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Medal of Honor (2010)

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Medal of Honor (2010)


This page is for the 2010 video game. For the first game in the franchise, see Medal of Honor (1999).

Medal of Honor is a video game developed by Danger Close (single player), DICE (mutiplayer), and published by Electronic Arts for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2002 during the first stages of the ongoing War in Afghanistan, where the player is controlling various characters of the U.S. Military's special operations units, called "Tier 1 Operators". The characters included are Chief Petty Officer "Rabbit" of AFO Neptune, assigned to DEVGRU, Specialist Dante Adams, assigned to the 1 Battalion, 75th Ranger Regiment, "Deuce" of AFO Wolfpack, assigned to the 1st Special Forces Operational Detachment-Delta, and Captain Brad "Hawk" Hawking, an Army AH-64 Apache gunner callsign "Gunfighter 0-6", assigned to the 1st Attack Reconnaissance Battalion, 1st Aviation Regiment.

The single player part of the game correctly tracks the +1 round in the chamber and the fire-mode selector switch can be used on most of the weapons (the only exceptions are the Kalashnikov variants). In the multiplayer part the player's character does not chamber a new round on most of the weapons when both the magazine and chamber are empty, only simply swaps the magazines. The same "feature" can be seen in DICE's previous game; Battlefield: Bad Company 2.

The following weapons appear in the video game Medal of Honor:


Pistols

SIG-Sauer P226R

The SIG-Sauer P226R is Rabbit's signature pistol. Its 9mm rounds are fed from Mec-Gar's 18-round flush fit magazines, giving it an 18+1 maximum capacity. Has unlimited ammunition.

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SIG-Sauer P226R - 9x19mm
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Suppressed P226R in idle.
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The P226R's Tritium illuminated iron sights.
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A daylight shot of the P226R.
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Rabbit reloads his P226R. "P226" can be seen on the grip.
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When a pistol runs empty, the characters always pull the slide to release it, instead of using the slide release lever. This applies to every pistol in the single-player part of the game.

Glock 17

A Glock 17 with a tan frame is Deuce's signature sidearm. 15+1 magazine capacity. While modeled after the Glock 17, the magazine capacity is that of a Glock 19, a weapon commonly carried by AFO personnel. Has unlimited ammunition.

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Glock 17 (3rd Generation) - 9x19mm
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Deuce holds a suppressed Glock 17 during the first Delta Force mission, Running With the Wolves.
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The Glock 17's iron sights. You can just barely make out the front sight as it's practically obscured by the suppressor.
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Deuce reloads his Glock 17.
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The slide of the suppressed Glock locks empty. The Glock logo, "17", "AUSTRIA" and "9x19" can be read on the slide.

Beretta M9

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Beretta M9 - 9x19mm

SINGLE-PLAYER:

In the single player campaign the Beretta M9 is Sgt. Dante Adams' signature sidearm, where it has the correct 15+1 magazine capacity. Just like the P226R and G17, it has unlimited ammo. The firing sound of the M9 in-game is the same as the Medal of Honor: Airborne's M1911A1.

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Spc. Dante Adams holds his M9 during the level Belly of the Beast.
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Iron-sights of the Beretta.
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Spc. Dante Adams reloads the M9.
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Spc. Dante's Beretta locks empty.

MULTIPLAYER:

The Beretta M9 is the standard Coalition sidearm in the multiplayer. It has the same (incorrect) 12-round magazine capacity as seen in Battlefield: Bad Company 2 and the hammer is never cocked, unlike the singleplayer.

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M9 during the Unlock Tree.
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The M9 in multiplayer.
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Good view of the iron sights.
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M9 being reloaded. Notice how there are no bullets in the new magazine, and the lack of feed lips on the magazine itself.

Izhmech MP-443 "Grach"

The MP-443 "Grach" is the standard Taliban sidearm. Like the M9 in multiplayer, it has an incorrect 12-round magazine capacity as the real one holds 17 bullets. Appears as the "Tariq", which is in reality, an Iraqi clone of the Beretta M951.

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Izhmech MP-443 "Grach" - 9x19mm
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The player's character holds an MP-443 during an MP match.
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Misaligned iron sights of the MP-443.
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Reloading the MP-443 "Grach" during a multiplayer match. As with the Beretta in MP, the Grach's slide does not lock back when the pistol runs dry.

Submachine Guns

Heckler & Koch MP7A1

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H&K MP7A1 - 4.6x30mm

SINGLE-PLAYER:

The H&K MP7A1 is used by Delta Force members Deuce, Dusty, Panther and Vegas during the Wolfpack missions. It's fitted with a Holographic sight, 40-round magazine and suppressor during the level Running With Wolves..., and appears without suppressor in Friends from Afar.

