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Operation Flashpoint: Dragon Rising

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Operation Flashpoint 2: Dragon Rising (2009)

Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China over the oil-rich island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.

The following weapons can be seen in the game Operation Flashpoint 2: Dragon Rising:


United States Marine Corps

Pistols

M-45 MEUSOC

The standard issue sidearm of the Marine Forces in the game is the M-45 MEU (SOC). Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.

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M-45 MEUSOC - .45 ACP
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An M-45 MEUSOC in the hands of the player.
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The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.

Submachine Guns

Heckler & Koch MP5A4

The Heckler & Koch MP5A4 is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.

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Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.
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In-game model of the MP5A4.
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A Heckler & Koch MP5A4 carried by the player.
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Reloading the MP5A4. Note that the bolt is pulled back.

Assault Rifles

FN SCAR-L Mod 0

Two versions of the FN SCAR-L Mod 0, referred to as the Mk. 16, are known to be in the game: a "Stealth" variant with a suppressor and an "Assault" variant fitted with an FN40GL/Mk 13 Mod 0). Both variants are fitted with M68 Aimpoint Optics, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic.

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Third-Generation FN SCAR-L CQC - 5.56x45mm NATO
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The two variants of the Mk. 16 available in-game.
File:OFDR MK16Stealth.jpg
The "Stealth" version of the FN SCAR-L with a suppressor and M68 Aimpoint Optic.
File:OFDR MK16A.jpg
Reloading the "Assault" model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Optic.

FN SCAR-H Mod 0

Two variants of the FN SCAR-H Mod 0, referred to as the Mk. 17 in-game, are used in the game: a "Marksman" variant with an Trijicon TA31F ACOG and a "Night Ops" variant with an AN/PAS-13 Thermal Optic. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.

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Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO
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The two variants of the FN SCAR-H available in-game.
File:OFDR Mk17Assault.jpg
A "Marksman" variant FN SCAR-H, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.
File:OFDR Mk17Nightops 3.jpg
Reloading the "Night Ops" SCAR-H with AN/PAS-13 Thermal Optic and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.

M16A4

Six different variants of the M16A4 can be used in the game: one with standard ironsights, an "Assault" variant with an M203 Grenade Launcher, a "CQB" variant with an EOTech holographic sight, a "Night Ops" variant with an AN/PAS-13 Thermal Optic and suppressor, a "Marksman" variant with a Trijicon TA31F ACOG and a "Stealth" variant with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. All variants are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators. It fires in both semi-automatic and three-round bursts. The "Stealth" variant is fitted with a Surefire Flashlight.

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M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.
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The six different variants of the M16A4 available in the game.
File:OFDR M16A4.jpg
The standard M16A4 in-game.
File:OFDR M16A4A.jpg
Reloading the M16A4 "Assault". Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.
File:OFDR M16A4CQB.jpg
The "CQB" in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.
File:OFDR M16A4NO.jpg
The "Night Ops" variant, fitted with an AN/PAS-13 Thermal Optic, AN/PEQ-2 IR Designator and Suppressor.

File:OFDR M16A4M.jpg

File:OFDR M16A4M.jpg
The M16A4 "Marksman", fitted with a Trijicon TA31F ACOG and AN-PEQ/2 IR Designator.
File:OFDR M16A4S.jpg
The "Stealth" variant, fitted with M68 Aimpoint Optic, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.

M4A1 Carbine

Six different variants of the M4A1 Carbine can be used in the game: one with standard ironsights, an "Assault" variant with an M203 Grenade Launcher, a "CQB" variant with an EOTech holographic sight, a "Night Ops" variant with an AN/PAS-13 Thermal Optic and suppressor, a "Marksman" variant with a Trijicon TA31F ACOG and a "Stealth" variant with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. All but the standard variants are fitted with AN/PEQ-2 IR designators. It can be fired in semi-automatic or full-automatic. The "Stealth" variant is fitted with a Surefire Flashlight.

