Call of Duty: Modern Warfare 3Call of Duty: Modern Warfare 3 - Internet Movie Firearms Database - Guns in Movies, TV and Video GamesCall of Duty: Modern Warfare 3
Call of Duty: Modern Warfare 3 (also known as CoD:MW3 or MW3) is the eighth installment in the Call of Duty series, and the third main entry in the Modern Warfare sub-franchise. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and was published by Activision in 2011 for the PC, PS3 and Xbox 360.
The story continues from Call of Duty: Modern Warfare 2, with the former members of Taskforce 141 disavowed and hunted and the United States under siege from the Russian military. As the US repels the Russian invasion the former members of Taskforce 141, including Captain Price and "Soap" MacTavish, begin the hunt for terrorist mastermind Makarov as he sets into motion his ultimate plan to begin a third world war. The campaign is mainly played out from the perspective of two characters, a Taskforce 141 member named Yuri and a Delta Force operator named Derek "Frost" Westbrook.
The game notably features advertising deals with various manufacturers, most obviously Remington, Leupold and EOTech.
The following weapons are featured in the video game Call of Duty: Modern Warfare 3:
Modern Warfare 3 uses the standard system of granting the player two "slots" for weapons; in the campaign this can be any two weapons, while in multiplayer without the Perk "Overkill" the player is limited to one weapon classed as primary and one classed as secondary. The game is divided into four modes; a singleplayer campaign, a series of challenges for up to two players referred to as "Special Ops" mode, a "Survival" mode pitting up to two players against endless waves of increasingly tough enemies, and competitive multiplayer. In the former two cases, the player will encounter weapons placed at fixed locations in levels and semi-randomly allocated to enemies, while in the latter two an experience-based system is used to unlock access to new weapons; in multiplayer, there is now an additional weapon-based experience system used to unlock upgrades specific to that weapon, including accessories for it.
Some weapons have different stats in multiplayer, such as magazine size, or even completely different abilities. In this context, "multiplayer" only refers to competitive multiplayer; Special Ops mode and Survival use the singleplayer weapon stats and abilities unless otherwise noted.
The game features an accessory system for customising weapons; the main options for optics are a SureShot reflex sight, EOTech EXPS3 Holographic sight, or a Trijicon TA31 ACOG scope. One of the game's "gimmicks" is the ability to use dual-mode optics on certain weapons; SMGs use a Leupold HAMR sight with DeltaPoint red dot sight, assault and battle rifles use an EOTech MPO III close-/long-range sighting system, and sniper rifles use a sniper scope with a diagonally-mounted SureShot reflex sight. Other accessories include rail-mounted foregrips, underbarrel launchers and shotguns for assault and battle rifles, suppressors, thermal scopes and the return from MW2 of the more than slightly implausible weapon-mounted heartbeat sensor.
Handguns
Beretta 92FS
In Survival mode, an icon of the Beretta 92FS is used to mark the position of the Weapon Armoury, where the players can buy and upgrade their weapons. It is also seen in the holster of the Delta Force operator in the cover art. It cannot be used in gameplay.
The Colt Anaconda is called the ".44 Mag" in the game; it appears only in multiplayer and Survival modes, though Modern Warfare 2's stainless steel Anaconda appears briefly in singleplayer in a flashback. It appears with wood grips with a black synthetic insert, has a gold medallion on the frame below the cylinder release, and the hammer appears to have been cropped. It should be noted that the Anaconda in-game has a blued finish, which was not ever produced in real life; all Anacondas are stainless steel. The firing sound of the Anaconda reuses the firing sound of the Desert Eagle from the previous Modern Warfare games.
The Desert Eagle Mark XIX appears throughout the campaign in the hands of NPCs, and can be used by the player. Unlike in MW2, where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights and uses a 7-round .50 AE magazine which incorrectly holds 8 rounds in multiplayer and Survival, though in the singleplayer campaign it has the correct capacity. The weapon now has a fire cap (a maximum rate of semi-automatic fire) to counter claims that it was unbalanced previously.
Error creating thumbnail: File missingIMI Desert Eagle Mark XIX - .50 AEError creating thumbnail: File missingYuri holds a Desert Eagle near the start of the mission "Persona Non Grata," apparently thinking this a reasonable choice of sidearm. Note the uncocked hammer; the pistol would not be able to fire in this condition.Error creating thumbnail: File missingYuri reloads his Desert Eagle as perspective issues conspire to make it look like he is being menaced by a tiny attack helicopter.Error creating thumbnail: File missingAnother image of a reload showing the magazine; note the spacing suggests four "windows" in the side, correct for a 7-round .50AE magazine, but four bullets are visible at the top of the magazine when only three should be, and this particular 7-round magazine somehow holds 8 rounds.Error creating thumbnail: File missingAt the end of the mission "Return to Sender" Price draws his Desert Eagle; curiously, this is the model from Modern Warfare 2.Error creating thumbnail: File missingHaving decided to forsake all sensible armament, Makarov brandishes a Desert Eagle.
FN Five-seveN
The FN Five-seveN first appears in the single-player mission "Turbulence" and is the starting weapon in "Easy" difficulty Survival maps, and one of the two starting weapons in "Insane" difficulty maps (the other being the M16A4). While it should have a 20-round magazine it is shown holding 15 rounds in the singleplayer campaign and 16 in multiplayer and Survival, most likely for the usual "balance reasons."
The Glock 18 is in the game's "machine pistol" class; the model shown has a flared magazine well. In singleplayer it has a 32-round magazine (indicating a 31-round magazine with a factory 2 round extension that isn't fully loaded), while in multiplayer the capacity is reduced to 20 rounds despite still using the same magazine model. Unlike MW2, this is an actual Glock 18 and not a Glock 17 converted to full-auto, as evidenced by the selector switch; this is, however, mounted backwards (or more precisely is rotated 180 degrees from where it should be). Since the selector is pointed upwards, the pistol is also set to semi-auto rather than full auto. This is unless the weapon is considered to literally have the selector mounted 180 degrees off where it should be, in which case the selector is actually pointing down and is correctly set; however, this is a needlessly confusing interpretation. It also has a rather strange rear sight
The H&K USP45 returns from Modern Warfare 2 (using exactly the same model). In the game, there is an unusable under-barrel module mounted on the pistol, and it is incorrectly shown with an extended barrel. It is one of the starting weapons in the singleplayer missions "Hunter Killer," "Bag And Drag" and "Iron Lady," and is seen in Price's hands in "Stronghold." It is replaced with the new USP Tactical in other modes.
For some reason, the USP Tactical appears along with the USP45, also chambered in .45 ACP; it is shown with the fixed iron sights of a standard USP, but it features both an extended barrel (longer than the incorrect one of the standard USP) and slide markings stating it is a USP Tactical. It is the starting weapon in "Regular" difficulty Survival maps and appears in the mission "Mind The Gap" in the hands of SAS soldier Burns. Most of the time it is incorrectly referred to as "USP .45" by the game; the only exception is the suppressed version seen in Special Ops and the campaign mission "Mind The Gap," where it is called "USP .45 Tactical Suppressed."
Error creating thumbnail: File missingHeckler & Koch USP Tactical - .45 ACPError creating thumbnail: File missingThe player character in Survival mode reloads his USP Tactical. Note the different markings, missing HK trademark, projecting barrel, and different underbarrel accessory.Error creating thumbnail: File missingBurns holds a USP Tactical with a suppressor, along with a tactical knife. Note the illuminated sights.Error creating thumbnail: File missingBurns reloads his suppressed USP, showing it to be the Tactical model and seemingly also stabbing himself in the chest with his own tactical knife. Note that despite all the other missing HK logos, there is a completely normal one on the USP Tactical's grip; this does not appear to be on the unsuppressed model, which has no "USP" lettering here.
