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Metal Gear 2: Solid Snake

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Metal Gear 2: Solid Snake
Offical Boxart
Release Date: 1990
Developer: Konami
Publisher: Konami
Series: Metal Gear
Platforms: MSX2 System
Genre: Stealth


The following weapons were used in the video game Metal Gear 2: Solid Snake:


Beretta 92F

Snakes Standard sidearm in most of the Metal Gear games is the Beretta 92F. Found very early in the game in a truck. Can later be fitted with a suppressor if found. The manual also mentions that the Beretta 92F was also a standard weapon of FOXHOUND, alongside the MAC-11.

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Beretta 92F - 9x19mm
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Snake with a Beretta 92F

MAC-11

The MAC-11 is the standard Submachine Gun in the first two games in the series. Very inaccurate, it's found in the first basement. Can later be fitted with a suppressor. The manual also mentions that the MAC-11 was also a standard weapon of FOXHOUND, alongside the Beretta 92F.

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MAC-11 - .380 ACP
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Snake with a MAC-11

FIM-92A Stinger

The FIM-92A Stinger missile is unusual in that it can attack any enemy on the radar, even if they are off screen, by targeting them on the radar screen located in the upper right of the screen. The main use in game is to defeat a Hind helicopter boss. Can be used elsewhere, and is useful if you run out of grenades when fighting "Red Blaster". The Hind D that Snake fought against, alongside the tanks, according to the manual, also utilized Stingers itself, which made its defeat especially ironic.

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FIM-92A Stinger - 70mm
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The Hind D helicopter
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Firing the Stinger

M47 Dragon

The Remote controlled M47 Dragon missile is found halfway through the game. It's useful when trying to take out enemies from a distance with out revealing your location.

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M47 Dragon - 140mm
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Firing the Dragon at an unsuspecting guard

Plastic Explosive

Useful for blowing up sealed walls and doors. Can be set to "Timer" or "Remote". The type used is M5A1.

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Blowing up a wall made easy

M 78 Landmine

Can be collected by crawling over mines that have been already set (the first game to do this). Useful for taking out guards, and essential for taking out a boss known as "The Running Man". They are invisible once set unless the mine detector is equipped.

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Setting a mine

M68 hand grenade

The M68 hand grenade is aimed by using a white targeting reticule it can be thrown over walls and is essential in beating the Boss known as "Red Blaster".

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M69 Training Grenade
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Snake throwing a M68 Grenade at "Red Blaster"

Mk 2 hand grenade

The load screen for Metal Gear 2 shows the original Fox Hound logo, a cartoony fox with a MAC-10 and Mk 2 hand grenade.

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Mk 2 hand grenade
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Fox with grenade and gun

RKG-3 anti-tank grenade

The RKG-3 anti-tank grenade is model of grenade carried by a grenade throwing boss called Red Blaster.

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RKG-3 anti-tank hand grenade
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Red Blaster throwing a RKG-3 anti-tank grenade at Solid Snake

Rocky Mountain Arms Patriot Pistol

The Rocky Mountain Arms Patriot Pistol was utilized by Big Boss in the final battle with him. Its appearance and comparison with The Boss's patriot from Metal Gear Solid 3, Metal Gear Solid 4, and Metal Gear Solid: Peace Walker suggests that it was the same weapon.

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Rocky Mountain Arms Patriot Pistol

Steyr AUG

The standard issue firearm of the Zanzibar Land forces, issued from 1998 onward, replacing the Enfield L85A1. They cannot be procured by the player, and they will be used on alert mode.

The graphics of the game do not make the make of the gun apparent, but the game's manual establishes that this is the weapon system they are seen with.