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Tier 1 Operator Panther with his MP7A1.
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MP7A1 as seen in single player.
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Reloading the MP7A1. Note the absence of the side rails.
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Deuce pulls the charging handle of his SMG.

MULTIPLAYER:

The MP7A1 is an unlockable weapon for Spec Ops troopers regardless of their faction. Seen with the stock extended and foregrip down, but oddly uses the pistol sights when no optic is attached. Its attachments are an EOTech or ACOG regardless of the player's faction. Available to those who have pre-ordered the game.

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MP7A1 seen in the "Limited Edition" trailer with silencer and ACOG while reloading.
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The same MP7A1 looks through the ACOG.

FN P90TR

The P90TR (Triple Rail) appears only in the multiplayer part of the game, available as another alternate unlockable weapon to the Spec Ops class, regardless of faction. Referred to as "P90 PDW".

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FN P90TR - 5.7x28mm
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P90TR with "Mini Reflex Sight". This is the default sight available for the player.
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Reloading animation of the P90TR.
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The player sprinting with a P90TR modified with a Holographic sight.

Assault Rifles & Battle Rifles

Colt M4A1 Carbine

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M4A1 with RIS foregrip and M68 Aimpoint red dot scope - 5.56x45mm NATO

SINGLE-PLAYER:

The M4A1 Carbine is the main weapon for the Tier 1 Operators and the Army Rangers in the game. The weapons appear to be fitted with EOTech 556 Holographic sights, AN/PEQ-2 laser designators, KAC QDSS-NT4 suppressors, RIS foregrips, and SureFire Universal WeaponLights. During the last two missions ACOG's are used instead of the Holographic Sights. Appears as "M4" but fires in full-auto and semi-auto, like the M4A1. It is worth noting that when the player switches fire modes, the player character visibly switches the fire selector to the correct position.

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An M4A1 being wielded by a U.S. Ranger on an early-release footage.
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A Tier 1 operator with an M4A1 on an early-release footage.
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U.S. Army Rangers and Air Force Airman with their M4A1s.
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An early-release footage of the M4A1 used by Tier 1 Operators, fitted with various attachments.
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The final released version of the M4A1, used by Rabbit and his fellow mates.
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Some nice detail of Army Ranger SGT James Patterson's M4A1.
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Rabbit with his M4A1 in idle.
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Same as above, only looking through the EOTech 556 Holographic sight.
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Rabbit reloads his M4A1 Carbine.

MULTIPLAYER:

In multiplayer, the M4A1 is the standard weapon for the Coalition Special Ops class. It is fitted with a non-removable fore-grip. The carry handle can be changed to a Holographic sight or ACOG. The "stock barrel" can be fitted with either a laser sight or sound suppressor. It can also fire open-tip ammunition, which have increased damage.

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A screenshot from an early version of the game where the M4A1 appeared as "M4". The developers later realized that the M4 designation refers to a 3-round burst carbine, while the M4A1 is the fully automatic variant.
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The player holds an M4A1 Carbine fitted with ACOG and suppressor.
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A Veteran M4A1 with EOTech Holo-sight and LAM. The Veteran version is dirtier and more used than the standard one but has no performance differences.
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Reloading the Veteran M4A1 Carbine in a Sector Control match.

Mk. 18 Mod 0

The second of two M4 variants featured in single-player is the Mark 18 Mod 0 carbine with RIS and foregrip. It is only seen used by Tier 1 Operators in the first level. Incorrectly appears as "M4 CQB-R" in the game.

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Colt Mk. 18 Mod 0 with RIS handguard - 5.56x45mm NATO
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"Rabbit's" CQB-R. Some discoloration due to image being taken in front a vehicle's headlamps.
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Tier 1 Operative "Mother" with his CQB-R, fitted with an EOTech 552 Holographic sight, AN/PEQ-2 laser designator, and SureFire Universal WeaponLight.
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Reloading the Mk. 18 Mod 0.

Colt M16A4

The M16A4 is the standard weapon for Coalition Riflemen in multiplayer. It is always fitted with an M203 grenade launcher and incorrectly fires in fully automatic mode only. The M16A4 in the time of the game (2002) is inaccurate, as the M16A4 entered service in 2004.

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M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope - 5.56x45mm NATO. This is the U.S.M.C. style setup.
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M16A4 with Holographic sight. Note the lack of the left rail cover.
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M16A4 with EOTech Holographic Sight and suppressor.
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"Stock" M16A4 with flipped-up sights of the M203.
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Veteran M16A4 with ACOG. The Veteran version does not have rail covers at all.
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Reloading the Veteran M16A4 which is set to semi, however fires in full-auto.