MP-412 REX
The MP-412 REX (called "MP412" in-game) is used by Spetsnaz troops and Makarov's terrorists, and is the starting weapon in "Hard" difficulty Survival maps; it has the longest reload of all the handguns in the game. As in the Battlefield: Bad Company series and Battlefield Play4Free, the weapon is depicted without the automatic extractor which is supposed to operate when the frame is broken open; instead the spent casings are ejected manually by tilting the frame. The cylinder is also spun for whatever reason once the rounds are inserted, despite this serving no visible purpose other than to artificially prolong the reload.
The P99 pistol is the sidearm of the Spetsnaz in "Iron Lady," and is used by a wounded Yuri in a flashback. The P99 holds 12 rounds, which in reality would mean it is chambered in .40 S&W.
The game itself includes an intermediate class of weapons ("machine pistols") between pistols and SMGs; the weapons in this class are the MP-9, Glock 18, Magpul FMG-9 and Skorpion.
Brügger & Thomet MP-9
The Brügger & Thomet MP-9 is this time correctly called an MP9, and is one of the weapons classified as a "machine pistol" by the game. The MP9 has a 32-round magazine as opposed to the extremely small 15-round magazine it had in Modern Warfare 2.
Error creating thumbnail: File missingBrügger & Thomet MP-9 - 9x19mmError creating thumbnail: File missingThe player character in Survival guns down some villains at the tube station with his Brügger & Thomet MP-9, grumbling about how it's always like this on Mondays.Error creating thumbnail: File missingHe then realises he could have picked a better time to reload. Note that the weapon features the same side-mounted rail accessory as the Skorpion, even though it already has a top rail.
CZ Vz. 61 E Skorpion
The CZ Vz. 61 E Skorpion is available in Survival mode and multiplayer; it does not appear in the singleplayer campaign or Special Ops. It is one of the weapons classified as a "machine pistol" by the game. The Skorpion is weaker than previous incarnations in the series, no longer able to reliably kill in two hits.
Error creating thumbnail: File missingCZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACPError creating thumbnail: File missingThe player character in Survival holds his Skorpion.Error creating thumbnail: File missingThe player character in Survival mode reloads his Skorpion, fitted with a rail-mounted EOTech sight. Note the side-mounted rails, which only appear if optics are attached, although they still appear in the Create-a-Class image. Also note that the rail bracket completely immobilises the stock in the folded position; it also blocks the charging handle from moving, preventing the weapon being chambered or cycling, and covers the ejection port, which would cause an instant jam. The latter is a bit of a moot point given the former.
FN P90TR
The FN P90TR (Triple Rail) is one of the most common weapons in singleplayer, used both by Russian forces and Makarov's terrorists. As is fairly normal for video games, the translucent polycarbonate magazine does not visibly empty as the weapon is fired, always appearing completely full.
Error creating thumbnail: File missingFN P90TR - 5.7x28mmError creating thumbnail: File missingWestbrook holds a P90TR equipped with a (non-functional) laser and HK-style iron sights.Error creating thumbnail: File missingOne-off character Burns holds a P90 as he and other SAS soldiers fight a running gunfight with terrorists on a subway train. While most passengers at this station run for cover, one man seems to just be annoyed the gunfight is late again.Error creating thumbnail: File missingBurns holds a P90 in better lighting as he and the other SAS await the arrival of a terrorist truck.Error creating thumbnail: File missingThe player character in multiplayer reloads a P90 fitted with Leupold Mark 4 High Accuracy Multi-Range (HAMR) scope with a Leupold DeltaPoint red dot sight. This multiplayer-only accessory is the dual scope used by weapons the game classes as SMGs.
Heckler & Koch MP5A2
The H&K MP5A2 is a new weapon for the series, first seen in the Survival mode trailer where it was still identified as an MP5K; the hand positions used implied it was an MP5K with no front grip. In the final game it is called the "MP5", and is used by Delta Force operators, disavowed members of the fictional Taskforce 141, and SAS soldiers. In Survival mode, it is the weapon carried by second-tier enemies and the "Riot Shield Squad" NPC allies. The MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. The fire selector for the MP5A2 is set to where "burst" would be if it had a four-setting trigger group; it doesn't, meaning the fire mode is set to "blank space between semi and auto."
The MP7 appears in Special Ops mode, Survival and multiplayer; it is shown with the 40-round extended magazine.
Error creating thumbnail: File missingHeckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mmError creating thumbnail: File missingThe player character in Special Ops mode, who may or may not be Westbrook, holds an MP7 with a red dot sight as he watches an F-15 pilot doing his level best to crash into a submarine.Error creating thumbnail: File missingReloading the MP7; note the correct extended 40-round magazine and fire selector correctly on full-auto. Note also, however, that the tab which should be part of the magazine is instead part of the base of the grip.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is available in Survival, Special Ops and multiplayer. In singleplayer it can be found in the level "Stronghold," where for some reason the model from Modern Warfare 2 is used instead of the new one. Compared to its stats in Modern Warfare 2, the UMP does less damage at range, but has a higher rate of fire and the penetration of a machine gun or sniper rifles.
Error creating thumbnail: File missingHeckler & Koch UMP45 - .45 ACPError creating thumbnail: File missingYuri holds a UMP45 with ACOG scope during the mission "Stronghold." Note that this is actually the Modern Warfare 2 UMP45 with the same game's ACOG model and reticle. This is the only time this model and scope appear in the game.Error creating thumbnail: File missingThe player character in Survival holds the new UMP45 model with the new ACOG scope; note the different stock, smaller charging handle, and the front sight ring removed rather than the whole thing missing when mounting optics.Error creating thumbnail: File missingScope reticle of the Modern Warfare 2 UMP.Error creating thumbnail: File missingReloading the UMP45; note the blanked-off window on the side of the magazine and lack of a visible round at the top, showing the new magazine to be empty. Note also the caution to read the user manual above the fire selector, a feature not present on military UMPs. The trademark here states it was made by the well-known arms manufacturer "Gunnery Gun Co."Error creating thumbnail: File missingYuri reloads the Modern Warfare 2 UMP45; note there is a window in the magazine, and the fire selector is apparently on extra safe.
Magpul FMG-9
The Magpul FMG-9 is availabe in multiplayer and Survival; in singleplayer, it is only seen in the mission "Turbulence" in the hands of terrorists trying to hijack the Russian president's aircraft. While it makes sense that they would use the easily concealed FMG-9 (along with other compact weapons like the "AK-74u"), some are rather less believably wielding AA-12 shotguns. In multiplayer it has a 36 round magazine, while in other modes it has a 33-round magazine. The former is incorrect, since the weapon uses the 31 / 33 round extended magazine designed for the Glock 18 series.
The Minebea M-9 is called the "PM-9" in game. It has an insanely fast rate of fire, the fastest out of any automatic weapon, and good stopping power, making it a deadly and effective weapon in close-quarter battles. In singleplayer it only appears in the level "Stronghold," while in Survival it is the weapon carried by "Claymore Specialist" enemies.
The PP-90M1 is one of the more common weapons in singleplayer, used by Russian forces and Makarov's terrorists. It uses the third-person firing sound (ie, the sound of anyone but the player using the weapon) of the PP-2000 from Modern Warfare 2. In Survival mode it is carried by "Chemical Trooper" enemies.