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Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
File:Operation Flashpoint Dragon RisingM4s.JPG
The six different varians of the M4A1 Carbine available in the game.
File:OFDR M4A1Carbine.jpg
The standard version of the M4A1 Carbine with iron sights.
File:OFDR M4A1A.jpg
Pulling the charging handle on the M4A1 "Assault". Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.
File:OFDR M4A1CQB.jpg
An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the "CQB" version.
File:OFDR M4A1NO.jpg
A "Night Ops" variant fitted with an AN/PAS-13 Thermal Optic and AN/PEQ-2 IR Designator.
File:OFDR M4A1M.jpg
The "Marksman" variant of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.
File:OFDR M4A1S.jpg
The "'Stealth" model, fitted with M68 Aimpoint Optic, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.

Sniper Rifles

M21 Sniper Rifle

The M21 Sniper Rifle is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.

Two v

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M21 Designated Marksman Rifle 7.62x51mm NATO
File:Operation Flashpoint Dragon RisingM21.JPG
In-game model of the M21.
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The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.
File:OFDR M21Reload.jpg
The player reloads the M21.

Barrett M107

Two variants of the Barrett M107 are available in the game, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "night ops" variant with an AN/PAS-13 Optic.

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Barrett M107 long range sniper rifle - .50 BMG. Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.
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Two versions of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.
File:OFDR M82A1.jpg
The standard Barrett M107 fitted with a Leupold Mark 4 scope.
File:OFDR M82Reload.jpg
The player chambers a new .50 BMG round into the M107.
File:OFDR M82N.jpg
The "night ops" Barrett, fitted with an AN/PAS-13 Thermal Optic.

Machine Guns

M249-E2 SAW

The M249-E2 SAW is the standard light machine gun of the USMC in the game.

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M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.
File:Operation Flashpoint Dragon RisingSAW.JPG
In-game model of the M249-E2 SAW.
File:OFDR M249.jpg
The M249-E2 SAW in-game.
File:OFDR M249Reload.jpg
The player loads a new belt of 5.56mm rounds into the SAW

Mk. 48 Mod 0

The Mk. 48 Mod 0 is used as a medium machine gun by the USMC in the game.

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Mk 48 Mod 0 light machine gun - 7.62x51mm NATO
File:Operation Flashpoint Dragon RisingMk48.JPG
In-game model of the Mk. 48 Mod 0.
File:OFDR Mk48.jpg
The Mk. 48 Mod 0 seen in the hands of the player.
File:OFDR Mk48Reload.jpg
The player closes the lid onto the feeding tray of the Mk. 48.

M240 Machine Gun

Several models of the M240 Machine Gun appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).

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M240C machine gun 7.62x51mm NATO
File:OFDR Abrams M240C.jpg
An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.
File:OFDR LAV M240C.jpg
The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.
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M240G Machine Gun - 7.62x51mm NATO
File:OFDR LAV M240G.jpg
An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.
File:OFDR LAV M240G 2.jpg
Manning the M240G on the Commander's hatch.
File:OFDR DPV M240G.jpg
An M240G mounted on the passenger seat of a Desert Patrol Vehicle.
File:OFDR SURC M240G.jpg
A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).

Browning M2HB

The Browning M2HB is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.

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Browning M2HB on vehicle mount - .50 BMG
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A static Browning M2HB on a tall mount.
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Manning the M2HB.
File:OFDR Humvee M2HB.jpg
A Browning M2HB mounted on the turret of an M1025 Humvee.
File:OFDR DPV M2HB.jpg
A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.
File:OFDR Amtrac M2HB.jpg
A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.
File:OFDR Abrams M2HB.jpg
A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.

Dillon Aero M134 Minigun

The Dillon Aero M134 Minigun is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J "Little Bird" ground attack helicopter.

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Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.
File:OFDR Seahawk M134.jpg
A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.
File:OFDR M134.jpg
Manning the M134.
File:OFDR LittleBird M134.jpg
An M134 mounted on an AH-6J "Little Bird".