AKM and variants

The AKM appears both in single-player and multiplayer modes, and is incorrectly called "AK-47" in both. The slant muzzle brakes are removed.

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AKM with slant muzzle brake - 7.62x39mm
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Hungarian FÉG AMD-63 - 7.62x39mm
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East German MPi-KMS-72 with sling and side-folding stock - 7.62x39mm

SINGLE-PLAYER:

The AKMs in single player can be composed of parts from other AKs used by former Eastern Bloc countries, including East Germany. The hand-guard, stock, and even the magazine's material can vary from weapon to weapon. Strangely, the selector does not work for these rifles.

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In Rabbit's hands is an AK with a green synthetic hand-guard and East German-style side-folding stock. On the ground is a fixed stock AK with the AMD-63's foregrip.
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Iron-sight view of an AK in single-player.
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A dropped AK with Pa. MD 86 foregrip and an AKS-74-style side-folder stock.
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Daylight shot #1
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Daylight shot #2

MULTIPLAYER:

In multiplayer the AKM is the standard weapon of the Taliban Riflemen. It is always fitted with a GP-25 grenade launcher. Can be customized with a red dot sight, combat scope, open-tip ammunition, suppressor and laser sight.

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The AKM with GP-25 grenade launcher during weapon selection, note the stamped receiver.
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Veteran AKM in first person.
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AKM - iron-sight view. Note the misaligned sight position. In reality, the weapon would shoot higher than your intended point of aim.
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Reloading the AKM.
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Several Taliban fighters celebrating their victory.

AKMSU

The AKMSU appears in the single-player campaign where it is erroneously called the "AKS-74U". Along with the various AKMs, this is the only weapon to lack a functional selector switch.

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AKMSU - 7.62x39mm
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An AKMSU on the ground.
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An AKMSU on the ground, on the HUD and in Spc. Adams' hands during the last mission.
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Spc. Dante Adams reloads the AKMSU during the last mission of the game.
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Spc. Dante Adams chambers a round.

AKS-74U

The AKS-74U with the the foregrip of a PA md. 86 is the standard weapon for the Taliban Special Ops class. Can be modified with Kobra red dot sight, suppressor, combat scope, LAM and open-tip ammunition.

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AKS-74U - 5.45x39mm
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PA md. 86 - 5.45x39mm
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This is an early released image. The weapon's name in the actual game is "AKS-74U".
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AKS-74U with a Kobra reflex sight in the MP trailer.
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Reflex sight view.
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AKS-74U being reloaded. Note that it has a milled receiver, a common mistake made by DICE over and over again.
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AKS-74U with an unidentified combat sight and AN/PEQ-2 laser designator zip-tied to the front handguard.
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Combat sight view.

FN F2000 Tactical

The F2000 Tactical is an alternate unlockable weapon for the Rifleman class. Can be modified with Holographic sight (regardless of faction), ACOG, suppressor and open-tip ammo. It is always equipped with an FN GL-1 grenade launcher, which comes with three 40mm grenades.

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FN F2000 Tactical - 5.56x45mm NATO
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Firing a stock F2000 Tactical during a multiplayer match.
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An F2000 Tactical equipped with an ACOG.
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FN F200 Tactical with sound suppressor and EOTech Holographic sight.
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Reloading the F2000 Tactical. Note FN logo. Also note empty magazine being inserted.
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View through the iron sights of the rifle.

Heckler & Koch G3A3

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H&K G3A3 - 7.62x51mm NATO

SINGLE-PLAYER:

The G3A3 can be seen in hands of Taliban and Chechen fighters in the single player campaign. Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands.

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A discarded G3A3 on the ground. Interestingly, the receiver markings say "HK 91", which is the semi-automatic version of the G3. Possibly implying this version was modeled off a civilian G3.
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G3A3 in first person. Note incorrect 30+1 capacity, despite it being modeled with a 20-round magazine.
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Delta Force Operator Deuce with a G3A3 during the mission Friends from Afar.
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Spc. Dante Adams does a gentle HK-slap on his G3A3 inside the AQ camp during the last mission of the game.
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The G3A3's iron sights.

MULTIPLAYER:

The G3A3 with a scope is an unlockable weapon in multiplayer. It is used by the Sniper class. The capacity is correctly 20 rounds and fires only in semi-automatic mode.