The TDI Vector was seen slung over a character' shoulder in one of the game's pre-release trailers; it was most likely a placeholder, since the weapon does not appear in the final game.
Error creating thumbnail: File missingTDI Vector SMG - .45 ACPFile:CODBO-TDIVector.jpgAn American spec-ops operative seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock. Note that the character is holding a weapon he isn't holding.
Shotguns
AA-12
A customized AA-12 shotgun with rail mounts, a zip-up bag attached to the stock, a somewhat pointless spare shell holder, and a Remington 870 MCS forend stuck to its own foregrip can be used in several singleplayer missions. It has a much more controllable rate of fire than in Modern Warfare 2, though the rate of fire is much faster in singleplayer.
Error creating thumbnail: File missingMPS Auto Assault-12 - 12 gaugeError creating thumbnail: File missingAndrei Harkov holds an AA-12 during the mission "Turbulence."Error creating thumbnail: File missingHarkov reloads his AA-12 as he ponders whether a sudden 20-degree bend in an aircraft's fuselage indicates something bad happening.Error creating thumbnail: File missingYuri reloads his own AA-12 equipped with an EOTech EXPS3 holographic sight; note the controls correctly on the side of the sight, but the battery cover on the wrong side of the sight. The rail claims it is made by "Knights Armor INC."
Armsel Striker / Protecta hybrid
A hybrid of various Armsel Striker variants can be seen in the game. It has an elongated barrel, as opposed to the MW2 variant's shorter barrel. The weapon features the rear-mounted drum advance lever of a Striker, but does not require winding and has a charging handle rather than an ejector rod on the right side of the barrel, features of later models. The charging handle is never pulled, however, meaning the "clockwork" drum would be unable to index more than one full load of cartridges.
The Franchi SPAS-12, as in the previous games, is pump-action only with no semi-automatic fire option. The in-world model of the SPAS-12 is missing the butt of the folding stock, though the player model has it.
Error creating thumbnail: File missingFranchi SPAS-12 - 12 gaugeError creating thumbnail: File missingYuri holds a SPAS-12 as he helps to move Soap to an evac helicopter.Error creating thumbnail: File missingWestbrook operates the action of a SPAS-12 fitted with a vertical foregrip. Precisely how the foregrip is actually attached to the SPAS is unclear.Error creating thumbnail: File missingThe player character in the Special Ops mode mission "Firewall" holds a suppressed SPAS-12; given the other player mans a series of very loud miniguns during this sequence, it is not at all clear why. Note that this is the Modern Warfare 2 SPAS-12 model.
Kel-Tec KSG
The Kel-Tec KSG is a bullpup shotgun with two magazine tubes. Appears as the "KSG 12" in-game, and is incorrectly described as a "double-barrel" shotgun in Survival mode. The magazine selector is never operated in game; in reality this would mean the player character only had one of the two tube magazines at their disposal. In addition, the weapon's capacity is reduced from 14 (+1 chambered) to 12, which would only be correct if it were using 3" rather than 2 3/4" shells, something the weapon's damage certainly does not imply. The upgrade "extended mags" increases this to an even more incorrect 18. It appears the high capacity has been balanced with a low rate of fire and absurdly low damage; despite being a 12-gauge like the other shotguns, it has been noted to sometimes require multiple shots to kill another player even at point-blank range.
The Knight's Armament Masterkey can be mounted on assault and battle rifles. In the singleplayer campaign, it is only found under an AK during the mission "Stronghold." It can be equipped in Survival and multiplayer as an Attachment; in multiplayer it has to be unlocked by levelling up the specific weapon the player wants to use it with, while in Survival it is unlocked for every weapon as soon as the level requirement is reached.
During the mission "Back on the Grid," Soap has a 12 gauge sawed-off shotgun strapped to his back with cloth wrapped around the action. He never uses this weapon during the level; it appears to be the "Ranger" shotgun model from Modern Warfare 2.
The USAS-12 seen in the game holds 6 rounds instead of the standard 10, and has an abnormally slow fire rate, almost like a semi-automatic. It reuses the firing sound of the "M1014" from Modern Warfare 2. In Survival mode it is carried by "Suicide Bomber" enemies.
The sawed-off Winchester Model 1887 is present in all game modes, and is used by the African militia in the singleplayer mission "Back On The Grid." It has been heavily modified from its previous appearances in the series and now features ghost ring sights and synthetic furniture. In Survival mode it is the weapon carried by first-tier enemies.
A custom AK-47 is the main armament of Russian soldiers. The AK-47 is similar to the one from Modern Warfare 2, but sports a black finish, a different Crane stock, and a different RIS handguard with rail covers, as well as a new AK-74-like muzzle brake in place of the old spiral one. In Survival mode it is carried by third-tier enemies.
A version of the fake AKS-74U from the previous Modern Warfare titles once again appears; it only appears in singleplayer and Special Ops modes, however, not in multiplayer or Survival. It is modelled on the JG "AK Beta-F" airsoft rifle, which is essentially an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have Bakelite magazines, which led to some to believe it was actually a 74, however the curve of the magazine gives away that it is based on a 47; in fact, it uses the exact same waffle-pattern magazines as the AK-47 does in-game. The mix and mash of different Kalashnikovs is still referred to as an "AK-74u", which doesn't exist, and is incorrectly dubbed a submachine gun.
The Colt CM901 appears in multiplayer and Survival mode, and is shown equipped with a short barrel and a 20-round Pmag and ACOG scope. The reload animation has the player character hit the mag release and then sharply twist the rifle to the left to get rid of the old magazine, seemingly just to extend the animation a little for balance reasons.
The M16A4 is used by US forces in the campaign and is the starting weapon, along with a FN Five-seveN, in "Insane" difficulty Survival maps; here it is equipped by default with a red dot sight. The M16A4 has similar stats to the Type 95, with the M16A4 performing better at long range at the cost of losing out to the Type 95 in close-range punch. In Survival mode it is also weapon used by "Delta Squad" NPC allies. The flash hider fitted appears to be based on the ones used by ISS "Non Gun" replicas.
The M4A1 is the most common starting weapon for Westbrook during the campaign and is seen in the hands of US soldiers. The version shown features a Magpul MOE Carbine Stock, a customised charging handle, an M16A1-style pistol grip, a 20-round STANAG magazine (with a 30-round capacity) fitted with a Magpul loop, a KAC railed handguard with KAC rail covers, and flip-up iron sights. Like the M16A4, the flash hider fitted appears to be based on the ones used by ISS "Non Gun" replicas. On the cover, it is also shown with a Magpul AFG (angled foregrip), though in game it uses a standard one. Some NPCs seen in the "Reveal" trailer were instead carrying the M4A1 model used in Modern Warfare 2, though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.
Error creating thumbnail: File missingColt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mmError creating thumbnail: File missingWestbrook holds an M4A1 fitted with an EOTech MPO III close-/long-range sighting system during the first level. This is referred to as a "Hybrid Sight" by the game.Error creating thumbnail: File missingWith the magnifier flipped to the side, the weapon has an unmagnified EOTech reflex sight. Flipping it aside also shows...Error creating thumbnail: File missing...the EOTech logo.Error creating thumbnail: File missingWestbrook climbs out of his wrecked Humvee at the very start of the first real mission, "Black Tuesday," providing a good closeup of his rifle. Note the gas block is actually present, and a silver plate is visible mounted under the EOTech EXPS3 holographic sight to bring it level with the magnifier, which is on a riser.Error creating thumbnail: File missingMaster Sergeant "Sandman" prepares to throw a magazine to Westbrook immediately afterwards. Note that in previews, Sandman's M4A1 had an M203 grenade launcher; he still holds the weapon as if it has one in this sequence. Note the oversized straight magazine and oddly angled pistol grip.Error creating thumbnail: File missingWestbrook loads up his M4A1 with the infamous 30-round 20-round magazine. Note that while Sandman's weapon is now the MW3 model rather than MW2 model shown in previews, he still has curved 30-round STANAG magazines in his pouches, not the oversized 20-round straight ones used by the in-game model.
