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Joint Operations: Typhoon Rising

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The following weapons appear in the video game Joint Operations: Typhoon Rising and its expansion pack Joint Operations: Escalation:

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Joint Operations: Typhoon Rising (2004)
Joint Operations: Escalation (2004)

Joint Ops and Rebels

Handguns

Colt M1911

Secondary weapon for all classes.

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Original Colt M1911 (dated 1913) - .45 ACP
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Submachine Guns

FN P90

Part of the Escalation expansion pack. Available to the Medic, Rifleman and Engineer as a primary weapon.

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Fabrique Nationale P90 5.7x28mm
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Heckler & Koch MP5/10

Primary weapon for Riflemen and Medic class of both sides. Is also available suppressed.

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Heckler & Koch MP5/10, 10mm
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The MP5 without the suppressor.
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The MP5 with the sound suppressor attached.
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The MP5 is featured in multiple shelves in the armoury.

Rifles

Colt Model 654

The Colt Model 654 appears in the armoury. It is probably the only weapon in the entire game to make an appearance and be inaccessible to the player at the same time.

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Colt Model 654 - a Model 653 designed for export - 14.5" barrel and no forward Assist - 5.56x45mm
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The Model 654 on the right is found among the weapons in the armoury.

Heckler & Koch G3

Part of the Escalation expansion pack. Primary weapon for the Riflemen of both sides.

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Heckler & Koch G3A3 with wide handguard 7.62x51mm NATO
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Shotguns

Remington 870

Secondary weapon for Riflemen, Gunner And Engineer class.

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Remington 870, 12 Gauge
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The Remington is, like many other weapons in the game, reloaded off-screen.
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The Remington 870 next to a Colt Model 654.

Sniper Rifles

L115A1

Primary weapon for Sniper class.

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Accuracy International AWSM, .338 Lapua
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Barrett M82

Primary weapon for Sniper class.

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Barrett M82A1, .50 BMG
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Multiple M82 can be seen among the weapons in the armoury.


Launchers

M224 Mortar

Available to both sides. When the 60 mm mortar is deployed, the player aims by way of a small map in the upper left corner of the screen. The yellow circle marks the AOE. It´s size increases with greater distance from the shooter.

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FIM-92A Stinger

The only anti-air weapon, available only to the Engineer classes of both sides. An oddity during a short time after the release of the game (the developers reacted to the community criticism later on) was that the Stinger was close to obsolete over short distances: It required two missiles to take down an aerial vehicle, while the AT4 only needed one.

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FIM-92A Stinger, 70mm
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Interestingly, this and all the other shoulder-fired launchers use the same reticule.

FGM-148 Javelin

Added with the Escalation expansion pack. Available to the Engineer class of both sides. The launcher needs to lock-on before it can be fired. The weapon was added as a countermeasure to the tanks that the expansion pack brought in.

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FGM-148 Javelin 142mm
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Explosive Devices

M67 Fragmentation Grenade

Available to all classes.

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M67 fragmentation grenade
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M84 Flashbang

Available to all classes.

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M84 stun grenade
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M18 Smoke Grenade

Available to all classes.

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M18 Smoke grenade
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M18A1 Claymore

Available to all classes but the Medic.

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M18A1 Claymore anti-personnel mine
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A deployed Claymore, hidden in the grass.

Vehicle Mounted

M134 Minigun

Mounted on Joint Ops Blackhawk and Chinook and the Indonesian Puma.

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General Electric M134, 7.62x51mm
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The M134, mounted on the Blackhawk (left) and the Puma (right).
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The attack choppers, here a Littlebird, are equipped with Dillon Aero M134 with flash suppressors.

M2HB

As the .50 cal. Mounted on jeeps, dune buggies, tripods and the Stryker APC. It can also be found on the patrol boat available on multiple maps.

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Browning M2HB, .50 BMG
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The M2, mounted on one of the vehicles on the Joint Op side of "Twin Islands".
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The remote controlled turret, with an M2HB, on a Stryker Armored Personal Carrier.
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A M2HB mounted on a tripod.

Mk 19

As the Grenade Launcher. Mounted on jeeps and tripods. It can also be found on the patrol boat available on multiple maps.

