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Mercenaries 2: World in Flames

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Mercenaries 2: World in Flames for current discussions. Content is subject to change.

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Mercenaries 2: World in Flames (2008)

Mercenaries 2: World in Flames is an open-world third-person shooter video game developed by the now defunct Pandemic Studios (known for games like Full Spectrum Warrior or The Saboteur). It is a sequel to Mercenaries: Playground of Destruction. The game takes place in the war-torn Venezuela. The player assumes the role of a betrayed mercenary trying to get revenge on his/her employers after a set up.

The game was released by Electronic Arts in 2008 for the PC, Xbox 360, PS2 and PS3 platforms.

The following weapons appear in the video game Mercenaries 2: World in Flames:


Handguns

Colt M1911A1

An M1911A1 pistol is engraved on Blanco's belt's plate.

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Colt M1911A1 - .45 ACP
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An engraved M1911-type pistol is visible on Blanco's belt plate as he speaks.

IMI/Magnum Desert Eagle Mark XIX

Jamaican Pirates are using Desert Eagle Mark XIX pistols. It incorrectly holds 15 rounds and, strangely, its performance is identical to the P226's.

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Desert Eagle Mark XIX - .50 AE
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Close-up of a Jamaican pirate's Desert Eagle.
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Jen holds a Desert Eagle. Note how it has scope rails, like the Mark XIX, but is modeled with Mark I-style "teardrop" safety.
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A Desert Eagle on the ground, called the "Pistol", like the SIG.

Luger P08 Artillery

A Luger P08 Artillery is used by General Carmona in several cutscenes. This weapon is not usable by the player.

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Luger P08 Artillery - 9x19mm
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General Carmona pulls out the Luger P08 Artillery after betraying Jennifer during the prologue of the game.
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General Carmona points his Luger P08 at Jennifer's head.
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A close-up of the lazily modeled Luger which appears to miss the rear sight.

SIG-Sauer P226

As in real life, the Venezuelan Army uses SIG-Sauer P226 pistols. They are also seen in UP or PLAV hands. Appears simply as "Pistol" in the game.

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SIG-Sauer P226 - 9x19mm
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Jennifer hands over her P226 with blued slide to Blanco. Note how the barrel is clearly bigger than 9mm.
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Blanco strikes an interesting pose when he takes Jen's pistol.
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Fiona pulls out her P226 when Eva and Jen enter the occupied villa.
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Jennifer puts her P226 to one of Blanco's goon's head. The P226 is "cut-scene weapon"; she is always seen with a P226, even if she wasn't even carrying it in the level before the cut-scene.
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Jennifer with a P226 pistol at the ready.
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Jen holds a suppressed P226, known in the game as the "Covert Pistol". It is available along with the MP5SD3 in the "Covert Kit".

Smith & Wesson Model 500

Blanco carries a Smith & Wesson Model 500 with wooden grips. Can be obtained by the player after killing Blanco. Also can be obtained by players in "Blanco's Favorites" supply drop with cheats. Very powerful, often a one hit kill.

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Smith & Wesson Model 500 - .500 S&W Magnum
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Blanco pulls out his Model 500 during the intro.
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A close-up of Blanco's Model 500, which was manufactured by Tex & Hawk.

Submachine Guns

Chang Feng CF-05

An early version of the Chang Feng CF-05 SMG is carried by Chinese sailors and officers, as well as tank drivers and rocket carrying troops.

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Early Model Chang Feng - 9x19mm
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A Chinese sailor with an early model CF-05 submachine gun.

Heckler & Koch MP5SD3

The internally-suppressed Heckler & Koch MP5SD3 is one of the many purchasable Supply Drops in the game (Known as "Covert Kit")

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Heckler & Koch MP5SD3 with S-E-F trigger group - 9x19mm
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Jennifer holding the MP5SD3

IMI Micro Uzi

The Micro Uzi appears as "Machine Pistol" in the game and has incorrect 45-round capacity. This is one of the submachine guns used by the Pirate faction in the game, also used by some VZ HVTs. Identical to the MAC-10 save for it's appearance.

