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Uncharted: Drake's Fortune

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Nice, but where's the trigger?

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Uncharted: Drake's Fortune is a 2007 Playstation 3-exclusive third-person action game developed by Naughty Dog and published by Sony as one of the console's launch titles. Heavily inspired by the Indiana Jones movies, it follows the escapades of roguish fortune hunter Nathan Drake, a young man who claims to be descended from the illegitimate child of Sir Francis Drake. Together with his friend Victor Sullivan and a determined reporter, Elena Fischer, Nathan sets out to discover Sir Francis' lost treasure, quickly identified as the true form of the legendary El Dorado. However, sinister forces are also interested in the ancient treasure, and it soon transpires that El Dorado itself may not be all it seems.

In October 2015, a full HD edition of all three PS3 Uncharted games was released for the PS4. Called Uncharted: The Nathan Drake Collection, it runs in 1080p resolution at 60 frames per second, unlike the original games that run in 720p at 30 FPS. It also includes an assortment of smaller changes and the addition of a photo mode, which allows the player the pause the game at any time and take screenshots. Screenshots from the HD edition in this article will be marked with HD.

With the exception of these additions, the actual games are still the same, no new content has been added.

The following guns are used in Uncharted: Drake's Fortune:

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Uncharted: Drake's Fortune (2007)



Pistols

Makarov PM

Drake's primary sidearm is a Makarov PM. He keeps a case of four pistols on his boat, one of which he loans to reporter Elena Fisher, who states using it is "like a camera. Just point and shoot." It has 8 shots, and from what it appears, it looks like the 1971 standard military model. Like all pistols in the game, the hammer is always shown as uncocked.

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Makarov PM - 9x18mm
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Drake gets in a fist fight with two Makarov wielding pirates. His own gun is visible in his shoulder holster.
Drake with the Makarov in his shoulder holster.
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HD. As some modern-day pirates attack Drakes boat, he pulls out a case of Makarovs.
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HD. Drake Hands Fisher a PM.
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HD.
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HD.
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HD. Drake reloads his PM as he showcases some rather poor trigger discipline (which persists throughout the game) . His finger is clipping through the trigger guard and he is on top of that also reloading the Makarov with what appears to be invisible magazines.
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HD. Looking closely at the slide shows that how the ejection port is actually just a flat texture!

Beretta 92FS Brigadier Inox

Elena, the reporter, favors a Beretta 92FS Brigadier Inox throughout the game. In the game, it is equipped with Hogue wrap-around grips and black controls. It is also the primary sidearm of Navarro's mercenary forces.

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Beretta 92FS Brigadier Inox - 9x19mm
Elena with her 92FS.
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HD. Fisher has her 92FS holstered as she looks at something Drake can't see on the empty blue screen.
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HD. In the second Jet ski part of the game, Fisher has switched the M79 for her 92FS. She has the amazing ability to fire the weapon accurately with one hand while sitting on a jet ski jolting around in a current. In this sequence she doesn't have to reload the weapon at all and she never runs out of ammo!
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HD. The 92FS in Drake's hands.
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HD.
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HD. Reloading. The 92FS has a somewhat better model than the Makarov.

Colt Anaconda

Gabriel Roman uses a 4-inch barrelled Colt Anaconda, which he keeps holstered for most of the game. The weapon looks like a snub-nose revolver because the bottom and back of the frame and the grip is scaled up, and are much too large relative to the rest of the frame, the cylinder and the barrel.

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Colt Anaconda with 4" barrel - .45 LC
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HD. Roman does his best to be a bad guy with a British accent as Drake covers his eyes, not trying to notice the screenshot icon.
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HD. Roman threatening to shoot Drake with the Anaconda...
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HD. ...but he instead ends up shooting Sully. It's not everyday you see a character in video game flinch as they shoot.

Smith and Wesson Model 629 Classic

The Smith & Wesson Model 629 Classic is used in game with wood grips. Called the "Wes-44," this is Victor Sullivan's primary sidearm.

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Smith & Wesson Model 629 Classic with custom wood grips - .44 Magnum
Drake takes cover with the 629
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HD. The 629 in Sully's holster.
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HD.
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HD.
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HD. Drake reloading the Model 629 with a invisible speed loader he might have borrowed from Doctor Freeman.

Desert Eagle Mark VII

The Desert Eagle Mark VII (distinguished by the in-game model's lack of scope mounts, though it incorrectly has tall cocking serrations, higher than even those of a Mark XIX) appears in game as the "Desert 5" suggesting it is the .50 AE version. Eddie Raja uses a custom, gold plated version with ivory grips inlaid with a dragon design. Mercenaries use this later in the game, usually with a visible laser, though the laser is unusable by the player. It is effectively a replacement for the 629 Classic whenever it is available, doing around the same damage with a faster rate of fire and higher capacity.