FAD Assault Rifle
A FAD Assault Rifle, a Peruvian proposal for a new bullpup rifle, can be used in the game, and is seen in the hands of African militiamen in Sierra Leone. It fires in 3-round burst mode when the fire button is tapped, while holding produces fully automatic fire. The magazine well has "Cal 5.56 NATO 6.8 SPC" printed on it; it would be impossible for the rifle to be chambered for both. In Survival mode it is carried by the heavily armoured fifth-tier enemies. In multiplayer the weapon's magazine size is for some reason increased from the correct 30 to 40 rounds.
The FN SCAR-L appears in all game modes and is the starting weapon in the mission "Iron Lady." Predictably, it is shown with the fire selector on semi-auto. The SCAR is a middle of the road weapon, though it is particularly prone to "reload cancelling" since the game counts the gun as reloaded before the reload animation has even finished showing the new magazine being inserted.
A H&K G36C is available and is a starting weapon in the mission "Persona Non Grata;" it is also used by French GIGN special forces during the missions "Bag And Drag" and "Iron Lady." It is seen using opaque magazines as opposed to the standard translucent magazines it used in Call of Duty 4.
Error creating thumbnail: File missingHeckler & Koch G36C - 5.56x45mmError creating thumbnail: File missingYuri holds a G36C at the start of the mission "Down the Rabbit Hole" as he watches some helicopters chase each other around a Siberian diamond mine.Error creating thumbnail: File missingYuri reloads his HK G36C near the start of "Persona Non Grata." Note the fire selector incorrectly set to semi-auto and the trades on the side proclaiming the weapon to be a "G36KE1" made by the well known German arms company "Pooder & Chernoosky" (which somehow shortens to "PK"). It also says it is "Made in Europe", which isn't terribly specific.
Heckler & Koch G36KV ("MG36")
The Heckler & Koch G36KV is used as an LMG in the game and is incorrectly dubbed the "MG36". As in Far Cry, it features a 4-vent K-variant handguard with what appears to be a 15.4 inch barrel; in Modern Warfare 3 the weapon is configured to very vaguely resemble a G36 light support weapon (the configuration typically incorrectly called the MG36), using a single-drum magazine rather than a C-Mag and with a rather flimsy-looking aftermarket bipod rather than the HK-issue bipod handguard (which would be the wrong length anyway). The weapon features abnormally raised sights instead of the front post/rear aperture sights the G36 uses. In multiplayer and Survival it holds 100 rounds in the single-drum magazine, while in the singleplayer campaign this is reduced to just 42.
Error creating thumbnail: File missingG36KV with 15.4 inch barrel and export stock - 5.56x45mm NATOError creating thumbnail: File missingConfiguration typically called "MG36;" actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATOError creating thumbnail: File missingThe player character in Survival holds his fake MG36.Error creating thumbnail: File missingYuri reloads his G36KV. Note the charging handle swung over to the opposite side; it has a tendency to flop around during this animation. G36 charging handles do not flop around in real life, and are held in place by tension. Note also the incorrect solid flash hider; this weapon may well have been modelled from a photograph of a weapon with the muzzle cover attached.Error creating thumbnail: File missingAnother frame showing the drum magazine used; this weirdly iridescent drum is also used by the L86A1.
Mk 14 Mod 0 EBR
The Mk 14 Mod 0 EBR appears in the multiplayer and Survival modes as the "MK14" and in all singleplayer missions except "Goalpost" as the "M14 EBR Scoped;" it can be seen in singleplayer in the hands of NPCs, including Delta Force operator Grinch. It is limited to semi-automatic fire, and is classified as an assault rifle despite being a battle rifle. In addition, despite being a marksman's rifle it cannot be fitted with a sniper scope in multiplayer or Survival.
The Mk 14 Mod 1 EBR is seen in the hands of NPCs, save in the mission "Goalpost" where the "M14 EBR Scoped," usually a Mk 14 Mod 0, is instead shown as a Mk 14 Mod 1. The in-world model is lifted directly from Modern Warfare 2, and appears, like several other weapons in the campaign, to be a development placeholder which has not been fully replaced with the new model.
A QBZ-97 with a QBZ-95-style trigger guard appears only in Survival and multiplayer; it fires 3-round burst mode only, unlike the real weapon which fires in either semi or full auto. It can be distinguished as a QBZ-97 by the deeper magazine well and STANAG magazine. The 3-round burst is extremely fast and makes the weapon exceptionally powerful at short range, though the weapon's damage rapidly degrades at long range.
The 6.8mm SPC variant of the Remington ACR is used in Modern Warfare 3, rather than the 5.56mm variant seen the previous game; the weapon is referred to as "ACR 6.8." This is reflected in multiplayer with higher damage figures than its lower-calibre MW2 counterpart. In Survival mode it is carried by fourth-tier enemies.
Error creating thumbnail: File missingRemington ACR with 10.5" barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATOError creating thumbnail: File missingWestbrook holds an ACR equipped with a "Hybrid Sight" as he flies into a besieged Berlin at the start of the mission "Scorched Earth." Note the enormous Remington trademark on the side of the weapon.Error creating thumbnail: File missingReloading the ACR shows off the Magpul 5.56mm PMAG it uses.
Sniper Rifles
Accuracy International Arctic Warfare Magnum
An Accuracy International Arctic Warfare Magnum can be unlocked for use in multiplayer and Survival. It is incorrectly called the "L118A" in game; L118A1 is the British designation for the 7.62x51mm NATO Arctic Warfare (not Magnum); the correct designation for the AWM is L115A1. It is not a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.
Error creating thumbnail: File missingAccuracy International AWSM - .338 Lapua MagnumError creating thumbnail: File missingThe player character in Survival mode holds an AWM as he pays a visit to a rainy area never seen in the campaign. Note the fluted barrel.Error creating thumbnail: File missingAfter shooting a dangerous-looking giant dump truck, the player character operates the bolt of his AWM. While many games make a big deal out of bolt-action animations, this happens largely offscreen.Error creating thumbnail: File missingReloading the AWM; another case where the magazine is shown completely solid.Error creating thumbnail: File missingStandard scope reticle for the AWM: the same one is used on the two Remington rifles and the AS50. Note the blur due to firing.Error creating thumbnail: File missingThe player character holds an AWM equipped with an ACOG sight rather than the standard scope as he congratulates his GIGN squad on protecting the local yard full of guns.Error creating thumbnail: File missingView through the scope of the latter version.Error creating thumbnail: File missingGame summary screen showing the AWM: note the folding stock which marks it as an AWM rather than an L118A1 / AW.
Accuracy International AS50
The Accuracy International AS50 appears in Special Ops mode, Survival and multiplayer. Like the Barrett M107, it is incorrectly modelled with an ejection port on each side; while the port to the left opens and closes when the action cycles, the rifle actually ejects spent casings to the right.