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Micro Uzi with 32-round magazine - 9x19mm
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Jennifer with a Micro Uzi.
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A Micro Uzi on the ground.

Ingram MAC-10

The Ingram MAC-10 is one of the submachine guns used by the Pirate faction in the game. Has an incorrect 45-round magazine (instead of the correct 30-rounders) and high rate of fire.

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Ingram MAC-10 - .45 ACP
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A pirate points his MAC-10 submachine gun at Jennifer after walking into the man's personal space.
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Jen with a MAC-10 inside the main pirate encampment.
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Jen reloads her MAC-10.
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Close-up of a "Machine Pistol" on the ground.

KBP Instrument Design Bureau PP-2000

The PP-2000 has a good stopping power, can be obtained by the player by completing Level 2 of one of Fiona's challenges at the PMC. Can be found under "Fiona's Favorites" in the supply drop list. Called "PDW" in the game.

PP-2000 with red dot sight - 9x19mm
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Jen holds a PP-2000 at the villa.
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A PP-2000 on the ground.

Shotgun

Benelli M4 Super 90

The Benelli M4 Super 90 shotgun is used by Pirates and the PLAV, and VZ officers. Can be purchased via the "CQB Kit". Holds 7 shells. A pumping sound is heard between shots, even though no pumping animation occurs.

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Benelli M4 Super 90 - 12 Gauge
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An M4 Super 90 is visible on Jennifer's back when she takes cover from a trigger-happy DShK gunner.
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Jennifer with an M4 Super 90 after clearing the courtyard of Solano's villa.
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A pirate patrolman with a Benelli.
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An M4 Super 90 on the ground, freshly from a "QCB" crate drop.

Assault Rifles

AK-47

Silhouette of an AK-47 is seen on the main menu background. The AK-47 is also used on HUD and pick-up icons of the other two Kalashnikov rifles, the AKM and the AK-103.

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(Type I) AK-47 - 7.62x39mm
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An AK-47 and an RPG-7 on a fictional 100 dollar bill.
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A few dropped AK's and some oil on the ground.

AK-103

As in real life, the Venezuelan (VZ) military faction in the game uses AK-103 rifles. It correctly shares ammunition with the AKM. It is slightly more accurate than the AKM, but the player can carry less extra ammo for it.

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AK-103 - 7.62x39mm
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An AK-103 on the ground.
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Jennifer holds an AK-103 as she's waiting for Ewan to pick up the VZ cash pallet and transport it to her base of operations.
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Jen reloads her AK-103 after capturing a VZ outpost for the Guerillas. Note how the AK-103's icon on the HUD is a '47.
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Close-up of an AK-103. Both the 103 and AKM are simply referred to as "Assault Rifles".

AKM

The AKM is the standard issue weapon of the People's Liberation Army of Venezuela faction, and also it can be seen being used by the Pirate faction.

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AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm
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General Carmona's troops fire their AKM rifles.
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Jennifer holds an AKM before assaulting Solano's villa.
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An AKM on Jennifer's back.
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An AKM rifle on Marcela Acosta's back in a cut-scene.

Colt M4A1

The M4A1 Carbine is the standard issue weapon of the Universal Petroleum mercenaries and can be seen being carried by Allied Nations medics also. The model of the M4A1 lacks the rear sight, yet still, it has good accuracy. A total of 12 magazines can be carried for the M4A1.

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Colt M4A1 with carrying handle removed - 5.56x45mm NATO
THIS IS A PHOTOSHOP IMAGE.
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Jennifer holds her M4A1 during the prologue mission of the game.
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Jennifer examines the weapons she has to deliver to the Universal Petroleum faction's base of operations. As the HUD shows, the whole cargo is worth only 9,500 dollars, while in real life one single M4 Carbine costs more than a thousand dollars.
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Jennifer reloads a "Carbine", as the game calls it. It is worth noting that all unfired rounds are lost after a reload.

Heckler & Koch XM8

The Heckler & Koch XM8 is the standard issue weapon of the Allied Nations faction in the game. Known as "Combat Rifle". The rifle has a 40 round magazine in game, despite only having 30 round capacity in reality.

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Heckler & Koch XM8 with Insight ISM-V sight - 5.56x45mm

Norinco QBZ-95

The Norinco QBZ-95 is the standard issue weapon of the Chinese faction. Called simply "Bullpup Rifle" in the game. It is accuracy, but has a low damage and ROF.

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Norinco QBZ-95 Assault Rifle - 5.8x42mm
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Jennifer with a QBZ-95 rifle.
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Jen reloads the QBZ-95. As with most of the guns, she only pulls the charging handle, but does not swap the magazines.
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A Chinese soldier fires his QBZ-95 rifle.

Machine Guns

FN M249

The M249 is used by UP mercenaries and AN soldiers. In-game, its bipod is unfolded and is fitted with a heat-shield. Only holds 100 rounds despite being fitted with the 200-round belt box.

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M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm
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An M249 on Jennifer's back.
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Jennifer holds an M249 inside a Universal Petroleum HQ. Note the 90-degree carrying handle and a cut in the buttstock indicating that this is the first version M249, not the M249E1, nor the Minimi.
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An M249 on the ground, identified as the "Light MG".

Norinco QJY-88

The QJY-88 machine gun is used by the PLA. Has exactly the same stats as the RPK, but a glitch allows it to shoot a virtually straight stream of bullets, giving it amazing accuracy.

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Norinco QJY-88 - 5.8x42mm

RPK

RPKs with 75-round drum magazines are used by the PLAV and VZ factions. It appears as "Automatic Rifle" in the game.

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RPK light machine gun with 75-round drum magazine - 7.62x39mm
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An RPK on the ground. Note the folded bipod.
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Jen holds a newly acquired RPK.
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Jennifer reloads her RPK.

Sniper Rifles

Barrett M95

The Barrett M95 is available through the .50 Cal Anti-Material Rifle Kit from the AN. For some reason, it fires in semi-auto instead of being bolt-action.

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Barrett M95 - .50 BMG

KSVK

The KSVK is available through the 12.7mm Anti-Material Rifle Kit from the PLA. Statistically identical to the Barrett M95.

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KSVK sniper rifle - 12.7x108mm

Norinco QBU-88

The QBU-88 is used by the PLA faction of the game. Statistically identical to the SVD. The gun has an interesting reload animation: the characters only pull the charging handle, but do not change magazines at all.

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Norinco QBU-88 - 5.8x42mm
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Close-up of a QBU-88 on the ground.
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Jen holds a QBU-88 sniper rifle, known in the game as "5.8mm Sniper Rifle", or "Chinese Sniper Rifle".
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Scope of the QBU-88. Like the binocular, it identifies targets and displays the targets' health with a white bar.

SVD Dragunov

The SVD Dragunov is used by the PLAV, VZ forces and UP mercenaries. A glitch in the game occasionally makes the characters hold it like a pistol. On the buy menu, it is mislabeled as the "7.72mm Sniper".

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SVD Dragunov sniper rifle - 7.62x54mm R
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A UP trooper demonstrates the aforementioned glitch.
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Jen stalks a Universal Petroleum sniper with her binocular.
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Jennifer reloads the SVD. She is inserting an AKM/103 magazine, which changes into the correct shape when the reload is done. Note how the HUD icon of the rifle has a side-folding buttstock like the SVD-S.

Launchers

FIM-92A Stinger

The FIM-92A Stinger is a powerful weapon that is used by all factions. Has both free-fire and lock-on firing modes. Known as the "Anti-Air Launcher" in the game.