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Mk 19 grenade launcher 40mm with ammo box on M3 tripod
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The Mk 19 grenade launcher mounted on a tripod in a guard tower.


Joint Ops

Handguns

Beretta M9

Secondary weapon for all classes.

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Beretta M9, 9x19mm
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Heckler & Koch Mark 23

Part of the Escalation expansion pack. Available to Gunner, Rifleman and Medic. Comes with a non-useable LAM.

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H&K Mk 23 Mod 0 .45 ACP
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Assault Rifles

Heckler & Koch G36E

Primary weapon for Medic, Rifleman and Engineer. Available in the Escalation expansion pack.

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Heckler & Koch G36E with export optical sight - 5.56x45mm
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M16A2

Primary weapon for all classes. Available with and without the M203 grenade launcher to the Rifleman class.

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M16A2 Rifle, 5.56x45mm
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M4A1

Primary weapon for Riflemen, Medic and Engineer classes. Available with and without the M203 grenade launcher to the Rifleman class.

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Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
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The M4A1 comes with standard red-dot sight, free floating handguard and an ANPEQ laser pointer.
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The world model of the M4A1 exhibits multiple inaccuracies: From the absence of a shell ejection port to the lack of a forward assist and the fact that it was modelled with a 16" barrel.

Machine Guns

M249 SAW

Primary weapon for Gunner class.

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M249 SAW, 5.56x45mm
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The M249 is visible within the armament box as second from the top.
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A M249 among other firearms in the armoury.

M240

Primary weapon for Gunner class.

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M240G, 7.62x51mm NATO
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M60

Primary weapon for Gunner class.

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M60, 7.62x51mm
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Sniper Rifles

M24

Primary weapon for Sniper class.

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M24, 7.62x51mm NATO, .300 Winchester Magnum
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An M24 with green paint job is displayed in the armoury.

SR-25

Primary weapon for the Sniper class.

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Knight's Armament SR-25 (Early version) - 7.62x51mm NATO
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Launchers

M203

Available as an attachment for both the M4 and M16.

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M203 grenade launcher 40mm
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The M203 mounted underneath a M4 (left) and being reloaded under the M16 (middle) and the M4 (right)

M136 AT4

Additional equipment for the Engineer class.

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M136 AT4, 84mm
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Among the weapons in the armoury is a M136.


Rebels

Handguns

Smith & Wesson Model 686

As the .357 Magnum. Secondary weapon for all Rebel classes.

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Smith & Wesson Model 686 4" Barrel - .357 Magnum
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Glock 17

Secondary weapon for all Rebel classes. Added with the Escalation expansion pack.

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Generation 3 Glock 17, 9x19mm
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Assault Rifles

Norinco Type 56

Primary weapon for all Rebel classes. Available with and without the GP-25 grenade launcher to the Rifleman class. While the developers called it an AK-47, the version in-game clearly has a hooded front sight.

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Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.
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Norinco Type 84S

Primary weapon for all Rebel classes. Available with and without the GP-25 grenade launcher to the Rifleman class. Like the alleged AK-47, this actually is a Norinco Type 84. Oddly, the magazine appears to be 5.45x39mm, which would be correct for the AK-74.

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Norinco Type 84S - 5.56x45mm
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The Norinco Type 84S is equipped with a non-removable Kobra red-dot sight by default.

FN FNC

Brought into the game with the Escalation expansion pack. Available to the Medic, Rifleman and Engineer.

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FN FNC 5.56x45mm
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Machine Guns

RPK-47

Primary weapon for Rebel Gunner class.

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RPK, 7.62x39mm
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PKM

Primary weapon for Rebel Gunner class.

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PKM, 7.62x54mm R
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Sniper Rifles

SVD Dragunov

Primary weapon for Rebel Sniper class.

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SVD Dragunov, 7.62x54mm R
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M21

Primary weapon for the Rebel Sniper class.

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M21, 7.62x51mm NATO
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The M21 is visible within the armament box at the very top.

Launchers

GP-30

Available for the AK47 and AK74 as an attachment.

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GP-30, 40mm
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RPG-7

Available as additional equipment for the Rebel Engineer class.

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RPG-7, 40mm
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Unlike it´s Joint Op counterpart, the RPG7 actually has an on-screen reload animation.