Error creating thumbnail: File missingAccuracy International AS50 - .50 BMGError creating thumbnail: File missingThe player character in Special Ops mode holds an AS50 during the mission "Smack Town." Note the bizarre inclusion of a Nazi eagle insignia minus the swastika on the blue building to the left.Error creating thumbnail: File missingHe's soon reloading, inserting a new magazine with the rifle held high.Error creating thumbnail: File missingFiring, he realises he may have accidentally filled the new magazine with deodorant cans. Note the second charging handle visible on the right and that the right ejection port is actually closed, even though the weapon ejects in that direction.Error creating thumbnail: File missingScope of the AS50; the same as the one used for the Remington rifles.
Barrett M107
The Barrett M107 appears in Special Ops mode, Survival and multiplayer. It is incorrectly modeled with ejection ports on both sides of the receiver. It can also be seen in the introduction to the mission "Blood Brothers," despite that it is not the sniper rifle actually used during the mission. In multiplayer it uses the generic scope used by every other sniper rifle except the SVD, while in singleplayer modes it uses the scope_overlay_m40a3 reticle it used in the two previous Modern Warfare games.
Error creating thumbnail: File missingBarrett M107 long range sniper rifle - .50 BMGError creating thumbnail: File missingThe player character in Special Ops mode holds a Barrett M107 during the mission "Flood the Market" as he goes through that awkward moment of meeting the parents.Error creating thumbnail: File missingThe player character in multiplayer reloads a Barrett M107 fitted with a heartbeat sensor and thermal scope. Note Barrett trademarks on the side of the gun.Error creating thumbnail: File missingThe reticle of the above weapon's thermal sight. This is used by all thermal scopes.Error creating thumbnail: File missingIn singleplayer modes, including Special Ops and Survival, the Barrett uses the classic scope_overlay_m40a3 reticle.Error creating thumbnail: File missingA blurry M107 can be seen to the left of the shot in the introduction to the mission "Blood Brothers," despite an RSASS being used in the actual level. It is possible this briefing screen was created before the sponsorship deal with Remington and reflects the original weapon that would be used.
Barrett M82A1
In a flashback to the mission "One Shot, One Kill" from the perspective of a vehicle near the target, light can be seen glinting off the scope of Price's Barrett M82 immediately before he takes the shot that removed Imran Zakhaev's arm.
Error creating thumbnail: File missingBarrett M82A1 - .50 BMGError creating thumbnail: File missingIn a flashback to "One Shot, One Kill" during the mission "Blood Brothers," Imran Zakhaev is seen being hit by a shot from Price's M82A1. Apparently Zakhaev had mastered time travel, since three Remington RSASS rifles and an Mi-28N helicopter can be seen here in a level set in 1996.
M21
The camouflaged, suppressed M21 Sniper Rifle used in the mission "All Ghillied Up" in Modern Warfare can be seen in the briefing for the mission "Return to Sender."
The Remington MSR is a powerful bolt-action rifle available in singleplayer, Survival and multiplayer; in singleplayer it is available in the mission "Iron Lady."
Error creating thumbnail: File missingRemington MSR - .338 Lapua MagnumError creating thumbnail: File missingWestbrook holds a Remington MSR as he assists in an assault on a Russian firebase located under the Eiffel Tower.Error creating thumbnail: File missingReloading the MSR shows that as well as a ridiculously large Remington logo, there is a Leupold logo on the side of the scope's elevation turret. The scope seems to be one of Leupold's Mark 4 range. Note also the B-52 bombers visible in the distance.Error creating thumbnail: File missingWestbrook looks over the Russian weapons under the Eiffel Tower through the scope of his MSR: two 2S19 MSTA-S 152mm self-propelled howitzers...Error creating thumbnail: File missing...and one of the two SA-12A "Gladiator" long-range SAM Transporter Erector Launcher And Radar (TELAR) vehicles.
Remington RSASS
The Remington RSASS is available in all game modes and is the starting weapon in the missions "Eye Of The Storm" and "Blood Brothers;" here it is also used by "Soap" MacTavish.
Error creating thumbnail: File missingRemington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, Titan AAC sound suppressor and Magpul PSR stock - 7.62x51mm NATOError creating thumbnail: File missingYuri holds a Remington RSASS at the start of "Eye of the Storm." This weapon is equipped with a second type of "Hybrid Sight," this one being a long-range scope with a diagonally mounted red dot sight.Error creating thumbnail: File missingThis alternate hold is used when the red dot optic is selected, with the rifle tilted sideways.Error creating thumbnail: File missingYuri aims along the side of his rifle as he sights up a particularly Russian-looking tree.Error creating thumbnail: File missingReloading the RSASS shows off the Magpul 7.62x51mm PMAG this weapon uses.Error creating thumbnail: File missingThe reticle used by the RSASS is the same as the one used for the MSR, Accuracy International Arctic Warfare Magnum, and AS50...Error creating thumbnail: File missing...except in the Special Ops mission "Resistance Movement" where it uses the Thermal Scope reticle with no thermal vision effect...Error creating thumbnail: File missing...and "Blood Brothers," where it uses the classic scope_overlay_m40a3. This, along with the Barrett M107 (which uses this reticle) appearing in place of the RSASS in the introduction, is a good clue that this rifle was not the one originally intended to be used in this sequence.
SVD Dragunov
The SVD-M Dragunov, simply called the "Dragunov," is available in all game modes, and in singleplayer is used by the African militia in "Return to Sender." Unlike in previous Modern Warfare games, it actually has an approximation of the proper PSO-1 scope reticle.
Error creating thumbnail: File missingCommercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm RError creating thumbnail: File missingYuri holds an SVD-M during the mission "Return To Sender" as he searches for a Somali militia commander.Error creating thumbnail: File missingYuri reloads the SVD-M; starting the reload with an overly dramatic pitch of the old magazine, he then replaces it with the new.Error creating thumbnail: File missingUnlike the Black Ops SVD which used a POSP scope reticle, the MW3 SVD-M uses an accurate PSO-1.
Machine Guns
As a note, all machine guns in Modern Warfare 3, as in previous installments, are classed as "light machine guns" in multiplayer menus. This is incorrect, as the M60E4 is a general-purpose machine gun (the M240B, being essentially cut from the game, is not misclassified). While the PKP fires a full-size round (which would normally classify it as a general-purpose machine gun) it features a non-changeable barrel and is issued without a tripod mount, leading to it being classified as an LMG. Note also that the "MG36" is listed under assault rifles rather than here.
L86A1 Light Support Weapon
The L86A1 LSW, called the "L86 LSW," is available in Special Ops, Survival and multiplayer, and is seen in the mission "Bag And Drag" in singleplayer; in addition, a different L86A1 model lifted directly from Modern Warfare 2 can be found in the mission "Stronghold," fitted with a SUSAT optic which cannot be used anywhere else.
Error creating thumbnail: File missingL86A1 with SUSAT scope - 5.56x45mm NATOError creating thumbnail: File missingYuri holds an L86A1 with SUSAT scope during the mission "Stronghold." The L86A1 with SUSAT optic is actually the L86A1 model from Modern Warfare 2, while all others are the new model.Error creating thumbnail: File missingThe player character in Survival holds an L86A1 with the default carry handle sights. Note differences throughout the model including the lack of a receiver-side rail and different flash hider.Error creating thumbnail: File missingNear the end of "Stronghold," Yuri looks through the SUSAT scope as a BTR-80A topples into a river following a C4-related bridge failure. Note the carrying handle to the right of the scope, only present on the MW2 L86A1 model and not on either the real weapon or the MW3 model.Error creating thumbnail: File missingThe player character in Survival reloads his L86A1; note the weirdly iridescent drum magazine and ACOG optic. Unlike Modern Warfare 2, the L86A1 does not use a SUSAT scope when fitted with the ACOG sight attachment.