General Dynamics M197 Vulcan

The General Dynamics M197 Vulcan is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.

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General Dynamics M197 Vulcan - 20mm
File:OFDR Cobra GE197.jpg
A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.

Launchers

FN40GL/Mk 13 Mod 0

The FN40GL/Mk 13 Mod 0 is mounted on the FN SCAR-L Mod 0 rifle.

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Late Model FN MK 13 mounted on a Gen3 FN SCAR-L CQC - 40mm

M203 Grenade Launcher

The M203 Grenade Launcher is mounted on the M16A4 and M4A1 Carbine.

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M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm
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M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm

M32 MGL

The M32 MGL is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight.

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Milkor MGL Mk 1L (USMC designation "M32 MGL") in desert tan finish fitted with Armson OEG reflex sight - 40x46mm

Mk 19 Grenade Launcher

The Mk 19 Grenade Launcher is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.

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Mk 19 Grenade Launcher in vehicle mounting - 40x53mm
File:OFDR Mount MK19.jpg
A static Mk 19 Grenade Launcher.
File:OFDR MK19.jpg
Manning the Mk 19.
File:OFDR Humvee MK19.jpg
A Mk 19 turret mounted on the M1025 Humvee.
File:OFDR SURC MK19.jpg
A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).
File:OFDR Amtrac M2HB.jpg
A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.

Mk 153 Mod 0 SMAW

The Mk 153 Mod 0 SMAW is the standard antitank weapon for USMC forces in the campaign.

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Mk 153 Mod 0 SMAW - 83mm

FGM-148 Javelin

US Marines also use the FGM-148 Javelin in-game.

FGM-148 Javelin - 127mm

FIM-92A Stinger

The FIM-92A Stinger appears in-game as the USMC Anti-Aircraft weapon.

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FIM-92A Stinger - 70mm

Grenades

M67 Hand Grenade

The M67 Hand Grenade is used by the USMC in-game.

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M67 Fragmentation Grenade

M18 Smoke Grenade

The M18 Smoke Grenade is used by the USMC in-game.

M18 Smoke Grenade

Mines

M14 Mine

The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.

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M14 Anti-Personnel Mine

M18A1 Claymore

The M8A1 Claymore is also used by USMC forces.

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M18A1 Claymore Anti-Personnel Mine

People's Liberation Army

Pistols

QSZ-92

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Norinco QSZ-92 - 9x19mm

Submachine Guns

QCW-05

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QCW-05, 5.8x21mm

Assault Rifles

QBZ-95

Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with an Infrared scope.

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QBZ-95 Assault Rifle - 5.8x42mm
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A list showing the different versions of the QBZ-95 that are available in the game.

Type 81

Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.

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Type-81 Assault Rifle - 7.62x39mm
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A list of the different versions of the Type 81-I available in the game.

Machine Guns

QBB-95

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QBB-95 support weapon - 5.8x42mm
File:Operation Flashpoint Dragon RisingQBB95.JPG
In-game model of the QBB-95.

Type 67-II

The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.

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The Type 67-II General Purpose Machine Gun - 7.62x54R
File:Operation Flashpoint Dragon RisingType67.JPG
In-game model of the Type-67, with 100-round drum magazine.

QJC-88

File:Operation Flashpoint Dragon RisingQJC88.JPG
In-game model of the QJC-88.

Sniper Rifles

QBU-88

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QBU-88 bull-pup sniper rifle - 5.8x42mm

M99

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M99, 12.7x99mm

Special Weapons

QLB-06

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QLB-06 grenade launcher - 35x32mm SR

PF-89

Is the standard portable anti armour weapon used for the PLA forces in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.

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PF-89 - 80mm

QW-2

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The QW-2 "Vanguard 2" shoulder-launched, surface-to-air missile - 72mm
File:Operation Flashpoint Dragon RisingQW2.JPG
In-game model of the QW-2.

Type 91 Grenade Launcher

The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).

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Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm