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Grand Theft Auto IV

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Grand Theft Auto IV for current discussions. Content is subject to change.

The following weapons appear in the video game Grand Theft Auto IV:

NOTE: The following article contains spoilers.

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Grand Theft Auto IV (2008)

Grand Theft Auto IV

Handguns

Glock 22

The standard handgun in Grand Theft Auto IV is visibly a second generation Glock 22. It is the standard issue police sidearm and is used by all law enforcement agents as well as many other characters throughout the game. Though it's difficult to discern this detail in-game, looking at the weapon's texture close up reveals the number "22" on the slide, confirming that it is a Glock 22, despite it's 17 round magazine (incorrect for the caliber) and in-game references to it being a "9mm." In addition, the front sights on the weapon are a mirror image of the rear sights, which is obviously incorrect. It is also the primary gun a vigilante will use when attacking the player

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2nd Generation Glock 22 - .40 S&W
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"Pistol."
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Niko takes aim with his Glock 22.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX in the game is chambered in .357 Magnum, however is modeled after the .50AE variant, noted by the absence of the fluted barrel. Called 'Combat Pistol' in the game, it is a more powerful handgun, and is used by a variety of characters throughout the game.

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IMI Desert Eagle Mark XIX - .50AE
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"Combat Pistol"
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Having just been run over by a car, Niko is in no mood for ornery pedestrians.
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His anger satisfied for now, Niko reloads. Reloads in GTAIV are limited in detail due to the mostly static in-game weapon models; here Niko inserts an invisible magazine into his Desert Eagle, followed by miming pulling back the model's immobile slide. The slide also remains stationary when the weapon is fired.

Shotguns

"Ithaca 37 Stakeout"

A cheap and poorly done airsoft version of the Ithaca 37 "Stakeout", appears as the "Pump Shotgun". It is used by various gang members and by some LCPD, N.O.O.S.E. and FIB officers. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than its real-life counterpart. Packie McReary uses one during the bank robbery in "Three Leaf Clover" before switching to his AK47, Packie's friend Gordon King uses one during the mission "Waste Not Want Knots". Biker vigilantes also use this.

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Airsoft Ithaca 37 "Stakeout" replica, identical to the one used in the game.
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In-game "Pump Shotgun"
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Real Ithaca 37 "Stakeout" for comparison - 12 gauge
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"Ithaca 37 Stakeout" in GTA IV

Remington 1100 TAC 4

The Remington 1100 TAC 4 semi-auto appears as the "Combat Shotgun", it becomes available later in the game, and can be obtained from LCPD patrol cars despite the fact that the cops themselves actually use the Pump Shotgun when provoked. The in-game version can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount.

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Remington Model 1100 TAC 4 Shotgun - 12 gauge. This is a factory configuration for a tactical setup.
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"Combat Shotgun."
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Niko holds his Remington Model 1100 TAC 4 shotgun.

Submachine Guns

IMI Micro Uzi

The Micro Uzi is used by many criminals in Liberty City. The weapon has a large magazine capacity of 50 rounds (even though the magazine's dimensions match those of a 32 round magazine) and a high rate of fire, but is somewhat lacking in accuracy and range. Jacob uses one twice in the game, first during the "Russian Revolution" level, and later brandishes one in the later levels of the game.

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IMI Micro Uzi with 32 round magazine - 9x19mm
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"Micro-SMG." This seems to have been modelled from an example weapon with a dented trigger guard.
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Niko showing us his Micro Uzi.
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Niko fires a Micro Uzi.

SW MP-10

The MP-10 is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (30 rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range.

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Special Weapons MP-10 - 9x19mm
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"SMG"
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The MP-10 used in game.
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Niko fires the MP-10.

Assault Rifles

AK-47

The AK-47 is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake, the stock is angled downward compared to an AKM and also has a milled receiver compared to the stamped receiver on the AKM. It is seen many times throughout the game, provided in some missions and brandished by many different characters.

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Type III AK-47 - 7.62x39mm
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"Assault Rifle"
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AK-47 in GTA IV. The "rifle in cover" hand positions seem designed for a gun with a magazine for Niko to rest the base of his left hand against; as can be seen here, this doesn't exactly work with the AK.

M4A1 Carbine

The M4A1 Carbine is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 when he helped the McReary gang rob the Bank of Liberty in the mission "Three Leaf Clover".

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Colt M4A1 with carry handle removed - 5.56x45mm
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"Carbine Rifle." Note that in the strictest sense this is a contradiction, since "carbine" usually refers to a shortened version of a full-sized rifle or musket; "carbine rifle" would mean the weapon is both shortened and full-length.
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Niko lurks around near the el, armed with an M4A1.
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Niko uses the iron sights of the M4A1 as he evades the police very slowly.
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Niko reloads his M4A1.

Sniper Rifles

Remington 700

The basic bolt action sniper rifle featured in the game is the Remington 700. It is used by the majority of marksmen in the game. The weapon is fitted with a 10-round box magazine like an M24A2, but only holds five rounds for gameplay purposes. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X.

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Remington 700 Sniper Rifle - 7.62x51mm
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"Sniper Rifle"
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Niko with a Remington 700. Note the "rifle in cover" hand positions again, here meaning Niko is gripping a non-existent pistol grip.
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Niko sneaks along, armed with his Remington 700. Note the right-handed bolt on the model. From this angle, it's even clearer than the hand positions were never designed with this weapon in mind.
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The Remington uses a mil-dot scope with an illuminated centre.
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Niko reloads the Remington. As well as the usual invisible magazine, he operates the bolt as if it is left handed.

Heckler & Koch PSG-1

The semi automatic sniper rifle is a PSG-1. Pinpoint accuracy, but very expensive in the game. Holds 10 rounds. The weapon's scope is modelled after the PSO-1 reticle of the SVD Dragunov, and features a stadiametric rangefinder which, as is standard for videogames, is for decoration only; the bullets always hit the dead-centre of the crosshair regardless of range.

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Heckler & Koch PSG-1 - 7.62x51mm NATO
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"Combat Sniper"
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Out and about at dawn, Niko brandishes his H&K PSG-1.
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Niko sights up a gangmember with the scope of his PSG-1. He later died mysteriously.

Heavy Weapons

RPG-7

The RPG-7 is the only rocket launcher in the game, and can be found occasionally in the game world; it is also given to the player during some missions. It can destroy most vehicles in the game in a single hit.

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RPG-7 rocket launcher - 40mm
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"Rocket Launcher"
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Niko holds an RPG-7 in Grand Theft Auto IV. Note that he only uses one grip while the weapon is not in use.
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On the other hand, when aiming down the sights he holds it properly.
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The conventional methods of hailing a cab having failed him, Niko resorts to more extreme measures. Note the swirling smoke trail from the rocket. Here Niko is reloading; a few frames after this the rocket simply reappears in the launcher after Niko brings his empty left hand up to the muzzle.
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An RPG-7 can be seen on the "Battle Babe" poster left of the gun dealer's head.

Miscellaneous

M26A1 Grenade

The M26 hand grenade has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded.

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M26 HE Frag hand grenade
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"Grenade."
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Niko finds a case of M26 Hand Grenades in an underground gun store.

Molotov Cocktails

Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.

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Molotov

Non-Playable Weapons

Franchi SPAS-12

One of the loading screens as the game is starting up depicts two Police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler & Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a Franchi SPAS-12 shotgun. Also, early artwork of Niko depict him holding a Franchi SPAS-12 with it's stock removed.

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Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge.
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The loading screen in question. Trigger discipline is apparently not taught to Liberty City's finest.

Remington 870

In a piece of game artwork, a criminal can be seen aiming a sawed-off Remington 870 out of a car window, while the driver next to him holds a IMI Desert Eagle. In another, Niko can also be seen holding a sawed-off Remington 870 as he exits a car.

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Remington 870 with sawed off barrel and stock - 12 gauge
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A criminal aims a sawed-off Remington 870 out of a car window.

Heckler & Koch MP5A3

One early press screenshot from the beta version of the game depicted Niko holding a Heckler & Koch MP5A3 with its stock extended. However, this weapon was removed from the final version of the game, and replaced with the MP-10. This was presumably due to H&K's trademarking of the distinctive shape of the MP5.

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Heckler & Koch MP5A3 with "tropical" (wide) forearm - 9x19mm with stock extended
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Niko holds a Heckler & Koch MP5A3 in the beta version of the game.

The Lost and Damned

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In addition to the previous weapons.

CZ 75 Automatic

The game's version of this weapon is a CZ 75 Automatic, the machine pistol version of the CZ 75 pistol. It holds 17 rounds, and is referred to as the "Automatic 9mm". It is introduced in the mission "Bad Cop Drop". It is very accurate, and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol.

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CZ 75 Automatic - 9x19mm
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"Automatic 9mm"
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Johnny holding a CZ 75 Automatic
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Johnny firing his CZ 75 Automatic
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Johnny aims his CZ 75 Automatic at an unknown target as Billy Grey watches.

Remington 1100 TAC 4

In "The Lost and Damned", there are two versions of this particular weapon available. The first is the thumbhole stocked version from the original game (seen above) which is available for purchase from Terry's gun van, and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and picatinny rail. This version seems to be an easter egg, and has to be found in certain locations, such as the apartment building in the mission "Buyers Market". This version also appears in one of the trailers.