M240B
The M240B machine gun was seen in pre-release screenshots, but ultimately does not appear in multiplayer at all, while in the singleplayer campaign it is only seen in the hands of NPCs.
Error creating thumbnail: File missingM240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATOError creating thumbnail: File missingThe M240B can be seen briefly in MW3's campaign in a flashback to the level "No Russian," where, as before, Makarov's terrorists use them.
M249 Para SAW
Despite being called "MK46" in-game, this weapon is actually an M249 Para SAW with the RIS handguard of a Mk 46 Mod 0; this is a configuration commonly seen on Airsoft "Mk 46" guns which retain their STANAG magazine wells even though the real gun has no STANAG well. The singleplayer and multiplayer versions of this weapon have different rates of fire, with the SP version slower and the MP faster. It is the weapon mounted on the "Assault Drone" which can be summoned in multiplayer as a pointstreak reward.
The M60E4 is available in all game modes and can be found in singleplayer during the mission "Back on the Grid." It has the slowest reload out of all the LMGs; it also transitions to its iron sight view very slowly.
The PKP Pecheneg is the most common machine gun in singleplayer, being the LMG used by Russian soldiers. The weapon is reversed, with the belt feeding from left-to-right rather than right-to-left; presumably, this is to make the belt more visible. In Survival mode it is the weapon carried by the "Juggernaut" EOD suit enemies.
A pickup icon for the M136 AT4 was seen in the "Black Tuesday" gameplay trailer, though ultimately the weapon does not appear in the game at all.
Error creating thumbnail: File missingM136 AT4 - 84mmError creating thumbnail: File missingThe AT4 swap icon as seen in the "Black Tuesday" gameplay trailer. It seems at this point the Russian soldiers would have dropped the AT4 instead of the RPG-7, even though they still visibly use the latter weapon in the trailer.
FGM-148 Javelin
The FGM-148 Javelin can be used in singleplayer and multiplayer; it is not present in Survival or Special Ops. In singleplayer it is encountered at the end of the mission "Iron Lady," where it has infinite ammunition and no reloading animation. Tanks are engaged in top-attack mode while helicopters use the direct fire flight profile (which still begins with a steep climb). In multiplayer it can lock on to either aircraft or player rewards such as UGVs, but not soldiers.
FGM-148 Javelin - 127mmError creating thumbnail: File missingWestbrook looks up as a missile from his Javelin "noses over" at the top of its climb.Error creating thumbnail: File missingAs in the previous Modern Warfare entries, the Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT failure, while the red "CLU BIT failure" light on the left, which comes on while the weapon is locking, indicates the computer is having problems too. The amber "missile not ready" light flashes just as the weapon is fired.
FIM-92A Stinger
The FIM-92A Stinger appears in multiplayer and Special Ops mode. As usual for the series, it requires a lock-on using the weapon's scope to fire, targets showing a red box around them until the sight is held over them for long enough to make the box turn green. In multiplayer it can be used to shoot down aircraft summoned as point streak rewards by other players.
The AK-47 uses the GP-30 grenade launcher as its underbarrel launcher; the game labels it as a GP-25, but the quadrant sight is mounted on the right of the AK when it is fitted, while on a GP-25 it would be mounted on the left. As in previous games, the GP-30 reload includes an incorrect flick of the launcher to eject a spent casing, despite GP-30 rounds being caseless. Being an accessory, in multiplayer it is unlocked by gaining experience with the AK-47, while in Survival it is unlocked at the same level as the other two underbarrel launchers.
A Heckler & Koch M320 grenade launcher can be used, called the "M320 GLM;" the weapon can be seen in standalone configuration or mounted; the mounted version is the underbarrel launcher for all assault rifles besides the M4A1, M16A4, and AK-47. The mounted M320 has no front grip and even lacks the fitment point, though it still has the downward-pointing guard in front to show it is not an XM320. Curiously, the two versions draw ammunition from separate pools; it is possible to be holding an empty standalone M320 with ammunition still available for an underbarrel one on the player's second weapon, and vice versa. The standalone version is unlocked at level 64 in multiplayer while the underbarrel version requires gaining experience with the individual weapon the player intends to mount it; in Survival, the standalone is not available at all, and the M320 is unlocked with the other two underbarrel launchers.
Error creating thumbnail: File missingHeckler & Koch M320 with optional telescoping stock - 40x46mmError creating thumbnail: File missingWestbrook takes aim with the M320 grenade launcher mounted under his SCAR-L during the the assault on Hamburg. Note the inventory weapon name displays "M320 GLM."Error creating thumbnail: File missingYuri reloads the M320 mounted under his G36C during the mission "Down The Rabbit Hole," wondering why on Earth a sub-surface diamond mine needs one of Krupp's Bagger-series bucket wheel excavators.Error creating thumbnail: File missingThe player character in Special Ops mode uses an M320 grenade launcher in standalone configuration. This seems to be the standard secondary weapon for the "Juggernaut" EOD suit.Error creating thumbnail: File missingReloading the standalone M320 for some reason requires the player character to attempt to turn himself into a cyclops with the leaf sight.Error creating thumbnail: File missingIron sights of the standalone M320. As is usual in first-person shooters, the player character simply picks a random notch on the leaf sight and aims like he is using a conventional iron sight; the correct way to use such a sight would require that the player's view lock horizontally and the launcher pivot in relation to it.Error creating thumbnail: File missingThe player character looks down at a standalone M320 on the ground at the start of the Special Ops mission "Toxic Paradise." Note the front grip.
Heckler & Koch XM-25
The player character starts the first mission with a Heckler & Koch XM25; it is also present in several Special Ops missions and in multiplayer, though it cannot be used in Survival mode. In singleplayer it is shown very inaccurately, simply firing proximity / impact detonated rounds with none of the real weapon's HEAB functionality, and rather than being semi-automatic it is bolt-action with the player character operating the charging handle after every shot. In multiplayer, on the other hand, it is semi-automatic and requires the user to lase a target before firing, at which point the round will detonate exactly one metre further than the lased distance.
The series' usual Airsoft M203 grenade launcher was first seen in the "Reveal" trailer, attached to an early development M4A1, which was actually the model from Modern Warfare 2. In the game itself it is the underbarrel launcher for the M4A1 and M16A4; most other rifles instead use the M320. In multiplayer it is unlocked by gaining experience with the weapon it is to be mounted on, while in Survival it is unlocked with both other underbarrel launchers.
Error creating thumbnail: File missingAirsoft M203 made by G&P - (fake) 40x46mm. Note the RIS mount and removed trigger guardError creating thumbnail: File missingWestbrook takes aim with the Airsoft M203 mounted under his M4A1. Note the weapon name displays "M203" when the accessory is selected.Error creating thumbnail: File missingWestbrook reloads his M203 grenade launcher, cursing that once again his watch has stopped on 18.7 kilometres per hour. Note that as in previous Modern Warfare entries, the M203 lacks a trigger guard.Error creating thumbnail: File missing"Sandman" holds an M16A4 with M203 grenade launcher during the mission "Iron Lady."
Mk 153 Mod 0 SMAW
The Mk 153 Mod 0 SMAW is available in all gameplay modes except Survival. The weapon features iron sights only, can only be fired while aiming down the iron sights, and has no reloading animation, the player character simply drawing a new one after each shot. This is incorrect; the SMAW is a reusable launcher, not a disposable one.