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FIM-92A Stinger - 70mm
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A FIN-92A Stinger on the ground.
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Jen with a Stinger on her shoulder after taking out a VZ patrol helicopter.

Milkor MGL-140

The Milkor MGL-140 grenade launcher seen in the hands of UP Mercenaries and attained via the "Grenade Launcher Drop". It appears that the reload animation of the launcher was recycled from the M4 Super 90's, because the characters do not open the cylinder, but insert the grenades as if it had a tubular magazine.

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MIlkor MGL-140 (USMC designation M32 MGL) with an Armson OEG reflex sight - 40x46mm
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Jennifer holds an MGL-140 without foregrip during the prologue mission. Note the typical "ladder sight" crosshair.
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Jen with an MGL-140.
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Jen takes a photo of a Venezuelan HVT (High Value Target) to verify his death to her employers.

Mk 153 Mod 0 "SMAW"

The Mk 153 Mod 0 SMAW is known as the "Anti-Tank Launcher" and is used by Allied troops.

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Mk 153 Mod 0 SMAW - 83mm

PF-97

Chinese copy of the RPO-A thermobaric rocket launcher. Known as the "Fuel-Air RPG" and used by PLA troops. Possibly the most powerful rocket-launcher in the game. Capable of destroying most buildings and all tanks with one hit.

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RPO-A thermobaric rocket launcher

RPG-7

The RPG-7 is used by the PLAV, VZ, UP and the Pirate faction. This is a simple rocket launcher that can be purchased in the "RPG Drop".

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RPG-7 - 40mm
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Jennifer with an RPG-7 on her shoulder.
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Jen takes aim with an RPG-7 and tries to take out an enemy barracks.
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Jen reloads the RPG-7 during the villa assault.
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An empty RPG-7 on Jen's back.

Emplaced Weapons

Browning M2

Browning M2s are seen mounted on Allied, UP, Pirate and PLAV vehicles.

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Browning M2HB on vehicle mount - .50 BMG
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A soldier uses a Browning M2HB during the intro footage of the game.
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An M2 with new-style carrying handle mounted on a tank.
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Jennifer fires the Browning M2 machine gun.
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Jennifer uses a tripod-mounted M2 HMG while defending a UP building.

DShK

The DShK heavy machine gun is mounted on various VZ and Chinese vehicles and boats, as well as carried by VZ troops in the opening cutscene. It is worth noting that the Venezuelan Army uses the Browning M2, not the DShK as their heavy machine gun.

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Russian DShKM - 12.7x108mm
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A VZ soldiers mans a DShK on photo.
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Venezuelan troops march with DShK machine guns in the intro.
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Jennifer test-fires the first DShK she encounters during the prologue mission.
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A DShK mounted on the commander's hatch of a tank.
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A DShK mounted on an "Iguana" jeep, which is called "Iguana MG" if a machine gun is mounted on it.

General Electric M134 Minigun

GE M134 Miniguns are mounted on the "Rogue Assassin" helicopter, as the gunner's weapon on the "Diplomat Heavy Tank" and on various other vehicles and boats.

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General Electric M134 - 7.62x51mm
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Close-up of a "Rogue Assassin" light assault helicopter's M134 Minigun and rocket pod. This helicopter is fitted with two Miniguns, which carry an impressive and also impossible load of 8,000 rounds.
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Jen flies into a PLAV camp and surprises the enemy from a safe vantage point.

General Dynamics M197 Vulcan

The General Dynamics M197 Vulcan is mounted on The "Vulcan 4x4", "Ambassador Gunship" the "Warsong Attack Helicopter" and on other vehicles.

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General Dynamics M197 Vulcan - 20mm.
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An M197 Vulcan mounted on a "Vulcan 4x4" assault vehicle.
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Jen fires the Vulcan. Since the Vulcan is part of a RWS (Remote Weapon Station), it can be fired from inside the vehicle, even while driving. Other vehicle mounted heavy weapons are not capable of this convenient feature.
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Jen drives a Triton Patrol Boat, which is fitted with a powerful M197 Vulcan machine gun. It holds an impossible amount of 2000 rounds.