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Remington Model 1100 TAC 4 - 12 gauge. This is a factory configuration for a tactical setup.
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Combat Shotgun seen in "The Lost and Damned"

Sawn-off double barreled shotgun

This sawed-off 12 Gauge Double Barreled Shotgun is called the "Sawed off Shotgun" in the game. It is the first weapon that you are equiped with at the start. It can be fired while riding on a Motorcycle, but can't be used in other types of vehicles. Regardless, it is the only shotgun in the series so far that can be fired from a vehicle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity, as it holds only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range, but a very slow rate of fire due to it's small ammo capacity. A good weapon to have, but it can't compare to the game's Street Sweeper.

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Rossi Overland Sawn-Off Shotgun - 12 gauge
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"Sawn-off Shotgun"
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Johnny shooting with his sawn-off shotgun while riding.
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Johnny holding his sawn-off shotgun while sliding.
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Johnny takes cover in an Angels of Death clubhouse with a sawn-off shotgun.
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Johnny with a sawn-off shotgun.

SWD / Cobray Street Sweeper

The SWD / Cobray Street Sweeper is called an "Assault Shotgun" in the game, but is also referred to as "Street Sweeper" by characters. It holds an incorrect 8 shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Cobray Street Sweeper holds 10/12 rounds and is semi-automatic). It can dispatch of enemies and vehicles in no time, and apparently has the ability to take down helicopters as well. It is introduced in the mission "Heavy Toll", but is notably used during the mission "Shifting Weight".

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SWD / Cobray Street Sweeper with barrel extension removed - 12 gauge. The location of the in-game version's foregrip suggests it is the full-size version with the barrel extension cut off.
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"Assault Shotgun"
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The "Assault Shotgun" in-game.
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Johnny destroys a police cruiser with his Assault Shotgun.

Heckler & Koch HK69A1 40mm Launcher

The Heckler & Koch HK69A1 40mm Launcher is called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls, and corners in a similar fashion to the RPG. It is introduced in the mission "Action/Reaction". It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to 20 can be held in reserve.

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Heckler & Koch HK69A1 - 40mm.
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"Grenade Launcher"
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Johnny with an HK69A1.

Pipe Bombs

Has basically the same attributes as grenades. Introduced in the mission "Hit the Pipe".

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Pipe Bomb
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Johhny tosses a bomb.

The Ballad of Gay Tony

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AMP Auto Mag Model 180

Called the "Pistol .44", it still oddly shares ammo with the two other pistols. It's first obtained in the "Boulevard Baby" mission.

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AMP Auto Mag Model 180 - .44 AMP
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"Pistol .44"

AA-12

An AA-12 with a 20 round drum magazine. Called "Automatic Shotgun", also available as "Explosive Shotgun" which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects.

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AA-12 (Auto Assault-12) with 8 round magazine - 12 gauge
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"Automatic Shotgun"
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AA-12 fired by Luis. Notice the green-colored FRAG-12 shell casing
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Luis stands in front of a Buzzard helicopter with an AA-12.

FN P90

The FN P90, called "Assault SMG" is found early in the game. It is outfitted with a silencer and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable to be used in drive-bys.

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Fabrique Nationale P90 - 5.7x28mm
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"Assault SMG"
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Luis fires an FN P90.
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Luis with a suppresed FNP90.

IMI Uzi

An IMI Uzi submachine gun with a golden finish, with the stock removed. Called "Gold SMG", obtained from Yusuf Amir's car after finishing all of his missions.

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IMI Uzi - 9x19mm
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"Gold SMG"
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Luis fires a golden Uzi from a motorcycle.

M249 SAW

The M249 SAW, called "Advanced MG" is found mid-late in the game. Accurately holds 200 rounds.

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M249-E2 SAW5 - 5.56x45mm
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"Advanced MG"
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An M249 SAW is fired by a "terrorist expert".
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Luis with an M249.

DSR-1

The DSR-1 sniper rifle is first used in the mission "Caught with your Pants Down" to free an APC from a helicopter. It holds 10 rounds.

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DSR-Precision GmbH DSR-1 - 7.62x51mm NATO
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"Advanced Sniper"
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A DSR-1 is wielded by a "terrorist expert".
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Luis aims a DSR-1 from a Swift helicopter.

Heckler & Koch HK69A1 40mm Launcher

Heckler & Koch HK69A1 40mm Launcher, see above, is the only weapon returning from "The Lost and Damned" expansion pack.

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Heckler & Koch HK69A1 - 40mm
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"Grenade Launcher"

Satchel Charges

Sachel Charges, called "Sticky Bombs", are first used in the "Bang Bang" mission.

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Satchel Charge

GE M134 Minigun

Two GE M134 Miniguns are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard.

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General Electric M134 - 7.62x51mm
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A GE M134 Minigun is seen attached to a Buzzard