ArmA II is a military-simulation video game developed and published by Bohemia Interactive Studio (BIS) exclusively for the PC. It is the third installment of the ArmA series, officially announced on August 22, 2007, and was built on the Real Virtuality 3 engine owned by BIS. The game was released between June 17-July 20, 2009 in various countries, and on June 26 in the same year for Steam.
On June 26, 2010, a stand-alone expansion pack called Operation Arrowhead (OA) was released, featuring a new campaign, new maps, new units, new vehicles, and new weapons, as well as new gameplay elements.
On August 29, 2010, a downloadable content pack called British Armed Forces (BAF) was released, featuring content of the British Army. Later on, a second downloadable content pack called Private Military Company (PMC) was released, featuring content of a fictional private military company faction. Both DLC's were bundled onto a pack called Reinforcements (RFT), and was released on April 1, 2011.
On June 4, 2012, a third downloadable content pack called Army of the Czech Republic (ACR) was announced, and will feature content of the Czech Republic military forces. It was released on August 1st, 2012.
The following weapons are featured in ArmA II, Operation Arrowhead, Reinforcements, and Army of the Czech Republic:
Weapons featured in the original game. Almost all of the weapons from the original feature in the other campaigns.
Handguns
Beretta M9
The Beretta M9 returns in ArmA 2, it is the same exact model from ArmA: Armed Assault, and it is the standard sidearm of the USMC and U.S. Army factions, typically carried by squad leaders and officers. A suppressed version of the M9 is available (fitted with AAC EVOLUTION 9mm suppressor), and used mainly by members of the Force Recon unit 'Razor' team.
The Colt M1911A1 is incorrectly the standard sidearm of USMC Force Recon units and snipers, as the M-45 is the accurate sidearm. The M1911A1 is also incorrectly depicted as the main sidearm of British soldiers in the Reinforcements expansion, substituting for the L9A1 pistol.
Both the Makarov PM returns from ArmA: Armed Assault. While the Makarov PM is the standard sidearm for most of the eastern factions involved in the game, including the Russian Army, Chernarussian Defence Forces, ChDKZ rebels, NAPA insurgents and the Takistani Army.
The MP5SD6, distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is one of the few SMGs available in-game, though it is not act as a standard equipment among any of the factions.
The PP-19 Bizon-2-03 is one of the few SMGs available in-game, and features the early PP-19 folding stock. It is available with and without a suppressor and is used by Russian Spetsnaz anti-tank operators and sappers.
The Benelli M1014 JSCS, appearing simply as the "M1014", is the standard combat shotgun of the USMC faction. It fires both slug and pellet ammunition (as of v1.53), both of which have a very limited range compared to other rifles.
The Izhmash Saiga-12K, appearing as the "Saiga 12K", is the standard combat shotgun of the Russian Federation faction, featuring an 8-round magazine, and same as the Benelli M1014 JSCS, the Saiga-12K fires both slug and pellet ammunition.
The AK-74 returns from ArmA: Armed Assault, and it is the standard issue rifle of the CDF, and available with a GP-25 grenade launcher. The AK-74 is used also by ChKDZ rebels, NAPA insurgents, and by Takistani militia in the Operation Arrowhead expansion.
The AKS-74 is used by squad leaders of the CDF, ChKDZ and NAPA factions. It is available either with a Kobra red dot sight or a PSO-1 scope. The Operation Arrowhead expansion introduces two new variants, one with a Soviet NSPU night vision optic and another with the GOSHAWK thermal weapon sight.
The AKS-74U is used by tank crew and pilots of the CDF, ChKDZ, NAPA, Russian factions & Takistani Army. A suppressed version is also available, and used mainly by Spetsnaz operatives (AKS-74UN variant).
The AK-107 is the standard issue rifle of the Russian Army and MVD forces, although in real life they continue to use the AK-74M. The weapon is available in four versions, either with Kobra sight or PSO-1 scope and a GP-30 grenade launcher.
The AKMS is also commonly seen used by CDF soldiers, ChKDZ insurgents and NAPA guerrillas. A special gold version of the rifle (similar to the special AK-47 in Call of Duty 4: Modern Warfare) is also programmed to occasionally appear in the hands of insurgents as an Easter egg. The AKMS is also seen used by the Takistani militia in the Operation Arrowhead expansion.
The M4A1 returns from ArmA: Armed Assault, and by far has the most variants of any available weapon in-game (with a total of ten variants). In ArmA II, M4A1s are used by vehicle crews, Force Recon operators (including "Razor" team), scouts, engineers, corpsmen (incorrectly referred to as "medics"), and officers of the USMC faction. This variants are available with carry handles/iron sights, Aimpoint M68 CCOs, Trijicon TA01NSN 4x32 ACOG scopes, EOTech 551 Holographic sights, unknown model of SureFire WeaponLights, AN/PEQ-2 TPIAL IR designators, Knight's Armament QDSS-NT4 suppressors, Knight's Armament vertical foregrips, and Knight's Armament M203A1 grenade launchers with leaf sights, as well either in black or woodland color schemes.
Two new variants were introduced with the Operation Arrowhead stand-alone expansion and used by Czech special forces operators, appearing as the "M4A3"s with desert camouflage scheme but featuring different accessories: the first is fitted with M68 CCO and a KAC vertical foregrip, whilst the other is fitted with TA01NSN ACOG scope, AN/PEQ-2 TPIAL IR designator, and a KAC M203A1 grenade launcher with leaf sight. Also, some units of the Private Military Company DLC are also using M4A1s.
A modeling mistake showing every M4A1 has an M16A1 pistol grip.
The M16A2 is one of the available and playable weapons in the game, though it is not normally used by any of the factions. A version with the M203 grenade launcher is also available, and is used by Takistani soldiers and militants in the Operation Arrowhead expansion. Same as the M4A1s and M16A4s in-game, all of the M16A2s are erroneously modeled with an A1 pistol grip.
The M16A4 is the standard issue weapon of the USMC faction in-game, and there are four variants available. Same as the M4A1s in-game, all of the M16A4s are erroneously modeled with an A1 pistol grip.
Error creating thumbnail: File missingM16A4 MWS (Modular Weapon System) with KAC M5 railed handgurds, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. This is the standard USMC style setup.Error creating thumbnail: File missingArtwork of an M16A4 rifle - 5.56x45mm NATO with ACOG scope and M203A2 grenade launcher - 4x460mmError creating thumbnail: File missingIn-game M16A4 M203 RCO. This variant is fitted with Trijicon TA31 4x32 ACOG scope, KAC M5 RAS handguard, AN/PEQ-2 TPIAL designator, and an M203A2 grenade launcher with leaf sight.
The Heckler & Koch G36 rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the Operation Arrowhead expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons.
The Heckler & Koch XM8 is one of the available assault rifles in-game, and was originally intended to be used in ArmA: Combat Operations, but later was cut-out of developing and ported to ArmA II. The whole XM8 family is included in the game, and ION Mercenaries of the Private Military Company DLC are using the XM8 as their standard issue weapon.
The Barrett M107 is used by USMC anti-material snipers. In Operation Arrowhead, a new variant of the M107 with a thermal weapon sight is available to U.S Army snipers.
The M24 SWS returns from ArmA: Armed Assault, appearing simply as the "M24". Though not issued to any ArmA II faction, it is available in the mission editor. The Operation Arrowhead stand-alone expansion introduced a desert-camouflaged M24 and is the standard sniper rifle of US Army snipers.
The M40A3, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.
The SVD Dragunov is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. In Operation Arrowhead, a variant of the SVD with NSPU night vision optics is used by Takistani night ops soldiers.
The M240G is used by the United States Marine Corps both as an infantry weapon and mounted on up-armored HMMWVs and SH-60 Seahawk helicopters. In Operation Arrowhead, ELCAN M145-equipped M240s are used by U.S. Army units, but would be accurate to see M240Bs instead. It is also mounted on the ramps of the Army's CH-47F Chinook helicopters.
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged Mk 48 Mod 0 machine guns as their main support weapons. A desert camouflaged version is also used by Delta Force soldiers in Operation Arrowhead.
The Heckler & Koch MG36 is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights mounted on a G36C carrying handle.
The weapon always appears with the Beta C-Mag in-game, even if the player loads a standard 30-round STANAG or G36 magazine.
The PK Machine Gun is used by the CDF, ChKDZ rebels, NAPA insurgents,Russian Army. In Operation Arrowhead, It is used by the Takistani Army, Republican Militia and guerillas. It is also used by ION mercenaries in the Private Military Company DLC. It is also seen in fixed positions and in tanks as the PKT.
The RPK-74 light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.
Same as in ArmA: Armed Assault, the M203 grenade launcher is featured in three different models in-game: the original M203 mounted on the Takistani M16A2s, the KAC M203A1 mounted on the US M4A1 and Czech M4A3 carbines, as well as the M203A2 mounted on the USMC M16A4s. All M203s can fire HE (high explosive) rounds, as well as flare rounds available in green, red, white, and yellow.
The M136 AT4 is used by both USMC and U.S. Army factions. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.
The RPG-7 is used by all of the game's factions with the exception of the USMC, U.S. Army, BAF and PMC, and can use different warheads including the OG-7V anti-infantry rocket or the PG-7VR tandem high-explosive anti-tank rocket.
The Mk. 153 Mod 0 SMAW rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds.