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"G3 Battle Rifle", which is trying to look like the G3SG/1.
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G3A3 in first person.
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View through the G3A3's scope.
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Reloading the G3A3.

Mk. 14 Mod 0 Enhanced Battle Rifle

The Mk. 14 Mod 0 EBR fitted with ACOG is used by Rabbit of AFO Neptune in the game. Capable of semi-auto and full-auto fire modes, with full auto being extremely effective in certain points. Holds 20+1 rounds, and incorrectly appears as "M14 EBR" in the game.

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Mk. 14 Mod 0 EBR - 7.62x51 NATO
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An Army Ranger with Mk. 14 Mod 0 EBR siting next to Cpl. Hernandez. This screencap is from the Leave A Message trailer.
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An Army Ranger with his Mk. 14 Mod 0 EBR, taking cover after a CH-47 Chinook helicopter was hit by RPG rocket. This is an early-release footage.
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A Mk. 14 Mod 0 EBR in Rabbit's hands. Also in view is "Preacher" with his M4A1 Carbine.
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Rabbit reloads the Mk. 14 Mod 0 EBR during the level Compromised.
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Looking down the EBR's ACOG.
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Rabbit prepares to pull the charging handle of his Mk. 14 Mod 0 EBR.

Machine Guns

FN M249E3 SAW

The FN M249E3 SAW appears in single-player and multiplayer game modes and is fitted with the heat-shield of an Mk 46 Mod 0 in both.

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M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm

SINGLE-PLAYER:

The FN M249E3 SAW is used during the level Belly of the Beast by Specialist Dante Adams. In single-player, it is always used with a 200-round box magazine. Note that it is seen with an EOTech Holographic sight in trailers and promotional screenshots, but appears in the game with the M145 MG optic.

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FN M249E3 as seen in the first gameplay trailer. Note the magazine well visible beneath the ammo belt for feeding from M16-type box magazines, a key difference distinguishing it from the similar Mark 46.
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M249E3 with M145 Machine Gun Optic.
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View through the M145 MG scope.
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Sgt. Dante Adams pulls the charging handle of his M249E3.

MULTIPLAYER:

In MP it has 100-round capacity and appears simply as "M249". It is the alternate unlockable weapon for the Coalition Rifleman class, and later for the OpFor. Can be fitted with Holographic sight, ACOG, open-tip ammo and custom muzzle brake.

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M249E3 SAW as seen in the Unlock Tree. Note that on this image the feeder location and ejection port are swapped for an unknown reason.
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An M249E3 SAW in multiplayer.
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The Veteran M249E3 SAW with in the game.
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Iron sight view.
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M249E3 modified with ACOG and custom muzzle brake.
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Reloading the M249E3.

FN M240

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FN M240B - 7.62x51mm NATO

SINGLE-PLAYER:

The M240 can be seen mounted on U.S. Chinook helicopters.

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The M240B in the single-player campaign.
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M240B mounted on a Chinook. Note that it has both a spade grip and a pistol grip.
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Rabbit mans the M240B during the end of the mission Compromised.
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Rabbit fires the M240B.

MULTIPLAYER:

In multiplayer, this is the Coalition's equivalent of the RPK, but like the RPK, this weapon is only acquired through digital pre-orders of the PC version. Its custom version features a camouflage finish.

M240 in the MP.
The player reloading his M240.
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An unusable M240 seen in multiplayer.

PKM

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PKM - 7.62x54mmR

SINGLE-PLAYER:

The PKM can be seen mounted on a technical and also appears as a portable machine gun. It is useable during the Bagram Airfield level.

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Rabbit with a PKM during the second mission, Breaking Bagram.
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Iron sights of the PKM.
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Rabbit reloads his PKM on the way to the occupied Airfield.

MULTIPLAYER:

In multiplayer the PKM is the unlockable machine gun for the Taliban Rifleman class. Can be modified with muzzle brake, reflex scope, combat sight and open-tip ammunition.

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FPS view of factory-stock PKM.
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Veteran PKM with Kobra reflex sight.
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Iron sights of the PKM.
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Reloading the PKM.

RPK

The RPK is an alternate unlockable machine gun for Taliban riflemen, but this weapon is only acquired through digital pre-orders of the PC version. Holds 100 rounds, but is modeled with a 75-round drum mag. This weapon's second version is called "RPK (C)" (C for Custom) instead of "Veteran".

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RPK light machine gun with 75-round drum magazine - 7.62x39mm
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A discarded RPK sitting on a box.
The RPK in the game.
Reloading the RPK.
The RPK (C) which has the same stats as the normal version, but has a custom finish.