Error creating thumbnail: File missingMk 153 Mod 0 SMAW - 83mmError creating thumbnail: File missingWestbrook holds an Mk 153 Mod 0 SMAW as he looks over a V-22 Osprey hybrid aircraft. This is a rather strange starting weapon for this mission, since it only comes with one round and there isn't any particular thing to use it for.Error creating thumbnail: File missingThe SMAW is instant death if it hits something; in the two-player version of the Special Ops level "Little Bros," one player is tasked with firing SMAWs out of a helicopter at advancing T-90 tanks. In real life, the first shot would kill everyone in the helicopter with the rocket's backblast.
RPG-7V
The RPG-7V is the most common launcher in singleplayer, appearing in the hands of Russian soldiers, Makarov's terrorists and the various militias. In Survival it is bought from the Equipment Armoury; restocking ammo from the Weapon Armoury does not give rockets for it, and ammo must be bought two rounds at a time as Equipment.
Westbrook destroys a Russian jamming tower using a bundle of four AN/M14 incendiary grenades attached together with duct tape and rigged with a detonator. A similar rig is attached, for absolutely no discernible reason, to the bow hatch of the Oscar II-class submarine in the Special Ops mission "Over Reactor."
The M18 smoke grenade is a common sight on friendly NPCs' uniforms, though they are only used by the player to mark locations for airstrikes. In Survival and multiplayer they are used to mark points for Care Packages to be dropped as well as being used to target areas for attacks by various weaponry.
The M18A1 Claymore is available in the game, and can be used in the Special Ops mission "Server Crash" and in Survival mode. Enemy "Claymore Experts" in Survival mode also place Claymore mines. While in real life Claymores are usually command-detonated, these, as with most videogame Claymores, are proximity detonated, emitting two red laser-lines which describe the radius of the blast and show the approximate detonation distance.
Though never used in the game itself, an image of an M26 hand grenade appears in the list of gear Price requests during the briefing for the mission "Stronghold." During the mission itself, he still uses the M67.
The M67 hand grenade is the main grenade used by all factions. Unusually for a game, the pin is actually detached during the throw animation, and thrown grenades lack pins and safety levers.
Generally the player character's alternate grenade during the campaign will be the M84 stun grenade; as usual for the series, they "blind" and "deafen" anything caught in their blast radius; NPC enemies will stagger around blindly for a short time, while players will have their screen turned completely white and then blurry as the effect wears off, and their audio replaced with a "deafened" high ringing tone for a short time. In multiplayer the M84 becomes the "Concussion Grenade;" this slows enemies down as well as disorienting them, and explodes on a timer if it does not hit something first.
In the mission "Black Tuesday" Westbrook is ordered to use a "9-Bang" grenade. These multi-shot flashbang grenades actually exist, and are typically used prior to storming a heavily defended room. In multiplayer, confusingly, the 9-Bang version is called "Flash Grenade," while the M84 is called the "Concussion Grenade."
In the introduction to the mission "Iron Lady" a wireframe AC-130U "Spooky II" gunship can be seen, visibly armed with a Bofors 40mm L/60 gun and an M102 howitzer.
A Browning M2HB heavy machine gun can be seen mounted on an M1126 Stryker APC during the first mission. M2s are later seen mounted on technical trucks in Sierra Leone, and on German Leopard 2 A7+ tanks in Berlin. The latter is not strictly correct; while arms fairs have shown the A7+ variant fitted with a Browning M2HB in its RWS, the final version is planned to use a 40mm automatic grenade launcher.
Mounted DShK heavy machine guns are also seen on a variety of vehicles, and can sometimes be used when found mounted on monopods. They are sometimes incorrectly seen mounted on T-90 main battle tanks, despite the real-life T-90 being equipped with either the NSV or Kord heavy machine gun. Other T-90s completely lack a commander's heavy machine gun.
The AC-130U "Spooky II" gunship in "Iron Lady" is armed with a General Dynamics GAU-12/U 25mm cannon as its lightest armament. Unlike previous games, the AC-130U has equal levels of zoom on all weapons and can for the first time use a standard day camera rather than being restricted to thermal only.
Error creating thumbnail: File missingGeneral Dynamics GAU-12/U - 25mmError creating thumbnail: File missingThe AC-130U "Spooky II" sights up an Osa II-Class missile boat on the Seine River in Paris. This reticle is specific to the 25mm cannon. The apparently poor image quality is how the game actually looks; the AC-130U's gun camera is shown grainy and with a lot of motion blur.Error creating thumbnail: File missingIn the Special Ops mission "Fire Mission" one player is charged with disabling various systems on the ground while the other assists with fire from an AC-130U, here shown firing its 25mm GAU-12/U.
General Dynamics GAU-17/A
The General Dynamics GAU-17/A can be used in singleplayer and is part of the fictional "M5 Sentry Gun" rig used in multiplayer, Survival and some Special Ops missions. It is seen fitted with a number of Dillon Aero minigun parts including the spade grips, drive motor and gun control unit. When seen on the UH-60 Black Hawk it is incorrectly mounted on the right doorway instead of the right window; this mistake also appears in Modern Warfare 2. The sentry gun version can be accessed in multiplayer with a pointstreak and is bought from the Equipment Armoury in Survival.
Error creating thumbnail: File missingGeneral Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATOError creating thumbnail: File missingWestbrook uses the Black Hawk's minigun as the helicopter is chased by multiple Hind gunships. Note the weapon still uses the classic machine gun crosshair from the first game's MG42.Error creating thumbnail: File missingAfter an amazing sequence showing a helicopter in an FPS not crashing, Westbrook relaxes, looking over his M134 minigun.Error creating thumbnail: File missingSeveral missions later, new character Yuri uses an unmanned ground vehicle (UGV) armed with an GAU-17/A and Mk. 47 Mod. 0 grenade launcher.Error creating thumbnail: File missingA "sentry gun" in Survival mode mounts a GAU-17/A minigun. Note the flexible tube attached to the brass chute, showing this is a recycled helicopter mounted model. This also explains why it is shown with no power supply.Error creating thumbnail: File missingWestbrook mans the minigun on an M1A1 Abrams tank as it and another tank have the fantastically bad idea of putting 140 tons of tanks on a car park ramp. This has fairly predictable consequences, though only for Westbrook's tank.Error creating thumbnail: File missingThe player character in the map "Bakaara," based on the movie Black Hawk Down, finds the crashed Black Hawk at the cente of the map, which for some reason mounts the GAU-17 model from the original Modern Warfare.Error creating thumbnail: File missingManning the minigun; note that it does not use the Dillon Aero spade grips of the MW3 model and has "GAU" printed on the upper surface. Note also that the player character is operating it without using his hands; this same issue was present in the original Modern Warfare, though it was not visible unless the "camera" was shaken by an explosion.
General Electric GAU-8/A Avenger
A-10 Thunderbolt II ground-attack aircraft seen in the game are armed with a General Electric GAU-8/A Avenger as their gun armament. During the battle for Berlin in the mission "Scorched Earth," Westbrook can use a Special Operating Forces Laser Marker (SOFLAM) designator to call in gun runs on Russian tanks.
Enemy MH-6 "Little Bird" helicopters in Survival mode are incorrectly shown armed with GE M134 Miniguns under their chins; the real "Little Bird" mounts miniguns under the wings, while the chin mounting is a sensor. Presumably this is done to make the helicopters more dangerous to the player than they would be if they were only armed with fixed miniguns. Correctly-configured "Little Birds" can be seen in the singleplayer campaign. A minigun can also be seen on magazine covers in the Paris maps.
At various points in the campaign MiG-29 fighters can be seen, presumably armed with Gryazev-Shipunov GSh-30-1 guns.