The AT-13 Saxhorn-2 (Russian: 9K115-2 Metis-M) is available to the Russian Federation as a static ATGM launcher and man-portable system. With the static version, like the BGM-71 TOW, the missile requires the operator to guide it to the target. The man-portable version however acts more like the FGM-148 Javelin, in that it is a lock-on fire-and-forget missile system.
BGM-71 TOW launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the static AT-13 Saxhorn, the missiles are guided by the player.
BGM-71 TOW mounted on M220 tripod - 152mm
Anti-Air Launchers
FIM-92F Stinger
The FIM-92F Stinger MANPADS is the standard Anti-Aircraft weapon used by the USMC faction, and is also mounted on the M1097 Avenger system. British soldiers of the British Armed Forces DLC also uses the Stinger.
The SA-7 Grail (Russian: 9K32 Strela-2) is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers.
The SA-18 Grouse (Russian: 9K38 Igla) MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces.
Browning M2 machine guns are mounted on fixed tripods and on many USMC and U.S Army vehicles, including the Humvee and the M1A2 Abrams. British forces in the British Armed Forces DLC use the L111A1, a version of the Browning M2 with an ACOG sight.
The GAU-17/A is mounted on UH-1Y Venom helicopter used by the USMC faction, the UH-60M Black Hawk and CH-47F Chinook helicopters used by the U.S. Army faction, as well as mounted on a unique modified version of a SUV introduced with the Private Military Company DLC. It is also incorrectly mounted on the AH-6J Little Bird instead of the M134 Minign. For some reason, the GAU-17/A mounted on the right side of an helicopter, is modeled reversed from the GAU-17/A mounted on the left side, easily noted by the position of the rail. Also, the rail itself is not detailed correctly, as it lacks the T-shaped spaces.
The Kord heavy machine gun is available as a static weapon mounted on a tripod, also mounted on MBTs used by OPFOR factions, including the T-72 and T-90.
The coaxial-mount version of the PK Machine Gun is mounted on many vehicles used by Eastern factions, including the BTR-70, BTR-90, BMP-2, BMP-3, T-55, T-72 and T-90.
The Shipunov 2A42 is mounted on vehicles used by Eastern factions, including the GAZ Vodnik, BTR-90, BMP-2, as well as the Ka-52 "Alligator" attack helicopter operated by the Russian Federation.
The M18 smoke grenade is used by both BluFor and OpFor (inaccurately) factions, and available in white, red, green, yellow, orange, purple and blue colors.
Weapons introduced in the stand-alone expansion pack.
Handguns
Glock 17
The Glock 17 is a weapon introduced in the Operation Arrowhead expansion, and is the standard sidearm of the Czech Army and also, erroneously though, German Kommando Spezialkräfte (KSK) units; the real life German KSK units use the HK P8 as their standard sidearm. The in-game model features OD Green frame and a Glock tactical light.
The Taurus Tracker Model 455 is a weapon introduced in the Operation Arrowhead expansion, and simply referred to as the "Revolver" in-game. The Model 455 is used by Takistani military officers, and is also available in a gold-plated version.
The Micro Uzi was introduced in the Operation Arrowhead expansion, and simply referred to as the "PDW" (Personal Defense Weapon). A suppressed version is also available. Even though it is technically an SMG, it is carried as if it were a sidearm.
The SA Vz.61 Skorpion was introduced in the Operation Arrowhead expansion, and referred to as the "Sa-61 Scorpion". Even though it is technically an SMG, it is carried as if it were a sidearm.
The FN SCAR-L, appearing as the "Mk16", was introduced in the Operation Arrowhead stand-alone expansion pack and depicts as the standard issue rifle of the US Army faction, assuming that the US Army decided to replace the M4 carbines and M16A4 rifles with SCAR-Ls. There are total eight variants of the SCAR-L available in the game.
The SA Vz.58 was introduced in the Operation Arrowhead expansion, included in two variations: The Vz.58P, and the Vz.58V used by the Czech Army soldiers. There are two variations of the Vz.58V available, one with iron sights and the second with Trijicon TA01NSN ACOG, though both have an RIS foregrip and painted in desert camouflage.
The paratrooper 18" version of the FN FAL is the standard issue weapon of the Takistani Army soldiers in Operation Arrowhead expansion. It is also used by the Takistani Republican Militia, the Takistani locals and some ION mercenaries. Two variants of the FN FAL are available: regular and one with the AN/PVS-4 night-vision scope.
The FN SCAR-H was introduced in the Operation Arrowhead stand-alone expansion, appearing as the "Mk17" and is the standard issue weapon of special forces operators of the US Army faction in-game. The SCAR-H is available in six different variants.
The M14 was introduced with the Operation Arrowhead stand-alone expansion, and available only with an Aimpoint M68 CCO. The M14 is one of the standard weapons used by SFOD-D Sergeant Terry Graves during Operation Arrowhead's campaign.