U.S. Ordnance M60E4

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M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm

SINGLE-PLAYER:

The M60E4 is the weapon of choice for Tier One Operator Voodoo. In Compromised, he dislocates his shoulder after a fall, and trades the M60E4 for Rabbit's M4A1 to continue fighting. That is the only the the M60E4 is usable in the single-player campaign.

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Tier One Operator Voodoo with his M60E4 during the mission Dorothy's a Bitch.
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The M60E4 in Rabbit's hands as he and the team fight their way to an LZ.
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Iron sights of the M60E4.
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Halfway through reloading the M60E4.
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Rabbit closes the top cover after inserting the fresh ammo belt.

MULTIPLAYER:

In multiplayer, the M60 is only available to users of the Limited Edition of the game.

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M60E3 fired by a Tier 1 Operator in the "Limited Edition" trailer.
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M60 with holographic sight attachment.
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M60 Icon with icons for red dot sight, stock barrel, and open-tip ammunition.

Sniper Rifles

M21 Sniper Weapon System

The M21 SWS is the standard weapon for Coalition Snipers. The modeled 20-round magazine is restricted to 10 rounds to balance it out with the NDM-86.

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M21 Designated Marksman Rifle - 7.62x51mm NATO
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The M21 SWS during weapon customization.
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M21 SWS with EOTech Holographic sight.
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M21 SWS with ACOG.
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Reloading the M21.

Norinco NDM-86

The .308 Winchester variant of the NDM-86 appears as "SVD Battle Rifle". It is the standard weapon for Taliban Snipers.

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Norinco NDM-86 - .308 Winchester
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NDM-86 during weapon customization.
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Norinco NDM-86 with unidentified combat sight.
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The player pulls out the magazine.
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Then inserts a new one. (Note that the magazine is straight.)

SVD Dragunov

A genuine SVD Dragunov appears in the single-player campaign, with its trademark PSO-1 scope. Has a 10+1 round capacity, and grants one shot kills, although its appearance in the game is very limited.

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SVD Dragunov sniper rifle - 7.62x54mm R
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Rabbit holds a Dragunov, while another one is sitting on a crate. Medal of Honor is one of the few games where the player is allowed to swap weapons, even for a similar one.
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Rabbit reloads the SVD.
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Rabbit chambers a round after reloading his SVD.
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View through the SVD's PSO-1 optic.

Remington M24A3 Sniper Weapon System

The Remington M24A3 SWS is available as an unlockable bolt-action sniper rifle for Coalition snipers. It can be modified with a High-Power Scope, Rangefinder or open-tip ammunition. The in-game version is the A3 variant, noted by the 5-round detachable box magazine.

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Remington M24A3 SWS with Harris LM-S bipod, Leupold Mark 4 scope and OPS INC 12th Model sound suppressor - .338 Lapua Magnum
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The M24A3 Sniper Weapon System during weapon customization. Note that for some reason, the image of the rifle is mirrored.
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The M24A3 Sniper Weapon System with default telescope.
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Operating the bolt of the rifle.
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Reloading the M24A3 SWS. Note the pulled back bolt, despite four rounds still being in the rifle. The bolt is always pulled back before swapping the magazines and pushed forward to "finish" the reload. That would eject the round from the chamber in real life, but not in this game.
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View through the default scope of the M24A3.

Izhmash SV-98

The SV-98 is available as an unlock for Taliban Snipers. Its 10-round magazine is pinned to hold just 5 rounds to balance it with the M24.

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Izhmash SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR
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The SV-98 in the game.
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Operating the bolt.
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Operating the bolt.

Barrett M107

The Barrett M107 is used by Deuce in both Wolfpack missions. The Barrett uses AN/PAS-13b Weapon Thermal Sight instead of a regular scope. The M107 has unlimited ammunition, but must be reloaded after every 10 shots. Although the rifle's designation is never mentioned or shown, at one point the "Eliminate Enemies with M82" objective appears, incorrectly identifying the weapon. Also, the presence of the M107 is anachronistic, as it was not developed until 2005, and the game takes place in 2002.

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Barrett M107 long range sniper rifle - .50 BMG
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Deuce prepares his non-suppressed M107 during the second Delta Force mission, Friends from Afar.
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As Deuce rides his ATV, the thermal sight and sound suppressor of the M107 is visible.
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The suppressed "Barrett" as the Tier 1 Operators call it on Deuce's ATV. Note that the modal has no holes in the lower part of the butt-stock, and that it is equipped with a flip-up rear sight, but the front one is absent.
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View through the thermal sight of the M107. It is possible to toggle between the Black Hot and White Hot view modes. And unlike the SR-25 and SVD, the M107 has a moderate sway when using the scope.

Knight's Armament Company SR-25

The KAC SR-25 erroneously appears as "M110" in the game, because the game takes place in 2002 and the M110 SASS was produced from 2008 onward. The SR-25 with tan paint scheme is used by both Dusty and Deuce in both Wolfpack missions.

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SR-25 with suppressor, Harris bipod and black paint scheme - 7.62x51mm NATO
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Dusty fires his SR-25 when him and Deuce get ambushed by Chechen fighters.
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The SR-25 in the game during the Friends from Afar mission.
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Deuce reloads the SR-25.
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When reloading from empty, the player's character pulls the charging handle instead of using the bolt-catch release button.
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A sound suppressed SR-25 on Dusty's back.
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View of the reticule of the SR-25. As with the Dragunov, there is absolutely no sway when using the scope of the rifle.

Shotguns

Remington 870

The Remington 870 appears in two different forms in the game.

SINGLE-PLAYER:

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Remington 870 New Police tactical Model with Magpul CTR telescoping stock - 12 gauge

The 870 featured in the Single-player portion is a customized MCS variant with a shorter barrel and shorter 5-round magazine tube (giving it 5+1 capacity), as well as an EOTech sight, a railed foregrp with rail covers and a breech-guard, and a Crane M4-type stock. Rabbit seems to be adept at using this to the point he can cycle through the ammo at a decent speed despite the weapon being pump-action. When reloading from empty, Rabbit will keep the action open, feed the first round through the chamber, close the action and then feed the remaining rounds through the loading gate.

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870 MCS with EOTech and M4-style Crane stock.
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Rabbit reloads the 870 MCS.
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When the 870 runs empty, Rabbit puts the first shell into the chamber through the ejection port.
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A dropped 870MCS on the ground showing the M4-style stock.

MULTIPLAYER:

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Remington 870 - 12 gauge

The Multiplayer portion of the game features a full-size 870 variant, with a conventional shotgun stock, a shell holder on the left side and an 8-round capacity. Also available are various optics, and slug ammunition. Unlike its Battlefield: Bad Company counterpart (MP component of Medal of Honor 2010 uses the same engine as said series), the 870 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).

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870MCS in the Unlock Tree.
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870MCS with EOTech sight, which is the reflex sight of choice for the Coalition.
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870MCS with laser sight.
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The player pumps the 870MCS.
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Reloading the 870MCS fitted with a Holographic Sight. The shells in the holder are randomized after each respawn.

Tula Arms TOZ-194

The TOZ-194 is an alternate unlockable weapon for the Taliban Special Ops class. Like the 870MCS, and unlike its Bad Company counterpart, the TOZ-194 now features usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).

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TOZ-194 - 12 gauge
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Veteran TOZ-194 during weapon selection.
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The TOZ-194 in the game with Kobra reflex sight.
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Reloading animation of the TOZ-194.
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Clear view of the TOZ-194's iron sights.

Benelli M4 Tactical

The Benelli M4 (Super 90) Tactical is available only in the single-player. When reloading from empty, Adams will load the first shell directly into the chamber and then release the bolt handle. The remaining rounds are then quickly loaded via the loading port. Holds 6+1 shells, the capacity indicates it is using 3" Magnum rounds, normal 2 3/4" shells would give it a 7+1 capacity. Appears as "M1014", the Military designation for the Benelli M4.

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Benelli M4 Tactical with 4-round civilian-legal tube. The in-game version has the standard capacity 7-round tube. - 12 gauge
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Benelli M4 Tactical on the ground.
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Holding the Benelli M4 Tactical. Check out those Mechanix Wear gloves!
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Adams loads the first shell into the chamber when his M4 Tactical runs empty.
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Iron-sights of the shotgun.
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M4 Tactical with EOTech.

Emplaced Weapons

Degtyarev DShKM

The DShKM is used by the Taliban as an emplaced weapon or mounted on Technicals.

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A Russian DShKM on Tripod - 12.7x108mm
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A soldier rests on a DShKM during the intro of the first level.
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The DShKM on a Technical during the Airfield level.
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Rabbit fires the DShKM.
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Another DShKM, this time equipped with a gun shield.

Degtyarev DShKM (Anti-Aircraft Mount)

The DShK in an anti-aircraft mount is also seen on destroyed T-55 tanks during the Bagram Airfield level.

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DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm
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A Russian T-55 tank inside the Afghan Boneyard.
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Destroyed anti-aircraft DShK on a T-55 tank.
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A T-55 tank about to be hit with a 2,000 lb GBU-24 Paveway III bomb.

General Dynamics GAU-17/A

The General Dynamics GAU-17/A Minigun makes a brief appearance during the last level of the single-player campaign.

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General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
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A GAU-17/A Minigun mounted on a crashed Chinook helicopter.
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Spc. Dante Adams engages the Taliban fighters with the GAU-17/A. After firing about 250 rounds the barrels overheat and the player must wait a few seconds, till the gun magically cools down. Other than that, it has unlimited ammo.

PKM

The PKM also appears on a bizarre monopod during the level Dorothy's a Bitch. The game refers to it simply as "MMG".

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PKM - 7.62x54mmR
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Rabbit observes a Taliban PKM on a bizarre monopod during the level Dorothy's a Bitch.
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Rabbit lays down covering fire with the PKM.

ZU-23-2

Several ZU-23-2 anti-aircraft twin autocannons appear in various levels used by the Taliban.

ZU-23-2 - 23mm
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A ZU-23-2 autocannon during the mission Dorothy's a Bitch.
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Other side of the ZU-23-2.
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Rabbit detonates the C4 and destroys the AA gun.

Bushmaster M242 Chain Gun

The M242 Bushmaster Chain Gun is seen mounted on several M3 Bradley IFV's in MP.

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M242 Bushmaster Chain Gun - 25mm
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A Bradley IFV in the game.
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Using the M242 Chain Gun.

GE GAU-8/A Avenger

The General Electric GAU-8/A Avenger is mounted on A-10 Thunderbolt II jets. A-10's can be seen during the Bagram Airfield level.

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GAU-8 Avenger - 30mm
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Tier 1 Operator Rabbit watches an A-10 destroy a Taliban watch tower.
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Rabbit uses the SOFLAM to hold back the AQ fighters in the end of the level Breaking Bagram. The A-10 strafing run is one of the four armaments the player can use. The other three selectable weapons are: GBU-24 Paveway III bomb, AGM-144 Hellfire missile and Mark 84 general-purpose bomb.

M230 Chain Gun

During the mission "Gunfighters" the AH-64D Apache helicopters are armed with M230 Chain Guns. The M230 Chain Gun comes with an impressive load of 9,000 rounds. Other armaments include 308 Hydra 70 rockets and several AGM-114 Hellfire rockets. The latter can only be used against specific targets.

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Hughes/Alliant Techsystems M230 Chain Gun - 30mm
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Gunfigher 06 and Gunfighter 11 with M230 Chain Guns after the takeoff.
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The Apaches rescue the US Army Rangers from the enemy onslaught in the last minute.
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Spc. Dante Adams observes the Apaches that saved the Rangers' lives.
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Gunfigher 06 and Gunfighter 11 are RTB.
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Firing the M230 Chain Gun. "CHS" displays the available ammo for the M230, "HYD" shows the remaining Hydra 70 rockets. The white bar on the right shows the overheating of the Chain Gun.
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Cpt. Brad "Hawk" Hawkins fires the M230 Chain Gun at an AQ mortar team while in TADS (Target Acquisition and Designation Sights).

General Dynamics GAU-12/U

General Dynamics GAU-12/U 25mm cannons can be seen mounted on AC-130 Spooky II gunships.

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General Dynamics GAU-12/U - 25x137mm
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The AC-130 flies by the DEVGRU team in Dorothy's a Bitch. The GAU-12/U Equalizer (front) is visible on the image.
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The AC-130 fires the GAU-12/U at the strobe-marked trucks. In an attempt to hide that the AC-130 model is actually relatively small and close to the player, the tracers are shown first as small, slow-moving dots, then turn into long streaks when they get "close."
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Rabbit uses the SOFLAM to mark the spot for Reaper 31.

Bofors 40mm

Bofors 40mm L/60 cannons can be seen mounted on AC-130 Spooky II gunships.

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Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR
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The AC-130 flies by the DEVGRU team in Dorothy's a Bitch. The Bofors L/60 cannon (middle) is visible on the image.
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Rabbit uses the SOFLAM to mark the spot for Reaper 31. Note the typo in the gun's name.

M102 105mm Howitzer

M102 105mm howitzers can be seen mounted on AC-130 Spooky II gunships.

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Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R
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The AC-130 flies by the DEVGRU team in Dorothy's a Bitch. The M102 howitzer (rear) is visible on the image.
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Rabbit marks the Al-Qaeda trucks with the SOFLAM. During this part, only the 105mm Howitzer is available, later the player can choose between all three guns of the AC-130.

Launchers

M136 AT4

The M136 AT4 is the default special weapon for the Coalition Special Ops class. Like in most video games, it is shown reloadable. Obviously, the reloading is done completely off-screen, possibly because the developers couldn't find any good video where this single-shot missile launcher is being reloaded.

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M136 AT4 - 84mm
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M136 AT4 in First Person view. It comes with a loaded and a "spare" rocket.
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Iron sights of the M136 AT4.

RPG-7

SINGLE-PLAYER:

In the single player campaign the RPG-7 usually appears with a PGO-7 scope.

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RPG-7 with PGO-7 scope - 40mm
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A Taliban fighter with the RPG-7.
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Rabbit aims the RPG-7.
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Rabbit reloads the RPG-7 during the mission Dorothy's a Bitch.
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The reticle of the PGO-7 scope. The Boresight Mark is missing.

MULTIPLAYER:

The RPG-7 is the default special weapon for the Taliban Special Ops class. Like the AT4, it comes with two rockets.

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RPG-7 - 40mm
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The player's character wields an RPG-7.
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Iron sights of the RPG-7.
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Reloading the RPG-7.

Cobray CM203

The CM203, distinguishable by its squared off trigger guard and M16-style safety (both visible in the following screen capture), is mounted on Dante Adams' M4A1 in during final level of the SP campaign. Can also be seen on M4A1s in the hands of NPC Rangers at the start of both Belly of the Beast and the final SP level. The game incorrectly refers to it as "M203".

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Late Model Cobray CM203, not attached to a rifle - 37mm flare
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As Spc. Adams switches his M4A1 to semi-auto, we get a good view of the distinguishing features of the CM203 grenade launcher.
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Reloading the CM203 during the last level of the game. Up to 25 40mm grenades can be carried for it. Also, an infinite cache of grenades can be found in the middle of a terrorist camp, yet they do not use any assault rifles with 40mm UBGLs.
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Spc. Adams flips up the ladder sight of the CM203.

M203

In MP, the authentic M203 grenade launcher appears on the M16A4 rifle. The player is limited to carrying 2 grenades.

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M203 - 40x46mm
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M203 grenade launcher mounted on a full-auto M16A4 rifle.
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The player's character flips up the ladder sight of the M203. Note how the crosshair has changed to resemble the ladder sight to help aim.
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Aiming with the M203.
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Reloading the M203 on a Veteran M16A4.

KBP GP-25

The GP-25 is mounted on the AKM in the multiplayer.

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GP-25 grenade launcher - 40mm
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Reloading the GP-25 mounted on an AKM. Note that as in several other games this uses a generic M203 round model rather than the correct VOG grenade. Although, there is no animation where the player's character flicks the launcher to eject the spent casing.

FN GL-1

The GL-1 grenade launcher can be found on the F2000 Tactical assault rifle in the multiplayer part of the game. Like the other UBGL's, it is a non-removable attachment.

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GL1 grenade launcher - 40mm
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GL-1 mounted on an F2000 Tactical.
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Reloading the GL-1.

Explosives and Grenades

M67

The M67 hand grenade is the resident fragmentation grenade in both the SP and MP parts of game.

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M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.

SINGLE-PLAYER:

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Rabbit throws an M67 hand grenade at the Bagram Airfield boneyard.
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While the player can receive ammo for Tier One-issued weapons from his mates in SP, frag grenades can only be replenished from boxes like this. Also, the game refers to it as "M67 frag grenade", and not simply as "frag grenade" seen in the majority of video games.

MULTIPLAYER:

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M67 in multiplayer.

M18 Smoke Grenade

M18 smoke grenade

SINGLE-PLAYER:

In SP, the M18 smoke grenade is an NPC-only equipment. Voodoo of AFO Neptune uses a white smoke grenade to safely cross a yard in Breaking Bagram. Another smoke grenade is used by Sgt. Patterson to mark a DShK MMG in Rangers Lead The Way.

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Tech. Sgt. Ybarra gives an M18 red smoke grenade to Sgt. Jim Patterson before storming the DShK emplacement in Rangers Lead The Way.

MULTIPLAYER:

The M18 smoke grenade is the standard smoke grenade that can be used in the multiplayer part of game. Coalition and Taliban Riflemen carry these in lieu of frag grenades.

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M18 Smoke grenade

C4

Standard special weapon for Coalition Snipers.

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C4 charge and detonator.

Improvised Explosive Device

The IED is the standard special weapon for Taliban Snipers. It is made of two mortars taped together with a cellphone and is detonated via a another cellphone.

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IED in the game.
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Player character activating an IED with his cell phone.
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Fire in the hole!