Universal WeaponLight and M203A2 grenade launcher. The in-game model of the M16A4 looks pretty much like the Canadian C7 rifle (noticing by the handguard and the small rails attached beside the front iron sight) rather to the real M16A4 with the KAC M5 rail system.

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M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm.
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M16A4 in idle used by the player. Note the SMAW launcher on the back of the front Marine.
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M16A4 through its iron sights.
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A Marine looking through the Aimpoint M68 CCO of his M16A4 before killing an insurgent.
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The M16A4 with M203A2 grenade launcher in-game.

Norinco QBZ-95

The QBZ-95 is the standard issue weapon of the PLA, attached with underbarrel Type 91 grenade launcher.

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Norinco QBZ-95 - 5.8x42mm
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Norinco QBZ-95 - 5.56x45mm w/ Type 91 grenade launcher - 35mm.
File:Ofp rr 290.jpg
Norinco QBZ-95 in the hands of a PLA soldier. Note the under-barrel attachment.
File:RedRiver QBZ95 render.jpg
Render of the weapon from the official website.

Izhmash AK-47

The AK-47 is confirmed by the official website to be the primary weapon of the Tajikistani insurgents.

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Type III AK-47 - 7.62x39mm
File:RedRiver AK render.jpg
In-game render of the AK-47.
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AK-47 in midair, after the insurgent has been shot. Note the scope attachment.
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AK-47 in the hands of an insurgent.

Norinco QBZ-03

According to the official website the QBZ-03 5.8mm assault rifle will also be used by some PLA troops in-game.

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QBZ-03 - 5.8x42mm
File:RedRiver QBZ03 render.jpg
In-game render of the QBZ-03.

Machine Guns

FN M249-E2 SAW

The M249-E2 SAW is the standard issue light machine gun of the Marines, seen attached with iron sights, Aimpoint M68 CCO, EOTech 556 Holographic Sight, SureFire Universal WeaponLight and AN/PEQ-2 laser sight. The M249 is also the main weapon of the Auto-Rifleman class, and used by Cpl. Ryan Balletto as seen in the gameplay video of Fireteam Outlaw 2 Bravo.

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M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.
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M249 in idle.
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M249 through its iron sights.
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M249 in the hands of one of the protagonists.
File:M249 ofprr.jpg
The M249 in-game, fitted w/ Aimpoint M68 CCO, AN/PEQ-2 laser designator and SureFire Universal WeaponLight.

FN MK 48 Mod 0

The MK 48 Mod 0 will be included in Red River and confirmed by the official website.

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MK 48 Mod 0 - 7.62x51mm NATO.
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The In-game M249 Mk 48 Mod 0, fitted w/ EOTech 551 Holographic sight, AN/PEQ-2 laser designator and SureFire Universal WeaponLight.

PKP Pecheneg

A modernized version of the PKM, the PKP Pecheneg Machine Gun is used by Takistani insurgents.

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PKP Pecheneg - 7.62x54mm R
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PKP is held by an insurgent. Note the blue tape wrapped around the stock.
File:RedRiver PKP render.jpg
Render of the weapon from the official website.

Norinco QBB-95

The official website has confirmed the QBB-95 5.8mm light machinegun as the standard support weapon for the PLA forces in-game.

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QBB-95 support weapon - 5.8x42mm
File:RedRiver QBB95 render.jpg
Render of the weapon from the official website.

Sniper Rifles

M14 Designated Marksman Rifle

The M14 Designated Marksman Rifle is used by the Scout class, attached with Trijicon TA31RCO ACOG, TS-30.xx series Leupold Mark 4 day scope, AN/PEQ-2 laser designator and Harris S-L bipod.

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M14 Designated Marksman Rifle with Harris bipod - 7.62x51mm NATO.
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M14 DMR with TA31RCO ACOG scope and Harris bipod in the hands of the protagonist (right). Uses TA01NSN reticule in-game.
File:M14DMR.jpg
The M14 DMR in-game.