U.S Army Special Forces soldiers can use the KAC M110 SASS in the Operation Arrowhead expansion. It is only available in Night Vision and Thermal scope variants, and features a Magpul PRS stock. It lacks the ambidextrous bolt release catch of the M110, meaning it is based on an XM110, an SR-25 or an inaccurate airsoft replica.
The M249 SAW Paratrooper, appearing simply as the "M249", was introduced in the Operation Arrowhead stand-alone expansion and depicts as the standard automatic rifle of the US Army faction. There are total of three variants available in the game, either with iron sights, an ELCAN M145 Machine Gun Optic or an AN/PAS-13C(V)1 thermal scope, with the latter two fitted with Tango Down vertical foregrips, but all are fitted with AN/PEQ-15 ATPIAL IR designators.
Error creating thumbnail: File missingFN M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO.Error creating thumbnail: File missingCorporal Howard "Hitman" Drake, one of Operation Arrowhead's storyline characters, is using M249 scope as his weapon of choice.Error creating thumbnail: File missingA US Army automatic rifleman with M249 scope. Visible in the background are a pair of M4A1s and a M136 AT4.
M60E4
The M60E4 Machine Gun appears in Operation Arrowhead and used by Czech special forces operatives.
The FN EGLM is a weapon introduced with the Operation Arrowhead expansion, and mounted on FN SCAR-L rifles, used by the United States Army faction. It is also available in a standalone version.
The M79 grenade launcher was introduced with the Operation Arrowhead stand-alone expansion. Though not issued to any faction, the M79 is available through the game's mission editor.
The Milkor MGL Mk 1L, appearing as the "M32", was introduced with the Operation Arrowhead stand-alone expansion and used by the US Army faction. This is in inaccurate, since the US Army doesn't operate Milkor MGLs in real life. A stock-less MGL Mk 1L with black finish is, hilariously, mounted on Kamov Ka-60 helicopters introduced with the Private Military Company DLC.
Weapons introduced in the first downloadable content pack for Operation Arrowhead.
Assault Rifles and Carbines
Enfield L85A2
The L85A2 was introduced with the British Armed Forces DLC, and is the standard issue weapon of British soldiers. The in-game model features the new RIS handgaurd currently used by the British Army in Afghanistan, and is available with ACOG 4x32 scope (albeit with the standard ACOG rail mount rather than the correct TA61 mount unique to the SA80 series), SUSAT scope, EOTech Holographic sights, as well as the L17A2 grenade launcher.
The Accuracy International AS50 is used by British anti-material snipers in the British Armed Forces DLC. In reality, the AS50 is not in British service, although the Barrett M82A1 (as the L82A1) and the AW 50 (as the L121A1) are used by the British Royal Marine Commandos and the Special Air Service, respectively.
The L7A2 machine gun was introduced in the British Armed Forces DLC, both as an individual weapon and mounted aboard Land Rovers and Supacat Jackal patrol vehicles. The in-game model inaccurately uses the same model of the M240G used by both the USMC and US Army factions.
The L110A1 was introduced with the British Armed Forces DLC and is fitted with an Aimpoint CompM4 red dot sight and AN/PEQ-15 ATPIAL designator. It features a number of inaccuracies for the L110A1 variant including a railed handguard, M249 heatshield, MIL-STD-1913 sight rail and regular Minimi/M249 rear sight. The real life L110A1 does not have a heatshield, uses an FN Minimi handguard and mounts a unique rear sight on a 19mm dovetail rail.
The L86A2 LSW was introduced in the British Armed Forces DLC, and is available only with a Trijicon TA31F-RMR 4x32 ACOG scope (as with the L85A2 in-game, mounted on the standard ACOG rail mount rather than the SA80 series' TA61 mount). As in the real world, it is used as a designated marksman rifle rather than a light support weapon - BAF marksmen can start with this weapon rather than the L115A3 LRR if they choose.
The Saab-Bofors MBT LAW appears as the NLAW in the British Armed Forces DLC. The NLAW is a portable next-generation fire and forget missile launcher that has been adopted by the British military as the replacement for the LAW-80.
The CZ SCORPION EVO 3 A1 was introduced with the upcoming Army of the Czech Republic DLC, and also will be featured in ArmA III, the upcoming third installment of the series.
The CZ 805 BREN was introduced with the Army of the Czech Republic DLC, featuring various accessories, including: ZD-DOT red dot sight, EOTech 556 Holographic sight, Trijicon TA01NSN-RMR 4x32 ACOG scope, an unknown laser module, and a CZ 805 G1 grenade launcher.
The CZ 805 G1 will be introduced in the Army of the Czech Republic DLC, and seen fitted on CZ 805 BREN A1 rifles in screenshots. It is unknown if it will be available as a stand-alone weapon like the FN EGLM above.