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Talk:Metal Gear Solid 2: Sons of Liberty
There is also a FAMAS in a flashback sequence later in the game.--74.177.135.148 19:09, 21 March 2010 (UTC)
- Yep, when Solid Snake recounts what happened on the Tanker to Raiden in the Plant chapter. For some reason it's a higher-res model than the one in PS1 version of MGS1, which is odd since the Twin Snakes (which features high-res models of guns used in MGS1) wouldn't be released until 2004. Maybe the footage from that sequence is from an internal alpha or beta before the game was completed?
- Guess you might be bit too young to remember -- the MGS2 trailers from 2000 showed Snake, and ONLY Snake, on board the tanker, and at one point using a FAMAS. Throughout the final release of Sons of Liberty and Substance, these trailers were used in several places, like the Tanker Incident as Pliskin explained it. Other footage from VR Missions (1999) (or Special Missions, depending on where you lived in the world) was featured as well. -- Orca*
Also one reason why it was taken of, was that there is no reason to have FAMAS in Tanker. Only Genome Soldiers used it as their primary weapon in MGS1 and marines in tanker used M4A1. But it would have been cool easter egg though --SilentwarriorX 02:35, 29 June 2010 (UTC)
- Well, to a lesser extent, maybe, but one could also point out that Olga uses a USP; a german-made sidearm that is incompatible with the rest of the Gurlukovich soldiers' gear. It was most likely a tech demo piece; a virtual weapon that provided a frame work on which to build the M4A1 and AKS-74u's automatic fire and FPV animations. Totaly would've been a fun easter egg. --Orca*
- Strictly speaking she had the USP as a backup weapon; Snake makes her toss a Makarov over the side. The Wierd It 11:57, 29 January 2011 (UTC)
- Never mind how using a subcompact pistol like the Makarov as a primary with a full-size USP equipped with a UTL backing it up makes little sense. Spartan198 21:13, 27 June 2011 (CDT)
- Hey, it's better than designing a giant robot that has twin M61s it can't fire both of at once and has to throw itself completely off balance to aim at anything. Poor RAY. Evil Tim 21:28, 27 June 2011 (CDT)
- Yep, Metal Gear RAY would have been better had it mounted the the M61s in its "shoulders" as well, so it could use them against enemies at the front. Otherwise, I would think that RAY's water cutter (which has infinite ammunition for as long as the pumping equipment can hold out while the unit is immersed in water) was intended to be the primary mode of attack against enemies in the front and the M61s are meant to provide harrassing/covering fire to the sides. The missiles that RAY carries are supposed to supplement firepower in any direction. The awkward positioning of the M61 only becomes apparent when fighting a single opponent. --Mazryonh 01:21, 28 June 2011 (CDT)
Sound suppressors in this game
Does anyone know who might sell or make the "totally radical" suppressors seen in this game? I don't think a suppressor with its own iron sights (as the one used by the M9 tranquilizer variant seen in this game) or one with its own underslung laser-sight mounting (as seen on the AKS-74U suppressor in this game) is exactly "standard issue." Furthermore, is the iron-sight-suppressor/slide lock combo really a Knights Armament Corporation item?
This game is probably also the one of the few games of its fame level to actually feature sound suppressors on most everyone who has to use a gun indoors (in real life you do this to protect your hearing), and quite a lot of people who patrol outside do so as well. Even so, I find it odd that several of the clearing teams don't use suppressors at all, unless something in the helmets they wear acts as hearing protection. Was the widespread deployment of sound suppressors on most guards who patrol indoors a conscious design choice on the development team's part? Anyone got some interviews that specifically say this? --Mazryonh 17:37, 2 April 2010 (UTC)
Erm... Ear defenders are a pretty standard bit of military kit; it's not too hard to assume they're wearing them underneath the helmet. The Wierd It 09:19, 3 April 2010 (UTC)
Article
This one's on my To Do list with the other MGS games, so don't worry too much about it being abysmally formatted: I'm going to fix that when I get around to screencapping it. Evil Tim 21:34, 27 June 2011 (CDT)
- That's good news. I'm looking forward to it. Don't forget to include the strange guns of the Cypher UCAVs or the turret guns in this game; are they just M4A1s with Beta C-Mags attached or something else? --Mazryonh 01:21, 28 June 2011 (CDT)
- No idea, last time I played MGS2 was long before I'd be looking for something like that, I'm afraid. Evil Tim 01:26, 28 June 2011 (CDT)
Laser sight on Snake's XM9
Hey guys,
Can anyone here identify the laser sight model fitted on Snake's XM9?
The main cover art shows it rather clearly. I have not been able to identify it though I am sure it exists because Yoji Shinkawa always uses exisitng weapons.
Thank you.
Source of new screenshots?
Which version of MGS2 are the new screenshots coming from? Are they being taken with a capture card connected to a PS2 running the original PS2 version, or the HD re-release on an HD console? If they are from the PC version (possibly Konami's worst PC port of all time, compared to the one they released for Silent Hill 3), then I must applaud the uploader for getting it to work so well, since that version had minimal keyboard-and-mouse support, and had many graphical bugs (such as some VR enemies missing many textures, beams from laser sights not being visible in 3rd person--I'll admit this is more realistic for low-power lasers under most conditions but this wasn't the case in the original PS2 release--and the black "cinematic bars" being translucent rather than opaque). Anyway, it's good to see this game's selection of screenshots finally being fleshed out. Any chance screenshots from the VR missions will be included too?--Mazryonh (talk) 14:06, 29 June 2014 (EDT)