Error creating thumbnail: File missingGryazev-Shipunov GSh-30-1 30x165mmError creating thumbnail: File missingAndrei Harkov looks out of the window at one of the flight of four MiG-29s escorting the Russian "Air Force One," an Ilyushin Il-96.Error creating thumbnail: File missingMiGs can also be seen in the air during various battles throughout the game; here Westbrook watches an F-15C chasing a MiG-29 during the assault on the Russian firebase under the Eiffel Tower.
Gryazev-Shipunov GSh-30-2
Hind helicopters in the game seem to be a fictional hybrid of the export Hind-E (Mi-35M) and the Mi-24P, armed with both a chin-mounted Yakushev-Borzov Yak-B cannon and a twin Gryazev-Shipunov GSh-30-2K mounted on the right-hand side of the fuselage.
Russian surface ships can be seen armed with Gryazev-Shipunov GSh-6-30 rotary guns in AK-630 installations.
Error creating thumbnail: File missingGSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mmError creating thumbnail: File missingAn AK-630 installation can be seen mounted on the stern of this Russian Osa II-class missile boat, with another less visible one directly under the crosshair on the bow.Error creating thumbnail: File missingIn "Hunter Killer," AK-630 installations can just be made out on the forward superstructures of the distant Slava-class cruisers. The Nanuchka-class corvettes seen during the level are a version without an AK-630.
Kalashnikov PKT
The PKT machine gun is mounted coaxially on Russian T-72 and T-90 main battle tanks, along with some (but not all) BTR-80A IFVs.
The M197 Vulcan cannon can be seen mounted on AH-1W Supercobra attack helicopters.
Error creating thumbnail: File missingGeneral Dynamics M197 Vulcan - 20mmError creating thumbnail: File missingIn a blurry flashback to the end of the original Modern Warfare's mission "Shock and Awe," a squadron of AH-1W Supercobras fly overhead.Error creating thumbnail: File missingA much clearer Supercobra can be seen at the end of the Special Ops mission "Hit and Run," where it turns up to assist the player characters as they fight off a small army of local militiamen.
M2 Mortar
During the mission "Back on the Grid," a militia group in Sierra Leone use an M2 Mortar to bombard Price, Soap and Yuri, the latter taking control of it later on to destroy a number of technicals.
The M240D is not seen on tanks during the campaign (which instead mount a completely incorrect GAU-17/A minigun), but in the maps "Dome" and "Downturn" derelict M1A1 Abrams can be seen mounting the correct Browning M2 and M240D on the commander's and loader's hatches respectively.
In the map "Interchange" a pair of wrecked M2 Bradley IFVs can be found, armed with M242 Bushmaster chainguns. Magazine covers seen in the game also include one with an image of a Bradley.
M61 Vulcan cannons can be seen Phalanx installations during the naval battle in New York harbour. They are also presumably mounted on the F-15C Eagle fighters seen during the campaign.
Error creating thumbnail: File missingGE M61 Vulcan in a Phalanx mounting - 20mmError creating thumbnail: File missingGE M61 Vulcan Cannon - 20mmError creating thumbnail: File missingA Phalanx CIWS installation is visible on each of the two Arleigh Burke-class destroyers.Error creating thumbnail: File missingThe same two ships can be seen in the distance as the Russian Oscar-II-class submarine launches its payload of SS-N-19 Shipwreck cruise missiles. The game incorrectly identifies these as the earlier SS-N-12 Sandbox missile during the briefing.Error creating thumbnail: File missingA shot from the introduction to the same level shows that being called "F-22 pilot" is no guarantee you'll actually be flying an F-22. Or even be in the Air Force.Error creating thumbnail: File missingA closeup of the F-15C's cannon faring during a scene which seems to have been assembled with the express purpose of getting as many things wrong as possible. While the previous image implied the F-15C to be carrying AIM-120 AMRAAM and AIM-7 Sparrow missiles, all four fuselage corner missiles are visibly Sparrows (note the larger forward fins). All four are apparently actually "JDAM missiles" while the aircraft's centreline fuel tank has decided it's a "JDAM bomb."Error creating thumbnail: File missingF-15Cs fly by overhead several times during the frantic escape from the hijacked submarine.
MG3 machine gun
German Leopard 2 A7+ tanks in Berlin are armed with coaxial MG3A1 machine guns.
The Mk 19 Grenade Launcher appears in Survival mode as the "Sentry Grenade Launcher," a powerful but slow-firing automated gun which the player can pick up and move around.
Error creating thumbnail: File missingMk 19 grenade launcher with ammo box on M3 tripod - 40mmError creating thumbnail: File missingThe player character in Survival mode admires his new Mk 19. Note that the weapon apparently orients itself via the power of positive thinking, since the rig has no visible traverse or elevation motors.Error creating thumbnail: File missingThe player character looks over the business end of the grenade launcher as a Juggernaut unhelpfully drops in directly behind it. The opposite situation would probably have been more tactically sound.
Mk 47 Mod 0 Grenade Launcher
While extracting "Soap" MacTavish at the end of the mission "Persona Non Grata," Yuri takes command of an unmanned ground vehicle armed with a GAU-17/A minigun and a Mk 47 Mod 0 Grenade Launcher.
Error creating thumbnail: File missingMk 47 Mod 0 "Striker 40" automatic grenade launcher - 40mmError creating thumbnail: File missingYuri looks over the unmanned ground vehicle which Nikolai owns for some reason, armed with a GAU-17/A and a Mk 47 Mod 0. Note that this supposedly Russian drone uses NATO-standard Diehl Type 570P tracks; the running gear seems to be made from parts "borrowed" from the game's Abrams model.Error creating thumbnail: File missingYuri's drone lays down some heat with its Mk 47 Mod 0 grenade launcher, visible on the right. Note that the weapon is feeding from the wrong side.
Shipunov 2A42
Mi-28N Havoc attack helicopters use the Shipunov 2A42 cannon in their chin mounting. The Shipunov can also be seen mounted on BTR-80A IFVs.
Enemy Mi-24 "Hind" attack helicopters are armed with a poorly-rendered chin-mounted Yakushev-Borzov Yak-B four-barrel gatling. While the model is so low-detail the four barrels are rendered as a rectangle, four openings can be seen at the muzzle, implying it is supposed to be a Yak-B.
Yakushev-Borzov Yak-B - 12.7x108mmError creating thumbnail: File missingThis crashed Hind is visible in the map "Arkaden;" while the barrel appears to be a solid block, close examination reveals four muzzle openings.Error creating thumbnail: File missingNikolai's amazing collection of helicopters comes to Taskforce 141's assistance yet again, the Russian this time turning up in a Hind during the mission "Return to Sender."
Other
M65 Atomic Cannon & W9 Nuclear Artillery Shell
A doctored image of the nuclear test Upshot-Knothole Grable can be seen in some maps as a movie poster. Grable was a shell fired from an M65 Atomic Cannon and the W9 nuclear artillery shell was itself a "gun-type" fission assembly based around a modified antiaircraft gun which fired one subcritical mass at the other.
Error creating thumbnail: File missingUndoctored Upshot-Knothole Grable, showing the M65 atomic cannon that fired the round.Error creating thumbnail: File missingThe player character in multiplayer looks at the rather distinctive "muzzle flash" of a W9 nuclear artillery shell. This frame is very slightly earlier in the test footage than the one shown above. Note that this poster first appeared in the firing range in the first Modern Warfare, meaning Final Justice has been "coming soon" for around five years by the time of Modern Warfare 3.