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Desert Eagle Mk VII - .44 Magnum
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Eddie hold a Desert Eagle. This is presumably a pre-release shot, as in this same scene in the final game he is holding his custom gun.
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HD. Eddie Raja strikes a pose with his custom Desert Eagle as a Spanish-colonizer-turned-zombie-demon watches in awe. Looking closer, it's possible to see the ivory grips with the dragon design and even the diamond patterned trigger!
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HD.
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HD.
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HD. Drake reloading his Eagle in a dramatic fashion.

Submachine Guns

Micro Uzi

The Micro Uzi appears in game as the "Micro 9mm". It is mostly used by the pirates, and is usable in the pistol slot. Despite using a stock "pew" suppressed gunshot sound, the Micro Uzi does not have a suppressor and does not count as suppressed.

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Micro Uzi with 15 round magazine - 9x19mm
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HD.
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HD. Drake can somehow fire the Micro Uzi full-auto with the bolt closed.
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HD. Drake uses the non-existent button mag release to drop the mag, which somehow falls out while its twin still stays in the gun (!) After inserting a new mag, Drake doesn't bother with chambering a new round as the gun does it by it self through some unknown force.

MP40

MP40 submachine guns were left behind in a German bunker. Probably the most powerful gun in the game in terms of total damage output. It incorrectly holds 35 rounds.

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MP40 submachine gun - 9x19mm

Assault Rifles

AK-47

AK-47s are used by Eddie Raja's pirates as their standard rifle. Incorrectly holds 32 rounds.

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AK-47 - 7.62x39mm

Colt M4A1

Colt M4A1s are used by the better equipped mercenaries of Navarro and Roman as the standard rifle. Incorrectly holds 32 rounds. The M4A1 shares its reload animation with the AK-47, meaning Drake will "pull" on the right side of the rifle as if it had a AK-style charging handle, which it doesn't.

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Colt M4A1 Carbine - 5.56x45mm

Shotguns

Maverick Model 88

The Maverick Model 88 is used mainly by Raja's pirates. In-game it is named "Moss 12".

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Maverick Model 88 with pistol grip - 12 Gauge
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Franchi SPAS-12

The SPAS-12 appears in-game as the "SAS 12", it is used by Navarro's mercenaries and by Navarro during the final battle. It is only usable in pump-action mode. It is shown with a capacity of 8 rounds despite being the short-barrel version, though the HUD icon shows it full-length.

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Franchi SPAS-12 short barrel version - 12 gauge

Sniper Rifles

Hybrid SVD-S / PSL sniper

Named "Dragon Sniper", this rifle is a hybrid of the SVD-S Dragunov and the FPK / PSL Sniper Rifle; the model is similar to the SVD-S overall, but has no space between the magazine and the front of the trigger guard. The weapon uses a 10-round SVD magazine with green tape wrapped around it, but this only actually contains 5 rounds.

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Dragunov-S shortened sniper rifle intended for paratroopers - 7.62x54mmR
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Romanian FPK/PSL sniper rifle - 7.62x54mm R

Launchers

M79 Grenade Launcher

The M79 grenade launcher is commonly used by enemies; it uses a pistol grip so it can share handling animations with the shotguns, though it has its own reload; if reloaded while standing, Drake uses the gun's recoil to flip it vertical and drops the spent casing over his shoulder. It is effectively a rocket launcher rather than a grenade launcher, with a near-flat trajectory. Enemies use it with increasing frequency as the game goes on.

During the first jetski-driving section in Chapter Eight, Nathan is too busy driving to use his weapons and the player instead controls Elena if they want to shoot; she has somehow gained the ability to fire the M79 one-handed, has infinite ammunition, and never has to reload it.

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M79 grenade launcher with Pistol Grip - 40x46mm

Explosives

M67 Hand Grenade

The M67 hand grenade is called the "Mk-ND1 grenade" and is the only type used in the game. Due to being a first-generation PS3 game, a motion sensor gimmick is assigned to the grenades when Drake uses them, with the aim line being adjusted by tilting the controller rather than using the stick as in the later games.

M67 fragmentation grenade

Mounted Weaponry

AGS-17

During the seventh chapter "Out of the Frying Pan," Drake takes control of an AGS-17 mounted on the back of a jeep as Elena drives. The AGS-17 has the mysterious ability to function as both a bullet-firing machine gun and a grenade launcher, with both modes having infinite ammo.

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AGS-17 "Plamya" on tripod - 30mm

Browning M1919

The Browning M1919 is seen mounted throughout the game.

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Browning M1919 on M2 tripod - .30-06

See Also

Video Games Uncharted: Drake's Fortune (2007)  •  Uncharted 2: Among Thieves (2009)   •  Uncharted 3: Drake's Deception (2011)   •  Uncharted: Golden Abyss (2012)   •  Uncharted 4: A Thief's End (2016)