M60D

M60Ds are mounted on PLAV and Pirate vehicles and ships. Strangely, performs and sounds like the M2 heavy machine gun.

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M60D Machine Gun with bipod - 7.62x51mm NATO
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An M60D mounted on a "Saboteur" motorbike.
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Jennifer switches seats and mans the mounted M60D.
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An M60 mounted on a pirate technical.

Mk 19 grenade launcher

Mk 19 grenade launchers are seen mounted on the UP "Warhorse Patrol Boat" and "Raven GL". Some challenges include practicing with the Mk 19 grenade launcher at the PMC HQ.

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Mk 19 grenade launcher in vehicle mounting - 40x46mm
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Two Mk 19 grenade launcher with gun shields inside the villa courtyard.
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Jen exits a "Raven GL". This vehicle is fitted with an Mk 19 grenade launcher. Unlike in most games, the Mk 19 has no unlimited ammo; it holds only 50 grenades.

ZU-23

The Venezuelan Army uses ZU-23 twincannons in the game, as well as in the real life. They are often seen in high-level VZ bases. The ZU-23 appears as "Scorpion" in the game.

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ZU-23-2 - 23mm
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A "Scorpion" AA gun in the game.
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Jen uses the ZU-23.

Recoilless Rifle

A mounted semi-automatic cannon. Seen around numerous faction sandbags and bunkers.

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82mm recoilless rifle
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A recoilless rifle inside the PMC HQ courtyard.
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Jennifer mans a recoilless rifle while holding back the wave of VZ soldiers.
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Jen fires the recoilless rifle. It's worth noting that Jen would probably be killed from the backblast from the rifle if she were standing behind it.

Explosives

M34 White Phosphorous grenade

The M34 White Phosphorous grenade is used as a smoke grenade in the game. It is used to designate targets for the friendly helicopter, or mark airstrike targets.

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M34 White Phosphorous grenade
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Close-up of a deployed M34 WP grenade. Note how the safety pin and lever are still attached to the grenade.
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Jen throws an M34 WP grenade to mark a pallet of cash for pickup.

M61 Frag Grenade

The M61 Frag Grenade is used by all factions, the player's character can hold 9 grenades in total. A note of interest is that the HUD icon of the M61 is the M67, while the pick-up icon is an Mk 2 grenade.

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M61 hand grenade, improved version of the M26
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Jennifer throws an M61 grenade.
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Jen drops the grenade she took from the driver into the tank. This preset animation occurs when the player successfully hits the keys shown on the screen, and then hijacks an enemy armor.

M67 Hand Grenade

Silhouette of an M67 hand grenade appears on the screen each time the player unlocks a new item for purchase.

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M67 High-Explosive Fragmentation hand grenade
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Silhouette of an M67 grenade appears on the screen when Jen obtains a Raven assault jeep for purchase.
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Inventory icon of the M61 grenade is also an M67 for some reason.

Mk 2 Frag Grenade

After starting the game, several Mk 2 hand grenades fall down, and when they explode, they form Pandemic Studio's logo.

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Mk 2 hand grenade
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An Mk 2 grenade falls in.
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More Mk 2 grenades are thrown in.
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Note how the safety levers and pins are removed - a rare sight in video games.
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In-game, Mk 2 grenades are used to mark grenade pick-ups.

C4 Plastic Explosive

Used by the player's character only. A total of 5 C4 packs can be carried. Can stick to any surface.

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Close-up of a C4 pack on the ground.
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Jen sticks a C4 charge to a billboard to destroy it and earn some respect from the PLAV.

Naval Mine

Naval mines are seen all across the game, usually deployed by the UP or VZ factions.

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Naval mines planted in a bay.