M39 Enhanced Marksman Rifle

The M39 Enhanced Marksman Rifle will be one of the Scout's weapons. It is fitted with a TS-30.xx series Leupold Mark 4 day scope same as the M14 DMR, AN/PEQ-2 TPIAL laser designator, and an optional KAC M4/M16 QDSS-NT4 Suppressor.

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M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.
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Render of the weapon from the official website.

Barrett M107

The Barrett M107 is one of the available sniper rifles in-game used by the United States Marine Corps. The rifle is called "Model M107 SN" in-game. It is unknown if the M107 has any attachments available to it, as it is only been seen from its scope like the picture below.

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Barrett M107 long range sniper rifle - .50 BMG. Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.
File:Mission7pclayered.jpg
The player looking through the scope of the M107 after killing an enemy. Note the weapon's icon in the bottom right corner.
File:RedRiver M107 render.jpg
Render of the weapon from the official website.

Norinco QBU-88

The official website has confirmed the QBU-88 5.8mm light sniper rifle as the standard sniper rifle for the PLA forces in-game.

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Norinco QBU-88 light sniper rifle - 5.8x42mm
File:RedRiver QBU88 render.jpg
Render of the weapon from the official website.

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 can be seen used by few Marines in gameplay screenshots. it is also seen being used in developer diary #2.

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Benelli M4 Super 90/M1014 - 12 Gauge

Stoeger Model 2000

According to the official website the Stoeger Model 2000 is the standard combat shotgun for the PLA forces in-game.

Stoeger Model 2000 Defense Steady Grip - 12 Gauge

Launchers

Mk 153 Mod 0 SMAW

The Mk 153 Mod 0 SMAW is carried by various Marines. Could be the standard missile launcher.

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Mk 153 Mod 0 SMAW - 83mm.
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The SMAW is on the the back of the marine on the left.
File:RedRiver SMAW render.jpg
Render of the weapon from the official website.

FGM-148 Javelin

The FGM-148 Javelin will be included in Red River, confirmed by the official website.

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FGM-148 Javelin - 142mm.
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The FGM-148 Javelin in-game.

FIM-92A Stinger

The FIM-92A Stinger is used in various missions. Can only be fired when locked onto helicopters.

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FIM-92A Stinger - 70mm.
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The FIM-92A Stinger in-game.

Mk 19 grenade launcher

The Mk 19 grenade launcher can be seen fired by Marines in some gameplay footage.

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Mk 19 grenade launcher in vehicle mounting - 40mm.

KAC M203A1 / M203A2 Grenade Launchers

The M203 grenade launcher, specifically the A1 and A2 versions, are attached to many M4A1 Carbines and M16A4 rifles.

Knight's Armament Company M203A1 - 40x46mm
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M203A2 with AN/PSQ-18A day/night sight - 40x46mm

RPG-7

The RPG-7 is used by insurgents.

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RPG-7 - 40mm.
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An insurgent with RPG-7 on his back.
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Another insurgent with RPG-7.
File:RedRiver RPG7 render.jpg
Render of the weapon from the official website.

QW-2

According to the official website the PLA forces in-game will use QW-2 Vanguard 2 shoulder launched surface-to-air missile.

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The QW-2 "Vanguard 2" shoulder-launched, surface-to-air missile - 72mm

PF-98

The official website has confirmed the PF-98 Queen Bee as the standard portable anti armour weapon used for the PLA forces in-game.

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PF-89 80mm

Emplaced Weapons

Browning M2HB

The Browning M2HB is mounted on M1A1 Abrams MBTs and on M1114 Humvees, also used by some Marines as static.

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Browning M2HB on vehicle mount - .50 BMG.
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M2HB mounted on M1A1 circled in red.

General Dynamics M197 Vulcan

The M197 Vulcan is the main armament of the AH-1Z Vipers in-game.

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General Dynamics M197 Vulcan - 20mm

Grenades

M67 Fragmentation Grenade

The M67 is used by the Marines in-game.

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M67 fragmentation grenade

Mines

M14 Anti-Personnel Mine

The M14 anti-personnel mine is used by the Marines in-game. It should be noted that this is an anachronism; the M14 mine has been retired from US service since the 1970's.

M14 anti-personnel mine