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Max Payne (video game)
- For the movie, see Max Payne (2008)
The first entry in the best-selling Max Payne series of video games, this game revolves around the story of the eponymous cop in the NYPD whose wife and daughter are murdered by junkies high on a then-unknown drug called Valkyr or V, a hallucinogenic substance that also makes its users prone to extreme violence. Vowing revenge on the one who sent the junkies, Max Payne joins the DEA and goes undercover in the New York criminal underground. Three years later Valkyr is more prevalent than ever, but Max finally gets a break in the case, only to be framed for the murder of his partner Alex Balder. Now a fugitive wanted dead by all sides, Max must carve a shell-casing-strewn and blood-soaked path through the unrelentingly violent night in order to clear his name, uncover the purveyor of the drug, and find some measure of absolution for his tormented soul.
The following weapons appear in the video game Max Payne:
Overview
The game unashamedly borrows many cinematic and action elements from the films of John Woo, notably Hard Boiled, in the way it uses slow-motion "bullet time" gameplay, the widespread use of dual-wielding guns, and the slow-motion "shoot-dodge" moves Max can use to simultaneously dodge and return fire. These elements would later turn up in the sequels and other unrelated video games, such as the F.E.A.R. series, the Red Dead Revolver series, etc. Incidentally, it does NOT borrow from The Matrix, a film that would reignite interest in slow-motion action sequences, despite being released after the first movie in that series, as the first game was in development since 1996 and was supposed to be released in 1999, before being pulled back for a revamp and release in 2001.
In order to give the bullet-time mechanic more use, many of the fully-automatic weapons in this game have unrealistically low rates of fire. Furthermore, all bullets in this game have unrealistically slow muzzle velocities, slow enough that Max can dodge most of them just by moving slightly to the left or right in bullet-time mode despite not gaining any movement speed in that mode.
Handguns
Beretta 92FS
The Beretta 92FS is Max Payne's signature weapon (they are used in any cutscenes he shoots in), and is used by all NPC factions in the game. It is one of the two weapons in this game that can be dual wielded. The textures used in the game reveal that the actual model of Beretta 92F was a West German "Miami" model from Reck International (it is a blanks-only type, which is indicated by the PtB [Physikalisch technische Bundesanstalt] sign that is required in Germany to buy blank firing guns without a gun licence.). The ingame Beretta has an 18-round magazine capacity. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD, or of the DEA.
Desert Eagle
Another major weapon in the game is a stainless/chrome Desert Eagle. The gun first shows up in the hands of the very first gangsters that Max faces at the Roscoe Street Station, and is the weapon that B.B. uses to murder Alex Balder, Max's only contact while undercover. In addition to many bad guys, several named characters also use the gun, among them Vinnie Gognitti and Mona Sax, who plays a more prominent role in the next game. Unlike the next game, this weapon cannot be dual-wielded, though several game mods exist that allow Max to do so. Nicole Horne uses one to try to shoot you when you come halfway up the stairs in the last level. The Desert Eagle in the game is noted as .44 Magnum caliber and uses unrealistically large 12-round magazines.
Cobray M11/9
Incorrectly referred to as an 'Ingram' ingame, this machine pistol is not a Gordon-Ingram-designed MAC-10 but its well known stand-in, the Cobray M11/9. This can be seen by the elongated back receiver and disk-shaped cocking handle. Max first obtains the Cobray M11/9 in the shootout with Rico Muerte the assassin in Jack Lupino's hotel early on in the game. It's the only weapon other than the Beretta that can be dual-wielded, and often shows up being wielded this way by enemies, including Frankie "the Bat" Niagara during the second major bar shootout at Lupino's hotel. The Cobray M11/9 ingame has a 50-round magazine capacity and is restricted to fully-automatic fire--even the lightest presses of the "fire" button will spray no less than 5 rounds per press if the ammunition is available.
Submachine Guns
Uzi
Jack Lupino, Nicole Horne, and Horne's bodyguards carry full-size Uzis in the graphic novel cutscenes. Neither they or Max Payne actually use them in the game.
Shotguns
Pancor Jackhammer
The last shotgun available in the game is the Pancor Jackhammer. Max doesn't get the Jackhammer until the "Backstabbing Bastard" chapter where he faces off with B.B., his corrupt former partner in law enforcement, who also wields one of these. It primarily shows up in the hands of Nicole Horne's Killer Suits in the final stages of the game, and is extremely deadly at close range. Unlike the other two shotguns in the game it is capable of fully-automatic fire, and has a detachable drum magazine with a 12-round capacity.
Sawed-Off Double-Barrel Shotgun
The Sawed-Off Side-by-Side Double Barrel Shotgun first makes its appearance during the "Live at the Crime Scene" stage, in the hands of a punk who guns down his buddy during an argument over who was supposed to bring a detonator to clear their escape route. Unlike most sawed-offs in movies and games, this weapon can only be fired one barrel at a time, but like its movie depictions is always used in a one-handed grip in this game. Jack Lupino uses one during the showdown with him in his inner sanctum at the Ragna Rock nightclub. It fires more quickly than the pump-action shotgun, but is obviously limited to two shots.
Winchester 1300 Defender
Max's primary shotgun is the Winchester 1300 Defender. A safety-minded NYPD officer in his earlier days, he kept one in a closet his New Jersey home with his wife and daughter, but she never got to use it against the V-head junkies who invaded. It is a powerful but slow-firing weapon used by all NPC factions, but loses effectiveness in the third act where Max faces many enemies wearing body armor and packing assault rifles. Boris Dime, the captain of the gunrunning cargo ship Charon, also uses one when you fight him. It has a 8-round tube magazine capacity, but no front sight due to the limitations of the game engine.
Rifles
Colt Commando Model 733
Max first gets hold of the Colt Commando Model 733 when he raids the arsenal of Boris Dime in the aftermath of a shootout with him on board the cargo ship Charon. It's a powerful weapon that later sees use in much of the third act, and often shows up in the hands of Nicole Horne's mercenaries and Killer Suits. The muzzle flash is rather inaccurate -- it looks as if it came from an old-style three prong flash hider, rather than the more modern 6-slotted "birdcage" flash hider.
Steyr SSG 69
Max and various bad guys use the police version of the Steyr SSG 69 rifle. This version of the rifle uses a ten-shot detachable magazine. For some reason, neither Max or his enemies actually work the bolt action despite it being heard after every shot.
Launchers
M79 Grenade Launcher
Max first encounters the M79 Grenade Launcher during the storming of the Punchinello manor, in the hands of a bad guy who blows open a door trying to take him down. This weapon will kill any non-boss bad guy in its blast radius, and will also kill you if you're too close to what you're shooting at. Bad guys using this weapon show up a lot in the third act, making Max's life extremely rough.
Thrown Weapons
M26/M61 Hand Grenade
Max can also find and use M26/M61 Hand Grenades throughout the game. They are also used by some bad guys.
Molotov Cocktail
An incendiary weapon used by all sides. For some reason no one using them is ever shown to ignite the rag, but it explodes in a flaming pool on impact anyway.
See Also
Video Games:
Movie: