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Talk:Battlefield 3
See Talk:Battlefield 3/Archive 1 for older discussions.
Why am I not surprised?
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocies the M16A4 looks both in the first person and 3rd person models of it. DarkSamuraiX1999 00:00, 16 November 2011
- Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. Alex T Snow 02:14, 16 November 2011 (CST)
- It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. Evil Tim 02:18, 16 November 2011 (CST)
- My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the "MG36" as a close runner up. Alex T Snow 03:02, 16 November 2011 (CST)
- I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --RaNgeR 03:05, 16 November 2011 (CST)
- Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. DarkSamuraiX1999 00:25 16 November 2011
Ya know? It's funny that the "fact" they are using military advisers to make the game better in "tactics" and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them "We don't really give a damn about realism, just tell us how the hell modern warfare works"... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --RaNgeR 02:57, 16 November 2011 (CST)
- The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe Star Trek's science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. Evil Tim 03:15, 16 November 2011 (CST)
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: "We just put randomly weapons we have in MP whether or not they fit in". So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --Masterius 08:27, 16 November 2011 (CST)
- Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --RaNgeR 11:22, 16 November 2011 (CST)
- Except my games (If I ever make games). :) - Mr. Wolf 11:34, 16 November 2011 (CST)
- Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --Masterius 11:50, 16 November 2011 (CST)
- I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala The Hurt Locker, I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)
- Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarovs private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... Alex T Snow 19:20, 16 November 2011 (CST)
- Maybe it is related to the "AKS-74U vs. UMP issue": in some of the videos of "Operation Swordbreaker", inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS "Val", Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --Masterius 02:17, 17 November 2011 (CST)
- You are right, that one insurgent always has an AEK, but that's an exception. Alex T Snow 02:31, 17 November 2011 (CST)
Sidearms
Has anyone else noticed Campo carries two sidearms, one on his chest and one by his hip? Looks like two Glocks.
Evil Tim 06:18, 18 November 2011 (CST)
- I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)
- Maybe they are copying Epps from Transformers: Dark of the Moon, he nonsensically carries a pair of Glocks in the same way as well... --commando552 17:31, 18 November 2011 (CST)
- Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. Alex T Snow 00:01, 19 November 2011 (CST)
- It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable Glock and not M9 or MEU(SOC). --Masterius 01:17, 19 November 2011 (CST)
BTK Weapons
- I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|
- Also confirmed that HK53 is back intact :)
- --Masterius 01:33, 19 November 2011 (CST)
RPK
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. Evil Tim 04:10, 19 November 2011 (CST)